| 1 | #
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| 2 | # power_objectives.bsl
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| 3 | #
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| 4 | # SCRIPTS TO SET LEVEL OBJECTIVES/HINTS
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| 5 | #
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| 6 | var int cop;
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| 7 | var int nocop;
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| 8 | 
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| 9 | func void set_objective_1(string ai_name)
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| 10 | {
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| 11 |         dprint set_objective_1
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| 12 |         objective_set(1)
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| 13 |         target_set(5007, 30.0)
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| 14 | }
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| 15 | 
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| 16 | func void copdied(string ai_name)
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| 17 | {
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| 18 |         dprint copdied
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| 19 |         nocop = 1
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| 20 | }
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| 21 | 
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| 22 | func void set_objective_3(string ai_name)
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| 23 | {
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| 24 |         dprint set_objective_3
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| 25 |         objective_set(3)
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| 26 |         cop = 1
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| 27 | }
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| 28 | 
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| 29 | func void target02(string ai_name)
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| 30 | {
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| 31 |         dprint target02
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| 32 |         input 0
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| 33 |         chr_invincible char_0 1
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| 34 | 
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| 35 | 
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| 36 |         if(trigvolume_count(28) ne 0)
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| 37 |         {
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| 38 |         cm_interpolate bluedoor 0
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| 39 |         sleep 60
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| 40 |         }
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| 41 |                 
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| 42 |         if(blue01 eq 0)
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| 43 |         {
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| 44 |         cm_interpolate bluedoor 0
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| 45 |         sleep 60
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| 46 |         }
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| 47 | 
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| 48 |         if (blue01 eq 1)
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| 49 |         {
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| 50 |                 if (trigvolume_count(28) eq 0)
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| 51 |                 {
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| 52 |                         ai2_passive A1_s_blue01 1
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| 53 |                         chr_teleport A1_s_blue01 7001
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| 54 |                         cm_interpolate bluedoor 0
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| 55 |                         sleep 60
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| 56 |                         ai2_passive A1_s_blue01 0
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| 57 |                         ai2_dopath A1_s_blue01 patrol_31_bluedoor
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| 58 |                         particle blue_locklight01 do start
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| 59 |                         particle b2_locklight01 do start
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| 60 |                         sleep 180
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| 61 |                 } 
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| 62 |         }
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| 63 | 
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| 64 |         particle blue_locklight01 do start
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| 65 |         particle b2_locklight01 do start
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| 66 |         sleep 60
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| 67 |         cm_reset
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| 68 |         chr_invincible char_0 0
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| 69 |         input 1
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| 70 |         target_set(2001, 30.0)
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| 71 | #       ai2_spawn A1_s_red01
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| 72 |         ai2_spawn A1_s_red02
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| 73 |         trigvolume_enable trigger_volume_12 1
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| 74 | }
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| 75 | 
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| 76 | func void target03(string ai_name)
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| 77 | {
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| 78 |         dprint target03
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| 79 |         ai2_spawn char_1
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| 80 |         target_set(5007, 30.0)
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| 81 | 
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| 82 | }
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| 83 | 
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| 84 | func void target04(string ai_name)
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| 85 | {
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| 86 |         dprint target04
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| 87 |         target_set(108, 30.0)
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| 88 | 
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| 89 | }
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| 90 | 
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| 91 | func void target05(string ai_name)
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| 92 | {
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| 93 |         dprint target05_07_09
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| 94 |         ai2_spawn whiteneut
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| 95 |         ai2_spawn B1_s_Red01
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| 96 |         ai2_spawn B2_s_blue06
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| 97 |         target_set(133, 30.0)
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| 98 |         sleep 60
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| 99 | 
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| 100 |         music_stop
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| 101 | }
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| 102 | 
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| 103 | func void target06(string ai_name)
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| 104 | {
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| 105 |         dprint target06
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| 106 |         particle green_locklight01 do start
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| 107 |         target_set(2005, 30.0)
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| 108 |         sleep 120
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| 109 |         trigvolume_enable trigger_volume_13 1
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| 110 |         music_stop
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| 111 | }
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| 112 | 
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| 113 | func void target08(string ai_name)
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| 114 | {
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| 115 |         dprint target08
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| 116 |         particle white_locklight01 do start
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| 117 |         target_set(3001, 30.0)
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| 118 | 
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| 119 | }
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| 120 | 
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| 121 | func void target10(string ai_name)
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| 122 | {
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| 123 |         dprint target10
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| 124 |         target_set(5008, 30.0)
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| 125 | 
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| 126 | }
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| 127 | 
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| 128 | func void target11(string ai_name)
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| 129 | {
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| 130 |         dprint target02
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| 131 |         target_set(5009, 30.0)
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| 132 | 
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| 133 | }
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| 134 | 
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| 135 | func void target12(string ai_name)
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| 136 | {
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| 137 |         dprint target12
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| 138 |         target_set(119, 30.0)
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| 139 | 
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| 140 | }
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| 141 | 
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| 142 | func void target13(string ai_name)
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| 143 | {
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| 144 |         dprint target13_16_18
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| 145 |         target_set(128, 30.0)
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| 146 | }
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| 147 | 
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| 148 | func void target14(string ai_name)
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| 149 | {
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| 150 |         dprint target14
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| 151 |         particle red_locklight01 do start
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| 152 |         target_set(2085, 30.0)
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| 153 | 
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| 154 | }
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| 155 | 
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| 156 | func void target15(string ai_name)
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| 157 | {
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| 158 |         dprint target15
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| 159 |         target_set(125, 30.0)
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| 160 | 
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| 161 | }
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| 162 | 
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| 163 | func void target17(string ai_name)
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| 164 | {
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| 165 |         dprint target17
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| 166 |         particle yellow_locklight01 do start
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| 167 |         target_set(3094, 30.0)
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| 168 | 
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| 169 | }
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| 170 | 
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| 171 | func void target19(string ai_name)
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| 172 | {
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| 173 |         dprint target19
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| 174 |         target_set(5010, 30.0)
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| 175 | 
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| 176 | }
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| 177 | 
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| 178 | func void target20(string ai_name)
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| 179 | {
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| 180 |         dprint target20
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| 181 |         target_set(5006, 30.0)
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| 182 | 
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| 183 | }
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| 184 | 
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| 185 | func void unlock_bwhite(string ai_name)
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| 186 | {
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| 187 |         dprint unlock_bwhite
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| 188 |         particle bwhite_locklight01 do start
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| 189 |         s5
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| 190 | # checks to see if cop has already talked to konoko
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| 191 |         if (cop eq 0)
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| 192 |         {
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| 193 | # if not, then see if the cop is dead
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| 194 |                 if(nocop eq 1)
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| 195 |                 {
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| 196 | # if so, then go ahead and give next objective from console 4
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| 197 |                         sleep 180
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| 198 |                         set_objective_3
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| 199 |                 }
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| 200 |         }
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| 201 | }
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| 202 | 
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| 203 | func void you_lose(string ai_name)
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| 204 | {
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| 205 |         sleep 240
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| 206 |         fade_out 0 0 0 180 
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| 207 |         sleep 240
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| 208 |         lose
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| 209 | }
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| 210 | func void you_win(int char_index)
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| 211 | {
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| 212 |         outro
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| 213 |         win
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| 214 | }
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