1 | # neuro_spawn_guards.bsl
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2 | #
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3 | # SCRIPTS TO SPAWN SECURITY GUARDS
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4 | #
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5 |
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6 | ################# START GAME LOGIC #############################
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7 |
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8 | # creates counterS for stuff
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9 | var int neuro_counter;
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10 | var int kerr_counter;
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11 | var int has_probed = 0;
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12 | var int ambush_counter = 2;
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13 | var int final_check = 0;
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14 | var int FTS_variable = 2;
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15 |
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16 | func void level_start(void)
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17 | {
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18 | # set counter values
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19 |
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20 | neuro_counter = 3
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21 | end_counter = 2
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22 | kerr_counter = 3
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23 |
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24 | ############# SAVE GAME SCRIPTS #############
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25 |
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26 | # These functions are used when the game is restored.
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27 |
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28 | if (save_point eq 0)
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29 | {
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30 | dprint SAVE_POINT_0
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31 | # VOODOO COMPUTING
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32 | }
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33 |
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34 | if (save_point eq 1)
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35 | {
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36 | fork Setup_Intro
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37 | fork set_objective_1
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38 | dprint Restore_Autosave_Point_1
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39 | restore_game
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40 | }
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41 |
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42 | if (save_point eq 2)
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43 | {
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44 | dprint Restore_Autosave_Point_2
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45 |
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46 | objective_set 1 silent
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47 | target_set(1261, 30.0)
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48 |
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49 | dprint Restore_Pod_1
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50 | ai2_spawn Pod1_TCL_1
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51 | ai2_spawn Pod1_TCL_2
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52 | ai2_spawn Pod1_TCL_3
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53 | ai2_spawn Pod1_Scientist_1
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54 | ai2_spawn Pod1_Scientist_2
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55 | #particle lock1_locklight01 do start
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56 | door_lock(11);
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57 | trigvolume_enable(autosave_trigger_1, 0);
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58 |
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59 | restore_game
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60 |
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61 | # console_deactivate 10
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62 | # trigvolume_enable(trig_train_saves, 0);
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63 | # trigvolume_enable(trig_train_objectives, 1);
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64 | }
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65 |
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66 | if (save_point eq 3)
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67 | {
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68 | dprint RESTORE_SAVE_POINT_3
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69 |
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70 | objective_set 2 silent
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71 | target_set(366, 30.0)
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72 |
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73 | particle lock3_locklight02 do start
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74 | particle lock4_locklight02 do start
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75 |
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76 | door_unlock(58);
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77 |
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78 | door_lock(32);
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79 | door_lock(33);
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80 | door_lock(34);
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81 | door_lock(35);
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82 |
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83 | trig_deactivate 2
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84 |
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85 | trigvolume_enable(trigger_volume_76, 0);
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86 | trigvolume_enable(trigger_volume_06, 1);
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87 | trigvolume_enable(Kerr_trig, 0);
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88 | console_deactivate 12
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89 | console_deactivate 13
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90 |
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91 | restore_game
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92 |
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93 | kerr_console_music
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94 | }
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95 |
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96 | if (save_point eq 4)
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97 | {
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98 | dprint RESTORE_SAVE_POINT_4
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99 |
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100 | env_show 823 0
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101 |
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102 | objective_set 3 silent
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103 | target_set(346, 30.0)
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104 |
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105 | door_lock 58
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106 |
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107 | door_unlock(1);
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108 | door_unlock(6);
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109 | door_unlock(7);
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110 |
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111 | particle lock5a_locklight01 do start
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112 | particle lock5b_locklight01 do start
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113 | particle lock5c_locklight01 do start
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114 |
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115 | particle labalarm1_emlight01 do stop
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116 | particle labalarm2_emlight01 do stop
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117 | particle labalarm3_emlight01 do stop
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118 |
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119 | particle labalarm1 do stop
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120 | particle labalarm2 do stop
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121 | particle labalarm3 do stop
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122 |
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123 | particle lock6_locklight02 do start
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124 |
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125 | trigvolume_enable(trigger_volume_13, 0);
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126 | trigvolume_enable(spawn_kerr_trig, 0);
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127 | #trigvolume_enable(Setup_Security_Trig, 1);
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128 | #trigvolume_enable(chase_trigger, 1);
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129 |
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130 | # CB: set up the monologue for konoko telling herself about her next objective
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131 | prepare_vat_monologue();
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132 |
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133 | console_deactivate 3
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134 | console_deactivate 4
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135 | console_deactivate 5
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136 | console_deactivate 14
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137 | console_deactivate 88
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138 |
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139 | ai2_spawn Scan_BOS_1
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140 | ai2_spawn Scan_BOS_2
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141 | ai2_spawn Scan_BOS_3
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142 | ai2_spawn Scan_BOS_4
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143 |
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144 | ai2_spawn CS_ScanOps01
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145 |
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146 | restore_game
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147 |
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148 | post_scan_music_start
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149 | }
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150 | }
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151 |
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152 | # This is an example of a save game console.
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153 |
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154 | func void autosave_1(string player_name)
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155 | {
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156 | dprint autosave_1
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157 | # PLAY AUTOSAVE SOUND - ADD LATER!!!
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158 | save_game 2 autosave
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159 | }
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160 |
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161 | func void save_point_2(string player_name)
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162 | {
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163 | dprint saveit_2
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164 | save_game 3 autosave
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165 | }
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166 |
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167 | func void save_point_3(string player_name)
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168 | {
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169 | dprint saveit_3
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170 | save_game 4 autosave
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171 | }
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172 |
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173 | ########################################################
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174 |
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175 | func void start_trap_music(string ai_name)
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176 | {
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177 | dprint martys_baby
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178 | sound_music_start mus_space01 0.8
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179 | }
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180 |
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181 | func void Die_For_Kerr_1(string ai_name)
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182 | {
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183 | dprint DFK_1
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184 | kerr_counter = kerr_counter - 1
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185 |
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186 | if (kerr_counter eq 0)
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187 | {
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188 | Kerr_Console_All_Counters();
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189 | }
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190 | }
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191 |
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192 | func void Die_For_Kerr_2(string ai_name)
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193 | {
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194 | dprint DFK_2
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195 | kerr_counter = kerr_counter - 1
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196 |
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197 | if (kerr_counter eq 0)
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198 | {
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199 | Kerr_Console_All_Counters();
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200 | }
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201 | }
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202 |
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203 | func void Die_For_Kerr_3(string ai_name)
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204 | {
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205 | dprint DFK_3
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206 | kerr_counter = kerr_counter - 1
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207 |
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208 | if (kerr_counter eq 0)
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209 | {
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210 | Kerr_Console_All_Counters();
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211 | }
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212 | }
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213 |
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214 | func void Kerr_Console_All_Counters(void)
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215 | {
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216 | dprint START_KERR
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217 | trigvolume_enable(Kerr_trig, 1);
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218 | fork Pod3_Unlock_Doors
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219 | }
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220 |
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221 | func void Setup_Intro(string ai_name)
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222 | {
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223 | # SETUP POD 1 AREA
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224 | dprint Setup_Intro
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225 | trig_activate 1
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226 | particle lock99_locklight02 do start
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227 | particle lock100_locklight01 do stop
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228 |
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229 | door_unlock 11
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230 | }
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231 |
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232 | func void Setup_Pod1(string ai_name)
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233 | {
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234 | # SETUP POD 1 AREA
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235 | dprint SetupPod1
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236 |
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237 | door_lock 20
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238 | door_lock 21
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239 | door_lock 22
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240 | door_lock 23
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241 |
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242 | ai2_spawn Pod1_TCL_1
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243 | ai2_spawn Pod1_TCL_2
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244 | ai2_spawn Pod1_TCL_3
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245 | ai2_spawn Pod1_Scientist_1
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246 | ai2_spawn Pod1_Scientist_2
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247 |
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248 | particle lock1_locklight01 do stop
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249 | #particle lock1_locklight01 do start
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250 | sound_music_stop mus_space01
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251 | }
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252 | #########################################
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253 | func void Pod1_RTAlarm_A(string ai_name)
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254 | {
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255 | dprint Guard_A_RTAlarm
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256 | ai2_doalarm Pod1_TCL_1 10
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257 | }
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258 |
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259 | func void Pod1_RTAlarm_B(string ai_name)
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260 | {
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261 | dprint Guard_B_RTAlarm
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262 | ai2_doalarm Pod1_TCL_2 10
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263 | }
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264 | #########################################
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265 |
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266 | func void Pod1_Alarm_Sound(void)
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267 | {
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268 | sound_ambient_start alarm_loop
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269 | sleep 900
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270 | sound_ambient_stop alarm_loop
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271 | }
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272 |
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273 | func void Pod1_Alarm(string ai_name)
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274 | {
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275 | dprint Pod1Alarm
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276 | door_unlock(11);
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277 | particle lock99_locklight02 do start
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278 | sleep 180
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279 | # SPAWN ALARM CHARACTERS
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280 | ai2_spawn Pod1_BOL_Alarm_1
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281 | ai2_spawn Pod1_BOL_Alarm_2
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282 | ai2_spawn pod1_a_1
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283 | ai2_spawn pod1_a_2
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284 | # SET ALERT LEVELS
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285 | ai2_setalert Pod1_TCL_1 high
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286 | ai2_setalert Pod1_TCL_2 high
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287 | ai2_setalert Pod1_TCL_3 high
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288 | ai2_setalert Pod1_BOL_Alarm_1 high
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289 | ai2_setalert Pod1_BOL_Alarm_2 high
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290 | # EXECUTE ALARM PATHS
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291 | ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A
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292 | ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B
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293 | ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C
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294 | ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A
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295 | ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B
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296 | # MAKE ALARM PATHS THEIR JOBS
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297 | ai2_setjobstate Pod1_TCL_1
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298 | ai2_setjobstate Pod1_TCL_2
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299 | ai2_setjobstate Pod1_TCL_3
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300 |
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301 | ai2_setjobstate Pod1_Scientist_1
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302 | ai2_setjobstate Pod1_Scientist_2
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303 |
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304 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO
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305 |
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306 | ai2_tripalarm 11 Konoko
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307 |
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308 | particle lock1_locklight01 do stop
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309 |
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310 | particle alarm1_emlight01 do start
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311 |
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312 | # DOOR LOCK COMMAND
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313 | door_lock 20
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314 | door_lock 21
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315 | door_lock 22
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316 | door_lock 23
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317 |
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318 | # annoy the player with alarm sound
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319 | fork Pod1_Alarm_Sound
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320 |
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321 | console_reset 1
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322 | }
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323 |
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324 | # UNLOCK DOORS FROM CONSOLE
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325 | func void Pod1_UnlockDoors(string ai_name)
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326 | {
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327 | dprint Pod1UnlockDoors
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328 |
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329 | door_unlock 20
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330 | door_unlock 21
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331 | door_unlock 22
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332 | door_unlock 23
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333 | door_lock(11);
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334 | particle lock99_locklight02 do stop
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335 |
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336 | input 0
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337 | cm_interpolate lock1 0
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338 | sleep 30
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339 | particle alarm1_emlight01 do stop
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340 | sleep 30
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341 | particle lock1_locklight01 do start
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342 | sleep 150
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343 | cm_reset
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344 | input 1
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345 |
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346 | console_reset 10
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347 | }
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348 | ###################### POD 2 #################################
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349 | func void Pod2_Setup(string ai_name)
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350 | {
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351 | dprint SetupPod2
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352 | ai2_spawn Pod2_TCL_1
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353 | ai2_spawn Pod2_TCL_2
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354 | ai2_spawn Pod2_Sci_1
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355 |
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356 | particle lock2_locklight01 do stop
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357 | }
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358 | ##############################################################
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359 | func void Pod2_RTAlarm_A(string ai_name)
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360 | {
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361 | dprint Guard_A_RTAlarm
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362 | ai2_doalarm Pod2_TCL_1 11
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363 | }
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364 |
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365 | func void Pod2_RTAlarm_B(string ai_name)
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366 | {
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367 | dprint Guard_B_RTAlarm
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368 | ai2_doalarm Pod2_TCL_2 11
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369 | }
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370 | ##############################################################
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371 |
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372 | func void Pod2_Alarm_Sound(void)
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373 | {
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374 | sound_ambient_start alarm_loop
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375 | sleep 900
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376 | sound_ambient_stop alarm_loop
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377 | }
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378 |
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379 | func void Pod2_Alarm(string ai_name)
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380 | {
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381 | dprint Pod2Alarm
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382 | door_unlock(11);
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383 | particle lock99_locklight02 do start
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384 | sleep 180
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385 |
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386 | # SPAWN ALARM CHARACTERS
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387 | #ai2_spawn Pod2_BOS_1
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388 | ai2_spawn Pod2_BOL_Alarm_1
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389 | ai2_spawn pod2_a_1
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390 | ai2_spawn pod2_a_2
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391 |
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392 | # SET ALERT LEVELS
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393 | ai2_setalert Pod2_TCL_1 high
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394 | ai2_setalert Pod2_TCL_2 high
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395 | ai2_setalert Pod2_BOS_1 high
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396 |
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397 | # EXECUTE ALARM PATHS
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398 | ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1
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399 | ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2
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400 | ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1
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401 | ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1
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402 |
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403 | # MAKE ALARM PATHS THEIR JOBS
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404 | ai2_setjobstate Pod2_TCL_1
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405 | ai2_setjobstate Pod2_TCL_2
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406 | ai2_setjobstate Pod2_BOS_1
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407 |
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408 | ai2_setjobstate Pod2_Sci_1
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409 |
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410 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO
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411 |
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412 | ai2_tripalarm 12 Konoko
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413 |
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414 | particle lock2_locklight01 do stop
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415 |
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416 | particle alarm2_emlight01 do start
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417 |
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418 | # DOOR LOCK COMMANDS
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419 | door_lock 28
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420 | door_lock 29
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421 | door_lock 30
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422 | door_lock 31
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423 |
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424 | console_reset 2
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425 |
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426 | fork Pod2_Alarm_Sound
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427 | }
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428 |
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429 | # UNLOCK DOORS FROM CONSOLE
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430 |
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431 | func void Pod2_UnlockDoors(string ai_name)
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432 | {
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433 | dprint Pod2UnlockDoors
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434 |
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435 | door_unlock 28
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436 | door_unlock 29
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437 | door_unlock 30
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438 | door_unlock 31
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439 | door_lock(11);
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440 | particle lock99_locklight02 do stop
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441 |
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442 | input 0
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443 | cm_interpolate lock2 0
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444 | sleep 30
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445 | particle alarm2_emlight01 do stop
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446 | sleep 30
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447 | particle lock2_locklight01 do start
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448 | sleep 150
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449 | cm_reset
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450 | input 1
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451 |
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452 | console_reset 11
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453 | }
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454 |
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455 | func void chase_after_scan(string ai_name)
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456 | {
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457 | ai2_dopath Scan_BOS_3 chase_after_3
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458 | ai2_dopath Scan_BOS_4 chase_after_4
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459 |
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460 | ai2_setjobstate Scan_BOS_3
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461 | ai2_setjobstate Scan_BOS_4
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462 |
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463 | ai2_tripalarm 11 Konoko
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464 |
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465 | sleep 1200
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466 |
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467 | ai2_dopath Scan_BOS_1 chase_after_1
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468 | ai2_dopath Scan_BOS_2 chase_after_2
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469 |
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470 | ai2_setjobstate Scan_BOS_1
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471 | ai2_setjobstate Scan_BOS_2
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472 |
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473 | ai2_tripalarm 9 Konoko
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474 | }
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475 | ###################### POD 3 #################################
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476 | func void Pod3_Setup(string ai_name)
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477 | {
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478 | dprint SetupPod3
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479 | ai2_spawn Pod3_BOS_1
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480 | ai2_spawn Pod3_BOS_2
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481 | ai2_spawn Pod3_BOL_1
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482 |
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483 | #door_lock 59
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484 |
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485 | trigvolume_enable Kerr_trig 1
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486 | }
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487 |
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488 | func void Pod3_Unlock_Doors(string ai_name)
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489 | {
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490 | dprint Pod3UnlockDoors
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491 |
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492 | door_unlock 59
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493 |
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494 | input 0
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495 | sleep 90
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496 | cm_interpolate lock3 0
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497 | sleep 60
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498 | particle lock3_locklight01 do start
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499 | sleep 150
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500 | cm_reset
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501 | input 1
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502 | }
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503 |
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504 | func void Kerr_Console(string ai_name)
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505 | {
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506 | dprint Kerr_Console
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507 |
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508 | door_unlock 58
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509 |
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510 | input 0
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511 | cm_interpolate lock4 0
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512 | sleep 60
|
---|
513 | particle lock4_locklight02 do start
|
---|
514 | sleep 150
|
---|
515 | trig_deactivate 2
|
---|
516 | sleep 75
|
---|
517 | cm_reset
|
---|
518 | input 1
|
---|
519 | }
|
---|
520 |
|
---|
521 | ###################### LAB 1 #################################
|
---|
522 | func void Setup_Lab(string ai_name)
|
---|
523 | {
|
---|
524 | dprint SetUpLab
|
---|
525 |
|
---|
526 | particle lock5_locklight01 do stop
|
---|
527 |
|
---|
528 | door_lock 6
|
---|
529 | door_lock 7
|
---|
530 |
|
---|
531 | ai2_spawn LabHall_BOL_1
|
---|
532 | ai2_spawn LabHall_BOL_2
|
---|
533 | ai2_spawn LabHall_BOL_3
|
---|
534 | ai2_spawn LabHall_BOL_4
|
---|
535 | ai2_spawn LabHall_BOL_5
|
---|
536 |
|
---|
537 | ai2_spawn Hall_TCS_33
|
---|
538 |
|
---|
539 | ai2_spawn Lab1_Sci_1
|
---|
540 | ai2_spawn Lab1_Sci_2
|
---|
541 |
|
---|
542 | ai2_spawn Lab2_Sci_1
|
---|
543 | ai2_spawn Lab2_Sci_2
|
---|
544 |
|
---|
545 | ai2_spawn Lab3_Sci_1
|
---|
546 | ai2_spawn Lab3_Sci_2
|
---|
547 |
|
---|
548 | trigvolume_enable Setup_Security_Trig 0
|
---|
549 | trigvolume_enable(chase_trigger, 0);
|
---|
550 | }
|
---|
551 |
|
---|
552 | func void Lab_Console_1(string ai_name)
|
---|
553 | {
|
---|
554 | dprint LabConsole1
|
---|
555 |
|
---|
556 | #particle create labalarm1_emlight02
|
---|
557 | particle labalarm1 do start
|
---|
558 |
|
---|
559 | ai2_spawn lab_BOS_1
|
---|
560 |
|
---|
561 | #ai2_spawn lab_BOS_2
|
---|
562 |
|
---|
563 | ai2_tripalarm 1 Konoko
|
---|
564 |
|
---|
565 | particle lock4_locklight02 do stop
|
---|
566 | door_lock 58
|
---|
567 |
|
---|
568 | neuro_counter = neuro_counter - 1
|
---|
569 |
|
---|
570 | input 0
|
---|
571 | cm_interpolate lock5 0
|
---|
572 | sleep 60
|
---|
573 | particle lock5a_locklight01 do start
|
---|
574 | sleep 150
|
---|
575 | cm_reset
|
---|
576 | target_set(1009, 30.0)
|
---|
577 | input 1
|
---|
578 |
|
---|
579 | if (neuro_counter eq 0)
|
---|
580 | {
|
---|
581 | Lab_Console_All_Counters();
|
---|
582 | }
|
---|
583 | }
|
---|
584 |
|
---|
585 | func void Lab_Console_2(string ai_name)
|
---|
586 | {
|
---|
587 | dprint LabConsole2
|
---|
588 |
|
---|
589 | particle labalarm2 do start
|
---|
590 |
|
---|
591 | ai2_spawn lab_BOS_2
|
---|
592 |
|
---|
593 | #ai2_spawn lab_BOS_4
|
---|
594 |
|
---|
595 | ai2_tripalarm 1 Konoko
|
---|
596 |
|
---|
597 | target_set(268, 30.0)
|
---|
598 |
|
---|
599 | particle lock4_locklight02 do stop
|
---|
600 | door_lock 58
|
---|
601 |
|
---|
602 | neuro_counter = neuro_counter - 1
|
---|
603 |
|
---|
604 | input 0
|
---|
605 | cm_interpolate lock5 0
|
---|
606 | sleep 60
|
---|
607 | particle lock5b_locklight01 do start
|
---|
608 | sleep 150
|
---|
609 | cm_reset
|
---|
610 | target_set(1009, 30.0)
|
---|
611 | input 1
|
---|
612 |
|
---|
613 | if (neuro_counter eq 0)
|
---|
614 | {
|
---|
615 | Lab_Console_All_Counters();
|
---|
616 | }
|
---|
617 | }
|
---|
618 |
|
---|
619 | func void Lab_Console_3(string ai_name)
|
---|
620 | {
|
---|
621 | dprint LabConsole3
|
---|
622 |
|
---|
623 | ai2_spawn lab_BOS_3
|
---|
624 |
|
---|
625 | #ai2_spawn lab_BOS_6
|
---|
626 |
|
---|
627 | particle labalarm3 do start
|
---|
628 |
|
---|
629 | ai2_tripalarm 1 Konoko
|
---|
630 |
|
---|
631 | particle lock4_locklight02 do stop
|
---|
632 | door_lock 58
|
---|
633 |
|
---|
634 | target_set(367, 30.0)
|
---|
635 |
|
---|
636 | neuro_counter = neuro_counter - 1
|
---|
637 |
|
---|
638 | input 0
|
---|
639 | cm_interpolate lock5 0
|
---|
640 | sleep 60
|
---|
641 | particle lock5c_locklight01 do start
|
---|
642 | sleep 150
|
---|
643 | cm_reset
|
---|
644 | target_set(1009, 30.0)
|
---|
645 | input 1
|
---|
646 |
|
---|
647 | if (neuro_counter eq 0)
|
---|
648 | {
|
---|
649 | Lab_Console_All_Counters();
|
---|
650 | }
|
---|
651 | }
|
---|
652 |
|
---|
653 | func void Lab_Console_All_Counters(void)
|
---|
654 | {
|
---|
655 | dprint PROBE_ROOM_OPEN
|
---|
656 | door_unlock 6
|
---|
657 | door_unlock 7
|
---|
658 |
|
---|
659 | kerr_console_music_stop
|
---|
660 | }
|
---|
661 |
|
---|
662 | func void Lab_Unlock_Door_5(string ai_name)
|
---|
663 | {
|
---|
664 | dprint Probe_Room_Unlock_Doors
|
---|
665 | door_unlock 1
|
---|
666 | # CB: no idea what this was, maybe it was the same as the current 66_01
|
---|
667 | # sound_dialog_play c13_49a_01konoko
|
---|
668 | input 0
|
---|
669 | cm_interpolate lock6 0
|
---|
670 | sleep 60
|
---|
671 | particle lock6_locklight02 do start
|
---|
672 | sleep 150
|
---|
673 | cm_reset
|
---|
674 | input 1
|
---|
675 |
|
---|
676 | trigvolume_enable Setup_Security_Trig 1
|
---|
677 | trigvolume_enable(chase_trigger, 1);
|
---|
678 | }
|
---|
679 | #######################DURING THE SCAN#########################
|
---|
680 | func void Scan_Guards(string ai_name)
|
---|
681 | {
|
---|
682 | dprint Scan_Guards
|
---|
683 |
|
---|
684 | ai2_spawn Scan_BOS_1
|
---|
685 | ai2_spawn Scan_BOS_2
|
---|
686 | ai2_spawn Scan_BOS_3
|
---|
687 | ai2_spawn Scan_BOS_4
|
---|
688 |
|
---|
689 | #chr_teleport LabHall_BOL_1 274
|
---|
690 | #chr_teleport LabHall_BOL_4 275
|
---|
691 |
|
---|
692 | chr_teleport LabHall_BOL_5 272
|
---|
693 | chr_teleport Hall_TCS_33 7018
|
---|
694 |
|
---|
695 | #chr_teleport LabHall_BOL_2 264
|
---|
696 | #chr_teleport LabHall_BOL_3 7004
|
---|
697 |
|
---|
698 | #ai2_forget LabHall_BOL_1
|
---|
699 | #ai2_forget LabHall_BOL_2
|
---|
700 | #ai2_forget LabHall_BOL_3
|
---|
701 | #ai2_forget LabHall_BOL_4
|
---|
702 |
|
---|
703 | ai2_forget LabHall_BOL_5
|
---|
704 | ai2_forget Hall_TCS_33
|
---|
705 |
|
---|
706 | ai2_dopath LabHall_BOL_1 Scan_BOL_1
|
---|
707 | ai2_dopath LabHall_BOL_2 Scan_BOL_2
|
---|
708 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
709 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
710 | ai2_dopath LabHall_BOL_5 Scan_BOL_5
|
---|
711 | ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33
|
---|
712 |
|
---|
713 | ai2_setjobstate LabHall_BOL_1
|
---|
714 | ai2_setjobstate LabHall_BOL_2
|
---|
715 | ai2_setjobstate LabHall_BOL_3
|
---|
716 | ai2_setjobstate LabHall_BOL_4
|
---|
717 | ai2_setjobstate Hall_TCS_33
|
---|
718 |
|
---|
719 | fork get_her
|
---|
720 | }
|
---|
721 |
|
---|
722 | func void get_her(string ai_name)
|
---|
723 | {
|
---|
724 | dprint get_her_timer_start
|
---|
725 |
|
---|
726 | sleep 18000
|
---|
727 |
|
---|
728 | ai2_tripalarm 5 Konoko
|
---|
729 |
|
---|
730 | ai2_dopath LabHall_BOL_1 get_her_1
|
---|
731 | ai2_dopath LabHall_BOL_2 get_her_2
|
---|
732 |
|
---|
733 | ai2_setjobstate LabHall_BOL_1
|
---|
734 | ai2_setjobstate LabHall_BOL_2
|
---|
735 |
|
---|
736 | sleep 18000
|
---|
737 |
|
---|
738 | ai2_tripalarm 7 Konoko
|
---|
739 |
|
---|
740 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
741 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
742 |
|
---|
743 | ai2_setjobstate LabHall_BOL_3
|
---|
744 | ai2_setjobstate LabHall_BOL_4
|
---|
745 |
|
---|
746 | sleep 18000
|
---|
747 |
|
---|
748 | ai2_tripalarm 9 Konoko
|
---|
749 |
|
---|
750 | ai2_dopath Scan_BOS_1 get_her_1
|
---|
751 | ai2_dopath Scan_BOS_2 get_her_2
|
---|
752 |
|
---|
753 | ai2_setjobstate Scan_BOS_1
|
---|
754 | ai2_setjobstate Scan_BOS_2
|
---|
755 |
|
---|
756 | sleep 18000
|
---|
757 |
|
---|
758 | ai2_tripalarm 11 Konoko
|
---|
759 |
|
---|
760 | ai2_dopath Scan_BOS_3 get_her_3
|
---|
761 | ai2_dopath Scan_BOS_4 get_her_4
|
---|
762 |
|
---|
763 | ai2_setjobstate Scan_BOS_3
|
---|
764 | ai2_setjobstate Scan_BOS_4
|
---|
765 | }
|
---|
766 |
|
---|
767 | func void endgether(string ai_name)
|
---|
768 | {
|
---|
769 | ai2_attack Final_BOL_1 Konoko
|
---|
770 | }
|
---|
771 | ########################### SECURITY #########################
|
---|
772 | func void Setup_Security(string ai_name)
|
---|
773 | {
|
---|
774 | dprint Setup_Security
|
---|
775 |
|
---|
776 | ai2_spawn Sec_BOS_1
|
---|
777 | ai2_spawn Sec_BOS_2
|
---|
778 | ai2_spawn Sec_BOL_1
|
---|
779 |
|
---|
780 | trigvolume_enable Ambush_Trigger_1 1
|
---|
781 |
|
---|
782 | door_lock 7
|
---|
783 |
|
---|
784 | particle lock8_locklight02 do stop
|
---|
785 |
|
---|
786 | door_lock 54
|
---|
787 | particle lock7_locklight02 do stop
|
---|
788 |
|
---|
789 | post_scan_music_stop
|
---|
790 | }
|
---|
791 |
|
---|
792 | func void Unlock_Door_7(string ai_name)
|
---|
793 | {
|
---|
794 | dprint Unlock_Door_7
|
---|
795 |
|
---|
796 | door_unlock 54
|
---|
797 |
|
---|
798 | input 0
|
---|
799 | cm_interpolate lock7 0
|
---|
800 | sleep 60
|
---|
801 | particle lock7_locklight02 do start
|
---|
802 | sleep 150
|
---|
803 | cm_reset
|
---|
804 | target_set(360, 30.0)
|
---|
805 | input 1
|
---|
806 |
|
---|
807 | post_scan_music_stop
|
---|
808 | }
|
---|
809 |
|
---|
810 | func void Sec_Ambush_1(string ai_name)
|
---|
811 | {
|
---|
812 | dprint AMBUSH
|
---|
813 | trig_deactivate 3
|
---|
814 | trig_deactivate 4
|
---|
815 | turret_deactivate 2
|
---|
816 | turret_deactivate 3
|
---|
817 |
|
---|
818 | door_unlock 7
|
---|
819 | door_unlock 36
|
---|
820 | particle lock8_locklight02 do start
|
---|
821 |
|
---|
822 | door_lock 54
|
---|
823 | particle lock7_locklight02 do stop
|
---|
824 |
|
---|
825 | ai2_spawn Sec_Ambush_BOS_1
|
---|
826 | ai2_spawn Sec_Ambush_BOL_1
|
---|
827 |
|
---|
828 | ai2_attack Sec_Ambush_BOS_1 Konoko
|
---|
829 | ai2_attack Sec_Ambush_BOL_1 Konoko
|
---|
830 |
|
---|
831 | #ai2_spawn Sec_Ambush_BOS_2
|
---|
832 | #ai2_spawn Sec_Ambush_BOL_2
|
---|
833 | }
|
---|
834 |
|
---|
835 |
|
---|
836 | func void nextwave_1(string ai_name)
|
---|
837 | {
|
---|
838 | ambush_counter = ambush_counter - 1
|
---|
839 |
|
---|
840 | if (ambush_counter eq 0)
|
---|
841 | {
|
---|
842 | Sec_Ambush_2();
|
---|
843 | }
|
---|
844 | }
|
---|
845 |
|
---|
846 | func void nextwave_2(string ai_name)
|
---|
847 | {
|
---|
848 | ambush_counter = ambush_counter - 1
|
---|
849 |
|
---|
850 | if (ambush_counter eq 0)
|
---|
851 | {
|
---|
852 | Sec_Ambush_2();
|
---|
853 | }
|
---|
854 | }
|
---|
855 |
|
---|
856 | func void closethedoor(string ai_name)
|
---|
857 | {
|
---|
858 | door_lock 7
|
---|
859 | door_lock 36
|
---|
860 |
|
---|
861 | particle lock8_locklight02 do stop
|
---|
862 | }
|
---|
863 |
|
---|
864 | func void Sec_Ambush_2(string ai_name)
|
---|
865 | {
|
---|
866 | dprint AMBUSH2
|
---|
867 |
|
---|
868 | door_unlock 7
|
---|
869 | door_unlock 36
|
---|
870 |
|
---|
871 | particle lock8_locklight02 do start
|
---|
872 |
|
---|
873 | ai2_spawn Sec_Ambush_BOS_2
|
---|
874 | ai2_spawn Sec_Ambush_BOL_2
|
---|
875 |
|
---|
876 | ai2_attack Sec_Ambush_BOS_2 Konoko
|
---|
877 | ai2_attack Sec_Ambush_BOL_2 Konoko
|
---|
878 | }
|
---|
879 |
|
---|
880 | ######################### FINAL #########################
|
---|
881 |
|
---|
882 | func void Setup_Final(string ai_name)
|
---|
883 | {
|
---|
884 | dprint Setup_Final
|
---|
885 |
|
---|
886 | ai2_spawn Final_BOS_1
|
---|
887 | ai2_spawn Final_BOL_1
|
---|
888 |
|
---|
889 | ai2_spawn Final_Thug_1
|
---|
890 | ai2_spawn Final_Thug_2
|
---|
891 |
|
---|
892 | trigvolume_enable end 0
|
---|
893 | }
|
---|
894 |
|
---|
895 | func void end(string ai_name)
|
---|
896 | {
|
---|
897 | dprint END
|
---|
898 |
|
---|
899 | fork Outro
|
---|
900 |
|
---|
901 | ai2_forget Final_BOS_1
|
---|
902 | ai2_forget Final_BOL_1
|
---|
903 | ai2_forget Final_BOL_2
|
---|
904 |
|
---|
905 | ai2_forget Sec_Ambush_BOS_1
|
---|
906 | ai2_forget Sec_Ambush_BOS_2
|
---|
907 | ai2_forget Sec_Ambush_BOL_1
|
---|
908 | ai2_forget Sec_Ambush_BOL_1
|
---|
909 |
|
---|
910 | ai2_forget Final_Thug_1
|
---|
911 | ai2_forget Final_Thug_2
|
---|
912 |
|
---|
913 | ai2_dopath Final_BOS_1 End_BOS_1
|
---|
914 | ai2_dopath Final_BOL_1 End_BOL_1
|
---|
915 | ai2_dopath Final_BOL_2 End_BOL_2
|
---|
916 |
|
---|
917 | ai2_dopath Sec_Ambush_BOS_1 End_BOS_1
|
---|
918 | ai2_dopath Sec_Ambush_BOS_2 End_BOS_1
|
---|
919 | ai2_dopath Sec_Ambush_BOL_1 End_BOL_1
|
---|
920 | ai2_dopath Sec_Ambush_BOL_2 End_BOL_1
|
---|
921 |
|
---|
922 | ai2_dopath Final_Thug_1 End_Thug_1
|
---|
923 | ai2_dopath Final_Thug_2 End_Thug_1
|
---|
924 |
|
---|
925 | ai2_setjobstate Final_BOS_1
|
---|
926 | ai2_setjobstate Final_BOL_1
|
---|
927 | ai2_setjobstate Final_BOL_2
|
---|
928 |
|
---|
929 | ai2_setjobstate Sec_Ambush_BOS_1
|
---|
930 | ai2_setjobstate Sec_Ambush_BOS_2
|
---|
931 |
|
---|
932 | ai2_setjobstate Sec_Ambush_BOL_1
|
---|
933 | ai2_setjobstate Sec_Ambush_BOL_2
|
---|
934 |
|
---|
935 | ai2_setjobstate Final_Thug_1
|
---|
936 | ai2_setjobstate Final_Thug_2
|
---|
937 | }
|
---|
938 |
|
---|
939 | ##############################################################
|
---|
940 |
|
---|
941 | # COUNTDOWN TO FINAL CUTSCENE
|
---|
942 |
|
---|
943 | func void check_1(string ai_name)
|
---|
944 | {
|
---|
945 | dprint circle_squared
|
---|
946 | final_count = final_count - 1
|
---|
947 | if (final_count eq 0)
|
---|
948 | {
|
---|
949 | trigvolume_enable ending 1
|
---|
950 | }
|
---|
951 | }
|
---|
952 |
|
---|
953 | func void check_2(string ai_name)
|
---|
954 | {
|
---|
955 | dprint circle_squared
|
---|
956 | final_count = final_count - 1
|
---|
957 | if (final_count eq 0)
|
---|
958 | {
|
---|
959 | trigvolume_enable ending 1
|
---|
960 | }
|
---|
961 | }
|
---|
962 |
|
---|
963 | func void mid_guards(string ai_name)
|
---|
964 | {
|
---|
965 | dprint final_guards
|
---|
966 | ai2_spawn Final_BOL_2
|
---|
967 | ai2_spawn Final_Thug_9
|
---|
968 |
|
---|
969 | ai2_attack Final_BOL_2 Konoko
|
---|
970 | }
|
---|
971 |
|
---|
972 | func void end_guards(string ai_name)
|
---|
973 | {
|
---|
974 | dprint final_guards
|
---|
975 | ai2_spawn end_guard_1
|
---|
976 | ai2_spawn end_guard_2
|
---|
977 | ai2_spawn Final_Thug_10
|
---|
978 | }
|
---|
979 |
|
---|
980 |
|
---|
981 | ####################################################################
|
---|
982 |
|
---|
983 | func void set_objective_1(void)
|
---|
984 | {
|
---|
985 | dprint set_objective_1
|
---|
986 | objective_set(1)
|
---|
987 | target_set(1261, 30.0)
|
---|
988 | }
|
---|
989 |
|
---|
990 | func void set_objective_2(string chr_index)
|
---|
991 | {
|
---|
992 | dprint set_objective_2
|
---|
993 | objective_set(2)
|
---|
994 | target_set(366, 30.0)
|
---|
995 | }
|
---|
996 |
|
---|
997 | func void set_objective_3(string chr_index)
|
---|
998 | {
|
---|
999 | dprint set_objective_3
|
---|
1000 | objective_set(3)
|
---|
1001 | target_set(346, 30.0)
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | func void set_objective_4(string chr_index)
|
---|
1005 | {
|
---|
1006 | dprint set_objective_4
|
---|
1007 | objective_set(4)
|
---|
1008 | target_set(222, 30.0)
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | func void kerr_died(string ai_name)
|
---|
1012 | {
|
---|
1013 | if (has_probed eq 0)
|
---|
1014 | {
|
---|
1015 | you_lose();
|
---|
1016 | }
|
---|
1017 | }
|
---|
1018 |
|
---|
1019 | func void you_lose(string ai_name)
|
---|
1020 | {
|
---|
1021 | sleep 240
|
---|
1022 | fade_out 0 0 0 180
|
---|
1023 | sleep 240
|
---|
1024 | lose
|
---|
1025 | }
|
---|
1026 |
|
---|
1027 | func void level_14a(void)
|
---|
1028 | {
|
---|
1029 | dprint set_text_14a
|
---|
1030 | text_console level_14a
|
---|
1031 | console_reset 12
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | func void level_14b(void)
|
---|
1035 | {
|
---|
1036 | dprint set_text_14b
|
---|
1037 | text_console level_14b
|
---|
1038 | console_reset 6
|
---|
1039 | }
|
---|
1040 |
|
---|
1041 |
|
---|
1042 | ################## ANIM SCRIPTS ##########################################
|
---|
1043 | func void patrolscript0001 (string ai_name)
|
---|
1044 | {
|
---|
1045 | playback_block Pod1_TCL_1 alarm1 interp 20
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 | func void patrolscript0002 (string ai_name)
|
---|
1049 | {
|
---|
1050 | playback_block Pod1_TCL_2 alarm2 interp 20
|
---|
1051 | }
|
---|
1052 |
|
---|
1053 | func void patrolscript0003 (string ai_name)
|
---|
1054 | {
|
---|
1055 | playback_block Pod2_TCL_1 pod2alarm1 interp 20
|
---|
1056 | }
|
---|
1057 |
|
---|
1058 | func void patrolscript0004 (string ai_name)
|
---|
1059 | {
|
---|
1060 | playback_block Pod2_TCL_2 pod2alarm2 interp 20
|
---|
1061 | }
|
---|
1062 |
|
---|
1063 | func void patrolscript0009 (string ai_name)
|
---|
1064 | {
|
---|
1065 | particle lock99_locklight02 do start
|
---|
1066 | door_unlock 11
|
---|
1067 | sleep 540
|
---|
1068 | particle lock99_locklight02 do stop
|
---|
1069 | door_lock 11
|
---|
1070 | }
|
---|
1071 |
|
---|
1072 | func void patrolscript0010 (string ai_name)
|
---|
1073 | {
|
---|
1074 | particle lock99_locklight02 do start
|
---|
1075 | door_unlock 11
|
---|
1076 | # WAIT AND RELOCK DOORS
|
---|
1077 | sleep 540
|
---|
1078 | particle lock99_locklight02 do stop
|
---|
1079 | door_lock 11
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | func void kerr_console_music(void)
|
---|
1083 | {
|
---|
1084 | sound_music_start mus_ambgrv2 0.8
|
---|
1085 | }
|
---|
1086 |
|
---|
1087 | func void kerr_console_music_stop(void)
|
---|
1088 | {
|
---|
1089 | dprint stopping_kerr_console_music
|
---|
1090 | sound_music_stop mus_ambgrv2
|
---|
1091 | }
|
---|
1092 |
|
---|
1093 | func void post_scan_music_start(void)
|
---|
1094 | {
|
---|
1095 | dprint startting posctuscene
|
---|
1096 | sound_music_start mus_xtr1 0.7
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 | func void post_scan_music_stop(void)
|
---|
1100 | {
|
---|
1101 | sound_music_stop mus_xtr1
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | ################## VAT MONOLOGUE LOGIC ##########################
|
---|
1105 |
|
---|
1106 | var int played_vat_monologue = 0;
|
---|
1107 |
|
---|
1108 | func void prepare_vat_monologue(void)
|
---|
1109 | {
|
---|
1110 | trigvolume_enable tv_vat_monologue_1 1
|
---|
1111 | trigvolume_enable tv_vat_monologue_2 1
|
---|
1112 | }
|
---|
1113 |
|
---|
1114 | func void set_vat_monologue_variable(void)
|
---|
1115 | {
|
---|
1116 | played_vat_monologue = 1;
|
---|
1117 | }
|
---|
1118 |
|
---|
1119 | func void play_vat_monologue(string ai_name)
|
---|
1120 | {
|
---|
1121 | if (played_vat_monologue eq 0)
|
---|
1122 | {
|
---|
1123 | # this is a hack to get around the way that the scripting
|
---|
1124 | # language mistakenly sets variables that are inside an
|
---|
1125 | # if clause that isn't being run
|
---|
1126 | set_vat_monologue_variable();
|
---|
1127 |
|
---|
1128 | sleep 90
|
---|
1129 |
|
---|
1130 | EndScan();
|
---|
1131 | }
|
---|
1132 | }
|
---|
1133 |
|
---|
1134 | ################## END LEVEL LOGIC FOR TRIGGER ###################
|
---|
1135 |
|
---|
1136 | func void check_outro(string ai_name)
|
---|
1137 | {
|
---|
1138 | trigvolume_enable tv_check_outro 0
|
---|
1139 |
|
---|
1140 | if(FTS_variable eq 0)
|
---|
1141 | {
|
---|
1142 | if(trigvolume_count (77) eq 0)
|
---|
1143 | {
|
---|
1144 | sleep 120
|
---|
1145 | trigvolume_enable ending 1
|
---|
1146 | trigvolume_enable ending2 1
|
---|
1147 | }
|
---|
1148 | if(trigvolume_count (77) ne 0)
|
---|
1149 | {
|
---|
1150 | sleep 90
|
---|
1151 | trigvolume_enable tv_check_outro 1
|
---|
1152 | }
|
---|
1153 | }
|
---|
1154 | sleep 90
|
---|
1155 | trigvolume_enable tv_check_outro 1
|
---|
1156 | }
|
---|
1157 |
|
---|
1158 | func void final_check_for_crane(string ai_name)
|
---|
1159 | {
|
---|
1160 | final_check = final_check + 1
|
---|
1161 | }
|
---|
1162 |
|
---|
1163 | func void FTS(string ai_name)
|
---|
1164 | {
|
---|
1165 | FTS_variable = FTS_variable - 1
|
---|
1166 | }
|
---|