1 | #
|
---|
2 | # state_spawn_guards.bsl
|
---|
3 | #
|
---|
4 | # LEVEL LOGIC
|
---|
5 | #
|
---|
6 | ################## MUSIC TEST ################################
|
---|
7 | func void level_start(string ai_name)
|
---|
8 | {
|
---|
9 | # These functions are used when the game is restored.
|
---|
10 |
|
---|
11 | if (my_save_point eq 0)
|
---|
12 | {
|
---|
13 | dprint SAVE_POINT_0
|
---|
14 | # USE THIS FUNC TO SET UP TRAINING SEQUENCE AGAIN
|
---|
15 |
|
---|
16 | ai2_spawn neutral_1
|
---|
17 | ai2_spawn fl2_secguard_1
|
---|
18 | powerup_spawn ammo 131
|
---|
19 | powerup_spawn hypo 132
|
---|
20 | }
|
---|
21 |
|
---|
22 | if (my_save_point eq 1)
|
---|
23 | {
|
---|
24 | dprint RESTORE_SAVE_POINT_1
|
---|
25 | fl1_spawn_guards
|
---|
26 |
|
---|
27 | ai2_spawn neutral_1
|
---|
28 | ai2_spawn fl2_secguard_1
|
---|
29 | powerup_spawn ammo 131
|
---|
30 | powerup_spawn hypo 132
|
---|
31 |
|
---|
32 | objective_set(1);
|
---|
33 | particle(lock99_locklight01, do, start);
|
---|
34 | console_deactivate 10
|
---|
35 | trigvolume_enable(trigger_volume_09, 0);
|
---|
36 | restore_game
|
---|
37 | }
|
---|
38 |
|
---|
39 | if (my_save_point eq 2)
|
---|
40 | {
|
---|
41 | dprint RESTORE_SAVE_POINT_2
|
---|
42 |
|
---|
43 | particle obj1 create
|
---|
44 | particle obj1 start
|
---|
45 |
|
---|
46 | trigvolume_enable(Cut_dog, 1);
|
---|
47 | trigvolume_enable(trigger_volume_11, 1);
|
---|
48 | trigvolume_enable(trigger_volume_12, 1);
|
---|
49 | trigvolume_enable(trigger_volume_14, 1);
|
---|
50 | trigvolume_enable(trigger_volume_15, 1);
|
---|
51 | trigvolume_enable(trigger_volume_10, 1);
|
---|
52 |
|
---|
53 | trigvolume_enable(shut_off_vault_music, 0);
|
---|
54 | trigvolume_enable(trigger_volume_09, 0);
|
---|
55 | trigvolume_enable(trigger_volume_08, 0);
|
---|
56 | trigvolume_enable(trigger_volume_02, 0);
|
---|
57 | trigvolume_enable(trigger_volume_01, 0);
|
---|
58 |
|
---|
59 | trigvolume_enable(save_trig_right, 0);
|
---|
60 | trigvolume_enable(save_trig_left, 0);
|
---|
61 |
|
---|
62 | objective_set 4 silent
|
---|
63 |
|
---|
64 | target_set(267, 30.0)
|
---|
65 |
|
---|
66 | #change_flGUARD_CORRIDOR_lights
|
---|
67 |
|
---|
68 | door_lock(3);
|
---|
69 | door_lock(77);
|
---|
70 |
|
---|
71 | door_unlock(15);
|
---|
72 | door_unlock(14);
|
---|
73 | door_unlock(7);
|
---|
74 | door_unlock(5);
|
---|
75 | door_unlock(75);
|
---|
76 | door_unlock(59);
|
---|
77 | door_unlock(54);
|
---|
78 | door_unlock(67);
|
---|
79 | door_unlock(68);
|
---|
80 | door_unlock(76);
|
---|
81 | door_unlock(23);
|
---|
82 | door_unlock(42);
|
---|
83 |
|
---|
84 | trig_activate 1
|
---|
85 | trig_activate 2
|
---|
86 | #trig_activate 14
|
---|
87 |
|
---|
88 | #console_activate 6
|
---|
89 | #console_activate 7
|
---|
90 | #console_activate 9
|
---|
91 |
|
---|
92 | console_deactivate 11
|
---|
93 | console_deactivate 4
|
---|
94 | console_deactivate 88
|
---|
95 | console_deactivate 82
|
---|
96 | console_deactivate 5
|
---|
97 | console_deactivate 3
|
---|
98 | console_deactivate 6
|
---|
99 | console_deactivate 1
|
---|
100 | console_deactivate 2
|
---|
101 |
|
---|
102 | particle lock1_locklight01 do start
|
---|
103 | particle lock2_locklight01 do start
|
---|
104 | particle lock3_locklight01 do start
|
---|
105 | particle lock4_locklight01 do start
|
---|
106 | particle lock5a_locklight01 do start
|
---|
107 | particle lock5b_locklight01 do start
|
---|
108 | particle lock5c_locklight01 do start
|
---|
109 | particle lock99_locklight01 do start
|
---|
110 |
|
---|
111 | particle lock6_locklight01 do stop
|
---|
112 |
|
---|
113 | env_shade 271 272 .4 .4 .2
|
---|
114 |
|
---|
115 | restore_game
|
---|
116 | # objective_set(3);
|
---|
117 | }
|
---|
118 | }
|
---|
119 |
|
---|
120 | # This is an example of a save game console.
|
---|
121 |
|
---|
122 | func void save_game_1(string player_name)
|
---|
123 | {
|
---|
124 | dprint saveit_1
|
---|
125 | save_game 1 autosave
|
---|
126 | }
|
---|
127 |
|
---|
128 | func void save_game_2_right(string player_name)
|
---|
129 | {
|
---|
130 | dprint saveit_2
|
---|
131 | save_game 2 autosave
|
---|
132 | trigvolume_enable save_trig_left 0
|
---|
133 | }
|
---|
134 |
|
---|
135 | func void save_game_2_left(string player_name)
|
---|
136 | {
|
---|
137 | dprint saveit_2
|
---|
138 | save_game 2 autosave
|
---|
139 | trigvolume_enable save_trig_right 0
|
---|
140 | }
|
---|
141 |
|
---|
142 | ##############################################################
|
---|
143 | var int music_counter;
|
---|
144 |
|
---|
145 | func void music_force_stop(void)
|
---|
146 | {
|
---|
147 | sleep 4500
|
---|
148 |
|
---|
149 | if (0 ne music_counter)
|
---|
150 | {
|
---|
151 | dprint music_force_stop
|
---|
152 | music_counter = 0
|
---|
153 | all_music_counters
|
---|
154 | }
|
---|
155 | }
|
---|
156 | func void music_script_start(void)
|
---|
157 | {
|
---|
158 | music_counter = 2
|
---|
159 | }
|
---|
160 |
|
---|
161 | func void die_for_art_1(string ai_name)
|
---|
162 | {
|
---|
163 | dprint DFA_1
|
---|
164 | music_counter = music_counter - 1
|
---|
165 |
|
---|
166 | if (music_counter eq 0)
|
---|
167 | {
|
---|
168 | all_music_counters();
|
---|
169 | }
|
---|
170 |
|
---|
171 | }
|
---|
172 | func void die_for_art_2(string ai_name)
|
---|
173 | {
|
---|
174 | dprint DFA_2
|
---|
175 | music_counter = music_counter - 1
|
---|
176 |
|
---|
177 | if (music_counter eq 0)
|
---|
178 | {
|
---|
179 | all_music_counters();
|
---|
180 | }
|
---|
181 |
|
---|
182 | }
|
---|
183 | func void all_music_counters(void)
|
---|
184 | {
|
---|
185 | dprint STOP_THE_MUSIC
|
---|
186 | sound_music_stop mus_main02
|
---|
187 | sound_music_stop mus_heart
|
---|
188 | sound_music_stop mus_main02_hd
|
---|
189 | }
|
---|
190 |
|
---|
191 | func void fl1_spawn_guards(string ai_name)
|
---|
192 | {
|
---|
193 | # dprint FL1_SPAWN_GUARDS
|
---|
194 | ai2_spawn fl1_secguard_1
|
---|
195 | ai2_spawn fl1_secguard_2
|
---|
196 | ai2_spawn fl1_secguard_4
|
---|
197 | trigvolume_enable shut_off_vault_music 0
|
---|
198 | }
|
---|
199 |
|
---|
200 | func void fl2_spawn_secguard_2(string ai_name)
|
---|
201 | {
|
---|
202 | # dprint FL2_SPAWN_GUARDS
|
---|
203 | ai2_spawn fl2_secguard_2
|
---|
204 | ai2_spawn fl2_secguard_7
|
---|
205 | ai2_spawn fl2_balcony_2
|
---|
206 |
|
---|
207 | ai2_spawn neutral_2
|
---|
208 | ai2_spawn neutral_4
|
---|
209 | }
|
---|
210 |
|
---|
211 | func void fl2_spawn_secguard_3(string ai_name)
|
---|
212 | {
|
---|
213 | # dprint FL2_SPAWN_ASSAULT_GUARDS
|
---|
214 | ai2_spawn fl2_secguard_3
|
---|
215 | ai2_spawn fl2_secguard_6
|
---|
216 | ai2_spawn fl2_balcony_1
|
---|
217 | }
|
---|
218 |
|
---|
219 | # THESE ARE THE THIRD FLOOR/ROOF GUYS
|
---|
220 |
|
---|
221 | func void spawn_fl3_guards(string ai_name)
|
---|
222 | {
|
---|
223 | # dprint FLROOF_SPAWN_GUARDS
|
---|
224 | ai2_spawn fl3_secguard_1
|
---|
225 | ai2_spawn fl3_secguard_2
|
---|
226 | ai2_spawn fl3_secguard_6
|
---|
227 | ai2_spawn flROOF_sniper_1
|
---|
228 | ai2_spawn Roof_BOSWAT_1
|
---|
229 |
|
---|
230 | ai2_spawn neutral_3
|
---|
231 | ai2_spawn neutral_6
|
---|
232 | }
|
---|
233 |
|
---|
234 | # THESE ARE THE COMPUTER ROOM GUYS
|
---|
235 |
|
---|
236 | func void spawn_flBASEMENT_guards(string ai_name)
|
---|
237 | {
|
---|
238 | # dprint FLROOF_SPAWN_GUARDS
|
---|
239 | ai2_spawn flBASEMENT_guard_1
|
---|
240 | ai2_spawn flBASEMENT_guard_2
|
---|
241 | }
|
---|
242 |
|
---|
243 | # THESE ARE THE COMPUTER ROOM GUYS
|
---|
244 |
|
---|
245 | func void spawn_flRAMP_guards(string ai_name)
|
---|
246 | {
|
---|
247 | # dprint FLROOF_SPAWN_GUARDS
|
---|
248 | ai2_spawn flRAMP_guard_1
|
---|
249 | ai2_spawn flRAMP_guard_2
|
---|
250 | trigvolume_enable ninja_ambush_top_trig 0
|
---|
251 | trigvolume_enable ninja_ambush_bot_trig 0
|
---|
252 | particle lock46_locklight01 do start
|
---|
253 | }
|
---|
254 |
|
---|
255 | func void spawn_outside_left_snipers(string ai_name)
|
---|
256 | {
|
---|
257 | # dprint FL2_SPAWN_GUARDS
|
---|
258 | ai2_spawn flOUTSIDE_A_sniper_1
|
---|
259 | ai2_spawn flOUTSIDE_A_sniper_2
|
---|
260 | ai2_spawn flOUTSIDE_B_sniper_1
|
---|
261 | ai2_spawn flOUTSIDE_C_sniper_1
|
---|
262 | }
|
---|
263 |
|
---|
264 | func void spawn_outside_right_snipers(string ai_name)
|
---|
265 | {
|
---|
266 | # dprint FL2_SPAWN_GUARDS
|
---|
267 | ai2_spawn flOUTSIDE_E_sniper_1
|
---|
268 | ai2_spawn flOUTSIDE_E_sniper_2
|
---|
269 | ai2_spawn flOUTSIDE_D_sniper_1
|
---|
270 | ai2_spawn flOUTSIDE_D_sniper_2
|
---|
271 | }
|
---|
272 |
|
---|
273 | func void spawn_targets(string ai_name)
|
---|
274 | {
|
---|
275 | # dprint FL2_SPAWN_GUARDS
|
---|
276 | ai2_spawn fl2_target_2
|
---|
277 | }
|
---|
278 |
|
---|
279 | func void do_neutral_1_run(string ai_name)
|
---|
280 | {
|
---|
281 | ai2_neutralbehavior neutral_1 none
|
---|
282 | ai2_setmovementmode neutral_1 run_noaim
|
---|
283 | ai2_dopath neutral_1 neutral_1_run
|
---|
284 | ai2_setjobstate neutral_1
|
---|
285 | }
|
---|
286 |
|
---|
287 | func void do_neutral_2_run(string ai_name)
|
---|
288 | {
|
---|
289 | ai2_neutralbehavior neutral_2 none
|
---|
290 | ai2_dopath neutral_2 neutral_2_run
|
---|
291 | ai2_setjobstate neutral_2
|
---|
292 | }
|
---|
293 |
|
---|
294 | func void do_neutral_3_run(string ai_name)
|
---|
295 | {
|
---|
296 | ai2_neutralbehavior neutral_3 none
|
---|
297 | ai2_dopath neutral_3 neutral_3_run
|
---|
298 | ai2_setjobstate neutral_3
|
---|
299 | }
|
---|
300 |
|
---|
301 | func void unlock_secret_1(string ai_name)
|
---|
302 | {
|
---|
303 | input 0
|
---|
304 | cm_interpolate secret1 0
|
---|
305 | sleep 60
|
---|
306 | console_activate 7
|
---|
307 | #particle lock69a_locklight01 do start
|
---|
308 | sleep 150
|
---|
309 | cm_reset
|
---|
310 | input 1
|
---|
311 |
|
---|
312 | ai2_spawn secret_guard_1
|
---|
313 | ai2_spawn secret_guard_2
|
---|
314 | }
|
---|
315 |
|
---|
316 | func void unlock_secret_2(string ai_name)
|
---|
317 | {
|
---|
318 | door_unlock 34
|
---|
319 | door_unlock 36
|
---|
320 |
|
---|
321 | # CB: ensure ramp guards do not see ninja and go after him!
|
---|
322 | ai2_passive flRAMP_guard_1 1
|
---|
323 | ai2_passive flRAMP_guard_2 1
|
---|
324 |
|
---|
325 | ai2_spawn cutscene_ninja_1
|
---|
326 | input 0
|
---|
327 | cm_interpolate secret2 0
|
---|
328 | sleep 60
|
---|
329 | particle lock7_locklight01 do start
|
---|
330 | sleep 15
|
---|
331 | trig_deactivate 12
|
---|
332 | sleep 150
|
---|
333 | cm_reset
|
---|
334 | input 1
|
---|
335 |
|
---|
336 | chr_delete cutscene_ninja_1
|
---|
337 | ai2_passive flRAMP_guard_1 0
|
---|
338 | ai2_passive flRAMP_guard_2 0
|
---|
339 |
|
---|
340 | trigvolume_enable ninja_ambush_top_trig 1
|
---|
341 | trigvolume_enable ninja_ambush_bot_trig 1
|
---|
342 | }
|
---|
343 |
|
---|
344 | func void ninja_ambush(string ai_name)
|
---|
345 | {
|
---|
346 | trigvolume_enable ninja_ambush_top_trig 0
|
---|
347 | trigvolume_enable ninja_ambush_bot_trig 0
|
---|
348 |
|
---|
349 | ai2_spawn ambush_ninja_1
|
---|
350 | ai2_spawn creepy_ninja_1
|
---|
351 | ai2_spawn creepy_ninja_3
|
---|
352 | }
|
---|
353 |
|
---|
354 | func void hall_1(string ai_name)
|
---|
355 | {
|
---|
356 | input 0
|
---|
357 | cm_interpolate hall1 0
|
---|
358 | sleep 60
|
---|
359 | door_unlock 77
|
---|
360 | door_unlock 38
|
---|
361 | door_unlock 22
|
---|
362 | door_unlock 3
|
---|
363 | particle lock6_locklight01 do start
|
---|
364 | particle lock7_locklight01 do stop
|
---|
365 | sleep 150
|
---|
366 | cm_reset
|
---|
367 | input 1
|
---|
368 |
|
---|
369 | trig_deactivate 1
|
---|
370 | trig_deactivate 2
|
---|
371 | }
|
---|
372 |
|
---|
373 | func void top_1(string ai_name)
|
---|
374 | {
|
---|
375 | input 0
|
---|
376 | #cm_interpolate hall1 0
|
---|
377 | sleep 60
|
---|
378 | door_unlock 35
|
---|
379 | door_unlock 38
|
---|
380 | door_unlock 22
|
---|
381 | door_unlock 3
|
---|
382 | particle lock6_locklight01 do start
|
---|
383 | sleep 150
|
---|
384 | cm_reset
|
---|
385 | input 1
|
---|
386 |
|
---|
387 | trig_activate 12
|
---|
388 | trig_activate 13
|
---|
389 | trig_activate 14
|
---|
390 |
|
---|
391 | trig_deactivate 1
|
---|
392 | trig_deactivate 2
|
---|
393 | }
|
---|
394 |
|
---|
395 | func void downstairs(string ai_name)
|
---|
396 | {
|
---|
397 | trig_deactivate 14
|
---|
398 | door_unlock 8
|
---|
399 | door_unlock 9
|
---|
400 | particle lock23_locklight01 do start
|
---|
401 | ai2_spawn creepy_ninja_5
|
---|
402 | ai2_spawn creepy_ninja_6
|
---|
403 | }
|
---|
404 |
|
---|
405 | func void upstairs(string ai_name)
|
---|
406 | {
|
---|
407 | trig_deactivate 13
|
---|
408 | door_unlock 35
|
---|
409 | particle lock65_locklight01 do start
|
---|
410 | }
|
---|
411 |
|
---|
412 | var int door_counter=3;
|
---|
413 |
|
---|
414 | func void seclock_music_start(void)
|
---|
415 | {
|
---|
416 | if (door_counter eq 3)
|
---|
417 | {
|
---|
418 | sound_music_start mus_lz 0.75
|
---|
419 | }
|
---|
420 | }
|
---|
421 |
|
---|
422 | func void seclock_decrement_counter(void)
|
---|
423 | {
|
---|
424 | door_counter = door_counter - 1
|
---|
425 |
|
---|
426 |
|
---|
427 | if (door_counter eq 0)
|
---|
428 | {
|
---|
429 | sound_music_stop mus_lz
|
---|
430 | unlock_roof();
|
---|
431 | }
|
---|
432 | }
|
---|
433 |
|
---|
434 | func void seclock1(string ai_name)
|
---|
435 | {
|
---|
436 | seclock_music_start
|
---|
437 |
|
---|
438 | input 0
|
---|
439 | cm_interpolate security 0
|
---|
440 | sleep 60
|
---|
441 | particle lock5a_locklight01 do start
|
---|
442 | sleep 150
|
---|
443 | cm_reset
|
---|
444 | input 1
|
---|
445 |
|
---|
446 | seclock_decrement_counter
|
---|
447 | }
|
---|
448 |
|
---|
449 | func void seclock2(string ai_name)
|
---|
450 | {
|
---|
451 | seclock_music_start
|
---|
452 |
|
---|
453 | input 0
|
---|
454 | cm_interpolate security 0
|
---|
455 | sleep 60
|
---|
456 | particle lock5b_locklight01 do start
|
---|
457 | sleep 150
|
---|
458 | cm_reset
|
---|
459 | input 1
|
---|
460 |
|
---|
461 | seclock_decrement_counter
|
---|
462 | }
|
---|
463 |
|
---|
464 | func void seclock3(string ai_name)
|
---|
465 | {
|
---|
466 | seclock_music_start
|
---|
467 |
|
---|
468 | input 0
|
---|
469 | cm_interpolate security 0
|
---|
470 | sleep 60
|
---|
471 | particle lock5c_locklight01 do start
|
---|
472 | sleep 150
|
---|
473 | cm_reset
|
---|
474 | input 1
|
---|
475 |
|
---|
476 | seclock_decrement_counter
|
---|
477 | }
|
---|
478 |
|
---|
479 | func void unlock_roof(string ai_name)
|
---|
480 | {
|
---|
481 | door_unlock 23
|
---|
482 | door_unlock 42
|
---|
483 | }
|
---|
484 |
|
---|
485 | #
|
---|
486 | # state_door_lock_lights.bsl
|
---|
487 | #
|
---|
488 | # SCRIPTS TO CHANGE THE LOCKED LIGHTS ON DOORS
|
---|
489 | #
|
---|
490 | # TURN FROM GREEN TO RED: do stop
|
---|
491 |
|
---|
492 | func void change_fl2_lights(string ai_name)
|
---|
493 | {
|
---|
494 | # dprint WHATEVER YOU WANT
|
---|
495 | sleep 60
|
---|
496 | particle lock2_locklight01 do start
|
---|
497 | }
|
---|
498 |
|
---|
499 | func void change_fl3_lights(string ai_name)
|
---|
500 | {
|
---|
501 | particle lock3_locklight01 do start
|
---|
502 | ai2_spawn fl3_mook_1
|
---|
503 | ai2_spawn fl3_mook_2
|
---|
504 | }
|
---|
505 |
|
---|
506 | func void change_flDATA_ARCHIVE_lights(string ai_name)
|
---|
507 | {
|
---|
508 | sleep 60
|
---|
509 | particle lock4_locklight01 do start
|
---|
510 | }
|
---|
511 |
|
---|
512 | func void change_flCOMMAND_CENTER_lights(string ai_name)
|
---|
513 | {
|
---|
514 | particle lock5_locklight01 do start
|
---|
515 | }
|
---|
516 |
|
---|
517 | func void change_flGUARD_CORRIDOR_lights(string ai_name)
|
---|
518 | {
|
---|
519 | particle lock6_locklight01 do start
|
---|
520 | }
|
---|
521 |
|
---|
522 | func void change_flDIG_OFFICES_lights(string ai_name)
|
---|
523 | {
|
---|
524 | particle lock7_locklight01 do start
|
---|
525 | }
|
---|
526 |
|
---|
527 |
|
---|
528 | func void grifftext(string chr_index)
|
---|
529 | {
|
---|
530 | dprint text2a
|
---|
531 | text_console level_11a
|
---|
532 | console_reset 9
|
---|
533 | }
|
---|
534 |
|
---|
535 |
|
---|
536 | #
|
---|
537 | # state_spawn_guards.bsl
|
---|
538 | #
|
---|
539 | # SCRIPTS TO SPAWN SECURITY GUARDS
|
---|
540 | #
|
---|
541 |
|
---|
542 | func void set_objective_1(string ai_name)
|
---|
543 | {
|
---|
544 | # dprint WHATEVER I WANT
|
---|
545 | objective_set(1)
|
---|
546 | target_set(127, 30.0)
|
---|
547 | }
|
---|
548 |
|
---|
549 | func void set_objective_2(string ai_name)
|
---|
550 | {
|
---|
551 | # dprint WHATEVER I WANT
|
---|
552 | objective_set(2)
|
---|
553 | }
|
---|
554 |
|
---|
555 | func void set_objective_3(string ai_name)
|
---|
556 | {
|
---|
557 | # dprint WHATEVER I WANT
|
---|
558 | objective_set(3)
|
---|
559 | }
|
---|
560 |
|
---|
561 | func void set_objective_4(string ai_name)
|
---|
562 | {
|
---|
563 | # dprint WHATEVER I WANT
|
---|
564 | objective_set(4)
|
---|
565 | target_set(267, 30.0)
|
---|
566 | }
|
---|
567 |
|
---|
568 | func void set_objective_5(string ai_name)
|
---|
569 | {
|
---|
570 | # dprint WHATEVER I WANT
|
---|
571 | objective_set(5)
|
---|
572 | }
|
---|
573 |
|
---|
574 | func void set_objective_6(string ai_name)
|
---|
575 | {
|
---|
576 | # dprint WHATEVER I WANT
|
---|
577 | objective_set(6)
|
---|
578 | }
|
---|
579 |
|
---|
580 | func void set_target_1(string ai_name)
|
---|
581 | {
|
---|
582 | # dprint WHATEVER I WANT
|
---|
583 | target_set(267, 30.0)
|
---|
584 | }
|
---|
585 |
|
---|
586 | func void set_target_2(string ai_name)
|
---|
587 | {
|
---|
588 | # dprint WHATEVER I WANT
|
---|
589 | target_set(1030, 30.0)
|
---|
590 | }
|
---|
591 | ###wuscripts
|
---|
592 | func void check_outro(string ai_name)
|
---|
593 | {
|
---|
594 | trigvolume_enable tv_check_outro 0
|
---|
595 | if(trigvolume_count (24) eq 0)
|
---|
596 | {
|
---|
597 | trigvolume_enable Cut_outro 1
|
---|
598 | particle obj2 create
|
---|
599 | target_set(126,30.0)
|
---|
600 | }
|
---|
601 | if(trigvolume_count (24) ne 0)
|
---|
602 | {
|
---|
603 | sleep 60
|
---|
604 | trigvolume_enable tv_check_outro 1
|
---|
605 | }
|
---|
606 | }
|
---|
607 |
|
---|