1 | # rooftop
|
---|
2 | # scripts for level 12 by wu
|
---|
3 | #
|
---|
4 | # LEGEND
|
---|
5 | #
|
---|
6 | # character naming convention: X_Yx
|
---|
7 | # where X = area letter (A=first area, B=second area, etc.)
|
---|
8 | # Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.)
|
---|
9 | # x = character number, usually same as character's initial patrol id
|
---|
10 | #
|
---|
11 | # trigger volume scripts: t##, where ## refers to trigger volume id
|
---|
12 | #
|
---|
13 | # CONTENTS
|
---|
14 | #
|
---|
15 | # 1.variables defined
|
---|
16 | # 1b.music scripts
|
---|
17 | # 2.start and objectives scripts
|
---|
18 | # 3.save game scripts
|
---|
19 | # 4.cut scene scripts
|
---|
20 | # 5.console scripts
|
---|
21 | # 6.trigger volume scripts
|
---|
22 |
|
---|
23 | ###############################
|
---|
24 | # variables defined #
|
---|
25 | ###############################
|
---|
26 |
|
---|
27 | var int my_save_point=0;
|
---|
28 | var int ninja1=0;
|
---|
29 | var int ninja2=0;
|
---|
30 | var int strike1=0;
|
---|
31 | var int strike1b=0;
|
---|
32 | var int strike2=0;
|
---|
33 | var int strike3=0;
|
---|
34 | #var int elv1_check=0;
|
---|
35 | var int invading_counter=3;
|
---|
36 | var int done_with_intro_cutscene = 0;
|
---|
37 | var int go_hide;
|
---|
38 | var int go_hide2;
|
---|
39 |
|
---|
40 | ###############################
|
---|
41 | # music #
|
---|
42 | ###############################
|
---|
43 |
|
---|
44 | func void music_first(void)
|
---|
45 | {
|
---|
46 | sound_music_start mus_cool19 0.0
|
---|
47 | sound_music_volume mus_cool19 0.75 3.0
|
---|
48 | # stopped at tanker death or timer
|
---|
49 | }
|
---|
50 |
|
---|
51 | func void music_first_timer(void)
|
---|
52 | {
|
---|
53 | sleep 1800
|
---|
54 | music_stop
|
---|
55 | }
|
---|
56 |
|
---|
57 | func void music_gauntlet(void)
|
---|
58 | {
|
---|
59 | sound_music_start mus_atm_cl12lp 0.0
|
---|
60 | sound_music_volume mus_atm_cl12lp 0.75 3.0
|
---|
61 | # this music stopped in t14
|
---|
62 | }
|
---|
63 |
|
---|
64 | func void music_billboard(void)
|
---|
65 | {
|
---|
66 | sound_music_start mus_low1 0.0
|
---|
67 | sound_music_start mus_low1 0.75 3
|
---|
68 | # this music stopped in ta2_54 script
|
---|
69 | }
|
---|
70 |
|
---|
71 | func void music_battle(void)
|
---|
72 | {
|
---|
73 | sound_music_start mus_fitec
|
---|
74 | # this music stopped in outro
|
---|
75 | }
|
---|
76 |
|
---|
77 | func void music_stop(void)
|
---|
78 | {
|
---|
79 | dprint STOP_THE_MUSIC
|
---|
80 | sound_music_stop mus_cool19
|
---|
81 | sound_music_stop mus_atm_cl12lp
|
---|
82 | sound_music_stop mus_low1
|
---|
83 | sound_music_stop mus_fitec
|
---|
84 | }
|
---|
85 |
|
---|
86 | ###############################
|
---|
87 | # start and objectives #
|
---|
88 | ###############################
|
---|
89 | func void start(string ai_name)
|
---|
90 | {
|
---|
91 | dprint start
|
---|
92 |
|
---|
93 | particle el1_locklight01 do start
|
---|
94 | door_lock 6
|
---|
95 |
|
---|
96 | my_save_point = save_point;
|
---|
97 |
|
---|
98 | if (my_save_point eq 0)
|
---|
99 | {
|
---|
100 | set_objective_1
|
---|
101 | powerup_spawn lsi 605
|
---|
102 | }
|
---|
103 |
|
---|
104 | if (my_save_point eq 1)
|
---|
105 | {
|
---|
106 | dprint restore1
|
---|
107 | set_objective_1
|
---|
108 | done_with_intro_cutscene = 1;
|
---|
109 | fork intro_taunt
|
---|
110 | restore_game
|
---|
111 | powerup_spawn lsi 605
|
---|
112 | }
|
---|
113 |
|
---|
114 | if (my_save_point eq 2)
|
---|
115 | {
|
---|
116 | done_with_intro_cutscene = 1;
|
---|
117 | dprint restore2
|
---|
118 | set_objective_1
|
---|
119 | chr_delete A_Sr9
|
---|
120 | chr_delete A_N1
|
---|
121 | chr_delete IntroNinja
|
---|
122 | ai2_spawn C_T16
|
---|
123 | ai2_spawn C_Sr15
|
---|
124 | ai2_spawn C_R55
|
---|
125 | ai2_spawn C_N57
|
---|
126 | trigvolume_enable trigger_volume_13 0
|
---|
127 | door_lock 3
|
---|
128 | restore_game
|
---|
129 | powerup_spawn lsi 605
|
---|
130 | }
|
---|
131 |
|
---|
132 | if (my_save_point eq 3)
|
---|
133 | {
|
---|
134 | done_with_intro_cutscene = 1;
|
---|
135 | dprint restore3
|
---|
136 | set_objective_3
|
---|
137 | chr_delete A_Sr9
|
---|
138 | chr_delete A_N1
|
---|
139 | chr_delete IntroNinja
|
---|
140 | trigvolume_enable trigger_volume_79 0
|
---|
141 | restore_game
|
---|
142 | }
|
---|
143 |
|
---|
144 | if (my_save_point eq 4)
|
---|
145 | {
|
---|
146 | done_with_intro_cutscene = 1;
|
---|
147 | dprint restore4
|
---|
148 | chr_delete A_Sr9
|
---|
149 | chr_delete A_N1
|
---|
150 | chr_delete IntroNinja
|
---|
151 | trigvolume_enable trigger_volume_28 0
|
---|
152 | ai2_spawn OutroNinja
|
---|
153 | chr_boss_shield OutroNinja
|
---|
154 | music_battle
|
---|
155 | gs_farclipplane_set 500
|
---|
156 | door_lock 2
|
---|
157 | restore_game
|
---|
158 | }
|
---|
159 | }
|
---|
160 |
|
---|
161 | func void you_lose(string ai_name)
|
---|
162 | {
|
---|
163 | sleep 240
|
---|
164 | fade_out 0 0 0 180
|
---|
165 | sleep 240
|
---|
166 | lose
|
---|
167 | }
|
---|
168 |
|
---|
169 | func void you_win(int char_index)
|
---|
170 | {
|
---|
171 | outro
|
---|
172 | win
|
---|
173 | }
|
---|
174 |
|
---|
175 | func void set_objective_1(string ai_name)
|
---|
176 | {
|
---|
177 | dprint set_objective_1
|
---|
178 | objective_set(1)
|
---|
179 | target_set (7006,0.0)
|
---|
180 | }
|
---|
181 |
|
---|
182 | func void set_objective_2(string ai_name)
|
---|
183 | {
|
---|
184 | dprint set_objective_2
|
---|
185 | objective_set(2)
|
---|
186 | target_set (7006,0.0)
|
---|
187 | }
|
---|
188 |
|
---|
189 | func void set_objective_3(string ai_name)
|
---|
190 | {
|
---|
191 | dprint set_objective_3
|
---|
192 | objective_set(3)
|
---|
193 | target_set (7006,0.0)
|
---|
194 | }
|
---|
195 |
|
---|
196 | ###################
|
---|
197 | # save game #
|
---|
198 | ###################
|
---|
199 |
|
---|
200 | func void s1(string ai_name)
|
---|
201 | {
|
---|
202 | dprint SAVEDGAME1
|
---|
203 |
|
---|
204 | if (my_save_point ne 1)
|
---|
205 | {
|
---|
206 | save_game 1 autosave
|
---|
207 | }
|
---|
208 | }
|
---|
209 |
|
---|
210 | func void s2(string ai_name)
|
---|
211 | {
|
---|
212 | dprint SAVEDGAME2
|
---|
213 |
|
---|
214 | if (my_save_point ne 2)
|
---|
215 | {
|
---|
216 | save_game 2 autosave
|
---|
217 | }
|
---|
218 | }
|
---|
219 |
|
---|
220 | func void s3(string ai_name)
|
---|
221 | {
|
---|
222 | dprint SAVEDGAME3
|
---|
223 |
|
---|
224 | if (my_save_point ne 3)
|
---|
225 | {
|
---|
226 | save_game 3 autosave
|
---|
227 | }
|
---|
228 | }
|
---|
229 |
|
---|
230 | func void s4(string ai_name)
|
---|
231 | {
|
---|
232 | dprint SAVEDGAME4
|
---|
233 |
|
---|
234 | if (my_save_point ne 4)
|
---|
235 | {
|
---|
236 | save_game 4 autosave
|
---|
237 | }
|
---|
238 | }
|
---|
239 |
|
---|
240 | ##########################
|
---|
241 | # cut scene scripts #
|
---|
242 | ##########################
|
---|
243 |
|
---|
244 | func void t12(string ai_name)
|
---|
245 | {
|
---|
246 | dprint t12_elevator
|
---|
247 | if (trigvolume_count(62) eq 0)
|
---|
248 | {
|
---|
249 | trigvolume_enable trigger_volume_12 0
|
---|
250 | sleep 7
|
---|
251 | trigvolume_corpse 62
|
---|
252 | dprint delete_oldAI
|
---|
253 | chr_delete B_R11
|
---|
254 | chr_delete B_R12a
|
---|
255 | chr_delete B_Sr10
|
---|
256 | chr_delete B_Sr10a
|
---|
257 | chr_delete B_T13
|
---|
258 | chr_delete B_Sr12
|
---|
259 | chr_delete B_N17
|
---|
260 | chr_delete B_N18
|
---|
261 | chr_delete A_N8
|
---|
262 | chr_delete A_T4
|
---|
263 | chr_delete A_Sr3
|
---|
264 | chr_delete C_N17
|
---|
265 | chr_delete C_N18
|
---|
266 | Elevator
|
---|
267 | target_set(47,0.0)
|
---|
268 | ai2_spawn C_Sr15
|
---|
269 | ai2_spawn C_T16
|
---|
270 | ai2_spawn C_R55
|
---|
271 | ai2_spawn C_N57
|
---|
272 | }
|
---|
273 | }
|
---|
274 |
|
---|
275 | func void t17(string ai_name)
|
---|
276 | {
|
---|
277 | dprint t17_KonokoZip
|
---|
278 | if (chr_has_lsi(0))
|
---|
279 | {
|
---|
280 | KonokoZip
|
---|
281 | chr_delete D_C19
|
---|
282 | chr_delete D_C60
|
---|
283 | chr_delete D_N25
|
---|
284 | chr_delete D_R21
|
---|
285 | chr_delete D_Sb20
|
---|
286 | chr_delete D_Sb22
|
---|
287 | chr_delete D_Sb23
|
---|
288 | chr_delete D_Sr24
|
---|
289 | chr_delete D_Sr26
|
---|
290 | chr_delete D_Sr27
|
---|
291 | chr_delete D_Sr38
|
---|
292 | chr_delete D_T28
|
---|
293 | set_objective_3
|
---|
294 | }
|
---|
295 | }
|
---|
296 |
|
---|
297 | func void t27(string ai_name)
|
---|
298 | {
|
---|
299 | dprint t27_ElevatorFinalFight
|
---|
300 | ai2_spawn SuperNinja
|
---|
301 | # Elevator cut scene
|
---|
302 | # I'm backing him into a corner. This isn't going to be pretty..."
|
---|
303 |
|
---|
304 | chr_teleport 0 96
|
---|
305 |
|
---|
306 | }
|
---|
307 |
|
---|
308 |
|
---|
309 | ###################
|
---|
310 | # console #
|
---|
311 | ###################
|
---|
312 |
|
---|
313 | #########################
|
---|
314 | # trigger volume stuff #
|
---|
315 | #########################
|
---|
316 |
|
---|
317 | func void t28(string ai_name)
|
---|
318 | {
|
---|
319 | chr_wait_animtype char_0 Pickup_Object
|
---|
320 | particle obj_zip create
|
---|
321 | }
|
---|
322 |
|
---|
323 | func void runup(void)
|
---|
324 | {
|
---|
325 | ai2_dopath B_Sr10 patrol_10z
|
---|
326 | ai2_setjobstate B_Sr10
|
---|
327 | }
|
---|
328 |
|
---|
329 | func void t1(string ai_name)
|
---|
330 | {
|
---|
331 | dprint t1
|
---|
332 | ai2_dopath A_N1 patrol_02
|
---|
333 | ai2_setjobstate A_N1
|
---|
334 | ai2_dopath IntroNinja patrol_40
|
---|
335 | ai2_setjobstate IntroNinja
|
---|
336 | if (strike1b eq 1)
|
---|
337 | {
|
---|
338 | dprint strike1b
|
---|
339 | ai2_dopath A_Sr9 patrol_09
|
---|
340 | ai2_setjobstate A_Sr9
|
---|
341 | }
|
---|
342 | sleep 300
|
---|
343 | if (ninja1 ne 0)
|
---|
344 | {
|
---|
345 | dprint ninja1_failed_trying_again
|
---|
346 | ai2_dopath IntroNinja patrol_40
|
---|
347 | ai2_setjobstate IntroNinja
|
---|
348 | }
|
---|
349 |
|
---|
350 | if (ninja2 ne 0)
|
---|
351 | {
|
---|
352 | dprint ninja2_failed_trying_again
|
---|
353 | ai2_dopath A_N1 patrol_02
|
---|
354 | ai2_setjobstate A_N1
|
---|
355 | }
|
---|
356 | }
|
---|
357 |
|
---|
358 | func void patrolscript0001(string ai_name)
|
---|
359 | {
|
---|
360 | dprint patrolscript0001_t1
|
---|
361 | playback_block IntroNinja ninja_jump5 interp 30
|
---|
362 | # ai2_makeignoreplayer A_N1 0
|
---|
363 | }
|
---|
364 |
|
---|
365 | func void patrolscript0002(string ai_name)
|
---|
366 | {
|
---|
367 | dprint patrolscript0002_t1
|
---|
368 | playback_block A_N1 ninja_jump interp 30
|
---|
369 | # ai2_makeignoreplayer A_N1 0
|
---|
370 | }
|
---|
371 |
|
---|
372 | func void t2(string ai_name)
|
---|
373 | {
|
---|
374 | dprint t2
|
---|
375 | trigvolume_enable trigger_volume_03 0
|
---|
376 | ai2_spawn A_C5
|
---|
377 | }
|
---|
378 |
|
---|
379 | func void t3(string ai_name)
|
---|
380 | {
|
---|
381 | dprint t3
|
---|
382 | trigvolume_enable trigger_volume_02 0
|
---|
383 | ai2_spawn A_Sr3
|
---|
384 | }
|
---|
385 |
|
---|
386 | func void t4(string ai_name)
|
---|
387 | {
|
---|
388 | dprint t4
|
---|
389 | trigvolume_enable trigger_volume_05 0
|
---|
390 | ai2_spawn A_T6
|
---|
391 | chr_delete A_Sr9
|
---|
392 | chr_delete A_N1
|
---|
393 | chr_delete IntroNinja
|
---|
394 |
|
---|
395 | }
|
---|
396 |
|
---|
397 | func void patrolscript0004(string ai_name)
|
---|
398 | {
|
---|
399 | dprint patrolscript0004
|
---|
400 | playback_block A_T6 tanker2 interp 20
|
---|
401 |
|
---|
402 | }
|
---|
403 |
|
---|
404 | func void t5(string ai_name)
|
---|
405 | {
|
---|
406 | dprint t5
|
---|
407 | trigvolume_enable trigger_volume_04 0
|
---|
408 | ai2_spawn A_T4
|
---|
409 | chr_delete A_Sr9
|
---|
410 | chr_delete A_N1
|
---|
411 | chr_delete IntroNinja
|
---|
412 |
|
---|
413 | }
|
---|
414 |
|
---|
415 | func void patrolscript0005(string ai_name)
|
---|
416 | {
|
---|
417 | dprint patrolscript0005
|
---|
418 | playback_block A_T4 tanker1 interp 20
|
---|
419 |
|
---|
420 | }
|
---|
421 |
|
---|
422 | func void t6(string ai_name)
|
---|
423 | {
|
---|
424 | dprint t6
|
---|
425 | ai2_spawn A_N7
|
---|
426 | trigvolume_enable trigger_volume_07_copy 0
|
---|
427 |
|
---|
428 | }
|
---|
429 |
|
---|
430 | func void t7(string ai_name)
|
---|
431 | {
|
---|
432 | dprint t7
|
---|
433 | ai2_spawn A_N8
|
---|
434 | trigvolume_enable trigger_volume_06 0
|
---|
435 | }
|
---|
436 |
|
---|
437 | func void t8(string ai_name)
|
---|
438 | {
|
---|
439 | dprint t8
|
---|
440 | ai2_spawn B_Sr10
|
---|
441 | ai2_spawn B_Sr10a
|
---|
442 | ai2_spawn B_R11
|
---|
443 | ai2_spawn B_R12a
|
---|
444 | ai2_dopath A_T6 patrol_42
|
---|
445 | ai2_setjobstate A_T6
|
---|
446 | ai2_dopath A_T4 patrol_42
|
---|
447 | ai2_setjobstate A_T4
|
---|
448 | # ai2_dopath A_Sr3 patrol_44
|
---|
449 | ai2_setjobstate A_Sr3
|
---|
450 | # ai2_dopath A_C5 patrol_44
|
---|
451 | ai2_setjobstate A_C5
|
---|
452 | ai2_dopath A_N7 patrol_45
|
---|
453 | ai2_setjobstate A_N7
|
---|
454 | ai2_dopath A_N8 patrol_45
|
---|
455 | ai2_setjobstate A_N8
|
---|
456 | }
|
---|
457 |
|
---|
458 | func void t9(string ai_name)
|
---|
459 | {
|
---|
460 | dprint t9
|
---|
461 | ai2_spawn E_N37
|
---|
462 | ai2_makeignoreplayer E_N37 1
|
---|
463 | playback_block E_N37 ninja_jump2
|
---|
464 | ai2_makeignoreplayer E_N37 0
|
---|
465 | ai2_attack E_N37 char_0
|
---|
466 | }
|
---|
467 |
|
---|
468 | func void t10(string ai_name)
|
---|
469 | {
|
---|
470 | dprint t10
|
---|
471 | # "I lost him. Wait! There he is."
|
---|
472 | sound_dialog_play c11_39_03konoko
|
---|
473 | ai2_spawn B_Sr12
|
---|
474 | ai2_spawn B_T13
|
---|
475 | ai2_spawn B_SuperNinja
|
---|
476 | chr_boss_shield B_SuperNinja
|
---|
477 | chr_unstoppable B_SuperNinja 1
|
---|
478 | chr_neutral B_SuperNinja 1
|
---|
479 | playback_block B_SuperNinja superninja1 interp 20
|
---|
480 | sleep 60
|
---|
481 | chr_delete B_SuperNinja
|
---|
482 |
|
---|
483 | }
|
---|
484 |
|
---|
485 | func void t11(string ai_name)
|
---|
486 | {
|
---|
487 | dprint t11
|
---|
488 | ai2_spawn C_N17
|
---|
489 | ai2_spawn C_N18
|
---|
490 | ai2_dopath B_T13 patrol_41
|
---|
491 | ai2_setjobstate B_T13
|
---|
492 | }
|
---|
493 |
|
---|
494 | func void patrolscript0011(string ai_name)
|
---|
495 | {
|
---|
496 | dprint patrolscript0011
|
---|
497 | playback_block B_T13 tanker_jump interp 30
|
---|
498 |
|
---|
499 | }
|
---|
500 |
|
---|
501 | func void t14(string ai_name)
|
---|
502 | {
|
---|
503 | dprint t14
|
---|
504 | music_stop
|
---|
505 | target_set (1,0.0)
|
---|
506 | chr_delete C_N57
|
---|
507 | chr_delete C_Sr15
|
---|
508 | chr_delete C_T16
|
---|
509 | chr_delete C_R55
|
---|
510 | ai2_dopath D_Sb20 patrol_35
|
---|
511 | ai2_spawn D_Sr38
|
---|
512 | ai2_spawn D_C60
|
---|
513 | }
|
---|
514 |
|
---|
515 | func void patrolscript0014(string ai_name)
|
---|
516 | {
|
---|
517 | dprint patrolscript0014
|
---|
518 | playback_block D_Sb20 striker_jump interp 20
|
---|
519 | }
|
---|
520 |
|
---|
521 | func void t15(string ai_name)
|
---|
522 | {
|
---|
523 | dprint t15
|
---|
524 | ai2_spawn E_N14
|
---|
525 | ai2_spawn E_N14a
|
---|
526 | ai2_passive E_N14 1
|
---|
527 | #ai2_passive E_N14a 1
|
---|
528 | ai2_spawn NinjaZip
|
---|
529 | ai2_passive NinjaZip 1
|
---|
530 | chr_unstoppable NinjaZip 1
|
---|
531 | playback NinjaZip NinjaZipSet
|
---|
532 | playback E_N14 Ninja02Set
|
---|
533 |
|
---|
534 | }
|
---|
535 |
|
---|
536 | #func void patrolscript0016(string ai_name)
|
---|
537 | #{
|
---|
538 | # dprint patrolscript0016
|
---|
539 | # playback_block E_N14 LSIninja interp 20
|
---|
540 | #}
|
---|
541 |
|
---|
542 | func void t18(string ai_name)
|
---|
543 | {
|
---|
544 | dprint t18
|
---|
545 | music_gauntlet
|
---|
546 | ai2_spawn D_C19
|
---|
547 | ai2_spawn D_Sb20
|
---|
548 | ai2_spawn D_R21
|
---|
549 | ai2_spawn D_Sb22
|
---|
550 | ai2_spawn D_Sb23
|
---|
551 | ai2_spawn D_Sr24
|
---|
552 | }
|
---|
553 |
|
---|
554 | func void t19(string ai_name)
|
---|
555 | {
|
---|
556 | dprint t19
|
---|
557 | music_billboard
|
---|
558 | ai2_spawn D_N25
|
---|
559 | ai2_spawn C_R61
|
---|
560 | }
|
---|
561 |
|
---|
562 | func void t20(string ai_name)
|
---|
563 | {
|
---|
564 | dprint t20
|
---|
565 | music_stop
|
---|
566 | ai2_spawn D_Sr26
|
---|
567 | ai2_spawn D_Sr27
|
---|
568 | ai2_spawn D_T28
|
---|
569 | }
|
---|
570 |
|
---|
571 | func void cantescape_dialog(void)
|
---|
572 | {
|
---|
573 | sleep 120
|
---|
574 | # "He can't escape me. But why?"
|
---|
575 | sound_dialog_play c11_39_04konoko
|
---|
576 | }
|
---|
577 |
|
---|
578 | func void t21(string ai_name)
|
---|
579 | {
|
---|
580 | dprint t21_E_SuperNinja
|
---|
581 | fork cantescape_dialog
|
---|
582 | ai2_spawn E_N29
|
---|
583 | ai2_spawn E_Sb31
|
---|
584 | ai2_spawn E_Sr63
|
---|
585 | ai2_spawn E_Sr64
|
---|
586 | ai2_spawn E_R65
|
---|
587 | ai2_spawn E_SuperNinja
|
---|
588 | chr_boss_shield E_SuperNinja
|
---|
589 | chr_unstoppable E_SuperNinja
|
---|
590 | playback_block E_SuperNinja superninja2 interp 20
|
---|
591 | sleep 60
|
---|
592 | chr_delete E_SuperNinja
|
---|
593 |
|
---|
594 | }
|
---|
595 |
|
---|
596 | func void t22(string ai_name)
|
---|
597 | {
|
---|
598 | dprint t22
|
---|
599 | ai2_dopath IntroNinja patrol_39
|
---|
600 | ai2_setjobstate IntroNinja
|
---|
601 |
|
---|
602 | }
|
---|
603 |
|
---|
604 | func void patrolscript0022(string ai_name)
|
---|
605 | {
|
---|
606 | dprint patrolscript0022
|
---|
607 | playback_block IntroNinja ninja_jump4 interp 20
|
---|
608 |
|
---|
609 | }
|
---|
610 |
|
---|
611 | func void t23(string ai_name)
|
---|
612 | {
|
---|
613 | dprint t23
|
---|
614 | ai2_spawn E_Sr30
|
---|
615 |
|
---|
616 | }
|
---|
617 |
|
---|
618 | func void t24(string ai_name)
|
---|
619 | {
|
---|
620 | dprint t24
|
---|
621 | # "He knows I can feel him. That we are... rivals? Natural enemies?"
|
---|
622 | sound_dialog_play c11_39_08konoko
|
---|
623 | ai2_spawn E_R32
|
---|
624 | ai2_dopath E_Sr33 patrol_34
|
---|
625 | ai2_setjobstate E_Sr33
|
---|
626 | }
|
---|
627 |
|
---|
628 | func void t25(string ai_name)
|
---|
629 | {
|
---|
630 | dprint t25
|
---|
631 | ai2_spawn E_Sr33
|
---|
632 | ai2_dopath E_Sr30 patrol_34
|
---|
633 | ai2_setjobstate E_Sr30
|
---|
634 | }
|
---|
635 |
|
---|
636 | func void t29(string ai_name)
|
---|
637 | {
|
---|
638 | dprint t29
|
---|
639 | # "There's something familar about him, I can't quite place it."
|
---|
640 | sound_dialog_play c11_39_05konoko
|
---|
641 | }
|
---|
642 |
|
---|
643 | func void t30(string ai_name)
|
---|
644 | {
|
---|
645 | dprint t30_D_SuperNinja
|
---|
646 | # "Where... ? Ah! Over there!"
|
---|
647 | sound_dialog_play c11_39_01konoko
|
---|
648 | ai2_spawn D_SuperNinja
|
---|
649 | chr_boss_shield D_SuperNinja
|
---|
650 | chr_unstoppable D_SuperNinja 1
|
---|
651 | playback_block D_SuperNinja superninja1b interp 20
|
---|
652 | sleep 60
|
---|
653 | chr_delete D_SuperNinja
|
---|
654 |
|
---|
655 | }
|
---|
656 |
|
---|
657 | func void t31(string ai_name)
|
---|
658 | {
|
---|
659 | dprint t31
|
---|
660 | ai2_spawn A_N43
|
---|
661 | }
|
---|
662 |
|
---|
663 | func void t32in(string ai_name)
|
---|
664 | {
|
---|
665 | dprint t32in
|
---|
666 | ninja1 = ninja1 + 1
|
---|
667 | }
|
---|
668 |
|
---|
669 | func void t32out(string ai_name)
|
---|
670 | {
|
---|
671 | dprint t32out
|
---|
672 | ninja1 = ninja1 - 1
|
---|
673 | }
|
---|
674 |
|
---|
675 | func void t33in(string ai_name)
|
---|
676 | {
|
---|
677 | dprint t33in
|
---|
678 | ninja2 = ninja2 + 1
|
---|
679 | }
|
---|
680 |
|
---|
681 | func void t33out(string ai_name)
|
---|
682 | {
|
---|
683 | dprint t33out
|
---|
684 | ninja2 = ninja2 - 1
|
---|
685 | }
|
---|
686 |
|
---|
687 | func void ninja1_die(string ai_name)
|
---|
688 | {
|
---|
689 | dprint ninja1_die
|
---|
690 | ninja1 = 0
|
---|
691 | }
|
---|
692 |
|
---|
693 | func void ninja2_die(string ai_name)
|
---|
694 | {
|
---|
695 | dprint ninja2_die
|
---|
696 | ninja2 = 0
|
---|
697 | }
|
---|
698 |
|
---|
699 | func void t57(string ai_name)
|
---|
700 | {
|
---|
701 | dprint t57
|
---|
702 | strike1=1
|
---|
703 | sleep 120
|
---|
704 | if (strike1 eq 1)
|
---|
705 | {
|
---|
706 | ai2_dopath A_Sr9 patrol_48
|
---|
707 | ai2_setjobstate A_Sr9
|
---|
708 | }
|
---|
709 | }
|
---|
710 |
|
---|
711 | func void t57b(string ai_name)
|
---|
712 | {
|
---|
713 | dprint t57b
|
---|
714 | strike1=0
|
---|
715 | strike1b=1
|
---|
716 | }
|
---|
717 |
|
---|
718 |
|
---|
719 | func void t58(string ai_name)
|
---|
720 | {
|
---|
721 | dprint t58
|
---|
722 | music_first
|
---|
723 | # ai2_makeignoreplayer A_Sr9 1
|
---|
724 | # ai2_makeignoreplayer A_N1 1
|
---|
725 | # ai2_makeignoreplayer IntroNinja 1
|
---|
726 | ai2_dopath A_Sr9 patrol_49
|
---|
727 | ai2_setjobstate A_Sr9
|
---|
728 | ai2_dopath A_N1 patrol_50
|
---|
729 | ai2_setjobstate A_N1
|
---|
730 | ai2_dopath IntroNinja patrol_51
|
---|
731 | ai2_setjobstate IntroNinja
|
---|
732 | # sleep 15
|
---|
733 | # ai2_makeignoreplayer A_Sr9 0
|
---|
734 | # ai2_makeignoreplayer A_N1 0
|
---|
735 | # ai2_makeignoreplayer IntroNinja 0
|
---|
736 | music_first_timer
|
---|
737 |
|
---|
738 | }
|
---|
739 |
|
---|
740 | func void t83(string ai_name)
|
---|
741 | {
|
---|
742 | dprint checking
|
---|
743 | go_hide = go_hide + 1;
|
---|
744 | if(trigvolume_count (83) ne 0)
|
---|
745 | {
|
---|
746 | dprint t83
|
---|
747 | if(go_hide eq 0)
|
---|
748 | {
|
---|
749 | ai2_makeignoreplayer (ai_name,1)
|
---|
750 | ai2_dopath (ai_name,patrol_13b)
|
---|
751 | ai2_setjobstate (ai_name)
|
---|
752 | ai2_forget (ai_name)
|
---|
753 | sleep 60
|
---|
754 | ai2_makeignoreplayer (ai_name,0)
|
---|
755 | }
|
---|
756 | if(go_hide eq 1)
|
---|
757 | {
|
---|
758 | ai2_makeignoreplayer (ai_name,1)
|
---|
759 | ai2_dopath (ai_name,patrol_12b)
|
---|
760 | ai2_setjobstate (ai_name)
|
---|
761 | ai2_forget (ai_name)
|
---|
762 | sleep 60
|
---|
763 | ai2_makeignoreplayer (ai_name,0)
|
---|
764 | }
|
---|
765 | }
|
---|
766 | }
|
---|
767 |
|
---|
768 | func void t83b(string ai_name)
|
---|
769 | {
|
---|
770 | dprint t83B
|
---|
771 | go_hide = go_hide - 1;
|
---|
772 | }
|
---|
773 |
|
---|
774 | func void t84(string ai_name)
|
---|
775 | {
|
---|
776 | dprint checking
|
---|
777 | go_hide2 = go_hide2 + 1;
|
---|
778 | sleep 60
|
---|
779 | if(trigvolume_count (84) ne 0)
|
---|
780 | {
|
---|
781 | dprint t84
|
---|
782 | if(go_hide2 eq 0)
|
---|
783 | {
|
---|
784 | ai2_makeignoreplayer (ai_name,1)
|
---|
785 | ai2_dopath (ai_name,patrol_69)
|
---|
786 | ai2_setjobstate (ai_name)
|
---|
787 | ai2_forget (ai_name)
|
---|
788 | sleep 60
|
---|
789 | ai2_makeignoreplayer (ai_name,0)
|
---|
790 | }
|
---|
791 | if(go_hide2 eq 1)
|
---|
792 | {
|
---|
793 | ai2_makeignoreplayer (ai_name,1)
|
---|
794 | ai2_dopath (ai_name,patrol_70)
|
---|
795 | ai2_setjobstate (ai_name)
|
---|
796 | ai2_forget (ai_name)
|
---|
797 | sleep 60
|
---|
798 | ai2_makeignoreplayer (ai_name,0)
|
---|
799 | }
|
---|
800 | if(go_hide2 eq 2)
|
---|
801 | {
|
---|
802 | ai2_makeignoreplayer (ai_name,1)
|
---|
803 | ai2_dopath (ai_name,patrol_71)
|
---|
804 | ai2_setjobstate (ai_name)
|
---|
805 | ai2_forget (ai_name)
|
---|
806 | sleep 60
|
---|
807 | ai2_makeignoreplayer (ai_name,0)
|
---|
808 | }
|
---|
809 | }
|
---|
810 | }
|
---|
811 |
|
---|
812 | func void t84b(string ai_name)
|
---|
813 | {
|
---|
814 | dprint t84B
|
---|
815 | go_hide2 = go_hide2 - 1;
|
---|
816 | }
|
---|
817 |
|
---|
818 | func void t85(string ai_name)
|
---|
819 | {
|
---|
820 | dprint t85
|
---|
821 | ai2_spawn sbg_ninja
|
---|
822 | }
|
---|
823 | func void t59(string ai_name)
|
---|
824 | {
|
---|
825 | dprint t59
|
---|
826 | strike2=1
|
---|
827 | sleep 120
|
---|
828 | if (strike2 eq 1)
|
---|
829 | {
|
---|
830 | ai2_dopath A_Sr3 patrol_52
|
---|
831 | ai2_setjobstate A_Sr3
|
---|
832 | ai2_dopath A_C5 patrol_52
|
---|
833 | ai2_setjobstate A_C5
|
---|
834 | }
|
---|
835 | }
|
---|
836 |
|
---|
837 | func void t59b(string ai_name)
|
---|
838 | {
|
---|
839 | dprint t59b
|
---|
840 | strike2=0
|
---|
841 | }
|
---|
842 |
|
---|
843 | func void t60(string ai_name)
|
---|
844 | {
|
---|
845 | dprint t60
|
---|
846 | strike3=1
|
---|
847 | sleep 120
|
---|
848 | if (strike3 eq 1)
|
---|
849 | {
|
---|
850 | ai2_dopath B_Sr12 patrol_53
|
---|
851 | ai2_setjobstate B_Sr12
|
---|
852 | }
|
---|
853 | }
|
---|
854 |
|
---|
855 | func void t60b(string ai_name)
|
---|
856 | {
|
---|
857 | dprint t60b
|
---|
858 | strike3=0
|
---|
859 | }
|
---|
860 |
|
---|
861 | func void t63(string ai_name)
|
---|
862 | {
|
---|
863 | if (trigvolume_count(64) eq 0)
|
---|
864 | {
|
---|
865 | trigvolume_enable trigger_volume_63 0
|
---|
866 | dprint t63
|
---|
867 | chr_delete E_R32
|
---|
868 | chr_delete E_Sr33
|
---|
869 | chr_delete E_Sr30
|
---|
870 | door_unlock 6
|
---|
871 | }
|
---|
872 | }
|
---|
873 |
|
---|
874 | func void t65(string ai_name)
|
---|
875 | {
|
---|
876 | dprint t65
|
---|
877 | chr_teleport C_R55 7013
|
---|
878 | ai2_dopath C_R55 patrol_56
|
---|
879 | ai2_setjobstate C_R55
|
---|
880 | }
|
---|
881 |
|
---|
882 | func void t77(string ai_name)
|
---|
883 | {
|
---|
884 | dprint t77
|
---|
885 | ai2_dopath D_R21 patrol_58
|
---|
886 | }
|
---|
887 |
|
---|
888 | func void t78(string ai_name)
|
---|
889 | {
|
---|
890 | dprint t78
|
---|
891 | ai2_dopath D_R21 patrol_59
|
---|
892 | }
|
---|
893 |
|
---|
894 | func void minus_invading_counter(string ai_name)
|
---|
895 | {
|
---|
896 | invading_counter = invading_counter - 1
|
---|
897 |
|
---|
898 | if (invading_counter eq 0)
|
---|
899 | {
|
---|
900 | invading_dialog();
|
---|
901 | }
|
---|
902 | }
|
---|
903 |
|
---|
904 | func void invading_dialog(void)
|
---|
905 | {
|
---|
906 | invading_counter = 0;
|
---|
907 | trigvolume_enable trigger_volume_95 0
|
---|
908 |
|
---|
909 | sleep 90
|
---|
910 | # "It's like this is his territory, and I'm invading."
|
---|
911 | sound_dialog_play c11_39_06konoko
|
---|
912 | }
|
---|
913 |
|
---|
914 | func void t95(string ai_name)
|
---|
915 | {
|
---|
916 | dprint t95
|
---|
917 |
|
---|
918 | invading_dialog();
|
---|
919 | }
|
---|
920 |
|
---|
921 | func void t96(string ai_name)
|
---|
922 | {
|
---|
923 | dprint t96
|
---|
924 | # "He's... angry! I can _taste_ his frustration."
|
---|
925 | sound_dialog_play c11_39_07konoko
|
---|
926 | }
|
---|
927 |
|
---|
928 | func void patrolscript0077(string ai_name)
|
---|
929 | {
|
---|
930 | dprint 0077
|
---|
931 | ai2_dopath D_R21 patrol_21
|
---|
932 | ai2_setjobstate D_R21
|
---|
933 | }
|
---|
934 |
|
---|
935 | func void t80(string ai_name)
|
---|
936 | {
|
---|
937 | dprint t78
|
---|
938 | ai2_spawn E_C62
|
---|
939 | playback E_C62 com
|
---|
940 |
|
---|
941 | }
|
---|
942 |
|
---|