1 | #partice scripts
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2 | #alex okita
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3 | #turns on and off particles for rooms
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4 |
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5 | ####################################
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6 | ## ROOM 1 ##
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7 | ####################################
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8 | func void particle_room1_start(string ai_name)
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9 | {
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10 | dprint start_room1_particles
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11 | particle room1 do start
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12 | }
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13 | func void particle_room1_stop(string ai_name)
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14 | {
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15 | dprint stop_room1_particles
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16 | particle room1 do stop
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17 | }
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18 |
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19 | ####################################
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20 | ## ROOM 2 ##
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21 | ####################################
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22 | func void particle_room2_start(string ai_name)
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23 | {
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24 | dprint start_room2_particles
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25 | particle room2 do start
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26 | }
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27 | func void particle_room2_stop(string ai_name)
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28 | {
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29 | dprint stop_room2_particles
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30 | particle room2 do stop
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31 | }
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32 |
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33 | ####################################
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34 | ## ROOM 3 ##
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35 | ####################################
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36 | func void particle_room3_start(string ai_name)
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37 | {
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38 | dprint start_room3_particles
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39 | particle room3 do start
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40 | }
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41 | func void particle_room3_stop(string ai_name)
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42 | {
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43 | dprint stop_room3_particles
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44 | particle room3 do stop
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45 | }
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46 |
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47 | ####################################
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48 | ## ROOM 4 ##
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49 | ####################################
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50 | func void particle_room4_start(string ai_name)
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51 | {
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52 | dprint start_room4_particles
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53 | particle room4 do start
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54 | }
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55 | func void particle_room4_stop(string ai_name)
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56 | {
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57 | dprint stop_room4_particles
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58 | particle room4 do stop
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59 | }
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60 |
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61 | ####################################
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62 | ## ROOM 5 ##
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63 | ####################################
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64 | func void particle_room5_start(string ai_name)
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65 | {
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66 | dprint start_room5_particles
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67 | particle room5 do start
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68 | }
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69 | func void particle_room5_stop(string ai_name)
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70 | {
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71 | dprint stop_room5_particles
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72 | particle room5 do stop
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73 | }
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74 |
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75 | ####################################
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76 | ## vat room ##
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77 | ####################################
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78 | func void particle_vatroom1_start(string ai_name)
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79 | {
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80 | dprint start_vatroom1_particles
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81 | particle vatroom1 do start
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82 | }
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83 | func void particle_vatroom1_stop(string ai_name)
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84 | {
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85 | dprint stop_vatroom1_particles
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86 | particle vatroom1 do stop
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87 | }
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88 |
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89 | ####################################
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90 | # first energy sprinkler activator #
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91 | # this one starts over the first #
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92 | # vat. #
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93 | # the particle name is "zap1" #
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94 | ####################################
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95 |
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96 | var int zap=1;
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97 |
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98 | func void zap_start(string ai_name)
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99 | {
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100 | dprint zap_on
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101 |
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102 | trigvolume_enable zap1 0
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103 |
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104 | if (zap eq 1)
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105 | {
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106 | particle zap1 do start
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107 | sleep 120
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108 | particle zap1 stop
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109 | }
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110 |
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111 | if (zap eq 1)
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112 | {
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113 | particle zap2 start
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114 | sleep 120
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115 | particle zap2 stop
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116 | }
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117 |
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118 | if (zap eq 1)
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119 | {
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120 | particle zap3 start
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121 | sleep 120
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122 | particle zap3 stop
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123 | }
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124 |
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125 | # CB: this delay ensures we don't execute every frame
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126 | sleep 60
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127 | trigvolume_enable zap1 1
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128 | }
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129 |
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130 | func void zap_timer_1(string ai_name)
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131 | {
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132 | dprint do_zap_timer_1
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133 | zap = 0
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134 | timer_start 15 zap_start_again
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135 | }
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136 |
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137 | func void zap_timer_2(string ai_name)
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138 | {
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139 | dprint do_zap_timer_2
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140 | zap = 0
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141 | timer_start 10 zap_start_again
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142 | }
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143 |
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144 | func void zap_timer_3(string ai_name)
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145 | {
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146 | dprint do_zap_timer_3
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147 | zap = 0
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148 | timer_start 5 zap_start_again
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149 | }
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150 |
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151 | func void zap_start_again(string ai_name)
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152 | {
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153 | dprint zap_on_again
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154 | zap = 1
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155 | console_reset 4
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156 | }
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157 |
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158 | # FINAL PIPE
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159 | func void pipe3_start(string ai_name)
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160 | {
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161 | dprint pipe_started
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162 | particle pipe3 do start
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163 | }
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164 |
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165 |
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166 | func void zap_kill(string ai_name)
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167 | {
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168 | dprint zap_die
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169 | particle zap1 kill
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170 | particle zap2 kill
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171 | particle zap3 kill
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172 | }
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173 |
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174 | func void zap_create(string ai_name)
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175 | {
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176 | dprint zap_live
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177 | particle zap1 create
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178 | particle zap2 create
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179 | particle zap3 create
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180 | }
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