1 | #
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2 | # tctf_cutscene.bsl
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3 | #
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4 |
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5 | func void
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6 | Cut01(
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7 | void)
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8 | {
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9 | fade_out 0 0 0 0
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10 | cm_interpolate IntroCam01 0
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11 | sleep 8
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12 | begin_cutscene
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13 | sleep 1
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14 | sound_ambient_start cs_tctf8_01
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15 | fork Soundcue
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16 | env_show 99 0
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17 | sleep 40
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18 | #hides motorcycle gunk
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19 | env_show 110 0
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20 | env_show 111 0
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21 | env_show 112 0
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22 | #hides van gunk
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23 | env_show 444 0
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24 | env_show 101 0
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25 | env_show 103 0
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26 | env_show 104 0
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27 | env_show 105 0
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28 | env_show 106 0
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29 | env_show 107 0
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30 | env_show 108 0
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31 | #hides curtain wall
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32 | #start cutscene
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33 | #fade_in 120
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34 | cm_anim both IntroCam01
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35 | #cycle and konoko animate
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36 | chr_envanim 0 IntroKonBox01
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37 | chr_animate 0 KONOKOcycle_ride 560
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38 | obj_create 10 12
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39 | obj_create 1 8
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40 | env_anim 10 12
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41 | fade_in 120
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42 | #sound_ambient_start cs_tctf8_01
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43 | #fork Soundcue
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44 | #Konoko looking at TCTF
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45 | chr_envanim_block 0 IntroKonBox02
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46 | cm_anim both IntroCam02
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47 | chr_animate 0 KONOKOlev8_IntroKon01
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48 | #show helicopters circling
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49 | cm_anim_block both IntroCam03
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50 | obj_create 601 606
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51 | obj_create 701 706
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52 | env_anim 601 606
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53 | env_anim 701 706
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54 | #sleep
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55 | #sound_ambient_play cs_tctf8_02
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56 | #Van animate
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57 | cm_anim_block both IntroCam04
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58 | env_anim 1 8
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59 | #sleep 20
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60 | particle object_Blackvan_FB_VanHeadlight do start
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61 | #Vancrash
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62 | cm_anim_block both IntroCam05
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63 | #sound_ambient_start cs_tctf8_03
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64 | env_setanim 1 Blackvan_FB01
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65 | env_setanim 3 Blackvan_LR01
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66 | env_setanim 4 Blackvan_TB01
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67 | env_setanim 5 Blackvan_W01
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68 | env_setanim 6 Blackvan_WB01
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69 | env_setanim 7 Blackvan_doors0201
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70 | env_setanim 8 Blackvan_doors0301
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71 | sleep 287
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72 | #turn off unbroken curtain wall
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73 | env_show 98 0
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74 | env_show 398 0
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75 | particle LobbyWall do explode
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76 | #turn on broken curtain wall
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77 | env_show 99 1
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78 | #camera shows lobby doors closing and lights flashing
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79 | cm_interpolate_block IntroLobbyCam00 0
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80 | particle LobbyAlarm create
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81 | #hide object van
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82 | obj_kill 1 8
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83 | #show gunk van
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84 | env_show 101 1
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85 | env_show 103 1
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86 | env_show 104 1
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87 | env_show 105 1
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88 | env_show 106 1
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89 | env_show 107 1
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90 | env_show 108 1
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91 | env_show 444 1
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92 | #Strikers run into Lobby space
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93 | ai2_spawn IntroStriker01
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94 | ai2_spawn IntroStriker02
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95 | playback IntroStriker01 IntroStrikerLobby
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96 | cm_interpolate_block IntroLobbyCam01 220
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97 | env_show 97 0
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98 | sleep 50
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99 | obj_create 321 325
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100 | env_anim 321 322
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101 | playback IntroStriker02 IntroStrikerLobby
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102 | sleep 190
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103 | #Show alarms flashing and blast doors closing
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104 | cm_interpolate_block IntroDoorCam02 0
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105 | cutscene_sync mark
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106 | sound_ambient_start cs_tctf8_03
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107 | env_anim 323 325
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108 | sleep 200
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109 | #Konoko sees doors closing
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110 | chr_delete IntroStriker01
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111 | chr_delete IntroStriker02
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112 | cm_anim_block both IntroCam06
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113 | chr_envanim 0 IntroKonBox03 norotation
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114 | chr_animate 0 KONOKOlev8_IntroKon03
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115 | env_setanim 10 motorcycle03
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116 | env_setanim 11 hubs03
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117 | env_setanim 12 hubs_rear03
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118 | env_anim 323 325
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119 | #Konoko rides towards closing doors
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120 | chr_envanim_block 0 IntroKonBox04
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121 | chr_animate 0 KONOKOcycle_ride 246
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122 | env_setanim 10 motorcycle04
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123 | env_setanim 11 hubs04
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124 | env_setanim 12 hubs_rear04
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125 | cm_anim both IntroCam07
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126 | #Konoko slides under the doors
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127 | chr_envanim_block 0 IntroKonBox05 norotation
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128 | chr_animate 0 KONOKOlev8_IntroKon05
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129 | env_setanim 10 motorcycle05
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130 | env_setanim 11 hubs05
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131 | env_setanim 12 hubs_rear05
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132 | cm_anim both IntroCam08
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133 | #Konoko game start
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134 | cm_wait
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135 | playback 0 IntroKonoko
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136 | cinematic_start(KONintense, 180,180,15, 1, 15, false)
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137 | sound_dialog_play c07_22_01konoko
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138 | cm_reset
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139 | sleep 1
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140 | #hide motorcycle object
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141 | obj_kill 10 12
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142 | #kill helicopter objects
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143 | obj_kill 601 606
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144 | obj_kill 701 706
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145 | #hide door objects
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146 | obj_kill 321 325
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147 | #show gunk motorcycle
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148 | env_show 110 1
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149 | env_show 111 1
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150 | env_show 112 1
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151 | #show door gunk
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152 | env_show 321 1
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153 | env_show 322 1
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154 | env_show 323 1
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155 | env_show 324 1
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156 | env_show 325 1
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157 | env_shade 321 325 .3 .3 .3
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158 | #gameplay settings
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159 | end_cutscene
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160 | sound_dialog_play_block pause
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161 | music_intro
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162 | sleep 60
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163 | cinematic_stop(KONintense, 15, 15)
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164 | ai2_spawn lobby_striker_01
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165 | ai2_spawn lobby_striker_02
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166 | ai2_spawn lobby_striker_03
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167 | s1
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168 | sleep 120
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169 | particle LobbyAlarm kill
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170 | }
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171 |
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172 | func void
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173 | Soundcue(void)
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174 | {
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175 | sleep 1146
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176 | sound_ambient_start cs_tctf8_02
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177 | cutscene_sync mark
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178 |
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179 | }
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180 |
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181 | func void
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182 | Attack(void)
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183 | {
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184 | begin_cutscene
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185 | particle Attack do start
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186 | fade_out 0 0 0 30
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187 | ai2_spawn AttackCivil01
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188 | ai2_spawn AttackCivil02
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189 | ai2_spawn AttackStriker01
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190 | ai2_spawn AttackStriker02
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191 | ai2_setmovementmode AttackStriker01 run
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192 | ai2_setmovementmode AttackStriker02 run
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193 | chr_create 1054 start
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194 | playback AttackCivil01 AttackGeneric01
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195 | playback AttackCivil02 AttackCop01
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196 | playback AttackStriker01 AttackStriker01
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197 | playback AttackStriker02 AttackStriker02
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198 | playback 1054 AttackComguy01
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199 | sleep 30
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200 | chr_animate AttackCivil01 KONPANcrouch_idle1 1000
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201 | fade_in 30
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202 | sleep 1
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203 | chr_animate 1054 COMGUYtalk_radio 1660
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204 | cm_interpolate AttackCam01 0
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205 | sleep 60
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206 | cm_interpolate AttackCam02 400
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207 | sleep 300
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208 | cinematic_start(COMGUYtalking, 180,180, 19, 7, 20, false)
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209 | sound_dialog_play c07_23_01synhench1
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210 | sound_dialog_play_block pause
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211 | cinematic_stop (COMGUYtalking, 19, 30)
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212 | sleep 10
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213 | end_cutscene
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214 | fade_out 0 0 0 30
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215 | sleep 30
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216 | cm_reset
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217 | fade_in 30
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218 | #kill characters 1050-1054
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219 | chr_delete AttackCivil01
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220 | chr_delete AttackCivil02
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221 | chr_delete AttackStriker01
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222 | chr_delete AttackStriker02
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223 | chr_delete 1054
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224 | particle Attack do stop
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225 | music_attack
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226 |
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227 | # CB: after 10 seconds, play shinatama dialog "they're attacking the command center"
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228 | sleep 600
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229 | sound_dialog_play c00_01_105shinatama
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230 | sound_dialog_play_block
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231 | }
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232 |
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233 |
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234 |
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235 | func void
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236 | Kidnap(
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237 | void)
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238 | {
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239 | particle Kidnap do start
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240 | begin_cutscene
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241 | fade_out 0 0 0 30
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242 | sleep 30
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243 |
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244 | #Shinatama caught up in destruction
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245 | chr_create 1101 start
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246 | chr_envanim 1101 KidnapShinBox02
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247 | chr_animate 1101 SHINATsit_idle 3000
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248 |
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249 | #create the strikers
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250 | chr_create 1103 start
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251 | chr_create 1104 start
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252 | playback 1103 KidnapStriker01
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253 | playback 1104 KidnapStriker02
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254 |
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255 | #run the camera
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256 | dprint run_the_camera
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257 | cm_interpolate KidnapCam01 0
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258 | cm_interpolate_block KidnapCam02 300
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259 | fade_in 30
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260 | sleep 360
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261 |
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262 | #Shinatama looks up to see SubBoss1
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263 | dprint shinatama_looks_up
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264 | chr_envanim 1101 KidnapShinBox02
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265 | chr_animate 1101 SHINATsit_idle 610
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266 |
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267 | #cm_anim both KidnapCam03
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268 | cm_interpolate KidnapCam03 0
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269 | cm_interpolate_block KidnapHelpCam02 300
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270 | cinematic_start(SHINhelpme, 180,180, 15, 1, 20, false)
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271 | sound_dialog_play c07_24_02shinatama
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272 |
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273 | #create barabus as passsive
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274 | dprint create_barabus
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275 | ai2_spawn barabus
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276 | chr_boss_shield barabus
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277 | ai2_passive barabus 1
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278 | chr_lock_active barabus
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279 | playback barabus KidnapSubBoss01
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280 |
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281 | dprint sound_dialog_pause
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282 | sound_dialog_play_block pause
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283 | cinematic_stop (SHINhelpme, 19, 30)
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284 |
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285 | #SubBoss grabs Shinatama
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286 | dprint barabus_grabs_shinatama
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287 | chr_envanim 1101 KidnapShinBox01 norotation
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288 | chr_animate 1101 SHINATlev8_Kidnap01 -1
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289 | chr_envanim barabus KidnapStrBox01 norotation
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290 | chr_animate barabus STRIKElev8_Kidnap01 -1
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291 | cutscene_sync mark
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292 | sound_ambient_start c09_32_09shin_kidnap
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293 | cinematic_start(BOSS01menacing, 180,180, 20, 9, 20, false)
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294 | sound_dialog_play c07_24_01barabas
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295 | cm_anim both KidnapCam04
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296 | sleep 60
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297 | particle KidnapSpark do start
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298 | sleep 5
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299 | particle KidnapSpark do stop
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300 | sleep 20
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301 | cinematic_stop (BOSS01menacing, 19, 30)
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302 | fade_out 0 0 0 30
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303 | chr_delete 1101
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304 | chr_delete 1103
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305 | chr_delete 1104
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306 | sleep 30
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307 | chr_delete barabus
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308 | cm_reset
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309 | fade_in 30
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310 | end_cutscene
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311 | particle Kidnap do stop
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312 | }
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313 |
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314 |
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315 | func void
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316 | Elevator(
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317 | void)
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318 | {
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319 | begin_cutscene
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320 | #hide gunk and show elevator objects
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321 | env_show 501 0
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322 | env_show 502 0
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323 | env_show 503 0
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324 | env_show 504 0
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325 | obj_create 781 781
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326 | obj_create 501 504
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327 | obj_force_draw 781 781
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328 | obj_force_draw 501 504
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329 | #KONOKO cuts the cables
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330 | chr_invincible 0 1
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331 | chr_nocollision 0 1
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332 | cm_anim both ElevatorCam01
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333 | chr_envanim 0 ElevatorKonBox01 norotation
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334 | chr_animate 0 KONOKOlev8_Elevator01
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335 | env_anim 781 781
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336 | env_anim 501 504
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337 | sleep f40
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338 | cutscene_sync mark
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339 | sound_ambient_start c10_00_10_torch
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340 | sleep 100
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341 | particle ElevatorSpark do start
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342 | sound_ambient_start c09_32_09shin_kidnap
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343 | sleep 85
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344 | particle ElevatorSpark do stop
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345 | cutscene_sync mark
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346 | sound_ambient_start c10_01_29_elevator
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347 | sleep 45
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348 | particle ElevatorSpark2 do start
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349 | sound_ambient_start c09_32_09shin_kidnap
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350 | sleep 70
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351 | particle ElevatorSpark2 do stop
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352 | #Elevator falls and KONOKO rises
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353 | chr_envanim_block 0 ElevatorKonBox02 norotation
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354 | obj_kill 781 781
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355 | chr_animate 0 KONOKOlev8_Elevator02
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356 | env_setanim 501 Elevator_fall
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357 | env_setanim 502 Elevator_brace_fall
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358 | env_setanim 503 Elevator_cable01_fall
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359 | env_setanim 504 Elevator_cable02_fall
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360 | cm_anim both ElevatorCam02
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361 | sleep 60
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362 | particle ElevatorDust do explode
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363 | sleep 5
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364 | particle ElevatorDust do explode
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365 | #KONOKO stops at top
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366 | chr_envanim_block 0 ElevatorKonBox03 norotation
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367 | chr_animate 0 KONOKOlev8_Elevator03
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368 | env_setanim 503 Elevator_cable01_stop
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369 | cm_anim both ElevatorCam03
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370 | #KONOKOleaps out of shaft
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371 | chr_envanim_block 0 ElevatorKonBox04 norotation
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372 | chr_animate 0 KONOKOlev8_Elevator04
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373 | cm_anim both ElevatorCam04
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374 | #hide objects and show gunk
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375 | obj_kill 501 504
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376 | env_show 601 1
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377 | env_show 602 1
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378 | cm_wait
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379 | playback 0 ElevatorEndSet
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380 | cm_reset
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381 | chr_invincible 0 0
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382 | chr_nocollision 0 0
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383 | end_cutscene
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384 | sleep 5
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385 | }
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386 |
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387 |
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388 | func void
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389 | helicopter(
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390 | void)
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391 | {
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392 | obj_create 901 906
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393 | particle EndDust create
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394 | }
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395 |
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396 | func void helicopter_sound_start(void)
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397 | {
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398 | sound_ambient_start c08_heli 1.0
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399 | }
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400 |
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401 | func void helicopter_sound_stop(void)
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402 | {
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403 | sleep 680
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404 | sound_ambient_volume c08_heli 0.0 12
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405 | sleep 600
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406 | sound_ambient_stop c08_heli
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407 | }
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408 |
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409 | func void helicopter_fly_away(void)
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410 | {
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411 | fork helicopter_sound_stop
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412 |
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413 | #helicopter
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414 | chr_create 1019 start
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415 | chr_create 1020 start
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416 | chr_create 1021 start
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417 | chr_envanim 1019 HeliOutroShinBox01
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418 | chr_envanim 1020 HeliOutroStrBox01
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419 | chr_envanim 1021 HeliOutroStrBox02
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420 | chr_animate 1019 SHINATstand_heli 1000
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421 | chr_animate 1020 STRIKEstand_heli 1000
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422 | chr_animate 1021 STRIKEcrouch_idle 1000
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423 | env_anim 901 906
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424 | }
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425 |
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426 | func void
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427 | HeliOutroRight(
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428 | void)
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429 | {
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430 | cutscene_sync mark
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431 | helicopter_sound_start
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432 | ai2_takecontrol 1
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433 | ai2_passive sh_s12b 1
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434 | ai2_passive sh_s12 1
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435 | ai2_passive sh_s12c 1
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436 | ai2_movetoflag 0 1900
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437 | begin_cutscene
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438 | chr_delete sh_s12b
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439 | chr_delete sh_s12
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440 | chr_delete sh_s12c
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441 | ai2_kill
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442 | sleep 10
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443 | helicopter_fly_away
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444 | cm_interpolate HeliOutroRight 200
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445 | sleep 200
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446 | cm_anim both HeliOutroCam012
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447 | sleep 100
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448 | ai2_takecontrol 0
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449 | input 0
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450 | playback 0 HeliOutroKonoko02
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451 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true)
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452 | sound_dialog_play c07_25_01konoko
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453 | sound_dialog_play_block pause
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454 | fork HeliOutro
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455 | }
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456 |
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457 |
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458 | func void
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459 | HeliOutroMid(
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460 | void)
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461 | {
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462 | cutscene_sync mark
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463 | helicopter_sound_start
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464 | ai2_takecontrol 1
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465 | ai2_passive sh_s12b 1
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466 | ai2_passive sh_s12c 1
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467 | ai2_passive sh_s12 1
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468 | ai2_movetoflag 0 1900
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469 | begin_cutscene
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470 | chr_delete sh_s12c
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471 | chr_delete sh_s12b
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472 | chr_delete sh_s12
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473 | ai2_kill
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474 | sleep 10
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475 | helicopter_fly_away
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476 | cm_interpolate HeliOutroMid 100
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477 | sleep 100
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478 | cm_interpolate HeliOutroCam01 100
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479 | cm_anim_block both HeliOutroCam01
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480 | sleep 200
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481 | ai2_takecontrol 0
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482 | input 0
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483 | playback 0 HeliOutroKonoko02
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484 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true)
|
---|
485 | sound_dialog_play c07_25_01konoko
|
---|
486 | sound_dialog_play_block pause
|
---|
487 | fork HeliOutro
|
---|
488 | }
|
---|
489 |
|
---|
490 | func void
|
---|
491 | HeliOutroMidLt(
|
---|
492 | void)
|
---|
493 | {
|
---|
494 | cutscene_sync mark
|
---|
495 | helicopter_sound_start
|
---|
496 | ai2_takecontrol 1
|
---|
497 | ai2_passive sh_s12c 1
|
---|
498 | ai2_passive sh_s12b 1
|
---|
499 | ai2_passive sh_s12 1
|
---|
500 | ai2_movetoflag 0 1900
|
---|
501 | begin_cutscene
|
---|
502 | chr_delete sh_s12c
|
---|
503 | chr_delete sh_s12b
|
---|
504 | chr_delete sh_s12
|
---|
505 | ai2_kill
|
---|
506 | sleep 10
|
---|
507 | helicopter_fly_away
|
---|
508 | cm_interpolate HeliOutroMidLt 100
|
---|
509 | sleep 100
|
---|
510 | cm_interpolate HeliOutroCam01 100
|
---|
511 | cm_anim_block both HeliOutroCam01
|
---|
512 | #patrol Konoko to flag #1010
|
---|
513 | sleep 200
|
---|
514 | ai2_takecontrol 0
|
---|
515 | input 0
|
---|
516 | playback 0 HeliOutroKonoko02
|
---|
517 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true)
|
---|
518 | sound_dialog_play c07_25_01konoko
|
---|
519 | sound_dialog_play_block pause
|
---|
520 | fork HeliOutro
|
---|
521 | }
|
---|
522 |
|
---|
523 | func void
|
---|
524 | HeliOutroLeft(
|
---|
525 | void)
|
---|
526 | {
|
---|
527 | cutscene_sync mark
|
---|
528 | helicopter_sound_start
|
---|
529 | ai2_takecontrol 1
|
---|
530 | ai2_passive sh_s12c 1
|
---|
531 | ai2_passive sh_s12b 1
|
---|
532 | ai2_passive sh_s12 1
|
---|
533 | ai2_movetoflag 0 1900
|
---|
534 | begin_cutscene
|
---|
535 | chr_delete sh_s12c
|
---|
536 | chr_delete sh_s12b
|
---|
537 | chr_delete sh_s12
|
---|
538 | ai2_kill
|
---|
539 | sleep 10
|
---|
540 | helicopter_fly_away
|
---|
541 | cm_interpolate HeliOutroLeft 200
|
---|
542 | sleep 200
|
---|
543 | cm_anim both HeliOutroCam012
|
---|
544 | sleep 200
|
---|
545 | ai2_takecontrol 0
|
---|
546 | input 0
|
---|
547 | playback 0 HeliOutroKonoko02
|
---|
548 | cinematic_start(KONtalking, 180,180, 20, 9, 15, true)
|
---|
549 | sound_dialog_play c07_25_01konoko
|
---|
550 | sound_dialog_play_block pause
|
---|
551 | fork HeliOutro
|
---|
552 | }
|
---|
553 |
|
---|
554 |
|
---|
555 | func void
|
---|
556 | HeliOutro(
|
---|
557 | void)
|
---|
558 | {
|
---|
559 | particle EndDust kill
|
---|
560 | target_set(1,0.0)
|
---|
561 | #Subboss shows up behind konoko
|
---|
562 | cm_interpolate_block HeliOutroCam02 0
|
---|
563 | chr_delete 1019
|
---|
564 | chr_delete 1020
|
---|
565 | chr_delete 1021
|
---|
566 | playback 0 HeliOutroKonoko01
|
---|
567 | ai2_spawn barabus
|
---|
568 | chr_boss_shield barabus
|
---|
569 | playback barabus HeliOutroBoss01
|
---|
570 | sleep 40
|
---|
571 | chr_animate 0 KONCOMstartle_bk2
|
---|
572 | cinematic_stop (KONtalking, 20, 40)
|
---|
573 | cinematic_start(KONintense, 180,180, 20, 9, 40, false)
|
---|
574 | sound_dialog_play c07_25_02konoko
|
---|
575 | sound_dialog_play_block pause
|
---|
576 | #subboss taunts Konoko
|
---|
577 | cm_interpolate HeliOutroCam03 0
|
---|
578 | sleep 30
|
---|
579 | cinematic_start(BOSS1talking, 180,180,19, 7, 25, false)
|
---|
580 | sound_dialog_play c07_25_03barabas
|
---|
581 | sound_dialog_play_block pause
|
---|
582 | #"KONOKO, let's get it on!!!!!"
|
---|
583 | cinematic_stop (BOSS1talking, 19, 40)
|
---|
584 | #camera of Konoko's face
|
---|
585 | cm_interpolate HeliCamKonFace 60
|
---|
586 | sound_dialog_play c07_25_04konoko
|
---|
587 | sound_dialog_play_block pause
|
---|
588 | sleep 30
|
---|
589 | cinematic_stop (KONintense, 19, 30)
|
---|
590 | #resume gameplay
|
---|
591 | cm_reset
|
---|
592 | letterbox 0
|
---|
593 | input 1
|
---|
594 | chr_neutral 1010 0
|
---|
595 | obj_kill 901 906
|
---|
596 | ai2_takecontrol 0
|
---|
597 | end_cutscene
|
---|
598 | music_battle
|
---|
599 | s4
|
---|
600 | }
|
---|
601 |
|
---|
602 |
|
---|
603 | func void
|
---|
604 | final(
|
---|
605 | void)
|
---|
606 | {
|
---|
607 | music_stop
|
---|
608 | begin_cutscene
|
---|
609 | sleep 120
|
---|
610 | sound_dialog_play c07_26a_01konokofx
|
---|
611 | chr_animate 0 KONOKOpowerup
|
---|
612 | sleep 240
|
---|
613 | cinematic_start (KONtalking, 180, 180, 19, 7, 20, false)
|
---|
614 | sound_dialog_play c07_26_01konoko
|
---|
615 | sound_dialog_play_block
|
---|
616 | cinematic_stop (KONtalking, 19, 20)
|
---|
617 | fade_out 0 0 0 120
|
---|
618 | sleep 120
|
---|
619 | win
|
---|
620 | }
|
---|
621 |
|
---|
622 | func void
|
---|
623 | BarabasNorth(string barabas)
|
---|
624 | {
|
---|
625 | cutscene_sync mark
|
---|
626 | sound_ambient_start c11_10_14bar_jet
|
---|
627 | playback barabus BarabasNorth
|
---|
628 | ai2_barabbas_retrievegun barabus
|
---|
629 | sleep 60
|
---|
630 | chr_envanim barabus BarabasNorthBox norotation
|
---|
631 | chr_animate barabus BARABnorth
|
---|
632 | sleep 105
|
---|
633 | #particle BarabasNorth do start
|
---|
634 | }
|
---|
635 |
|
---|
636 |
|
---|
637 |
|
---|
638 | func void
|
---|
639 | BarabasSouth(string barabas)
|
---|
640 | {
|
---|
641 | cutscene_sync mark
|
---|
642 | sound_ambient_start c11_10_14bar_jet
|
---|
643 | playback barabus BarabasSouth
|
---|
644 | ai2_barabbas_retrievegun barabus
|
---|
645 | sleep 60
|
---|
646 | chr_envanim barabus BarabasSouthBox norotation
|
---|
647 | chr_animate barabus BARABsouth
|
---|
648 | sleep 105
|
---|
649 | #particle BarabasSouth do start
|
---|
650 | }
|
---|
651 |
|
---|
652 |
|
---|
653 | func void
|
---|
654 | BarabasEast(string barabas)
|
---|
655 | {
|
---|
656 | cutscene_sync mark
|
---|
657 | sound_ambient_start c11_10_14bar_jet
|
---|
658 | playback barabus BarabasEast
|
---|
659 | ai2_barabbas_retrievegun barabus
|
---|
660 | sleep 60
|
---|
661 | chr_envanim barabus BarabasEastBox norotation
|
---|
662 | chr_animate barabus BARABeast
|
---|
663 | sleep 105
|
---|
664 | #particle BarabasEast do start
|
---|
665 | }
|
---|
666 |
|
---|
667 |
|
---|
668 |
|
---|
669 | func void
|
---|
670 | BarabasWest(string barabas)
|
---|
671 | {
|
---|
672 | cutscene_sync mark
|
---|
673 | sound_ambient_start c11_10_14bar_jet
|
---|
674 | playback barabus BarabasWest
|
---|
675 | ai2_barabbas_retrievegun barabus
|
---|
676 | sleep 60
|
---|
677 | chr_envanim barabus BarabasWestBox norotation
|
---|
678 | chr_animate barabus BARABwest
|
---|
679 | sleep 105
|
---|
680 | #particle BarabasWest do start
|
---|
681 |
|
---|
682 | }
|
---|