1 | ######################
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2 | # training variables #
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3 | ######################
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4 |
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5 | #checks to see if player is in correct room for executing current script
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6 | var int how_far_along=0;
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7 |
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8 | #number of dash track lights
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9 | var int tcount=17;
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10 |
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11 | #sees if player sprinted
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12 | var int didsprint;
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13 |
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14 | #sees if player jumped up to big crate with power cell
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15 | var int powerupon;
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16 |
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17 | #checks to see if OK to run training (for restored game funkiness)
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18 | var int can_train_movement = 1;
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19 |
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20 | #continues crouch training
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21 | var int onto_crouch2;
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22 |
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23 | #used to determine if dashing on track for the first time
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24 | var int A;
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25 |
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26 | #used to determine if finished run was slow
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27 | var int B;
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28 |
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29 | #set if running was failed
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30 | var int bad;
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31 |
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32 | #used to measure performance of player
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33 | var int rating = 1;
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34 |
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35 | #karen dies!
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36 | var int demo3dead;
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37 |
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38 | #determines which jump script continues after getting on biggest crate
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39 | var int got_ammo;
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40 |
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41 | #prevents forcefield and particle/gunk from starting multiple times and not after jumping to the next room
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42 | var int forcefieldstopped;
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43 | var int particlestarted;
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44 |
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45 | ##################
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46 | # basic movement #
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47 | ##################
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48 | func void train_movement(string ai_name)
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49 | {
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50 | if (can_train_movement eq 1)
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51 | {
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52 | train_movement_internal
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53 | }
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54 | }
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55 |
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56 | func void train_movement_internal(void)
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57 | {
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58 | fade_out 0 0 0 0
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59 | cm_interpolate KonCamFoot01 0
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60 | particle forcefield1 do start
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61 | particle forcefield2 do start
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62 | particle steam start
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63 | ui_suppress_prompt=1
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64 | ui_show_element left 0
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65 | ui_show_element right 0
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66 | target_set (1,0.0)
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67 | env_show 2010 0
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68 | how_far_along = 1;
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69 | trigvolume_enable trigger_volume_54 0
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70 | lock_keys
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71 | lock_keys keys_pause
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72 | trigvolume_enable tv_train_door 0
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73 | trigvolume_enable tv1 0
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74 | trigvolume_enable tv2 0
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75 | trigvolume_enable tv3 0
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76 | trigvolume_enable tv4 0
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77 | trigvolume_enable tv5 0
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78 | trigvolume_enable tv6 0
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79 | trigvolume_enable tv7 0
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80 | trigvolume_enable tv8 0
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81 | trigvolume_enable tv9 0
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82 | trigvolume_enable tv10 0
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83 | trigvolume_enable tv11 0
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84 | trigvolume_enable tv12 0
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85 | trigvolume_enable tv13 0
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86 | trigvolume_enable tv14 0
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87 | trigvolume_enable tv15 0
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88 | trigvolume_enable tv16 0
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89 | trigvolume_enable tv17 0
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90 | trigvolume_enable tv_move4 0
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91 | trigvolume_enable tv_end 0
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92 | trigvolume_enable tv_review 0
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93 | console_deactivate 11
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94 |
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95 | dprint train_movement
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96 |
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97 | if(how_far_along eq 1)
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98 | {
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99 | input 0
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100 | fade_in 120
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101 | sleep 90
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102 | fork Kon
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103 | ####Shinatama telling Konoko that their neurolink is working perfectly, and telling her they're about to start training.
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104 | cinematic_start (SHINnametag, 180, 180, 15, 1, 20, false)
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105 | sleep f10
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106 | music_train1
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107 | sound_dialog_play c00_01_29shinatama
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108 | sound_dialog_play_block pause
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109 | sleep 30
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110 | sound_dialog_play c00_01_30shinatama
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111 | sound_dialog_play_block pause
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112 | sleep 30
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113 | sound_dialog_play c00_01_31shinatama
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114 | sound_dialog_play_block pause
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115 | sleep 30
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116 | sound_dialog_play c00_01_32shinatama
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117 | sound_dialog_play_block pause
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118 | sleep 30
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119 | message xwelcome 240
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120 | sound_dialog_play c00_01_35shinatama
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121 | sound_dialog_play_block pause
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122 | cinematic_stop (SHINnametag, 15, 20)
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123 | input 1
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124 | }
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125 |
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126 | if(how_far_along eq 1)
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127 | {
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128 | #use mouse
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129 | message xmouse
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130 | chr_wait_animtype 0 standing_turn_left standing_turn_right
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131 | message_remove xmouse
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132 | sleep 60
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133 | #move with wads
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134 | lock_keys keys_movement
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135 | message xmove
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136 | chr_wait_animtype 0 run
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137 | sleep 60
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138 | message_remove xmove
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139 | sleep 60
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140 | }
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141 | if(how_far_along eq 1)
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142 | {
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143 | #combine to move diag
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144 | message xcombo 300
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145 | sleep 300
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146 | }
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147 | if(how_far_along eq 1)
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148 | {
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149 | #control console
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150 | message xconsole1
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151 | sleep 30
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152 | particle obj_control create
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153 | trigvolume_enable trigger_volume_54 1
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154 | console_activate 10
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155 | lock_keys keys_action
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156 |
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157 | }
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158 | }
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159 |
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160 | func void move2(string ai_name)
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161 | {
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162 | #trigger volume near control console
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163 | message_remove xmouse
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164 | message_remove xmove
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165 | message_remove xcombo
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166 | message_remove xconsole1
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167 | particle obj_control kill
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168 | }
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169 |
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170 | func void lights(string ai_name)
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171 | {
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172 | particle t17 create
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173 | sleep 60
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174 | particle t16 create
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175 | sleep 60
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176 | particle t15 create
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177 | sleep 60
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178 | particle t14 create
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179 | sleep 60
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180 | particle t13 create
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181 | sleep 60
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182 | particle t12 create
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183 | sleep 60
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184 | particle t11 create
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185 | sleep 60
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186 | particle t10 create
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187 | sleep 60
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188 | particle t9 create
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189 | sleep 60
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190 | particle t8 create
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191 | sleep 60
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192 | particle t7 create
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193 | sleep 60
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194 | particle t6 create
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195 | sleep 60
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196 | particle t5 create
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197 | sleep 60
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198 | particle t4 create
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199 | sleep 60
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200 | particle t3 create
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201 | sleep 60
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202 | particle t2 create
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203 | sleep 60
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204 | particle t1 create
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205 | }
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206 |
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207 | func void move3(string ai_name)
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208 | {
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209 | #used control console
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210 | message_remove xactivate1
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211 | particle obj_control kill
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212 | sleep 60
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213 |
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214 | if(A eq 0)
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215 | #first run, so warm up
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216 | {
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217 | if(how_far_along eq 1)
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218 | {
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219 | #we'll use lights for dash
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220 | sound_dialog_play c00_01_36shinatama
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221 | message xactivate2 300
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222 | fork lights
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223 | sleep 30
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224 | #better warmup
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225 | sound_dialog_play_block c00_01_33shinatama
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226 | sound_dialog_play_block pause
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227 | }
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228 |
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229 | if(how_far_along eq 1)
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230 | {
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231 | #turn and dash
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232 | message xdash1
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233 | fork encourage_dash
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234 | chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt
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235 | didsprint = 1
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236 | message_remove xdash1
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237 | message_remove xencouragedash
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238 | sleep 60
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239 | sound_dialog_play c00_01_37shinatama
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240 | # sound_dialog_play_block pause
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241 | }
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242 |
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243 | if(how_far_along eq 1)
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244 | {
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245 | #beautiful sprint
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246 | message xdash2 240
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247 | sleep 240
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248 | }
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249 |
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250 | if(how_far_along eq 1)
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251 | {
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252 | #dash is fast but loud
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253 | message xdash3
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254 | sound_dialog_play c00_01_38shinatama
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255 | sound_dialog_play_block pause
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256 | }
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257 | }
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258 |
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259 | if(A eq 1)
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260 | {
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261 | tcount= 17;
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262 | B = 0;
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263 | bad = 0;
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264 | if(how_far_along eq 1)
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265 | {
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266 | # sound_dialog_play_block c00_01_41shinatama
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267 | dprint kill_parts
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268 | particle t17 kill
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269 | particle t16 kill
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270 | particle t15 kill
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271 | particle t14 kill
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272 | particle t13 kill
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273 | particle t12 kill
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274 | particle t11 kill
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275 | particle t10 kill
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276 | particle t9 kill
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277 | particle t8 kill
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278 | particle t7 kill
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279 | particle t6 kill
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280 | particle t5 kill
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281 | particle t4 kill
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282 | particle t3 kill
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283 | particle t2 kill
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284 | particle t1 kill
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285 | dprint recreate_parts
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286 | particle t17 create
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287 | particle t16 create
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288 | particle t15 create
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289 | particle t14 create
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290 | particle t13 create
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291 | particle t12 create
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292 | particle t11 create
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293 | particle t10 create
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294 | particle t9 create
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295 | particle t8 create
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296 | particle t7 create
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297 | particle t6 create
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298 | particle t5 create
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299 | particle t4 create
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300 | particle t3 create
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301 | particle t2 create
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302 | particle t1 create
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303 | trigvolume_reset tv_move4
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304 | }
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305 | }
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306 |
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307 | if(how_far_along eq 1)
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308 | {
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309 | message_remove xdash3
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310 | sleep 60
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311 | #goto track and trigger script in volume
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312 | particle obj_start create
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313 | message xgotrack
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314 | trigvolume_enable tv_move4 1
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315 | }
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316 | }
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317 |
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318 | func void encourage_dash(string ai_name)
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319 | {
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320 | sleep 600
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321 | if(didsprint eq 0)
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322 | {
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323 | message_remove xdash1
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324 | sleep 60
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325 | #that'sleep 300 not a dash
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326 | sound_dialog_play c00_01_39shinatama
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327 | message xencouragedash
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328 | dprint rating
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329 | rating = rating + 1;
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330 | }
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331 | }
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332 |
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333 | func void move4(string ai_name)
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334 | {
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335 | if(A eq 0)
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336 | {
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337 | if(how_far_along eq 1)
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338 | {
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339 | message_remove xgotrack
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340 | trigvolume_enable tv1 1
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341 | trigvolume_enable tv2 1
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342 | trigvolume_enable tv3 1
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343 | trigvolume_enable tv4 1
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344 | trigvolume_enable tv5 1
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345 | trigvolume_enable tv6 1
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346 | trigvolume_enable tv7 1
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347 | trigvolume_enable tv8 1
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348 | trigvolume_enable tv9 1
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349 | trigvolume_enable tv10 1
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350 | trigvolume_enable tv11 1
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351 | trigvolume_enable tv12 1
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352 | trigvolume_enable tv13 1
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353 | trigvolume_enable tv14 1
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354 | trigvolume_enable tv15 1
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355 | trigvolume_enable tv16 1
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356 | trigvolume_enable tv17 1
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357 | particle obj_start kill
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358 | sound_dialog_play c00_01_41shinatama
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359 | sleep 60
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360 | message xrun
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361 | }
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362 | }
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363 | if(A eq 1)
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364 | {
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365 | if(how_far_along eq 1)
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366 | {
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367 | message_remove xgotrack
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368 | trigvolume_reset tv1
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369 | trigvolume_reset tv2
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370 | trigvolume_reset tv3
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371 | trigvolume_reset tv4
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372 | trigvolume_reset tv5
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373 | trigvolume_reset tv6
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374 | trigvolume_reset tv7
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375 | trigvolume_reset tv8
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376 | trigvolume_reset tv9
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377 | trigvolume_reset tv10
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378 | trigvolume_reset tv11
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379 | trigvolume_reset tv12
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380 | trigvolume_reset tv13
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381 | trigvolume_reset tv14
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382 | trigvolume_reset tv15
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383 | trigvolume_reset tv16
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384 | trigvolume_reset tv17
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385 | particle obj_start kill
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386 | sound_dialog_play c00_01_41shinatama
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387 | sleep 60
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388 | message xrun
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389 | }
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390 | }
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391 |
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392 | particle obj_end create
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393 | trigvolume_reset tv_end
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394 | trigvolume_enable tv_end 1
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395 | sleep 660
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396 | dprint timeup
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397 | B = 1;
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398 | }
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399 |
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400 | func void track_end(string ai_name)
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401 | {
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402 | if(B eq 1)
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403 | {
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404 | bad = 1;
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405 | }
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406 | if(how_far_along eq 1)
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407 | {
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408 | particle obj_end kill
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409 | particle obj_start kill
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410 | message_remove
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411 | message_remove xrun
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412 | sleep 60
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413 | ###all targets hit
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414 | if(tcount eq 0)
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415 | {
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416 | #### all hit, RUN WAS fast
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417 | if(bad eq 0)
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418 | {
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419 | sound_dialog_play_block c00_01_42shinatama
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420 | message xgreat 240
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421 | A = 0;
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422 | sleep 240
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423 | }
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424 | ####all hit, RUN WAS slow
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425 | if(bad eq 1)
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426 | {
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427 | dprint rating
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428 | rating = rating + 1;
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429 | sound_dialog_play_block c00_01_11shinatama
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430 | message xgoodbutslow 240
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431 | A = 0;
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432 | sleep 240
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433 | }
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434 | }
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435 |
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436 | ####targets were MISSED
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437 | if(tcount ne 0)
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438 | {
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439 | dprint rating
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440 | rating = rating + 1;
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441 | ###missed, fast
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442 | if(bad eq 0)
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443 | {
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444 | sound_dialog_play_block c00_01_43shinatama
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445 | message xpractice 360
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446 | A = 1;
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447 | sleep 360
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448 | }
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449 | ####missed, slow
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450 | if(bad eq 1)
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451 | {
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452 | sound_dialog_play_block c00_01_43shinatama
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453 | message xslowtoo 360
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454 | A = 1;
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455 | sleep 360
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456 | }
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457 | }
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458 | }
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459 | #####THIS ENDS BASIC MOVEMENTS FOR SUCCESSFUL RUNNERS
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460 | if(A eq 0)
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461 | {
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462 | if(how_far_along eq 1)
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463 | {
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464 | sound_dialog_play_block c00_01_44shinatama
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465 | message xendbasic 300
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466 | sleep 300
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467 | }
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468 |
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469 | if(how_far_along eq 1)
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470 | {
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471 | sound_dialog_play c00_01_45shinatama
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472 | message xreview
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473 | console_activate 11
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474 | trigvolume_enable tv_review 1
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475 | particle obj_data create
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476 | }
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477 | }
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478 | ####IF THE RUN WASN'T GOOD, THEN RESET CONSOLE
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479 | if(A eq 1)
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480 | {
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481 | message xconsole1
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482 | sleep 30
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483 | particle obj_control create
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484 | console_reset 10
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485 | console_activate 10
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486 | trigvolume_reset trigger_volume_54
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487 | trigvolume_enable trigger_volume_54 1
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488 | }
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489 | }
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490 |
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491 | func void review(string ai_name)
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492 | {
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493 | if(how_far_along eq 1)
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494 | {
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495 | message_remove xreview
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496 | particle obj_data kill
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497 | # sleep 60
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498 | # message xactivate3
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499 | }
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500 | }
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501 |
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502 | func void review2(string ai_name)
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503 | {
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504 | if(how_far_along eq 1)
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505 | {
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506 | # message_remove xactivate3
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507 | text_console level_1c
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508 | console_reset 11
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509 | sleep 120
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510 | message xgodoor
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511 | trigvolume_enable tv_train_door 1
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512 | sound_dialog_play c00_01_48shinatama
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513 | # sound_dialog_play_block pause
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514 | particle obj1 create
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515 | }
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516 | }
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517 |
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518 | func void track17(string ai_name)
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519 | {
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520 | if(how_far_along eq 1)
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521 | {
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522 | particle t17 kill
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523 | tcount = tcount - 1
|
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524 | }
|
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525 | }
|
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526 |
|
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527 | func void track16(string ai_name)
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528 | {
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529 | if(how_far_along eq 1)
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530 | {
|
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531 | particle t16 kill
|
---|
532 | tcount = tcount - 1
|
---|
533 | }
|
---|
534 | }
|
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535 |
|
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536 | func void track15(string ai_name)
|
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537 | {
|
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538 | if(how_far_along eq 1)
|
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539 | {
|
---|
540 | particle t15 kill
|
---|
541 | tcount = tcount - 1
|
---|
542 | }
|
---|
543 | }
|
---|
544 |
|
---|
545 | func void track14(string ai_name)
|
---|
546 | {
|
---|
547 | if(how_far_along eq 1)
|
---|
548 | {
|
---|
549 | particle t14 kill
|
---|
550 | tcount = tcount - 1
|
---|
551 | }
|
---|
552 | }
|
---|
553 |
|
---|
554 | func void track13(string ai_name)
|
---|
555 | {
|
---|
556 | if(how_far_along eq 1)
|
---|
557 | {
|
---|
558 | particle t13 kill
|
---|
559 | tcount = tcount - 1
|
---|
560 | }
|
---|
561 | }
|
---|
562 |
|
---|
563 | func void track12(string ai_name)
|
---|
564 | {
|
---|
565 | if(how_far_along eq 1)
|
---|
566 | {
|
---|
567 | particle t12 kill
|
---|
568 | tcount = tcount - 1
|
---|
569 | }
|
---|
570 | }
|
---|
571 |
|
---|
572 | func void track11(string ai_name)
|
---|
573 | {
|
---|
574 | if(how_far_along eq 1)
|
---|
575 | {
|
---|
576 | tcount = tcount - 1
|
---|
577 | particle t11 kill
|
---|
578 | }
|
---|
579 | }
|
---|
580 |
|
---|
581 | func void track10(string ai_name)
|
---|
582 | {
|
---|
583 | if(how_far_along eq 1)
|
---|
584 | {
|
---|
585 | particle t10 kill
|
---|
586 | tcount = tcount - 1
|
---|
587 | }
|
---|
588 | }
|
---|
589 |
|
---|
590 | func void track9(string ai_name)
|
---|
591 | {
|
---|
592 | if(how_far_along eq 1)
|
---|
593 | {
|
---|
594 | particle t9 kill
|
---|
595 | tcount = tcount - 1
|
---|
596 | }
|
---|
597 | }
|
---|
598 |
|
---|
599 | func void track8(string ai_name)
|
---|
600 | {
|
---|
601 | if(how_far_along eq 1)
|
---|
602 | {
|
---|
603 | particle t8 kill
|
---|
604 | tcount = tcount - 1
|
---|
605 | }
|
---|
606 | }
|
---|
607 |
|
---|
608 | func void track7(string ai_name)
|
---|
609 | {
|
---|
610 | if(how_far_along eq 1)
|
---|
611 | {
|
---|
612 | particle t7 kill
|
---|
613 | tcount = tcount - 1
|
---|
614 | }
|
---|
615 | }
|
---|
616 |
|
---|
617 | func void track6(string ai_name)
|
---|
618 | {
|
---|
619 | if(how_far_along eq 1)
|
---|
620 | {
|
---|
621 | particle t6 kill
|
---|
622 | tcount = tcount - 1
|
---|
623 | }
|
---|
624 | }
|
---|
625 |
|
---|
626 | func void track5(string ai_name)
|
---|
627 | {
|
---|
628 | if(how_far_along eq 1)
|
---|
629 | {
|
---|
630 | particle t5 kill
|
---|
631 | tcount = tcount - 1
|
---|
632 | }
|
---|
633 | }
|
---|
634 |
|
---|
635 | func void track4(string ai_name)
|
---|
636 | {
|
---|
637 | if(how_far_along eq 1)
|
---|
638 | {
|
---|
639 | particle t4 kill
|
---|
640 | tcount = tcount - 1
|
---|
641 | }
|
---|
642 | }
|
---|
643 |
|
---|
644 | func void track3(string ai_name)
|
---|
645 | {
|
---|
646 | if(how_far_along eq 1)
|
---|
647 | {
|
---|
648 | particle t3 kill
|
---|
649 | tcount = tcount - 1
|
---|
650 | }
|
---|
651 | }
|
---|
652 |
|
---|
653 | func void track2(string ai_name)
|
---|
654 | {
|
---|
655 | if(how_far_along eq 1)
|
---|
656 | {
|
---|
657 | particle t2 kill
|
---|
658 | tcount = tcount - 1
|
---|
659 | }
|
---|
660 | }
|
---|
661 |
|
---|
662 | func void track1(string ai_name)
|
---|
663 | {
|
---|
664 | if(how_far_along eq 1)
|
---|
665 | {
|
---|
666 | particle t1 kill
|
---|
667 | tcount = tcount - 1
|
---|
668 | }
|
---|
669 | }
|
---|
670 |
|
---|
671 | ###################
|
---|
672 | # use manual door #
|
---|
673 | ###################
|
---|
674 | func void train_door(string ai_name)
|
---|
675 | {
|
---|
676 | dprint train_door
|
---|
677 | message_remove xgodoor
|
---|
678 | sleep 60
|
---|
679 | # Good. Now the door will unlock as the indicator light turns green.
|
---|
680 | particle obj1 kill
|
---|
681 | #light goes green
|
---|
682 | message unlock_door1 240
|
---|
683 | sleep 40
|
---|
684 | door_unlock 98
|
---|
685 | particle door1_locklight02 do start
|
---|
686 | sleep 200
|
---|
687 |
|
---|
688 | if (how_far_along eq 1)
|
---|
689 | {
|
---|
690 | message open_door1b 300
|
---|
691 | sleep 300
|
---|
692 | }
|
---|
693 |
|
---|
694 | if (how_far_along eq 1)
|
---|
695 | {
|
---|
696 | # Please proceed to the next room
|
---|
697 | message proceed_door1 300
|
---|
698 | sleep 300
|
---|
699 | }
|
---|
700 | if (how_far_along eq 1)
|
---|
701 | {
|
---|
702 | # message open_door1
|
---|
703 | }
|
---|
704 | }
|
---|
705 |
|
---|
706 | ########
|
---|
707 | # jump #
|
---|
708 | ########
|
---|
709 | func void train_jump(string ai_name)
|
---|
710 | {
|
---|
711 | how_far_along = 2;
|
---|
712 | lock_keys keys_inventory
|
---|
713 | message_remove open_door1
|
---|
714 | message_remove open_door1b
|
---|
715 | message_remove proceed_door1
|
---|
716 | sleep 120
|
---|
717 | if (how_far_along eq 2)
|
---|
718 | {
|
---|
719 | if(powerupon eq 0)
|
---|
720 | {
|
---|
721 | sound_dialog_play c00_01_49shinatama
|
---|
722 | message jump_basic 240
|
---|
723 | sleep 240
|
---|
724 | }
|
---|
725 | }
|
---|
726 | if (how_far_along eq 2)
|
---|
727 | {
|
---|
728 | if(powerupon eq 0)
|
---|
729 | {
|
---|
730 | lock_keys keys_jump
|
---|
731 | # SPACE to jump
|
---|
732 | message c01_50_06
|
---|
733 | chr_wait_animtype 0 jump
|
---|
734 | sleep 60
|
---|
735 | message_remove c01_50_06
|
---|
736 | sleep 60
|
---|
737 | }
|
---|
738 | }
|
---|
739 | if (how_far_along eq 2)
|
---|
740 | {
|
---|
741 | if(powerupon eq 0)
|
---|
742 | {
|
---|
743 | sound_dialog_play c00_01_08shinatama
|
---|
744 | }
|
---|
745 | }
|
---|
746 | if (how_far_along eq 2)
|
---|
747 | {
|
---|
748 | if(powerupon eq 0)
|
---|
749 | {
|
---|
750 | # directional jumping
|
---|
751 | # (press W and then SPACE when you want to jump)
|
---|
752 | message c01_50_07
|
---|
753 | chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start
|
---|
754 | sleep 60
|
---|
755 | message_remove c01_50_07
|
---|
756 | sleep 60
|
---|
757 | }
|
---|
758 |
|
---|
759 | }
|
---|
760 | if (how_far_along eq 2)
|
---|
761 | {
|
---|
762 | if(powerupon eq 0)
|
---|
763 | {
|
---|
764 | # longer hit space, longer jump
|
---|
765 | message jump_basic2 300
|
---|
766 | sleep 120
|
---|
767 | }
|
---|
768 | }
|
---|
769 | ########################encourage players to jump to next room unless they are on the large crate
|
---|
770 | if (how_far_along eq 2)
|
---|
771 | {
|
---|
772 | if(powerupon eq 0)
|
---|
773 | {
|
---|
774 | if(forcefieldstopped eq 0)
|
---|
775 | {
|
---|
776 | forcefieldstopped = 1;
|
---|
777 | particle forcefield1 do stop
|
---|
778 | sleep 180
|
---|
779 | }
|
---|
780 | }
|
---|
781 | if(powerupon eq 0)
|
---|
782 | {
|
---|
783 | if(particlestarted eq 0)
|
---|
784 | {
|
---|
785 | particlestarted = 1;
|
---|
786 | sound_dialog_play c00_01_50shinatama
|
---|
787 | message jump1
|
---|
788 | particle obj2 create
|
---|
789 | env_show 2011 0
|
---|
790 | }
|
---|
791 |
|
---|
792 | }
|
---|
793 | }
|
---|
794 | }
|
---|
795 |
|
---|
796 | func void powerup(string ai_name)
|
---|
797 | {
|
---|
798 | powerupon = 1
|
---|
799 | fork pickup_powerup
|
---|
800 | dprint rating
|
---|
801 | rating = rating - 1;
|
---|
802 | message_remove jump_basic
|
---|
803 | message_remove jump_basic2
|
---|
804 | message_remove good
|
---|
805 | message_remove jump1
|
---|
806 | # particle obj2 kill
|
---|
807 | sleep 80
|
---|
808 | if(how_far_along eq 2)
|
---|
809 | {
|
---|
810 | sound_dialog_play c00_01_46shinatama
|
---|
811 | sound_dialog_play_block pause
|
---|
812 | sleep 30
|
---|
813 | sound_dialog_play c00_01_47shinatama
|
---|
814 | sound_dialog_play_block pause
|
---|
815 | }
|
---|
816 | #############################encourage players to jump to next room unless they are getting the ammo
|
---|
817 | if(got_ammo eq 0)
|
---|
818 | {
|
---|
819 | if(how_far_along eq 2)
|
---|
820 | {
|
---|
821 | # particle obj2 kill
|
---|
822 | message_remove jump1
|
---|
823 | if(forcefieldstopped eq 0)
|
---|
824 | {
|
---|
825 | forcefieldstopped =1;
|
---|
826 | particle forcefield1 do stop
|
---|
827 | sleep 180
|
---|
828 | }
|
---|
829 | }
|
---|
830 | }
|
---|
831 | if(got_ammo eq 0)
|
---|
832 | {
|
---|
833 | if(how_far_along eq 2)
|
---|
834 | {
|
---|
835 | sound_dialog_play c00_01_50shinatama
|
---|
836 | if(particlestarted eq 0)
|
---|
837 | {
|
---|
838 | particlestarted = 1;
|
---|
839 | particle obj2 create
|
---|
840 | env_show 2011 0
|
---|
841 | }
|
---|
842 | }
|
---|
843 | }
|
---|
844 | }
|
---|
845 |
|
---|
846 | func void pickup_powerup(void)
|
---|
847 | {
|
---|
848 | # particle obj2 kill
|
---|
849 | message_remove jump1
|
---|
850 | chr_wait_animtype 0 Pickup_Object
|
---|
851 | got_ammo = 1;
|
---|
852 | sleep 80
|
---|
853 | message xpower1 300
|
---|
854 | sleep 120
|
---|
855 | #########################encourage players to jump to next room unless the messages have already gone by
|
---|
856 |
|
---|
857 | forcefieldstopped = 1;
|
---|
858 | particle forcefield1 do stop
|
---|
859 | sleep 180
|
---|
860 | if(how_far_along eq 2)
|
---|
861 | {
|
---|
862 | sound_dialog_play c00_01_50shinatama
|
---|
863 | if(particlestarted eq 0)
|
---|
864 | {
|
---|
865 | particlestarted = 1;
|
---|
866 | particle obj2 create
|
---|
867 | env_show 2011 0
|
---|
868 | }
|
---|
869 | }
|
---|
870 | if(how_far_along eq 2)
|
---|
871 | {
|
---|
872 | message jump1
|
---|
873 | }
|
---|
874 | }
|
---|
875 |
|
---|
876 | ################
|
---|
877 | # escape moves #
|
---|
878 | ################
|
---|
879 | func void train_crouch(string ai_name)
|
---|
880 | {
|
---|
881 | how_far_along = 3;
|
---|
882 | trigvolume_enable trigger_volume_62 0
|
---|
883 | message_remove
|
---|
884 | door_lock 98
|
---|
885 | particle door1_locklight02 do stop
|
---|
886 | particle obj2 kill
|
---|
887 | particle obj1 kill
|
---|
888 | particle obj_start kill
|
---|
889 | particle obj_end kill
|
---|
890 | particle obj_control kill
|
---|
891 | dprint train_crouch
|
---|
892 | trigvolume_enable trigger_volume_71 0
|
---|
893 | sleep 60
|
---|
894 | message_remove
|
---|
895 | particle obj2 kill
|
---|
896 | sound_dialog_play_interrupt c00_01_01shinatama
|
---|
897 | ai2_spawn demo1
|
---|
898 | ai2_spawn demo2
|
---|
899 | ai2_spawn demo3
|
---|
900 | chr_nocollision demo1 1
|
---|
901 | chr_nocollision demo2 1
|
---|
902 | chr_nocollision demo3 1
|
---|
903 | ai2_dopath demo1 pdemo1
|
---|
904 | ai2_dopath demo2 pdemo2
|
---|
905 | ai2_dopath demo3 pdemo3
|
---|
906 | ai2_setjobstate demo1
|
---|
907 | ai2_setjobstate demo2
|
---|
908 | ai2_setjobstate demo3
|
---|
909 | #shift important
|
---|
910 | if(how_far_along eq 3)
|
---|
911 | {
|
---|
912 | lock_keys keys_crouch
|
---|
913 | message shift 240
|
---|
914 | sleep 240
|
---|
915 | }
|
---|
916 |
|
---|
917 | if(how_far_along eq 3)
|
---|
918 | {
|
---|
919 | # SHIFT to crouch
|
---|
920 | message c01_50_08
|
---|
921 | chr_wait_animtype 0 crouch
|
---|
922 | sleep 60
|
---|
923 | message_remove c01_50_08
|
---|
924 | sleep 120
|
---|
925 | }
|
---|
926 |
|
---|
927 | if(how_far_along eq 3)
|
---|
928 | {
|
---|
929 | sleep 30
|
---|
930 | # sorry to interrupt you
|
---|
931 | sound_dialog_play c00_01_51shinatama
|
---|
932 | sleep 60
|
---|
933 | message xinterrupt 180
|
---|
934 | sleep 180
|
---|
935 | message xfite
|
---|
936 | sleep 30
|
---|
937 | particle fight create
|
---|
938 | trigvolume_enable trigger_volume_71 1
|
---|
939 | }
|
---|
940 | }
|
---|
941 |
|
---|
942 | func void crouch2(string ai_name)
|
---|
943 | {
|
---|
944 | if (how_far_along eq 3)
|
---|
945 | {
|
---|
946 | message xresume 180
|
---|
947 | sleep 180
|
---|
948 | # MOVEWHile crouching
|
---|
949 | message c01_50_09
|
---|
950 | chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right
|
---|
951 | sleep 60
|
---|
952 | message_remove c01_50_09
|
---|
953 | sleep 60
|
---|
954 | message c01_50_10 240
|
---|
955 | sound_dialog_play_block c00_01_54shinatama
|
---|
956 | sleep 240
|
---|
957 |
|
---|
958 | }
|
---|
959 |
|
---|
960 | if (how_far_along eq 3)
|
---|
961 | {
|
---|
962 | # ESCAPE MOVES somersault
|
---|
963 | message c01_50_11
|
---|
964 | chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide
|
---|
965 | sleep 60
|
---|
966 | message_remove c01_50_11
|
---|
967 | sleep 60
|
---|
968 | }
|
---|
969 |
|
---|
970 | if (how_far_along eq 3)
|
---|
971 | {
|
---|
972 | # cartwheel
|
---|
973 | message back
|
---|
974 | chr_wait_animtype 0 crouch_back
|
---|
975 | sleep 60
|
---|
976 | sound_dialog_play_block c00_01_07shinatama
|
---|
977 | message_remove back
|
---|
978 | sleep 60
|
---|
979 | }
|
---|
980 |
|
---|
981 | if (how_far_along eq 3)
|
---|
982 | {
|
---|
983 | # SLIDE
|
---|
984 | sleep 30
|
---|
985 | sound_dialog_play_block c00_01_55shinatama
|
---|
986 | sound_dialog_play_block pause
|
---|
987 | message c01_50_16
|
---|
988 | chr_wait_animstate 0 run_slide
|
---|
989 | sleep 60
|
---|
990 | message_remove c01_50_16
|
---|
991 | sleep 60
|
---|
992 | }
|
---|
993 |
|
---|
994 | if (how_far_along eq 3)
|
---|
995 | {
|
---|
996 | # slide under traps
|
---|
997 | # try sliding beneath these moving laser sensors
|
---|
998 | sleep 60
|
---|
999 | sound_dialog_play_block c00_01_57shinatama
|
---|
1000 | }
|
---|
1001 | if (how_far_along eq 3)
|
---|
1002 | {
|
---|
1003 | message slide 360
|
---|
1004 | sleep 30
|
---|
1005 | trig_activate 3
|
---|
1006 | sleep 40
|
---|
1007 | trig_activate 2
|
---|
1008 | sleep 40
|
---|
1009 | trig_activate 1
|
---|
1010 | sleep 300
|
---|
1011 | sound_dialog_play_block c00_01_56shinatama
|
---|
1012 | sleep 300
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 | if (how_far_along eq 3)
|
---|
1016 | {
|
---|
1017 | # especially important when fighting multiple opponents
|
---|
1018 | # message c01_50_13 240
|
---|
1019 | sound_dialog_play_block c00_01_59shinatama
|
---|
1020 | sound_dialog_play_block pause
|
---|
1021 | sleep 60
|
---|
1022 | }
|
---|
1023 |
|
---|
1024 | if (how_far_along eq 3)
|
---|
1025 | {
|
---|
1026 | # JUMP-FLIP
|
---|
1027 | message jump_flip 300
|
---|
1028 | sleep 300
|
---|
1029 | }
|
---|
1030 | if (how_far_along eq 3)
|
---|
1031 | {
|
---|
1032 | message c01_50_19
|
---|
1033 | chr_wait_animtype 0 flip
|
---|
1034 | message_remove c01_50_19
|
---|
1035 | sleep 60
|
---|
1036 | sound_dialog_play_block c00_01_03shinatama
|
---|
1037 | sound_dialog_play_block pause
|
---|
1038 | }
|
---|
1039 |
|
---|
1040 | if (how_far_along eq 3)
|
---|
1041 | {
|
---|
1042 | # hit opponent on ground
|
---|
1043 | sound_dialog_play_block c00_01_60shinatama
|
---|
1044 | sound_dialog_play_block pause
|
---|
1045 | }
|
---|
1046 |
|
---|
1047 | if (how_far_along eq 3)
|
---|
1048 | {
|
---|
1049 | # more jump-flip
|
---|
1050 | # starting at the target cursor on the floor, dash and jump-flip up to the next level.
|
---|
1051 | particle forcefield2 do stop
|
---|
1052 | sleep 180
|
---|
1053 | sound_dialog_play_block c00_01_61shinatama
|
---|
1054 | message c01_50_23
|
---|
1055 | particle obj3 create
|
---|
1056 | env_show 2012 0
|
---|
1057 | sleep 600
|
---|
1058 | }
|
---|
1059 |
|
---|
1060 | if (how_far_along eq 3)
|
---|
1061 | {
|
---|
1062 | sound_dialog_play_block c00_01_62shinatama
|
---|
1063 | sound_dialog_play_block pause
|
---|
1064 | message_remove c01_50_23
|
---|
1065 | sleep 60
|
---|
1066 | message jump_encourage 300
|
---|
1067 | sleep 300
|
---|
1068 | }
|
---|
1069 | if (how_far_along eq 1)
|
---|
1070 | {
|
---|
1071 | message c01_50_23
|
---|
1072 | sleep 900
|
---|
1073 | }
|
---|
1074 |
|
---|
1075 | if (how_far_along eq 3)
|
---|
1076 | {
|
---|
1077 | message_remove c01_50_23
|
---|
1078 | sleep 60
|
---|
1079 | }
|
---|
1080 | if (how_far_along eq 3)
|
---|
1081 | {
|
---|
1082 | sound_dialog_play_block c00_01_63shinatama
|
---|
1083 | particle obj3 kill
|
---|
1084 | sleep 30
|
---|
1085 | }
|
---|
1086 | if (how_far_along eq 3)
|
---|
1087 | {
|
---|
1088 | particle obj4 create
|
---|
1089 | message jump_encourage2
|
---|
1090 | dprint rating
|
---|
1091 | rating = rating + 1;
|
---|
1092 | }
|
---|
1093 | }
|
---|
1094 |
|
---|
1095 | ################
|
---|
1096 | # karen fights #
|
---|
1097 | ################
|
---|
1098 |
|
---|
1099 | func void t71(string ai_name)
|
---|
1100 | {
|
---|
1101 | message_remove xfite
|
---|
1102 | chr_nocollision demo1 0
|
---|
1103 | chr_nocollision demo2 0
|
---|
1104 | chr_nocollision demo3 0
|
---|
1105 | env_show 2010 1
|
---|
1106 | chr_changeteam demo1 Syndicate
|
---|
1107 | chr_changeteam demo2 Syndicate
|
---|
1108 | particle fight kill
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 | func void demo3dies(string ai_name)
|
---|
1112 | {
|
---|
1113 | dprint oh_no
|
---|
1114 | demo3dead = 1;
|
---|
1115 | chr_changeteam demo1 Konoko
|
---|
1116 | chr_changeteam demo2 Konoko
|
---|
1117 | if(trigvolume_count (71) eq 1)
|
---|
1118 | {
|
---|
1119 | sleep 60
|
---|
1120 | sound_dialog_play c00_01_52shinatama
|
---|
1121 | sound_dialog_play_block pause
|
---|
1122 | }
|
---|
1123 | sleep 60
|
---|
1124 | crouch2
|
---|
1125 |
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 | func void demo_over(string ai_name)
|
---|
1129 | {
|
---|
1130 | onto_crouch2 = onto_crouch2 + 1
|
---|
1131 | if(onto_crouch2 eq 2)
|
---|
1132 | {
|
---|
1133 | ai2_dopath demo3 pdemo4
|
---|
1134 | ai2_setjobstate demo3
|
---|
1135 | sleep 90
|
---|
1136 | sound_dialog_play c00_01_53shinatama
|
---|
1137 | sound_dialog_play_block pause
|
---|
1138 | if(demo3dead eq 0)
|
---|
1139 | {
|
---|
1140 | crouch2
|
---|
1141 | }
|
---|
1142 | }
|
---|
1143 | }
|
---|