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1 | #partice scripts
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2 | #alex okita
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3 | #turns on and off particles for rooms
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4 |
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5 | #room1
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6 | func void room1_start(string ai_name)
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7 | {
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8 | dprint room1_start
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9 | particle room1 start
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10 | particle smoke start
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11 | }
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12 | func void room1_stop(string ai_name)
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13 | {
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14 | dprint room1_stop
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15 | particle room1 stop
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16 | }
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17 | #room2
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18 | func void room2_start(string ai_name)
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19 | {
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20 | dprint room2_start
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21 | particle room2 start
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22 | }
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23 | func void room2_stop(string ai_name)
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24 | {
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25 | dprint room2_stop
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26 | particle room2 stop
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27 | }
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28 |
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29 | #room3
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30 | func void room3_start(string ai_name)
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31 | {
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32 | dprint room3_start
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33 | particle room3 start
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34 | }
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35 | func void room3_stop(string ai_name)
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36 | {
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37 | dprint room3_stop
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38 | particle room3 stop
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39 | }
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40 |
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41 | #room4
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42 | func void room4_start(string ai_name)
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43 | {
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44 | dprint room4_start
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45 | particle room4 start
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46 | }
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47 | func void room4_stop(string ai_name)
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48 | {
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49 | dprint room4_stop
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50 | particle room4 stop
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51 | }
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52 |
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53 | #room5
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54 | func void room5_start(string ai_name)
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55 | {
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56 | dprint room5_start
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57 | particle room5 start
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58 | }
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59 | func void room5_stop(string ai_name)
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60 | {
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61 | dprint room5_stop
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62 | particle room5 stop
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63 | }
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64 |
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65 | #room4
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66 | func void room6_start(string ai_name)
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67 | {
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68 | dprint room6_start
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69 | particle room6 start
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70 | }
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71 | func void room6_stop(string ai_name)
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72 | {
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73 | dprint room6_stop
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74 | particle room6 stop
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75 | }
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76 |
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77 | #room7
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78 | func void room7_start(string ai_name)
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79 | {
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80 | dprint room7_start
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81 | particle room7 start
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82 | }
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83 | func void room7_stop(string ai_name)
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84 | {
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85 | dprint room7_stop
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86 | particle room7 stop
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87 | }
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88 |
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89 | #room8
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90 | func void room8_start(string ai_name)
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91 | {
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92 | dprint room8_start
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93 | particle room8 start
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94 | }
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95 | func void room8_stop(string ai_name)
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96 | {
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97 | dprint room8_stop
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98 | particle room8 stop
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99 | particle smoke stop
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100 | }
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101 |
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102 | func void fire_damage(string ai_name)
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103 | {
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104 | dprint fire_hurt_konoko
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105 | chr_poison (ai_name, 5, 30, 30);
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106 | }
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107 |
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