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1 | #
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2 | # dream_lab_main.bsl
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3 | #
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4 |
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5 | var int my_save_point=0;
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6 | var int rmusic_counter=2;
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7 | var int tanker_counter=2;
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8 | var int red_counter=1;
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9 | var int swat_counter=1;
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10 | var int end1_counter=3;
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11 | var int bighead_counter=4;
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12 |
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13 | func void main(void)
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14 | {
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15 | sound_ambient_start roomtone_softhum03 0.8
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16 |
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17 | gl_fog_blue=0
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18 | gl_fog_red=0
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19 | gl_fog_green=0
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20 | gl_fog_start=.995
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21 | gs_farclipplane_set 2000
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22 | start
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23 |
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24 | if (my_save_point eq 0)
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25 | {
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26 | intro
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27 | }
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28 | }
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29 |
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