1 | #
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2 | # neuro_cutscene.bsl
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3 | #
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4 |
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5 | func void
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6 | neuro_cs_intro(
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7 | void)
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8 | {
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9 | fade_out 0 0 0 0
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10 | env_show 271 0
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11 | env_show 272 0
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12 | obj_create 271 272
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13 | cm_interpolate IntroCamOut01 0
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14 | sleep f14
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15 | obj_shade 271 272 .4 .4 .2
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16 | begin_cutscene
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17 | sleep f1
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18 | sound_music_start mus_low1 1.0
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19 | #fork music_force_stop
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20 | #Camera shot outside
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21 | cm_interpolate IntroCamOut01 0
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22 | ai2_spawn IntroTCTF01
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23 | playback IntroTCTF01 IntroSecSet
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24 | fade_in 60
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25 | sleep f100
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26 | playback IntroTCTF01 IntroSecStart
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27 | sleep f200
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28 | #Lobby shot
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29 | cm_interpolate IntroCamIn01 0
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30 | sleep f180
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31 | sound_dialog_play c13_47_03blackops
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32 | cinematic_start (TCTFtalking, 180, 180, 20, 9, 20, true)
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33 | sleep f60
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34 | #Security lets guy in
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35 | cm_interpolate IntroCamSecSet 0
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36 | playback IntroTCTF01 IntroSecSet
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37 | sleep f150
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38 | sound_dialog_play c13_47_04opsguard2
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39 | cinematic_start (BOPSface, 180, 180, 15, 1, 20, false)
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40 | sleep f150
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41 | cinematic_stop (BOPSface, 15, 20)
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42 | cinematic_stop (TCTFtalking, 20, 20)
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43 | #Door opens
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44 | ai2_spawn IntroTCTF02
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45 | cm_interpolate IntroCamDoorOpen 0
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46 | playback IntroTCTF01 IntroSecSet
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47 | playback IntroTCTF02 IntroSecWalk
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48 | env_anim 271 272
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49 | sound_ambient_start c12_42_00door
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50 | sleep f240
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51 | #camera inside looking down
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52 | cm_interpolate IntroCamTopDown 0
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53 | playback 0 IntroKonCrouch
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54 | chr_animate 0 KONOKOcrouch_idle 1000
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55 | sleep f300
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56 | #camera showing security talking
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57 | playback IntroTCTF01 IntroSecMonitor01
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58 | #cm_interpolate IntroCamBothTalk 0
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59 | #sleep f180
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60 | #Security goes over to monitors
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61 | cm_interpolate IntroCamMonitorMid 0
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62 | playback IntroTCTF02 IntroSecMonitor02
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63 | #next line was 180
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64 | sleep f120
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65 | sound_dialog_play c13_47_01opsguard1
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66 | cinematic_start (TCTFtalking, 180, 180, 20, 9, 20, true)
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67 | sleep f60
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68 | #konoko jumps down behind Security
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69 | cm_interpolate IntroCamKonDrop 0
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70 | sleep f120
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71 | chr_envanim 0 IntroKonBox01 norotation
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72 | chr_animate 0 KONOKOlev14_IntroJump
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73 | #Konoko hides from guys
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74 | chr_envanim_block 0 IntroKonBox02 norotation
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75 | cm_anim both IntroCamHide
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76 | sound_dialog_play c13_47_02opsguard2
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77 | cinematic_start (BOPSface, 180, 180, 15, 1, 20, false)
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78 | sleep f100
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79 | chr_animate 0 KONOKOlev14_IntroHide
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80 | sound_dialog_play_block pause
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81 | cinematic_stop (BOPSface, 15, 20)
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82 | cinematic_stop (TCTFtalking, 20, 20)
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83 | #Show doors closing
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84 | cm_wait
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85 | cm_interpolate IntroCamDoors 0
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86 | env_setanim 271 IntroDoorRt01
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87 | env_setanim 272 IntroDoorLt01
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88 | sound_ambient_start c13_04_03doorclose
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89 | sleep f120
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90 | #Konoko makes a run for it
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91 | env_setanim 271 IntroDoorRt01
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92 | env_setanim 272 IntroDoorLt01
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93 | cm_anim both IntroCamKonRun
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94 | chr_envanim 0 IntroKonBox03 norotation
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95 | chr_animate 0 KONOKOlev14_IntroRun
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96 | sound_music_stop mus_low1
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97 | #Konoko dives through closing door and sec turns around
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98 | cm_anim_block both IntroCamKonDive
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99 | chr_envanim 0 IntroKonBox04 norotation
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100 | chr_animate 0 KONOKOlev14_IntroDive
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101 | playback IntroTCTF01 IntroSecEnd
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102 | chr_envanim IntroTCTF02 IntroSecBox01 norotation
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103 | chr_animate IntroTCTF02 SECURIlev14_IntroTurn
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104 | #reset cam outside
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105 | cm_wait
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106 | playback 0 IntroKonstart
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107 | sleep f10
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108 | cm_reset
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109 | chr_delete IntroTCTF01
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110 | chr_delete IntroTCTF02
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111 | obj_kill 271 272
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112 | env_show 271 1
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113 | env_show 272 1
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114 | env_shade 271 272 .4 .4 .2
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115 | fork Setup_Intro
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116 | fork set_objective_1
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117 | end_cutscene
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118 | }
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119 |
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120 |
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121 | func void
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122 | spawn_kerr(
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123 | void)
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124 | {
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125 | ai2_spawn ScanKerr01
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126 | ai2_passive ScanKerr01 1
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127 | chr_unstoppable KerrKerr 1
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128 | chr_delete KerrKerr
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129 | }
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130 |
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131 |
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132 | func void
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133 | scanner_start(
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134 | void)
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135 | {
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136 | var int number_near = 0;
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137 |
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138 | number_near = number_near + trigvolume_count(68);
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139 | number_near = number_near + trigvolume_count(69);
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140 | number_near = number_near + trigvolume_count(70);
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141 | number_near = number_near + trigvolume_count(71);
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142 |
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143 | if (number_near eq 0)
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144 | {
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145 | trigvolume_enable trigger_volume_13 0
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146 | doscanscene
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147 | }
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148 | }
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149 |
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150 | ##############################
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151 |
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152 | func void wait_and_play_xtr5(void)
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153 | {
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154 | sleep 60
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155 | sound_music_start mus_xtr5 1.0
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156 | }
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157 |
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158 |
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159 | func void
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160 | doscanscene(
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161 | void)
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162 | {
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163 | sound_ambient_start lab_amb1 0.1
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164 | sound_ambient_volume lab_amb1 1 2
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165 | fork Scan_Guards
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166 | has_probed = 1
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167 | begin_cutscene
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168 | #hide scanner gunk
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169 | env_show 51 0
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170 | env_show 52 0
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171 | env_show 53 0
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172 | env_show 54 0
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173 | env_show 55 0
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174 | env_show 56 0
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175 | env_show 57 0
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176 | env_show 58 0
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177 | env_show 59 0
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178 | obj_create 51 59
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179 | #create this character before konoko gets into the scanner room
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180 | cm_interpolate ScanCamDocTalk 200
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181 | #patrol Konoko to flag 1009
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182 | ai2_takecontrol 1
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183 | ai2_movetoflag 0 1009
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184 | sleep f200
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185 | #Konoko talks
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186 | ai2_takecontrol 0
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187 | playback 0 ScanKonokoSet
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188 | sound_dialog_play c13_64_01konoko
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189 | cinematic_start (KONlistening, 180, 180, 19, 7, 20, false)
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190 | sound_dialog_play_block pause
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191 | sleep f15
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192 | #Doctor says Go Sit in That Chair
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193 | cm_interpolate ScanCamDocTalk 0
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194 | sound_dialog_play c13_65_01kerr
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195 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
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196 | sound_dialog_play_block pause
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197 | sleep f25
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198 | #Is this necessary?
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199 | cm_interpolate ScanCamBoth 0
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200 | sound_dialog_play c13_65_02konoko
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201 | sound_dialog_play_block pause
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202 | sleep f10
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203 | sound_dialog_play c13_65_03kerr
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204 | sound_dialog_play_block pause
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205 | cinematic_stop (KERRtalking, 20, 20)
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206 | #Konoko walk to chair & doctor walks to booth
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207 | playback 0 ScanKonokoWalk
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208 | cm_interpolate ScanCamKonWalk 0
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209 | playback ScanKerr01 ScanDoctorWalk
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210 | sleep f120
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211 | sound_dialog_play c13_65_04konoko
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212 | sleep f140
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213 | cinematic_stop (KONlistening, 19, 20)
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214 | #chair drops
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215 | cm_interpolate ScanCamChairDown 0
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216 | sleep f30
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217 | cutscene_sync mark
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218 | sound_ambient_start c18_01_29_effectsa
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219 | sleep f30
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220 | env_setanim 53 Scan_chair01
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221 | env_setanim 54 Scan_chair02
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222 | env_setanim 55 Scan_chair03
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223 | sleep f30
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224 | sleep f150
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225 | #Doctor enters booth
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226 | cm_interpolate ScanCamBoothIn 0
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227 | sleep f200
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228 | #show doctor in booth
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229 | playback ScanKerr01 ScanDocBooth
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230 | cm_interpolate ScanCamBooth 0
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231 | chr_envanim 0 ScanKonBox04
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232 | chr_animate 0 KONOKOlev14_scan 500
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233 | sound_dialog_play c13_65_05kerr
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234 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
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235 | sound_dialog_play_block pause
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236 | cinematic_stop (KERRtalking, 20, 20)
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237 | sleep f30
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238 | #scanner starts
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239 | env_setanim 51 Scan_arm01
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240 | env_setanim 52 Scan_arm02
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241 | env_setanim 53 Scan_chair0101
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242 | env_setanim 54 Scan_chair0201
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243 | env_setanim 55 Scan_chair0301
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244 | env_setanim 56 Scan_tube01
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245 | env_setanim 57 Scan_tube02
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246 | env_setanim 58 Scan_tube03
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247 | env_setanim 59 Scan_tube04
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248 | chr_envanim 0 ScanKonBox01
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249 | chr_animate 0 KONOKOlev14_scan 2000
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250 | cm_interpolate ScanCamScan01 0
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251 | sleep f60
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252 | cutscene_sync mark
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253 | sound_ambient_start c18_01_29_effectsb
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254 | sleep f120
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255 | cm_interpolate_block ScanCamScan02 300
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256 | #Konoko gets scanned
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257 | chr_envanim_block 0 ScanKonBox02
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258 | chr_animate 0 KONOKOlev14_scan 2000
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259 | cm_interpolate ScanCamScan03 0
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260 | cm_interpolate_block ScanCamScan04 360
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261 | particle brainscan do start
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262 | sound_ambient_start scanner
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263 | sleep f120
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264 | sound_ambient_volume scanner .5 2
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265 | sleep f60
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266 | #Doctor in booth
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267 | sound_dialog_play c13_65_07kerr
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268 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
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269 | cm_interpolate_block ScanCamBoothOut 0
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270 | sleep f10
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271 | sound_dialog_play c13_65_08konoko
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272 | cinematic_start (KONdeepthought, 180, 180, 19, 7, 20, false)
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273 | sound_dialog_play_block pause
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274 | #Doctrof rom inside booth
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275 | cm_interpolate ScanCamBooth 0
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276 | sound_dialog_play c13_65_09kerr
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277 | sound_dialog_play_block pause
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278 | #konoko scanned
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279 | chr_envanim 0 ScanKonBox02
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280 | chr_animate 0 KONOKOlev14_scan 2000
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281 | cm_interpolate ScanCamScan02 0
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282 | cm_interpolate_block ScanCamScan01 1000
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283 | sound_dialog_play c13_65_10konoko
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284 | sound_dialog_play_block pause
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285 | sound_dialog_play c13_65_11kerr
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286 | sound_dialog_play_block pause
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287 | sound_dialog_play c13_65_12konoko
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288 | sound_dialog_play_block pause
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289 | cm_interpolate ScanCamBoothOut02 0
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290 | cm_interpolate_block ScanCamBoothOut 900
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291 | sound_dialog_play c13_65_13kerr
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292 | sound_dialog_play_block pause
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293 | cm_interpolate ScanCamScan04 0
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294 | cm_interpolate_block ScanCamScan03 800
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295 | sound_dialog_play c13_65_14konoko
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296 | sound_dialog_play_block pause
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297 | sleep f75
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298 | cm_interpolate ScanCamBoothOut 0
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299 | cm_interpolate_block ScanCamBoothOut02 900
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300 | sound_dialog_play c13_65_15kerr
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301 | sound_dialog_play_block pause
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302 | sleep f25
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303 | sound_dialog_play c13_65_16konoko
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304 | sound_dialog_play_block pause
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305 | sleep f20
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306 | #Doc in Booth
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307 | sound_dialog_play c13_65_17kerr
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308 | sleep f100
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309 | #Scanner stops
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310 | particle brainscan do stop
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311 | cutscene_sync_mark
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312 | sound_ambient_stop scanner
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313 | env_setanim 51 Scan_arm0102
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314 | env_setanim 52 Scan_arm0202
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315 | env_setanim 53 Scan_chair0102
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316 | env_setanim 54 Scan_chair0202
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317 | env_setanim 55 Scan_chair0302
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318 | env_setanim 56 Scan_tube0102
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319 | env_setanim 57 Scan_tube0202
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320 | env_setanim 58 Scan_tube0302
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321 | env_setanim 59 Scan_tube0402
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322 | chr_envanim 0 ScanKonBox03
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323 | chr_animate 0 KONOKOlev14_scan 730
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324 | cm_interpolate ScanCamScan01 0
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325 | cutscene_sync mark
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326 | sound_ambient_start c18_01_29_effectsc
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327 | cm_interpolate_block ScanCamScanStop 300
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328 | sleep f700
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329 | cinematic_stop (KONdeepthought, 19, 20)
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330 | cinematic_stop (KERRtalking, 20, 20)
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331 | #Doctor comes out of booth
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332 | playback ScanKerr01 ScanDocWalkOut
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333 | cm_interpolate ScanCamBoothOut 0
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334 | sleep f60
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335 | playback 0 ScanKonDone
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336 | sleep f150
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337 | sleep f80
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338 | #Konoko and Doc meet to talk
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339 | cm_interpolate ScanCamBoth02 0
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340 | cm_interpolate_block ScanCamBoth03 300
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341 | sleep f120
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342 | sound_dialog_play c13_65_18konoko
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343 | cinematic_start (KONlistening, 180, 180, 19, 7, 20, false)
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344 | sleep f240
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345 | #Doc talks
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346 | playback ScanKerr01 ScanDoctorSet
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347 | cm_interpolate ScanCamDocTalk 0
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348 | cm_interpolate_block ScanCamDocTalk02 1100
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349 | sound_dialog_play c13_65_19kerr
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350 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
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351 | sound_dialog_play_block pause
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352 | sound_dialog_play c13_65_20konoko
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353 | sound_dialog_play_block pause
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354 | sound_dialog_play c13_65_21kerr
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355 | sound_music_start mus_sad1 0.8
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356 | sound_dialog_play_block pause
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357 | #KOnoko talks
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358 | playback 0 ScanKonokoSet
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359 | cm_interpolate ScanCamKonTalk 0
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360 | cm_interpolate_block ScanCamKonTalk03 600
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361 | sound_dialog_play_block pause
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362 | sound_dialog_play c13_65_22konoko
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363 | sound_dialog_play_block pause
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364 | sleep f25
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365 | sound_dialog_play c13_65_23kerr
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366 | sound_dialog_play_block pause
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367 | #Both talk
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368 | cm_interpolate ScanCamTalkBoth 0
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369 | cm_interpolate_block ScanCamTalkBoth02 800
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370 | sound_dialog_play_block pause
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371 | sound_dialog_play c13_65_24konoko
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372 | sound_dialog_play_block pause
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373 | sleep f55
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374 | sound_dialog_play c13_65_25kerr
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375 | sound_dialog_play_block pause
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376 | sleep f40
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377 | #Konoko cam
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378 | cm_interpolate ScanCamKonTalk04 0
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379 | cm_interpolate_block ScanCamKonTalk 1000
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380 | sound_dialog_play c13_65_26konoko
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381 | sound_dialog_play_block pause
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382 | #KerrCam
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383 | cm_interpolate ScanCamDocTalk02 0
|
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384 | cm_interpolate_block ScanCamDocTalk03 800
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385 | sound_dialog_play c13_65_27kerr
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386 | sound_dialog_play_block pause
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387 | #BothCam
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388 | cm_interpolate ScanCamTalkBoth02 0
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389 | cm_interpolate_block ScanCamTalkBoth 1000
|
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390 | sound_dialog_play c13_65_28konoko
|
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391 | sound_dialog_play_block pause
|
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392 | sleep f25
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393 | sound_dialog_play c13_65_29kerr
|
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394 | sound_dialog_play_block pause
|
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395 | sound_dialog_play c13_65_30konoko
|
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396 | sound_dialog_play_block pause
|
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397 | sleep f20
|
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398 | sound_dialog_play c13_65_31kerr
|
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399 | sound_dialog_play_block pause
|
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400 | sleep f20
|
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401 | sound_dialog_play c13_65_32konoko
|
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402 | sound_dialog_play_block pause
|
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403 | sleep f20
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404 | #KerrCam
|
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405 | cm_interpolate ScanCamDocTalk 0
|
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406 | cm_interpolate_block ScanCamDocTalk03 1000
|
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407 | sound_dialog_play c13_65_33kerr
|
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408 | sound_dialog_play_block pause
|
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409 | sleep f20
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410 | #Konoko cam
|
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411 | cm_interpolate ScanCamKonTalk02 0
|
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412 | cm_interpolate_block ScanCamKonTalk 800
|
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413 | sound_dialog_play c13_65_34konoko
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414 | sound_dialog_play_block pause
|
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415 | #BothCam
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416 | cm_interpolate ScanCamTalkBoth02 0
|
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417 | cm_interpolate_block ScanCamTalkBoth 800
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418 | sound_dialog_play c13_65_35kerr
|
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419 | sound_dialog_play_block pause
|
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420 | sound_dialog_play c13_65_36konoko
|
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421 | sound_dialog_play_block pause
|
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422 | sleep f20
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423 | #show scanner gunk and hide scanner objects
|
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424 | env_show 51 1
|
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425 | env_show 52 1
|
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426 | env_show 53 1
|
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427 | env_show 54 1
|
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428 | env_show 55 1
|
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429 | env_show 56 1
|
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430 | env_show 57 1
|
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431 | env_show 58 1
|
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432 | env_show 59 1
|
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433 | obj_kill 51 59
|
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434 | sound_dialog_play_block pause
|
---|
435 | sound_dialog_play c13_65_37kerr
|
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436 | sound_dialog_play_block pause
|
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437 | # #Ambush sequence starts
|
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438 | #dOORS start to open
|
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439 | sound_music_stop mus_sad1
|
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440 | door_open 7
|
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441 | ai2_spawn ScanOps01
|
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442 | ai2_setmovementmode ScanOps01 run
|
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443 | playback ScanOps01 AmbushTCTFenter
|
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444 | sleep f60
|
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445 | #Konoko and Doctor hear doors opening
|
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446 | cm_interpolate AmbushCamTurn 0
|
---|
447 | playback ScanKerr01 AmbushDoctorTurn
|
---|
448 | sleep f10
|
---|
449 | chr_animate 0 KONCOMstartle_lt1
|
---|
450 | sleep f60
|
---|
451 | #TCTF is shown entering
|
---|
452 | playback ScanOps01 AmbushTCTFenter011
|
---|
453 | cinematic_stop (KONlistening, 19, 20)
|
---|
454 | cinematic_stop (KERRtalking, 20, 20)
|
---|
455 | cm_interpolate AmbushCamTCTFenter02 160
|
---|
456 | sleep f120
|
---|
457 | sound_dialog_play c13_65_38opsguard1
|
---|
458 | cinematic_start (BOPSface, 180, 180, 15, 1, 20, false)
|
---|
459 | particle_temp_start
|
---|
460 | sound_dialog_play_block
|
---|
461 | cinematic_stop (BOPSface, 15, 20)
|
---|
462 | #TCTF shoots gun
|
---|
463 | playback ScanOps01 AmbushTCTFshoot fromhere
|
---|
464 | sleep f40
|
---|
465 | particle_temp_kill
|
---|
466 | #Doctor takes bullets for konoko
|
---|
467 | #chr_envanim 0 AmbushKonBox02 norotation
|
---|
468 | #chr_animate 0 KONOKOlev14_Ambush01
|
---|
469 | #chr_envanim ScanKerr01 AmbushKerrBox02 norotation
|
---|
470 | #chr_animate ScanKerr01 DOClev14_Ambush01
|
---|
471 | #cm_anim both AmbushCamDie01
|
---|
472 | #sleep f30
|
---|
473 | #other angle of above
|
---|
474 | slowmo 120
|
---|
475 | cm_anim both AmbushCamDie02
|
---|
476 | chr_envanim 0 AmbushKonBox02 norotation
|
---|
477 | chr_animate 0 KONOKOlev14_Ambush01
|
---|
478 | chr_envanim ScanKerr01 AmbushKerrBox02 norotation
|
---|
479 | chr_animate ScanKerr01 DOClev14_Ambush01
|
---|
480 | cm_anim both AmbushCamDie02
|
---|
481 | sleep f22
|
---|
482 | particle_temp_stop
|
---|
483 | particle ScanMerc pulse
|
---|
484 | sleep f1
|
---|
485 | particle scanexplode create
|
---|
486 | sound_dialog_play kerr_dth1
|
---|
487 |
|
---|
488 | fork wait_and_play_xtr5
|
---|
489 |
|
---|
490 | #TCTF says you're next
|
---|
491 | cm_wait
|
---|
492 | ai2_kill ScanKerr01
|
---|
493 | #chr_set_health ScanKerr01 0
|
---|
494 | cm_interpolate ScanCamSynDie 0
|
---|
495 | playback 0 ScanKonDie
|
---|
496 | sleep f120
|
---|
497 | #konoko says let's get it on gameplay resumes
|
---|
498 | cm_interpolate ScanCamKonDie 0
|
---|
499 | sound_dialog_play c13_65_39konoko
|
---|
500 | cinematic_start (KONangryfront, 180, 180, 19, 7, 20, true)
|
---|
501 | sound_dialog_play_block pause
|
---|
502 | cinematic_stop (KONangryfront, 20, 20)
|
---|
503 | cm_reset
|
---|
504 | fork set_objective_3
|
---|
505 | trigvolume_enable trigger_volume_13 0
|
---|
506 |
|
---|
507 | # CB: set up the monologue for konoko telling herself about her next objective
|
---|
508 | prepare_vat_monologue();
|
---|
509 |
|
---|
510 | end_cutscene
|
---|
511 | env_show 823 0
|
---|
512 | save_point_3
|
---|
513 |
|
---|
514 | sound_ambient_volume lab_amb1 0 4
|
---|
515 |
|
---|
516 | sleep 120
|
---|
517 | post_scan_music_start
|
---|
518 | }
|
---|
519 |
|
---|
520 | func void
|
---|
521 | KerrSpawn(void)
|
---|
522 | {
|
---|
523 | ai2_spawn KerrKerr
|
---|
524 | #playback KerrKerr KerrKerrSet
|
---|
525 | ai2_passive KerrKerr 1
|
---|
526 | }
|
---|
527 |
|
---|
528 | func void
|
---|
529 | Kerr(void)
|
---|
530 | {
|
---|
531 | if(trigvolume_count(36) eq 0)
|
---|
532 | {
|
---|
533 | sound_music_start mus_sad1 0.8
|
---|
534 | begin_cutscene
|
---|
535 | #ai2_spawn KerrKerr
|
---|
536 | ai2_takecontrol 1
|
---|
537 | ai2_movetoflag 0 1261 setfacing
|
---|
538 | playback KerrKerr KerrKerrSet
|
---|
539 | cm_interpolate KerrCamKerr 180
|
---|
540 | sleep f100
|
---|
541 | #Konoko says Hi Uncle
|
---|
542 | sound_dialog_play c13_64_01konoko
|
---|
543 | cinematic_start (KONlistening, 180, 180, 19, 9, 20, true)
|
---|
544 | sound_dialog_play_block pause
|
---|
545 | #Kerr says what are you doing here?
|
---|
546 | cm_interpolate KerrCamKerr 180
|
---|
547 | sound_dialog_play c13_64_02kerr
|
---|
548 | cinematic_start (KERRtalking, 180, 180, 16, 1, 20, false)
|
---|
549 | sound_dialog_play_block pause
|
---|
550 | #Konoko says I need your help
|
---|
551 | playback 0 KerrKonSet
|
---|
552 | cm_interpolate KerrCamLt02 0
|
---|
553 | cm_interpolate_block KerrCamLt01 800
|
---|
554 | sound_dialog_play c13_64_03konoko
|
---|
555 | sound_dialog_play_block pause
|
---|
556 | #Kerr says yep, you do
|
---|
557 | sound_dialog_play c13_64_04kerr
|
---|
558 | sound_dialog_play_block pause
|
---|
559 | sleep f20
|
---|
560 | #Konoko says I'm on it
|
---|
561 | sound_dialog_play c13_64_05konoko
|
---|
562 | sound_dialog_play_block pause
|
---|
563 | sleep f30
|
---|
564 | #Kerr says meet me in lab
|
---|
565 | sound_dialog_play c13_64_06kerr
|
---|
566 | sound_dialog_play_block pause
|
---|
567 | cinematic_stop (KONlistening, 20, 20)
|
---|
568 | cinematic_stop (KERRtalking, 15, 20)
|
---|
569 | cm_reset
|
---|
570 | letterbox 0
|
---|
571 | playback KerrKerr KerrKerrGive fromhere
|
---|
572 | sleep f90
|
---|
573 | chr_animate KerrKerr COMGUYact_give
|
---|
574 | chr_animate 0 KONOKOact_give
|
---|
575 | sleep f90
|
---|
576 | give_powerup hypo
|
---|
577 | sleep f2
|
---|
578 | give_powerup hypo
|
---|
579 | ai2_takecontrol 0
|
---|
580 | fork set_objective_2
|
---|
581 | end_cutscene
|
---|
582 | trigvolume_enable Kerr_trig 0
|
---|
583 | trigvolume_enable Kerr_trig_copy 0
|
---|
584 | console_activate 13
|
---|
585 | save_point_2
|
---|
586 | sound_music_volume mus_sad1 0 2
|
---|
587 | kerr_console_music
|
---|
588 | }
|
---|
589 | }
|
---|
590 |
|
---|
591 |
|
---|
592 | func void Acid01(string char)
|
---|
593 | {
|
---|
594 | var bool eggman;
|
---|
595 |
|
---|
596 | eggman = chr_is_player(char);
|
---|
597 |
|
---|
598 | if (eggman eq 0)
|
---|
599 | {
|
---|
600 | chr_animate(char, KONOKOacid);
|
---|
601 | sleep 10
|
---|
602 | chr_set_health(char, 0);
|
---|
603 | }
|
---|
604 |
|
---|
605 | if (eggman eq 1)
|
---|
606 | {
|
---|
607 | chr_animate(char, KONOKOacid);
|
---|
608 | trigvolume_enable LastVat 0
|
---|
609 | cm_interpolate AcidCam01 500
|
---|
610 | sleep 5
|
---|
611 | input 0
|
---|
612 | invincible=1
|
---|
613 | sleep 525
|
---|
614 | chr_animate(char, KONOKOlev14_grinder);
|
---|
615 | chr_envanim(char, GrinderKonBox01, norotation);
|
---|
616 | sleep f60
|
---|
617 | sound_ambient_start c13_47_11_bonecrunch
|
---|
618 | sleep f10
|
---|
619 | sound_impulse_play konoko_gruesome_death
|
---|
620 | sleep f75
|
---|
621 | chr_set_health(char, 0);
|
---|
622 | }
|
---|
623 | }
|
---|
624 |
|
---|
625 |
|
---|
626 | func void Acid02(string char)
|
---|
627 | {
|
---|
628 | var bool eggman;
|
---|
629 |
|
---|
630 | eggman = chr_is_player(char);
|
---|
631 |
|
---|
632 | if (eggman eq 0)
|
---|
633 | {
|
---|
634 | chr_animate(char, KONOKOacid);
|
---|
635 | sleep f10
|
---|
636 | chr_set_health(char, 0);
|
---|
637 | }
|
---|
638 |
|
---|
639 | if (eggman eq 1)
|
---|
640 | {
|
---|
641 | chr_animate(char, KONOKOacid);
|
---|
642 | input 0
|
---|
643 | trigvolume_enable LastVat 0
|
---|
644 | cm_interpolate AcidCam01 400
|
---|
645 | sleep f5
|
---|
646 | invincible=1
|
---|
647 | sleep f430
|
---|
648 | chr_animate(char, KONOKOlev14_grinder);
|
---|
649 | chr_envanim(char, GrinderKonBox01, norotation);
|
---|
650 | sleep f60
|
---|
651 | sound_ambient_start c13_47_11_bonecrunch
|
---|
652 | sleep f10
|
---|
653 | sound_impulse_play konoko_gruesome_death
|
---|
654 | sleep f75
|
---|
655 | chr_set_health(char, 0);
|
---|
656 | }
|
---|
657 | }
|
---|
658 |
|
---|
659 |
|
---|
660 |
|
---|
661 | func void Acid03(string char)
|
---|
662 | {
|
---|
663 | var bool eggman;
|
---|
664 |
|
---|
665 | eggman = chr_is_player(char);
|
---|
666 |
|
---|
667 | if (eggman eq 0)
|
---|
668 | {
|
---|
669 | chr_animate(char, KONOKOacid);
|
---|
670 | sleep f10
|
---|
671 | chr_set_health(char, 0);
|
---|
672 | }
|
---|
673 |
|
---|
674 | if (eggman eq 1)
|
---|
675 | {
|
---|
676 | input 0
|
---|
677 | trigvolume_enable LastVat 0
|
---|
678 | chr_animate(char, KONOKOacid);
|
---|
679 | cm_interpolate AcidCam01 200
|
---|
680 | sleep f5
|
---|
681 | invincible=1
|
---|
682 | sleep 230
|
---|
683 | chr_animate(char, KONOKOlev14_grinder);
|
---|
684 | chr_envanim(char, GrinderKonBox01, norotation);
|
---|
685 | sleep f60
|
---|
686 | sound_ambient_start c13_47_11_bonecrunch
|
---|
687 | sleep f10
|
---|
688 | sound_impulse_play konoko_gruesome_death
|
---|
689 | sleep f75
|
---|
690 | chr_set_health(char, 0);
|
---|
691 | }
|
---|
692 | }
|
---|
693 |
|
---|
694 |
|
---|
695 |
|
---|
696 | func void acid04(string char)
|
---|
697 | {
|
---|
698 | var bool eggman;
|
---|
699 |
|
---|
700 | eggman = chr_is_player(char);
|
---|
701 |
|
---|
702 | if (eggman eq 0)
|
---|
703 | {
|
---|
704 | chr_animate(char, KONOKOacid);
|
---|
705 | sleep f10
|
---|
706 | chr_set_health(char, 0);
|
---|
707 | }
|
---|
708 |
|
---|
709 | if (eggman eq 1)
|
---|
710 | {
|
---|
711 | cm_detach
|
---|
712 | input 0
|
---|
713 | trigvolume_enable LastVat 0
|
---|
714 | chr_animate(char, KONOKOacid);
|
---|
715 | sleep f5
|
---|
716 | invincible=1
|
---|
717 | sleep 40
|
---|
718 | cm_interpolate GrinderCamEnd 0
|
---|
719 | sleep f10
|
---|
720 | chr_animate(char, KONOKOlev14_grinderend);
|
---|
721 | chr_envanim(char, EndGrinderKonBox01, norotation);
|
---|
722 | sleep f60
|
---|
723 | sound_ambient_start c13_47_11_bonecrunch
|
---|
724 | sleep f10
|
---|
725 | sound_impulse_play konoko_gruesome_death
|
---|
726 | sleep f75
|
---|
727 | chr_set_health(char, 0);
|
---|
728 | }
|
---|
729 | }
|
---|
730 |
|
---|
731 |
|
---|
732 |
|
---|
733 |
|
---|
734 |
|
---|
735 | func void
|
---|
736 | EndScan(
|
---|
737 | void)
|
---|
738 | {
|
---|
739 | sound_dialog_play c13_66_01konoko
|
---|
740 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20)
|
---|
741 | sound_dialog_play_block
|
---|
742 | sleep f60
|
---|
743 | cinematic_stop (KONtalkangryfront, 19, 20)
|
---|
744 | }
|
---|
745 |
|
---|
746 |
|
---|
747 | func void
|
---|
748 | CraneTalk(
|
---|
749 | void)
|
---|
750 | {
|
---|
751 | sound_dialog_play c13_66_03konoko
|
---|
752 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20)
|
---|
753 | sound_dialog_play_block
|
---|
754 | sleep f60
|
---|
755 | cinematic_stop (KONtalkangryfront, 19, 20)
|
---|
756 | }
|
---|
757 |
|
---|
758 | func void
|
---|
759 | BeginVat(
|
---|
760 | void)
|
---|
761 | {
|
---|
762 | sound_dialog_play c13_66_02konoko
|
---|
763 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20)
|
---|
764 | sound_dialog_play_block
|
---|
765 | sleep f60
|
---|
766 | cinematic_stop (KONtalkangryfront, 19, 20)
|
---|
767 | }
|
---|
768 |
|
---|
769 |
|
---|
770 | func void
|
---|
771 | Outro(
|
---|
772 | void)
|
---|
773 | {
|
---|
774 | if(final_check eq 0)
|
---|
775 | {
|
---|
776 | dprint OUTRO_1
|
---|
777 | begin_cutscene
|
---|
778 | trigvolume_enable LastVat 0
|
---|
779 | ai2_takecontrol 1
|
---|
780 | ai2_movetoflag 0 222
|
---|
781 | sleep f200
|
---|
782 | Outro2
|
---|
783 | }
|
---|
784 |
|
---|
785 | if(final_check ne 0)
|
---|
786 | {
|
---|
787 | Outro2
|
---|
788 | }
|
---|
789 | }
|
---|
790 |
|
---|
791 | func void
|
---|
792 | Outro2(
|
---|
793 | void)
|
---|
794 | {
|
---|
795 | dprint OUTRO_2
|
---|
796 | begin_cutscene
|
---|
797 | trigvolume_enable LastVat 0
|
---|
798 | ai2_takecontrol 1
|
---|
799 | #dialog talking about how to get to the crane
|
---|
800 | #Konoko runs to Crane
|
---|
801 | cm_interpolate OutroCam01 0
|
---|
802 | sound_dialog_play c13_66_04konoko
|
---|
803 | cinematic_start (KONintense, 180, 180, 19, 7, 20)
|
---|
804 | sound_dialog_play_block
|
---|
805 | chr_envanim 0 OutroKonBox01 norotation
|
---|
806 | env_anim 71 74
|
---|
807 | cm_anim both OutroCam01
|
---|
808 | cutscene_sync mark
|
---|
809 | sound_ambient_start c13_59_22_crane
|
---|
810 | sleep f150
|
---|
811 | chr_animate 0 KONOKOlev14_Run
|
---|
812 | #Konoko jumps to Crane
|
---|
813 | cm_anim_block both OutroCamJump
|
---|
814 | chr_envanim 0 OutroKonBox02 norotation
|
---|
815 | chr_animate 0 KONOKOlev14_Jump
|
---|
816 | env_setanim 71 cranehook_jump
|
---|
817 | env_setanim 72 cranerope_jump
|
---|
818 | #Konoko tucks over shredders
|
---|
819 | cm_anim_block both OutroCamTuck
|
---|
820 | chr_envanim 0 OutroKonBox03 norotation
|
---|
821 | chr_animate 0 KONOKOlev14_Tuck
|
---|
822 | env_setanim 71 cranehook_tuck
|
---|
823 | env_setanim 72 cranerope_tuck
|
---|
824 | sleep f160
|
---|
825 | sound_dialog_play c13_66_05konoko
|
---|
826 | #Konoko dives into acid
|
---|
827 | chr_nocollision 0 1
|
---|
828 | cm_anim_block both OutroCamDive
|
---|
829 | chr_envanim 0 OutroKonBox04 norotation
|
---|
830 | chr_animate 0 KONOKOlev14_Dive
|
---|
831 | env_setanim 71 cranehook_dive
|
---|
832 | env_setanim 72 cranerope_dive
|
---|
833 | sleep f90
|
---|
834 | cinematic_stop (KONintense, 20, 20)
|
---|
835 | sleep f60
|
---|
836 | particle OutroSplash create
|
---|
837 | sound_ambient_start c14_15_12_splash
|
---|
838 | sleep f120
|
---|
839 | sound_ambient_start c14_16_18_bubbles
|
---|
840 | sleep f80
|
---|
841 |
|
---|
842 |
|
---|
843 |
|
---|
844 | ### CB: this is the two-guys-at-the-acid-pool script
|
---|
845 | # playback OutroTCTF1 OutroTCTFSwat01
|
---|
846 | # playback OutroTCTF2 OutroTCTFLite01
|
---|
847 | # sleep f100
|
---|
848 | # cm_interpolate OutroCamWater01 0
|
---|
849 | # sleep f120
|
---|
850 | # sound_dialog_play c13_67_01opsguard1
|
---|
851 | # cinematic_start (TCTFtalking, 180, 180, 19, 7, 20, false)
|
---|
852 | # sound_dialog_play_block
|
---|
853 | # sound_dialog_play c13_67_02opsguard2
|
---|
854 | # cinematic_start (BOPSface, 180, 180, 20, 9, 20, true)
|
---|
855 | # sound_dialog_play_block
|
---|
856 | # #TCTFguys from birds eye
|
---|
857 | # cm_interpolate OutroCamWater02 0
|
---|
858 | # #sound_dialog_play c13_67_03opsguard3
|
---|
859 | # #sound_dialog_play_block
|
---|
860 | # #sound_dialog_play c13_67_04opsguard1
|
---|
861 | # #sound_dialog_play_block
|
---|
862 | # sleep f30
|
---|
863 | # sound_dialog_play c13_67_05opsguard2
|
---|
864 | # sound_dialog_play_block
|
---|
865 | # cinematic_stop (BOPSface, 20, 20)
|
---|
866 | # cinematic_stop (TCTFtalking, 19, 20)
|
---|
867 |
|
---|
868 |
|
---|
869 |
|
---|
870 |
|
---|
871 |
|
---|
872 |
|
---|
873 | ### CB: this is the same script with a third character added
|
---|
874 | ai2_spawn OutroTCTF1
|
---|
875 | ai2_spawn OutroTCTF2
|
---|
876 | ai2_spawn OutroTCTF3
|
---|
877 | playback OutroTCTF1 OutroTCTFSwat01
|
---|
878 | playback OutroTCTF2 OutroTCTFLite01
|
---|
879 | sleep f40
|
---|
880 | playback OutroTCTF3 OutroTCTFLite02
|
---|
881 | sleep f60
|
---|
882 | cm_interpolate OutroCamWater01 0
|
---|
883 | sleep f120
|
---|
884 | sound_dialog_play c13_67_01opsguard1
|
---|
885 | cinematic_start (TCTFtalking, 180, 180, 19, 7, 20, false)
|
---|
886 | sound_dialog_play_block
|
---|
887 | sound_dialog_play c13_67_02opsguard2
|
---|
888 | cinematic_start (BOPSface, 180, 180, 20, 9, 20, true)
|
---|
889 | sound_dialog_play_block
|
---|
890 | sound_dialog_play c13_67_03opsguard3
|
---|
891 | sound_dialog_play_block
|
---|
892 | cinematic_stop (BOPSface, 20, 20)
|
---|
893 | cinematic_stop (TCTFtalking, 19, 20)
|
---|
894 |
|
---|
895 | #TCTFguys from birds eye
|
---|
896 | cm_interpolate OutroCamWater02 0
|
---|
897 | sleep f40
|
---|
898 | cinematic_start (TCTFtalking, 180, 180, 20, 9, 20, true)
|
---|
899 | sound_dialog_play c13_67_04opsguard1
|
---|
900 | sound_dialog_play_block
|
---|
901 | sleep f30
|
---|
902 | cinematic_start (BOPSface, 180, 180, 19, 7, 20, false)
|
---|
903 | sound_dialog_play c13_67_05opsguard2
|
---|
904 | sound_dialog_play_block
|
---|
905 | sleep f140
|
---|
906 | cinematic_stop (BOPSface, 19, 20)
|
---|
907 | cinematic_stop (TCTFtalking, 20, 20)
|
---|
908 |
|
---|
909 |
|
---|
910 |
|
---|
911 |
|
---|
912 | sleep f140
|
---|
913 | win
|
---|
914 | }
|
---|
915 |
|
---|