source: nikanabo/current/bsl/original/IGMD/manplant/manplant_cutscene.bsl@ 226

Last change on this file since 226 was 185, checked in by geyser, 17 years ago
File size: 10.0 KB
Line 
1#
2# manplant_cutscene.bsl
3#
4
5func void
6manplant_cs_intro(void)
7{
8
9}
10
11
12func void intro(void)
13{
14 fade_out 0 0 0 0
15 cm_interpolate Camout01 0
16 env_show 561 0
17 sleep f14
18 begin_cutscene
19 sleep f30
20 #Outside shot of cops walking in
21 ai2_spawn Recep
22 ai2_spawn partner_cop_1
23 ai2_spawn partner_cop_2
24 playback 0 IntroKonoko01
25 playback partner_cop_1 IntroCop01
26 playback partner_cop_2 IntroCop02
27 #cm_interpolate Camout01 0
28
29 sound_music_start mus_ambgrv1b 0.90
30 #music_script_start();
31
32 fade_in 120
33
34 sleep f240
35 #cops enter building, shot behind the receptionist
36 cm_anim both Camin02
37 chr_envanim Recep IntroSecBox01 norotation
38 chr_animate Recep SECRETsit_prehello 540
39 chr_lock_active Recep
40 chr_lock_active partner_cop_1
41 chr_lock_active partner_cop_2
42 #receptionist looks up and Cop introduces himself
43 cm_interpolate_block Camin03 0
44 chr_envanim Recep IntroSecBox01 norotation
45 chr_animate Recep SECRETsit_prehello 120
46 chr_animate_block Recep SECRETsit_hello 90
47
48 sound_music_volume mus_ambgrv1b 0.6 1
49
50 chr_animate_block Recep SECRETsit_talk 600
51 chr_envanim Recep IntroSecBox01 norotation
52
53 sound_dialog_play c01_04_01receptionist
54 cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true)
55 sound_dialog_play_block pause
56 cinematic_stop (RECEPtalking, 20, 20)
57 cinematic_start (TCTFtalking, 180, 180, 19, 7, 20, false)
58 sound_dialog_play c01_04_02tctfag1
59 chr_envanim Recep IntroSecBox01 norotation
60 #Konoko interrupts Cop guy
61 playback 0 IntroKonokoInt
62 sleep f100
63 #sound_dialog_play_block pause
64 chr_envanim Recep IntroSecBox01 norotation
65 cm_interpolate IntroCamInterrupt 0
66 cinematic_start (KONpsychedup, 180, 180, 20, 7, 20, false)
67 playback partner_cop_1 IntroCopInt
68 sound_dialog_play_interrupt c01_04_03konoko
69 cinematic_stop (TCTFtalking, 19, 20)
70 sound_dialog_play_block pause
71 cinematic_stop (KONpsychedup, 19, 20)
72 #Receptionis says ok officer
73 cm_interpolate Camin03 0
74 chr_envanim Recep IntroSecBox01 norotation
75 chr_animate Recep SECRETsit_talk 400
76 sleep f30
77 cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true)
78 sound_dialog_play c01_04_04receptionist
79 sleep f90
80 #Receptionis hits alarm
81 cm_anim both IntroCamAlarm
82 chr_envanim Recep IntroSecBox01 norotation
83 chr_animate Recep SECRETsit_alarm 400
84 sleep f110
85 particle IntroLight01 create
86 particle IntroLight01 do start
87 cinematic_stop (RECEPtalking, 20, 20)
88 #Bad guys see alarm is hit
89 cm_wait
90 chr_create 1050 start
91 ai2_spawn Barabus
92 chr_neutral 1050 1
93 #chr_neutral 1051 1
94 playback 1050 IntroMuroSet
95 playback Barabus IntroBossSet
96 cm_interpolate IntroCamBadGuys00 0
97
98 sound_ambient_start alarm_loop
99
100 cm_interpolate_block IntroCamBadGuys01 240
101 sleep f120
102 cinematic_start (BOSS1nametag, 180, 180, 16, 3, 20, false)
103 sound_dialog_play c02_05_01barabas
104
105 sound_ambient_volume alarm_loop .35 1.0
106
107 sound_dialog_play_block pause
108 #Muro turns to Bossman
109 playback 1050 IntroMuro01
110 cm_interpolate IntroCamMuro01 0
111 cinematic_start (MUROnametag, 180, 180, 15, 1, 20, false)
112 sound_dialog_play c02_05_02muro
113 sound_dialog_play_block pause
114 #Bossman and Muro talk
115 cm_interpolate IntroCamBothLt 0
116 cm_interpolate_block IntroCamBothRt 500
117 sound_dialog_play c02_05_03barabas
118 sound_dialog_play_block pause
119 sound_dialog_play c02_05_04muro
120 sound_dialog_play_block pause
121 sound_dialog_play c02_05_05barabas
122 sound_dialog_play_block pause
123 #Muro talks
124 cm_interpolate IntroCamMuro02 0
125
126 sound_ambient_volume alarm_loop 0.0 1.0
127 sound_ambient_stop alarm_loop
128
129 sound_dialog_play c02_05_06muro
130 sound_dialog_play_block pause
131 #Bossman and Muro talk
132 cm_interpolate IntroCamBothRtHigh 0
133 cm_interpolate_block IntroCamBothLtHigh 500
134 sound_dialog_play c02_05_07muro
135 sound_dialog_play_block pause
136 sound_dialog_play c02_05_08barabas
137 sound_dialog_play_block pause
138 sound_dialog_play c02_05_09muro
139 sound_dialog_play_block pause
140 sound_dialog_play c02_05_10barabas
141 sound_dialog_play_block pause
142 #Muro talks
143 cm_interpolate IntroCamMuro01 0
144 sound_dialog_play c02_05_11muro
145 sound_dialog_play_block pause
146 cinematic_stop (MUROnametag, 15,20)
147 cinematic_stop (BOSS1nametag, 16,20)
148 #Receptionist says hold on
149 cm_interpolate Camin03 0
150 chr_envanim Recep IntroSecBox01 norotation
151 chr_animate Recep SECRETsit_unalarm 180
152 chr_animate_block Recep SECRETsit_talk 500
153 sound_dialog_play c02_05_12receptionist
154 cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true)
155 sound_dialog_play_block pause
156 cinematic_stop (RECEPtalking, 20,20)
157 #Strikers Rush in
158
159 sound_ambient_volume mus_ambgrv1b 0 .5
160
161 music_script_start();
162
163 ai2_spawn ambush_striker_3
164 ai2_spawn ambush_striker_2
165 #chr_neutral ambush_striker_3 1
166 #chr_neutral ambush_striker_2 1
167
168 door_open 21
169 door_jam 21
170
171 playback ambush_striker_3 IntroStrikerRight01
172 playback ambush_striker_2 IntroStrikerRight02
173 cm_interpolate IntroCamDoorRight01 0
174 sleep f180
175 #Cop says what the?
176 playback partner_cop_2 IntroCop02Surprise
177 chr_envanim 1003 IntroSecBox01 norotation
178 chr_animate Recep SECRETsit_talk 400
179 cm_interpolate IntroCamSurprise 0
180 cm_interpolate_block IntroCamSurprise02 90
181 sound_dialog_play c02_05_13tctfag1
182 ai2_spawn ambush_striker_1
183 #chr_neutral ambush_striker_1 1
184
185 door_unlock 4
186 door_open 4
187 door_jam 4
188
189 playback ambush_striker_1 IntroStrikerLeft01
190 sleep f60
191 #Konoko looks around
192 chr_envanim Recep IntroSecBox01 norotation
193 chr_animate Recep SECRETsit_talk 180
194 cm_reset
195 playback 0 IntroKonokoLook
196 sleep f30
197 cinematic_start (KONangryfront, 180, 180, 20, 7, 10, false)
198 sleep f170
199 #Konoko says we got company
200 playback Recep IntroRecepRun
201 cm_interpolate IntroCamCompany 0
202 sound_dialog_play c02_05_14konoko
203 sleep f30
204 playback Recep IntroRecepRun
205 sound_dialog_play_block pause
206 cinematic_stop (KONangryfront, 19 ,20)
207 #gameplay resumes
208 cm_reset
209 env_show 561 1
210 env_show 560 0
211 end_cutscene
212
213 ai2_attack partner_cop_1 ambush_striker_1
214 ai2_attack partner_cop_2 ambush_striker_3
215
216 chr_delete 1050
217 chr_delete Barabus
218 particle IntroLight01 kill
219 sleep f90
220 #chr_delete Recep
221
222 door_lock 1
223 door_unjam 4
224 door_lock 4
225 door_unjam 21
226 set_objective_1
227
228 save_point_1
229}
230
231func void
232Chase(
233 void)
234{
235 sleep 60
236 begin_cutscene jello
237# sleep f10
238# cm_orbit .1
239 sleep f30
240 chr_animate 0 KONOKOwatch_start 60
241 sleep f40
242 cinematic_start (KONtalking, 180, 180, 15, 1, 20, false)
243 cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
244 sleep f19
245 chr_animate 0 KONOKOwatch_idle 3000
246
247 sound_music_volume atm_low_perc1 0.35 1.0
248
249 sound_dialog_play c02_06_01konoko
250 sound_dialog_play_block pause
251 sound_dialog_play c02_06_02griffin
252 sound_dialog_play_block pause
253 sound_dialog_play c02_06_03konoko
254 sound_dialog_play_block pause
255 sound_dialog_play c02_06_04griffin
256 sound_dialog_play_block pause
257 sound_dialog_play c02_06_05konoko
258 sound_dialog_play_block pause
259 sound_dialog_play c02_06_06griffin
260 sound_dialog_play_block pause
261 sound_dialog_play c02_06_07konoko
262 sound_dialog_play_block pause
263 cinematic_stop (KONtalking, 15,20)
264 cinematic_stop (GRIFtalking, 16,20)
265 chr_animate 0 KONOKOwatch_stop
266 sleep f15
267 cm_reset
268 end_cutscene
269
270 sound_music_volume atm_low_perc1 .90 1.0
271
272 striker_counter = striker_counter + 2
273 particle save1b_locklight01 do start
274 door_unlock 11
275 console_deactivate 15
276
277 if (alarm_counter eq 1)
278 {
279 ai2_spawn hall_striker_2
280 ai2_tripalarm konoko 1
281 }
282}
283
284
285func void
286Griffin_1(
287 void)
288{
289 begin_cutscene jello
290 sound_ambient_stop alarm_loop
291 sleep f30
292 chr_animate 0 KONOKOwatch_start 60
293 sleep 40
294 cinematic_start (KONtalking, 180, 180, 15, 1, 20, false)
295 cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
296 sleep f19
297 chr_animate 0 KONOKOwatch_idle 3000
298 sound_dialog_play c02_07_01griffin
299 sound_dialog_play_block pause
300 sound_dialog_play c02_07_02konoko
301 sound_dialog_play_block pause
302 chr_animate 0 KONOKOwatch_stop
303 cinematic_stop (KONtalking, 15,20)
304 cinematic_stop (GRIFtalking, 16,20)
305 sleep f15
306 cm_reset
307 end_cutscene
308}
309
310
311func void
312outro(
313 void)
314{
315 begin_cutscene
316 env_show 555 1
317 env_show 556 0
318 #Konok talks on watch radio to Griffin
319 #playback 0 OutroKonokoSet
320 ##cm_interpolate OutroCam00 0
321 ##cm_interpolate_block OutroCam01 180
322 fork soundplay
323 gl_fog_blue=0
324 gl_fog_red=0
325 gl_fog_green=0
326 gl_fog_end=.999
327 gl_fog_start_changeto 0.92 60
328 sleep f60
329 sleep f30
330 playback 0 OutroKonokoRun
331 cm_interpolate OutroCam00 0
332 cm_interpolate_block OutroCam01 180
333 sleep f120
334 #Konoko jumps out of room
335 playback 0 OutroKonoko01
336 cm_interpolate OutroCam02 0
337 sleep f60
338 #cm_interpolate_block OutroCam03 180
339 sleep f40
340 particle OutroCharge do explode
341 sleep f200
342 #Konoko runs out of room
343 playback 0 OutroKonoko02
344 door_open 4
345 door_jam 4
346 cm_interpolate OutroCam04 0
347 sleep f90
348 cm_interpolate_block OutroCam05 180
349 sleep f180
350 #Konoko runs out of front door
351 cm_interpolate OutroCam06 0
352 cm_interpolate_block OutroCam07 180
353 sleep f100
354 door_open 1
355 door_jam 1
356 sleep f140
357 fade_out 0 0 0 120
358 #win
359}
360
361func void
362soundplay(
363 void)
364{
365 cinematic_start (GRIFtalking, 180, 180, 15, 1, 20, false)
366 sound_dialog_play c02_09_01griffin
367 sleep f60
368 sound_dialog_play_block pause
369 sound_dialog_play c02_09_02kerr
370 cinematic_start (KERRtalking, 180, 180, 16, 3, 20, true)
371 sound_dialog_play_block pause
372 sound_dialog_play c02_09_03griffin
373 sound_dialog_play_block pause
374 sound_dialog_play c02_09_04kerr
375 sound_dialog_play_block pause
376 sound_dialog_play c02_09_05griffin
377 sound_dialog_play_block pause
378 sound_dialog_play c02_09_06kerr
379 sound_dialog_play_block pause
380 sound_dialog_play c02_09_07griffin
381 sound_dialog_play_block pause
382 cinematic_stop (KERRtalking, 16,20)
383 cinematic_stop (GRIFtalking, 15,20)
384 sleep f100
385 gl_fog_end=1
386 gl_fog_start=.975
387 win
388}
389
390
391
392func void
393animate(
394 void)
395{
396 env_anim 1101 1
397 env_anim 1102 1
398 env_anim 1103 1
399 env_anim 1104 1
400 env_anim 1105 1
401 env_anim 1106 1
402 env_anim 1107 1
403 env_anim 1108 1
404 env_anim 1109 1
405 env_anim 1110 1
406 env_anim 1111 1
407 env_anim 1201 1
408 env_anim 1202 1
409 env_anim 1203 1
410 env_anim 1204 1
411}
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