1 | #
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2 | #
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3 | # power_cutscene.bsl
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4 | #
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5 |
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6 | func void
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7 | intro(
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8 | void)
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9 | {
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10 | # CB: begin_cutscene does a silent ai2_allpassive 1 as part of its cutscene setup,
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11 | # so we need to remove this if we want to have AIs walking around under their own
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12 | # control during a cutscene
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13 | fade_out 0 0 0 0
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14 | cm_interpolate Camout01 0
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15 | obj_create 100 104
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16 | chr_create 1000 start
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17 | chr_create 1001 start
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18 | playback 1000 IntroGrifTCTF
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19 | playback 1001 IntroKonTCTF
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20 | sleep f7
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21 | begin_cutscene
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22 | cutscene_sync off
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23 | ai2_allpassive 0
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24 |
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25 | ai2_spawn A1_intro01
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26 | ai2_spawn A1_intro02
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27 | ai2_makeignoreplayer A1_intro01 1
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28 | ai2_makeignoreplayer A1_intro02 1
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29 | #fade_out 0 0 0 0
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30 | #Setup Konoko and Griffin talking
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31 | sleep f60
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32 |
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33 | # Force holster by Wu
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34 | chr_forceholster char_0 1
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35 |
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36 | fade_in 120
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37 | chr_nocollision(0, 1);
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38 | #Setup shot
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39 | cm_anim both Camout01
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40 | cm_wait
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41 | #KOnoko standing on top
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42 | cm_anim both Camout02
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43 | chr_envanim 0 KonBipedBox01
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44 | chr_animate 0 KONOKOidle1 300
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45 | env_setanim 100 StandRightWing
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46 | env_setanim 101 StandLeftWing
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47 | env_setanim 102 StandBody
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48 | env_setanim 103 StandRightTail
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49 | env_setanim 104 StandLeftTail
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50 | #Konoko and Griffin talking
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51 | sleep f120
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52 | sound_dialog_play c08_27_01konoko
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53 | cinematic_start (KONtalking, 180, 180, 15, 1, 15, false)
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54 | sound_dialog_play_block pause
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55 | sound_dialog_play c08_27_02griffin
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56 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 15, true)
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57 | cm_interpolate_block IntroCamTBoth 0
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58 | sound_dialog_play_block pause
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59 | sound_dialog_play c08_27_03konoko
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60 | cinematic_stop (KONtalking, 15, 20)
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61 | cinematic_start (KONintense, 180, 180, 15, 1, 20, false)
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62 | sound_dialog_play_block pause
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63 | sound_dialog_play c08_27_04griffin
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64 | sound_dialog_play_block pause
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65 | sound_dialog_play c08_27_05konoko
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66 | sound_dialog_play_block pause
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67 | cm_interpolate_block IntroCamTGrif 0
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68 | sound_dialog_play c08_27_06griffin
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69 | cinematic_stop (GRIFtalking, 16, 20)
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70 | cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
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71 | sound_dialog_play_block pause
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72 | cm_interpolate IntroCamTKon 0
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73 |
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74 | # start the wind as the dialog ends, sync to that
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75 | cutscene_sync on
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76 | sound_dialog_play c08_27_07konoko
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77 | cinematic_stop (GRIFtalkangry, 16, 20)
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78 | cinematic_stop (KONintense, 15, 20)
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79 | cinematic_start (KONangry, 180, 180, 15, 1, 20, false)
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80 | sleep 200
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81 | sound_ambient_start pp_wind_loop 0.1
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82 | sound_ambient_volume pp_wind_loop 0.8 1.0
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83 | sleep 50
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84 | cutscene_sync off
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85 | #Jumping off the building
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86 | chr_envanim 0 KonBipedBox02 norotation
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87 | cm_anim both Camout03
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88 | #sound_ambient_start pp09_wingsa
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89 | chr_animate 0 KONOKOlev9_intro_jump
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90 | env_setanim 100 JumpRightWing
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91 | env_setanim 101 JumpLeftWing
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92 | env_setanim 102 JumpBody
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93 | env_setanim 103 JumpRightTail
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94 | env_setanim 104 JumpLeftTail
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95 | sleep f120
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96 | sound_ambient_start pp09_wingsa
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97 | # october 25, 2000 this pause was breaking the scene
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98 | # sound_dialog_play_block pause
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99 | cinematic_stop (KONangry, 15, 20)
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100 | #sleep f100
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101 | cm_anim_block both Camout04
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102 | #Transport A1_intro02 to new location
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103 | chr_teleport A1_intro02 1105
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104 | #Gliding
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105 | #music_intro
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106 | sleep f100
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107 | sound_ambient_start pp09_wingsb
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108 | chr_envanim_block 0 KonBipedBox03
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109 | cm_anim both Camout05
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110 | chr_animate 0 KONOKOlev9_intro_glide 360
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111 | env_setanim 100 GlideRightWing
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112 | env_setanim 101 GlideLeftWing
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113 | env_setanim 102 GlideBody
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114 | env_setanim 103 GlideRightTail
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115 | env_setanim 104 GlideLeftTail
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116 | #Landing
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117 | chr_envanim_block 0 KonBipedBox04 norotation
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118 | #gl_fog_start=.98
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119 | #gs_farclipplane_set 2000
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120 | cm_anim both Camout06
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121 | chr_animate 0 KONOKOlev9_intro_land
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122 |
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123 | env_setanim 100 LandRightWing
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124 | env_setanim 101 LandLeftWing
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125 | env_setanim 102 LandBody
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126 | env_setanim 103 LandRightTail
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127 | env_setanim 104 LandLeftTail
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128 | sleep 30
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129 | sound_ambient_volume pp_wind_loop 0.0 1.0
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130 | sleep 60
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131 | sound_ambient_stop pp_wind_loop
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132 | sound_ambient_start pp09_wingsc
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133 | cm_wait
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134 | playback 0 IntroKonokoSet01
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135 | obj_kill 100 104
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136 | sleep f5
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137 | cm_reset
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138 | chr_nocollision 0 0
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139 | end_cutscene
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140 | env_show 100 1
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141 | env_show 101 1
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142 | env_show 102 1
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143 | env_show 103 1
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144 | env_show 104 1
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145 | chr_delete ai_12
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146 | chr_delete ai_13
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147 | chr_delete 1000
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148 | chr_delete 1001
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149 | ai2_makeignoreplayer A1_intro01 0
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150 | ai2_makeignoreplayer A1_intro02 0
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151 | #Transport A1_intro02 to new location again
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152 | chr_teleport A1_intro02 1104
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153 | s1
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154 | music_intro
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155 | music_intro_timer
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156 | }
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157 |
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158 | func void
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159 | camcontrol(
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160 | void)
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161 | {
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162 | cm_anim both Camout01
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163 | cm_anim both Camout02
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164 | cm_anim both Camout03
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165 | cm_anim both Camout04
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166 | cm_anim both Camout05
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167 | cm_anim both Camout06
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168 | cm_wait
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169 | letterbox 0
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170 | cm_jello 1
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171 | cm_reset
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172 | chr_nocollision 0 0
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173 | input 1
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174 | }
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175 |
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176 | func void
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177 | Muro(
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178 | void)
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179 | {
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180 | begin_cutscene
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181 |
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182 | sound_music_start mus_sad1 0.1
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183 | sound_music_volume mus_sad1 0.3 2
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184 |
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185 | cutscene_sync off
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186 | sleep f10
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187 | cm_anim both Elev1Cam01
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188 | playback 0 Elev1KonokoSet01
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189 | cutscene_sync on
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190 | sound_ambient_start c12_20_16elevator
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191 | sleep f5
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192 | chr_nocollision 0 1
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193 | chr_envanim 0 Elev1KonBox01 norotation
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194 | obj_create 801 801
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195 | obj_shade 801 801 .4 .4 .4
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196 | env_show 801 0
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197 | env_setanim 801 Elev101
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198 | sleep 200
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199 |
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200 | #Shinatama crying here
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201 |
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202 | sound_dialog_play c08_28_05shinscream1
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203 | sound_music_volume mus_sad1 1.0 0.5
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204 |
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205 | cinematic_start (SHINtortured, 180, 180, 20, 7, 15, false)
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206 |
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207 | sleep 60
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208 | sound_music_volume mus_sad1 0.8 0.5
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209 | sleep 100
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210 |
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211 | fade_out 0 0 0 10
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212 | sleep f10
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213 | #Muro torturing shinatama
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214 | fade_in 10
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215 | particle torture do start
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216 | ai2_spawn MuroMuro
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217 | ai2_spawn MuroShinatama
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218 | ai2_spawn MuroComguy
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219 | playback MuroMuro MuroMuroSet
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220 | playback MuroComguy MuroComguySet
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221 |
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222 | sound_dialog_play c08_28_06shinscream2
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223 |
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224 | chr_envanim MuroShinatama ShinBox02 norotation
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225 | chr_animate MuroShinatama SHINATlev9_Shin02 180
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226 | cutscene_sync off
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227 | cm_interpolate MuroCamShin02 0
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228 | sound_ambient_start c12_26_20shin_tort
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229 | cm_interpolate_block MuroCamShin01 800
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230 | sleep f120
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231 | chr_envanim MuroShinatama ShinBox03 norotation
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232 | chr_animate MuroShinatama SHINATlev9_Shin03 12
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233 | sleep f12
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234 | particle torture do stop
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235 | chr_envanim MuroShinatama ShinBox04 norotation
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236 | chr_animate MuroShinatama SHINATlev9_Shin04 1000 12
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237 | sound_dialog_play_block pause
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238 | cinematic_stop (SHINtortured, 19,20)
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239 | ##Muro talks
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240 | sound_dialog_play c08_28_01muro
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241 | cinematic_start (MUROtalking, 180, 180, 16, 3, 15, true)
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242 | cm_interpolate MuroCamMuro 0
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243 | sound_dialog_play_block pause
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244 | ##Shin screams
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245 | particle torture do start
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246 | sound_ambient_start c12_26_20shin_torta
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247 | #chr_envanim MuroShinatama ShinBox01 norotation
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248 | #chr_animate MuroShinatama SHINATlev9_Shin01 12
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249 | #sleep f12
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250 | chr_envanim MuroShinatama ShinBox02 norotation
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251 | chr_animate MuroShinatama SHINATlev9_Shin02 180
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252 |
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253 | sound_dialog_play shinscream_new
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254 |
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255 | cinematic_start (SHINtortured, 180, 180, 19, 20, 10, false)
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256 | sleep f130
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257 | particle torture do stop
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258 | chr_envanim MuroShinatama ShinBox04 norotation
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259 | chr_animate MuroShinatama SHINATlev9_Shin04 1200 10
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260 | sleep f30
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261 | ##Muro talks again
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262 | cm_interpolate MuroCamMuro01 0
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263 | cm_interpolate_block MuroCamMuro02 1400
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264 | sound_dialog_play c08_28_02muro
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265 | cinematic_stop (SHINtortured, 18,20)
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266 | sound_dialog_play_block pause
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267 | sleep f10
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268 | particle torture do start
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269 | sound_ambient_start c12_26_20shin_torta
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270 |
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271 | sound_dialog_play shinscream_new2
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272 |
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273 | sound_dialog_play_block pause
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274 | particle torture do stop
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275 | sleep f10
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276 | sound_dialog_play c08_28_03muro
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277 | sound_dialog_play_block pause
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278 | chr_envanim MuroShinatama ShinBox04 norotation
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279 | chr_animate MuroShinatama SHINATlev9_Shin04 1200 10
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280 | sleep f5
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281 |
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282 | sound_dialog_play shinscreams_6
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283 |
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284 | sound_dialog_play_block pause
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285 | sound_dialog_play c08_28_04muro
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286 | sound_dialog_play_block pause
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287 | cinematic_stop (MUROtalking, 16,15)
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288 |
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289 | sound_dialog_play muro_laff2
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290 |
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291 | sleep f80
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292 | particle torture do start
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293 | sound_ambient_start c12_26_20shin_torta
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294 | sleep f15
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295 |
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296 | sound_dialog_play_interrupt shinscreams_4
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297 |
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298 | cinematic_start (SHINtortured, 180, 180, 20, 19, 10, false)
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299 | sleep f20
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300 | fade_out 0 0 0 10
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301 | sleep f10
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302 | particle torture do stop
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303 | fade_in 10
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304 | #Konoko finishes riding elevator
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305 | chr_envanim 0 Elev1KonBox02 norotation
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306 | env_setanim 801 Elev102
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307 | cm_anim both Elev1Cam02
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308 | sound_ambient_start c13_07_22elevatora
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309 | sleep f295
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310 | env_show 802 1
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311 | obj_kill 801 801
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312 | cm_reset
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313 | playback 0 Elev1KonokoSet
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314 | sleep f1
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315 | chr_nocollision 0 0
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316 | end_cutscene
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317 |
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318 | chr_delete MuroComguy
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319 | chr_delete MuroMuro
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320 | chr_delete MuroShinatama
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321 | }
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322 |
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323 |
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324 |
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325 | func void
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326 | Elev2(
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327 | void)
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328 | {
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329 | begin_cutscene
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330 | sleep f30
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331 | cutscene_sync off
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332 | chr_nocollision 0 1
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333 | playback 0 Elev2KonokoSet
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334 | cm_anim both Elev2Cam01
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335 | cutscene_sync on
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336 | sound_ambient_start c13_07_22elevator
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337 | chr_envanim 0 Elev2KonBox01
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338 | env_show 821 0
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339 | obj_create 821 821
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340 | obj_shade 821 821 .4 .4 .4
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341 | env_setanim 821 Elev201
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342 | cm_wait
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343 | obj_kill 821 821
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344 | env_show 822 1
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345 | chr_nocollision 0 0
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346 | cm_reset
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347 | end_cutscene
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348 | }
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349 |
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350 |
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351 |
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352 | func void
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353 | Torture(
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354 | void)
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355 | {
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356 | #input 0
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357 | cm_interpolate TortureCam01 80
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358 | sleep f180
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359 | cm_reset 80
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360 | #input 1
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361 | }
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362 |
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363 |
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364 | func void
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365 | outro(
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366 | void)
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367 | {
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368 | sleep f30
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369 | begin_cutscene jello
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370 | cutscene_sync off
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371 | #oni SPECcial effect
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372 | chr_animate 0 KONOKOpowerup
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373 | cinematic_start (KONtransform, 180, 180, 15, 2, 15, false)
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374 | sleep f220
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375 | fade_out 0 0 0 10
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376 | sleep f10
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377 | fade_in 10
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378 | ai2_spawn OutroKerr
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379 | ai2_spawn OutroGrif
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380 | ai2_spawn OutroCop
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381 | playback OutroCop ShinCopSet
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382 | playback OutroGrif ShinGrifSet
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383 | playback OutroKerr ShinKerrSet
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384 | cinematic_stop (KONtransform, 16, 30)
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385 | cm_interpolate ShinCamCop 0
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386 | cm_interpolate_block ShinCamCopFace 1600
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387 | sleep f20
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388 | sound_dialog_play c08_29_01scigoon1
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389 | cinematic_start (COPtalking, 180, 180, 16, 3, 20, false)
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390 | sound_dialog_play_block pause
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391 | cinematic_stop (COPtalking, 16, 20)
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392 | cm_interpolate ShinCamGrif 0
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393 | cm_interpolate_block ShinCamGrifFace 1800
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394 | sound_dialog_play c08_29_02griffin
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395 | cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false)
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396 | sound_dialog_play_block pause
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397 | sleep f20
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398 | playback 0 OutroKonoko01
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399 | cinematic_stop (GRIFtalking, 19, 20)
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400 | fade_out 0 0 0 10
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401 | sleep f10
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402 | fade_in 10
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403 | #doors start to open
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404 | obj_create 131 133
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405 | env_anim 131 133
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406 | env_show 134 0
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407 | env_show 135 0
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408 | env_show 136 0
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409 | cm_interpolate OutroCam01 0
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410 | cutscene_sync on
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411 | sound_ambient_start c03_55_18bigdoor
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412 | cm_interpolate_block OutroCam02 700
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413 | sleep f200
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414 | playback 0 OutroKonoko02
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415 | sleep f200
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416 | #Konoko sees doors opening
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417 | #playback 0 OutroKonoko02
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418 | cm_interpolate OutroCam03 0
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419 | sleep f90
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420 | #playback 0 OutroKonoko02
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421 | sleep f40
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422 | cm_interpolate OutroCam04 0
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423 | sleep f180
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424 | fade_out 0 0 0 120
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425 | sleep f120
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426 | win
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427 | }
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428 |
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