1 | # tctf2_spawn
|
---|
2 | # scripts for level 18 by wu
|
---|
3 |
|
---|
4 | var int counter=3;
|
---|
5 | var int my_save_point=0;
|
---|
6 | var int counterA=0;
|
---|
7 | var int counterB=0;
|
---|
8 | var int counterC=0;
|
---|
9 | var int counterD=0;
|
---|
10 | var int counterDestroy=0;
|
---|
11 | var int lastdoor_count=0;
|
---|
12 | var int sub1 = 0;
|
---|
13 | var int sub2 = 0;
|
---|
14 | var int sub3 = 0;
|
---|
15 | var int ld1;
|
---|
16 | var int ld2;
|
---|
17 | var int ld3;
|
---|
18 | var int audio_counter = 3;
|
---|
19 |
|
---|
20 | #########
|
---|
21 | # music #
|
---|
22 | #########
|
---|
23 | func void music_intro(void)
|
---|
24 | {
|
---|
25 | sound_music_start mus_main03 1.0
|
---|
26 | # this music stopped in t2 script
|
---|
27 | }
|
---|
28 |
|
---|
29 | func void music_chair(void)
|
---|
30 | {
|
---|
31 | dprint music_chair
|
---|
32 | sound_music_start mus_wls 1.0
|
---|
33 | # this music stopped in 11 and 11b script
|
---|
34 | }
|
---|
35 |
|
---|
36 | func void music_atrium(void)
|
---|
37 | {
|
---|
38 | dprint music_atrium
|
---|
39 | sound_music_start mus_trt .8
|
---|
40 | # this music stopped in check_power script
|
---|
41 | }
|
---|
42 |
|
---|
43 | func void music_zom(void)
|
---|
44 | {
|
---|
45 | dprint music_zom
|
---|
46 | sound_music_start mus_sv 0.75
|
---|
47 | # this music stopped in Zom script
|
---|
48 | }
|
---|
49 |
|
---|
50 | func void music_stop(void)
|
---|
51 | {
|
---|
52 | dprint STOP_THE_MUSIC
|
---|
53 | sound_music_stop mus_main03
|
---|
54 | sound_music_stop mus_wls
|
---|
55 | sound_music_stop mus_trt
|
---|
56 | sound_music_stop mus_sv
|
---|
57 | }
|
---|
58 |
|
---|
59 | func void spawnA(void)
|
---|
60 | {
|
---|
61 | dprint spawn_zone_A
|
---|
62 |
|
---|
63 | ai2_spawn A_L19
|
---|
64 | ai2_spawn l1
|
---|
65 | ai2_spawn l3
|
---|
66 | ai2_spawn A_L12
|
---|
67 | ai2_spawn A_Lbo13
|
---|
68 | ai2_spawn A_L8
|
---|
69 | ai2_spawn l7
|
---|
70 | }
|
---|
71 | ###############################
|
---|
72 | # start and objectives #
|
---|
73 | ###############################
|
---|
74 | func void start(string ai_name)
|
---|
75 | {
|
---|
76 | dprint start
|
---|
77 | trig_deactivate 1
|
---|
78 | trig_deactivate 2
|
---|
79 | trig_deactivate 3
|
---|
80 | trig_deactivate 4
|
---|
81 | trig_deactivate 5
|
---|
82 | trig_deactivate 6
|
---|
83 | trig_deactivate 7
|
---|
84 | trig_deactivate 8
|
---|
85 | trig_deactivate 9
|
---|
86 | trig_deactivate 91
|
---|
87 | trig_deactivate 92
|
---|
88 | trig_deactivate 93
|
---|
89 | trig_deactivate 98
|
---|
90 | trig_deactivate 99
|
---|
91 | trig_deactivate 10
|
---|
92 | trig_deactivate 302
|
---|
93 | trig_deactivate 303
|
---|
94 | trig_deactivate 315
|
---|
95 | trig_deactivate 320
|
---|
96 | trig_deactivate 100
|
---|
97 | trig_deactivate 101
|
---|
98 | trig_deactivate 500
|
---|
99 | trig_deactivate 501
|
---|
100 | trig_deactivate 502
|
---|
101 | trig_deactivate 503
|
---|
102 | trig_deactivate 400
|
---|
103 | trig_deactivate 510
|
---|
104 | trig_deactivate 511
|
---|
105 | trig_deactivate 512
|
---|
106 | trig_deactivate 520
|
---|
107 | trig_deactivate 521
|
---|
108 | trig_deactivate 522
|
---|
109 | door_unlock 65
|
---|
110 | door_unlock 71
|
---|
111 | # door_unlock 59
|
---|
112 | door_unlock 61
|
---|
113 | door_unlock 67
|
---|
114 | door_lock 7
|
---|
115 | door_lock 4
|
---|
116 | door_lock 5
|
---|
117 | door_lock 8
|
---|
118 | door_lock 6
|
---|
119 | door_lock 9
|
---|
120 | console_deactivate 3
|
---|
121 |
|
---|
122 | # incidental zombie shinatama dialog
|
---|
123 | trigvolume_enable shinzom_voice1 0
|
---|
124 | trigvolume_enable shinzom_voice2 0
|
---|
125 | trigvolume_enable shinzom_voice3 0
|
---|
126 | trigvolume_enable shinzom_voice4 0
|
---|
127 |
|
---|
128 | particle griffin_locklight01 do start
|
---|
129 | particle door42_locklight01 do start
|
---|
130 | particle stair_lock_locklight01 do start
|
---|
131 | particle roof_doors_locklight01 do start
|
---|
132 | trigvolume_enable trigger_volume_29 0
|
---|
133 | trigvolume_enable trigger_volume_35 0
|
---|
134 | trigvolume_enable trigger_volume_39 0
|
---|
135 | trigvolume_enable trigger_volume_36 0
|
---|
136 | trigvolume_enable trigger_volume_41 0
|
---|
137 |
|
---|
138 | my_save_point = save_point;
|
---|
139 |
|
---|
140 | if (my_save_point eq 0)
|
---|
141 | {
|
---|
142 | objective_set(1)
|
---|
143 | target_set(590,30.0)
|
---|
144 |
|
---|
145 | Intro
|
---|
146 | spawnA
|
---|
147 | }
|
---|
148 |
|
---|
149 | if (my_save_point eq 1)
|
---|
150 | {
|
---|
151 | dprint restore1
|
---|
152 | objective_set(1)
|
---|
153 | env_show 403 0
|
---|
154 | target_set(590,30.0)
|
---|
155 | spawnA
|
---|
156 | music_intro
|
---|
157 | restore_game
|
---|
158 | }
|
---|
159 |
|
---|
160 | if (my_save_point eq 2)
|
---|
161 | {
|
---|
162 | dprint restore2
|
---|
163 | objective_set(2)
|
---|
164 | target_set(593,30.0)
|
---|
165 | trigvolume_enable trigger_volume_06 0
|
---|
166 | ai2_spawn B_S22
|
---|
167 |
|
---|
168 | particle shin_lock_locklight01 do start
|
---|
169 | door_unlock 48
|
---|
170 | door_unlock 14
|
---|
171 | trig_activate 6
|
---|
172 | trig_activate 7
|
---|
173 | trig_activate 99
|
---|
174 | trig_activate 98
|
---|
175 | restore_game
|
---|
176 | }
|
---|
177 |
|
---|
178 | if (my_save_point eq 3)
|
---|
179 | {
|
---|
180 | dprint restore3
|
---|
181 | particle shin_lock_locklight01 do stop
|
---|
182 | door_lock 14
|
---|
183 | objective_set(2)
|
---|
184 | trigvolume_enable trigger_volume_46 0
|
---|
185 | trigvolume_enable trigger_volume_47 0
|
---|
186 | trig_deactivate 60
|
---|
187 | trig_deactivate 61
|
---|
188 | trig_deactivate 62
|
---|
189 | trig_deactivate 63
|
---|
190 | trig_deactivate 64
|
---|
191 | trig_deactivate 65
|
---|
192 | trig_deactivate 70
|
---|
193 | trig_deactivate 71
|
---|
194 | trig_deactivate 72
|
---|
195 | trig_deactivate 73
|
---|
196 | trig_deactivate 74
|
---|
197 | trig_deactivate 75
|
---|
198 | trig_deactivate 91
|
---|
199 | trig_deactivate 92
|
---|
200 | trig_deactivate 93
|
---|
201 | trig_deactivate 98
|
---|
202 | trig_deactivate 99
|
---|
203 | trig_deactivate 6
|
---|
204 | trig_deactivate 7
|
---|
205 | target_set(587,30.0)
|
---|
206 | restore_game
|
---|
207 | spine1
|
---|
208 | sleep 7
|
---|
209 | spine2
|
---|
210 | sleep 7
|
---|
211 | spine3
|
---|
212 | }
|
---|
213 |
|
---|
214 | if (my_save_point eq 4)
|
---|
215 | {
|
---|
216 | dprint restore4
|
---|
217 | objective_set(3)
|
---|
218 | target_set(596,30.0)
|
---|
219 | trig_deactivate 60
|
---|
220 | trig_deactivate 61
|
---|
221 | trig_deactivate 62
|
---|
222 | trig_deactivate 63
|
---|
223 | trig_deactivate 64
|
---|
224 | trig_deactivate 65
|
---|
225 | trig_deactivate 70
|
---|
226 | trig_deactivate 71
|
---|
227 | trig_deactivate 72
|
---|
228 | trig_deactivate 73
|
---|
229 | trig_deactivate 74
|
---|
230 | trig_deactivate 75
|
---|
231 | trig_deactivate 91
|
---|
232 | trig_deactivate 92
|
---|
233 | trig_deactivate 93
|
---|
234 | trig_deactivate 98
|
---|
235 | trig_deactivate 99
|
---|
236 | trig_deactivate 6
|
---|
237 | trig_deactivate 7
|
---|
238 | door_lock 42
|
---|
239 | particle door42_locklight01 do stop
|
---|
240 | ai2_spawn D_N74
|
---|
241 | restore_game
|
---|
242 | }
|
---|
243 |
|
---|
244 | if (my_save_point eq 5)
|
---|
245 | {
|
---|
246 | dprint restore5
|
---|
247 | objective_set(4)
|
---|
248 | trigvolume_enable trigger_volume_42 0
|
---|
249 | trigvolume_enable trigger_volume_35 0
|
---|
250 | particle ZomShin_door_locklight01 do stop
|
---|
251 | door_lock 16
|
---|
252 |
|
---|
253 | #TCTF II cutscene "Base"
|
---|
254 | env_show 171 1
|
---|
255 | env_show 172 1
|
---|
256 | env_show 173 1
|
---|
257 | env_show 174 1
|
---|
258 | particle Forcefield do start
|
---|
259 | particle zombiesteam start
|
---|
260 | sound_ambient_start zomshin_amb_loop 1.0
|
---|
261 | music_zom
|
---|
262 |
|
---|
263 | #these next lines place griffin where he should be
|
---|
264 | dprint place_griffin_and_holster
|
---|
265 | ai2_spawn ZomGrif
|
---|
266 | ai2_makeignoreplayer ZomGrif 1
|
---|
267 | # make sure that griffin is aiming his weapon!
|
---|
268 | ai2_setmovementmode ZomGrif walk
|
---|
269 | # ai2_passive ZomGrif 1
|
---|
270 | playback ZomGrif ZomGrifDraw
|
---|
271 |
|
---|
272 | # don't call the GrifSpawn function again
|
---|
273 | trigvolume_enable t9 0
|
---|
274 |
|
---|
275 | create_zomshin
|
---|
276 | playback ZomShin BaseShin
|
---|
277 |
|
---|
278 | restore_game
|
---|
279 |
|
---|
280 | zombie_round_2
|
---|
281 | # chr_teleport 0 589
|
---|
282 | }
|
---|
283 | }
|
---|
284 |
|
---|
285 | func void you_lose(string ai_name)
|
---|
286 | {
|
---|
287 | sleep 240
|
---|
288 | fade_out 0 0 0 180
|
---|
289 | sleep 240
|
---|
290 | lose
|
---|
291 | }
|
---|
292 |
|
---|
293 | func void you_win(int char_index)
|
---|
294 | {
|
---|
295 | outro
|
---|
296 | win
|
---|
297 | }
|
---|
298 |
|
---|
299 | func void set_objective_1(string ai_name)
|
---|
300 | {
|
---|
301 | dprint set_objective_1
|
---|
302 | objective_set(1)
|
---|
303 | target_set (1,0)
|
---|
304 | }
|
---|
305 |
|
---|
306 | func void set_objective_2(string ai_name)
|
---|
307 | {
|
---|
308 | dprint set_objective_2
|
---|
309 | objective_set(2)
|
---|
310 | target_set (1,0)
|
---|
311 | }
|
---|
312 |
|
---|
313 | func void set_objective_3(string ai_name)
|
---|
314 | {
|
---|
315 | dprint set_objective_3
|
---|
316 | objective_set(3)
|
---|
317 | target_set (1,0)
|
---|
318 | }
|
---|
319 |
|
---|
320 | func void set_objective_4(string ai_name)
|
---|
321 | {
|
---|
322 | dprint set_objective_4
|
---|
323 | objective_set(4)
|
---|
324 | target_set (401,30)
|
---|
325 | particle ZomShin_door_locklight01 do start
|
---|
326 | }
|
---|
327 |
|
---|
328 |
|
---|
329 | #################################
|
---|
330 | # cut scene scripts #
|
---|
331 | #################################
|
---|
332 |
|
---|
333 | func void grifdies(string ai_name)
|
---|
334 | {
|
---|
335 | killed_griffen 1
|
---|
336 | OutroKill
|
---|
337 | }
|
---|
338 |
|
---|
339 | func void t35(string ai_name)
|
---|
340 | {
|
---|
341 | killed_griffen 0
|
---|
342 | OutroNoKill
|
---|
343 | }
|
---|
344 |
|
---|
345 | func void outta_sight(string ai_name)
|
---|
346 | {
|
---|
347 | ai2_dopath n5 patrol_99
|
---|
348 | ai2_setjobstate n5
|
---|
349 | }
|
---|
350 |
|
---|
351 | #########################
|
---|
352 | # trigger volume stuff #
|
---|
353 | #########################
|
---|
354 |
|
---|
355 | func void t68(string ai_name)
|
---|
356 | {
|
---|
357 | ai2_spawn mbo_femcop
|
---|
358 | }
|
---|
359 |
|
---|
360 | func void t2(string ai_name)
|
---|
361 | {
|
---|
362 | dprint t2_active
|
---|
363 | trigvolume_enable trigger_volume_61 0
|
---|
364 | ai2_spawn n5
|
---|
365 | ai2_spawn A_Sbo14
|
---|
366 | ai2_dopath A_Sbo14 patrol_14
|
---|
367 | ai2_setjobstate A_Sbo14
|
---|
368 | ai2_spawn A_Sbo15
|
---|
369 | sleep 30
|
---|
370 | ai2_dopath A_Sbo15 patrol_14
|
---|
371 | ai2_setjobstate A_Sbo15
|
---|
372 | # ai2_spawn A_Sbo16
|
---|
373 | music_stop
|
---|
374 |
|
---|
375 | }
|
---|
376 |
|
---|
377 | func void t61(string ai_name)
|
---|
378 | {
|
---|
379 | dprint t61_active
|
---|
380 | trigvolume_enable trigger_volume_02 0
|
---|
381 | ai2_spawn n5
|
---|
382 | ai2_spawn A_Sbo14
|
---|
383 | ai2_spawn A_Sbo15
|
---|
384 | music_stop
|
---|
385 | }
|
---|
386 |
|
---|
387 | func void t3(string ai_name)
|
---|
388 | {
|
---|
389 | dprint t3_active
|
---|
390 | ai2_dopath A_n17 patrol_16
|
---|
391 | ai2_setjobstate A_n17
|
---|
392 |
|
---|
393 | }
|
---|
394 |
|
---|
395 | func void t4(string ai_name)
|
---|
396 | {
|
---|
397 | dprint t4_active
|
---|
398 | ai2_spawn A_L18
|
---|
399 | }
|
---|
400 |
|
---|
401 | func void t6(string ai_name)
|
---|
402 | {
|
---|
403 | dprint t6_active
|
---|
404 | ai2_spawn A_L20
|
---|
405 | ai2_spawn A_L21
|
---|
406 | ai2_spawn B_S22
|
---|
407 | ai2_makeignoreplayer B_S22 1
|
---|
408 | trig_activate 6
|
---|
409 | trig_activate 7
|
---|
410 | trig_activate 99
|
---|
411 | trig_activate 98
|
---|
412 | target_set(593,30.0)
|
---|
413 | }
|
---|
414 |
|
---|
415 | func void t7(string ai_name)
|
---|
416 | {
|
---|
417 | dprint t7_active
|
---|
418 | ai2_dopath B_S22 patrol_23
|
---|
419 | ai2_setjobstate B_S22
|
---|
420 | ai2_makeignoreplayer B_S22 0
|
---|
421 | ai2_spawn B_N28
|
---|
422 | }
|
---|
423 |
|
---|
424 | func void t7b(string ai_name)
|
---|
425 | {
|
---|
426 | dprint t7b_active
|
---|
427 | ai2_spawn B_Lbo26
|
---|
428 | playback_block B_Lbo26 run1 interp 20
|
---|
429 | sleep 20
|
---|
430 | ai2_dopath B_Lbo26 patrol_27
|
---|
431 | ai2_setjobstate B_Lbo26
|
---|
432 |
|
---|
433 | }
|
---|
434 |
|
---|
435 | func void t8(string ai_name)
|
---|
436 | {
|
---|
437 | dprint t8_active
|
---|
438 | chr_delete A_L19
|
---|
439 | chr_delete l1
|
---|
440 | chr_delete l3
|
---|
441 | chr_delete A_L12
|
---|
442 | chr_delete A_Lbo13
|
---|
443 | chr_delete A_L8
|
---|
444 | chr_delete l7
|
---|
445 | chr_delete n5
|
---|
446 | chr_delete A_T25
|
---|
447 | chr_delete A_n17
|
---|
448 | chr_delete A_N31
|
---|
449 | ai2_spawn B_Sbo38
|
---|
450 | ai2_spawn B_S36
|
---|
451 | ai2_makeignoreplayer B_S36 1
|
---|
452 | ai2_spawn B_L40
|
---|
453 | ai2_spawn B_L41
|
---|
454 | music_chair
|
---|
455 | sleep 90
|
---|
456 | substation_monologue
|
---|
457 | }
|
---|
458 |
|
---|
459 | func void t9(string ai_name)
|
---|
460 | {
|
---|
461 | dprint t9_spawning_griffin
|
---|
462 | # ai2_spawn ZomGrif
|
---|
463 | GrifSpawn
|
---|
464 | target_set (1,0.0)
|
---|
465 | }
|
---|
466 |
|
---|
467 | func void t10(string ai_name)
|
---|
468 | {
|
---|
469 | dprint t10_active
|
---|
470 | ai2_spawn B_S29
|
---|
471 | }
|
---|
472 |
|
---|
473 | func void t11(string ai_name)
|
---|
474 | {
|
---|
475 | dprint t11_active
|
---|
476 | ai2_dopath B_S36 patrol_38
|
---|
477 | ai2_setjobstate B_S36
|
---|
478 | ai2_makeignoreplayer B_Sbo38 0
|
---|
479 | # ai2_makeignoreplayer B_Sbo35 0
|
---|
480 | ai2_makeignoreplayer B_S36 0
|
---|
481 | ai2_makeignoreplayer B_S37 0
|
---|
482 | ai2_spawn B_Lbo76
|
---|
483 | # ai2_spawn B_Lbo77
|
---|
484 | ai2_spawn B_C34
|
---|
485 | ai2_spawn B_C33
|
---|
486 | ai2_spawn B_C32
|
---|
487 | trigvolume_enable trigger_volume_11_copy 0
|
---|
488 | music_stop
|
---|
489 | }
|
---|
490 |
|
---|
491 | func void t59(string ai_name)
|
---|
492 | {
|
---|
493 | ai2_spawn B_L30
|
---|
494 | ai2_spawn B_L95
|
---|
495 | ai2_spawn B_Lbo27
|
---|
496 | }
|
---|
497 |
|
---|
498 | func void t60(string ai_name)
|
---|
499 | {
|
---|
500 | ai2_spawn B_C32
|
---|
501 | ai2_spawn B_C34
|
---|
502 | ai2_spawn B_C33
|
---|
503 | ai2_makeignoreplayer B_S36 0
|
---|
504 | }
|
---|
505 |
|
---|
506 | func void t67(string ai_name)
|
---|
507 | {
|
---|
508 | ai2_spawn B_S43
|
---|
509 | }
|
---|
510 |
|
---|
511 | func void t11b(string ai_name)
|
---|
512 | {
|
---|
513 | dprint t11b_active
|
---|
514 | ai2_dopath B_S36 patrol_38
|
---|
515 | ai2_setjobstate B_S36
|
---|
516 | ai2_makeignoreplayer B_Sbo38 0
|
---|
517 | # ai2_makeignoreplayer B_Sbo35 0
|
---|
518 | ai2_makeignoreplayer B_S36 0
|
---|
519 | ai2_makeignoreplayer B_S37 0
|
---|
520 | ai2_spawn B_Lbo76
|
---|
521 | # ai2_spawn B_Lbo77
|
---|
522 | trigvolume_enable trigger_volume_11 0
|
---|
523 | music_stop
|
---|
524 | }
|
---|
525 |
|
---|
526 | func void t12(string ai_name)
|
---|
527 | {
|
---|
528 | dprint t12_active
|
---|
529 | ai2_dopath B_N28 patrol_42
|
---|
530 | ai2_setjobstate B_N28
|
---|
531 | }
|
---|
532 |
|
---|
533 | func void t14(string ai_name)
|
---|
534 | {
|
---|
535 | dprint t14_active
|
---|
536 | ai2_spawn C_Sbo44
|
---|
537 | # ai2_spawn C_C46
|
---|
538 | ai2_spawn C_C47
|
---|
539 | ai2_spawn C_N48
|
---|
540 | # ai2_spawn C_L50
|
---|
541 | # ai2_makeignoreplayer C_L50 1
|
---|
542 | # ai2_spawn C_L51
|
---|
543 | # ai2_makeignoreplayer C_L51 1
|
---|
544 |
|
---|
545 | }
|
---|
546 |
|
---|
547 | func void t15(string ai_name)
|
---|
548 | {
|
---|
549 | dprint t15_active
|
---|
550 | ai2_lookatme C_L51
|
---|
551 | ai2_dopath C_L51 patrol_51
|
---|
552 | ai2_setjobstate C_L51
|
---|
553 | ai2_makeignoreplayer C_L51 0
|
---|
554 | sleep 90
|
---|
555 | ai2_lookatme C_L50
|
---|
556 | ai2_dopath C_L50 patrol_50
|
---|
557 | ai2_setjobstate C_L50
|
---|
558 | ai2_makeignoreplayer C_L50 0
|
---|
559 |
|
---|
560 | }
|
---|
561 |
|
---|
562 | func void t16(string ai_name)
|
---|
563 | {
|
---|
564 | dprint t16_active
|
---|
565 | ai2_makeignoreplayer C_L50 0
|
---|
566 | ai2_makeignoreplayer C_L51 0
|
---|
567 |
|
---|
568 | }
|
---|
569 |
|
---|
570 | func void t17(string ai_name)
|
---|
571 | {
|
---|
572 | dprint t17_active
|
---|
573 | ai2_makeignoreplayer C_N55 0
|
---|
574 | ai2_spawn C_Sbo56
|
---|
575 |
|
---|
576 | }
|
---|
577 |
|
---|
578 | func void t18(string ai_name)
|
---|
579 | {
|
---|
580 | dprint t18_active
|
---|
581 | ai2_spawn C_S57
|
---|
582 |
|
---|
583 | }
|
---|
584 |
|
---|
585 | func void t19(string ai_name)
|
---|
586 | {
|
---|
587 | dprint t19_active
|
---|
588 | ai2_spawn C_S58
|
---|
589 | ai2_spawn C_S59
|
---|
590 |
|
---|
591 | }
|
---|
592 |
|
---|
593 | func void t20(string ai_name)
|
---|
594 | {
|
---|
595 | dprint t20_active
|
---|
596 | # sleep 200
|
---|
597 | ai2_spawn C_Lbo62
|
---|
598 | ai2_spawn C_Sbo61
|
---|
599 |
|
---|
600 | }
|
---|
601 |
|
---|
602 | func void t21(string ai_name)
|
---|
603 | {
|
---|
604 | dprint t21_active
|
---|
605 | ai2_spawn C_Sbo63
|
---|
606 | ai2_spawn C_Sbo64
|
---|
607 |
|
---|
608 | }
|
---|
609 |
|
---|
610 | func void t22(string ai_name)
|
---|
611 | {
|
---|
612 | dprint t22_active
|
---|
613 | ai2_makeignoreplayer C_C65 0
|
---|
614 |
|
---|
615 | }
|
---|
616 |
|
---|
617 | func void t23(string ai_name)
|
---|
618 | {
|
---|
619 | dprint t23_active
|
---|
620 | ai2_spawn C_L71
|
---|
621 | ai2_spawn C_S72
|
---|
622 | ai2_spawn C_N74
|
---|
623 |
|
---|
624 | }
|
---|
625 |
|
---|
626 | func void t25(string ai_name)
|
---|
627 | {
|
---|
628 | dprint t25_active
|
---|
629 | ai2_spawn D_C70
|
---|
630 | ai2_makeignoreplayer D_C70 1
|
---|
631 | ai2_spawn D_Sbo71
|
---|
632 | ai2_spawn D_Sbo72
|
---|
633 | ai2_spawn D_Sbo73
|
---|
634 | ai2_spawn D_Sbo75
|
---|
635 | ai2_spawn D_N76
|
---|
636 |
|
---|
637 | }
|
---|
638 |
|
---|
639 | func void t26(string ai_name)
|
---|
640 | {
|
---|
641 | dprint t26_active
|
---|
642 | ai2_spawn D_L74
|
---|
643 | ai2_spawn new_1
|
---|
644 | }
|
---|
645 |
|
---|
646 | func void t28(string ai_name)
|
---|
647 | {
|
---|
648 | dprint t28_active
|
---|
649 | ai2_spawn D_S78
|
---|
650 | ai2_spawn D_S79
|
---|
651 | trigvolume_enable trigger_volume_29 1
|
---|
652 |
|
---|
653 | }
|
---|
654 |
|
---|
655 | func void t29(string ai_name)
|
---|
656 | {
|
---|
657 | dprint t29_active
|
---|
658 | ai2_spawn D_Lbo81
|
---|
659 | ai2_spawn D_S82
|
---|
660 |
|
---|
661 | }
|
---|
662 |
|
---|
663 | func void t30(string ai_name)
|
---|
664 | {
|
---|
665 | dprint t30_active
|
---|
666 | ai2_spawn D_L80
|
---|
667 |
|
---|
668 | }
|
---|
669 |
|
---|
670 | func void t31(string ai_name)
|
---|
671 | {
|
---|
672 | dprint t31_active
|
---|
673 | ai2_spawn D_S83
|
---|
674 | ai2_spawn D_L84
|
---|
675 | ai2_spawn D_Lbo85
|
---|
676 | ai2_spawn D_Sbo86
|
---|
677 | trigvolume_enable trigger_volume_32 0
|
---|
678 | }
|
---|
679 |
|
---|
680 | func void t32(string ai_name)
|
---|
681 | {
|
---|
682 | dprint t32_active
|
---|
683 | ai2_spawn D_L88
|
---|
684 | ai2_spawn D_S87
|
---|
685 | ai2_spawn D_Sbo86
|
---|
686 | trigvolume_enable trigger_volume_31 0
|
---|
687 | target_set(599,30.0)
|
---|
688 | }
|
---|
689 |
|
---|
690 |
|
---|
691 | func void t33(string ai_name)
|
---|
692 | {
|
---|
693 | dprint t33_active
|
---|
694 | door_lock 97
|
---|
695 | particle lastdoor1_locklight01 do stop
|
---|
696 | particle lastdoor2_locklight01 do stop
|
---|
697 | particle lastdoor3_locklight01 do stop
|
---|
698 | #play doorsound
|
---|
699 | }
|
---|
700 |
|
---|
701 | func void t34(string ai_name)
|
---|
702 | {
|
---|
703 | dprint t34_active
|
---|
704 | ai2_spawn D_Sbo75
|
---|
705 | ai2_spawn D_Sbo92
|
---|
706 | ai2_spawn D_L91
|
---|
707 | ai2_spawn D_S90
|
---|
708 | ai2_spawn D_S89
|
---|
709 | }
|
---|
710 |
|
---|
711 | func void t37(string ai_name)
|
---|
712 | {
|
---|
713 | dprint t37_active
|
---|
714 | ai2_makeignoreplayer D_C70 0
|
---|
715 |
|
---|
716 | }
|
---|
717 |
|
---|
718 | func void t38(string ai_name)
|
---|
719 | {
|
---|
720 | dprint t38
|
---|
721 | # ai2_spawn B_N31
|
---|
722 |
|
---|
723 | }
|
---|
724 |
|
---|
725 | func void t41(string ai_name)
|
---|
726 | {
|
---|
727 | dprint t41_active
|
---|
728 | target_set(596,30.0)
|
---|
729 | }
|
---|
730 |
|
---|
731 | func void t42(string ai_name)
|
---|
732 | {
|
---|
733 | dprint t42_active
|
---|
734 | door_lock 16
|
---|
735 | particle ZomShin_door_locklight01 do stop
|
---|
736 | trigvolume_enable trigger_volume_35 0
|
---|
737 | Base
|
---|
738 | s5
|
---|
739 | }
|
---|
740 |
|
---|
741 | func void t43(string ai_name)
|
---|
742 | {
|
---|
743 | dprint t43_active
|
---|
744 | ai2_spawn B_S96
|
---|
745 | }
|
---|
746 |
|
---|
747 | func void t44(string ai_name)
|
---|
748 | {
|
---|
749 | dprint t44
|
---|
750 | target_set(598,30.0)
|
---|
751 | }
|
---|
752 |
|
---|
753 | func void t45(string ai_name)
|
---|
754 | {
|
---|
755 | dprint t45_active
|
---|
756 | target_set(587,30.0)
|
---|
757 | door_lock 14
|
---|
758 | particle shin_lock_locklight01 do stop
|
---|
759 | console_activate 3
|
---|
760 | # play door lock sound
|
---|
761 | trig_deactivate 60
|
---|
762 | trig_deactivate 61
|
---|
763 | trig_deactivate 62
|
---|
764 | trig_deactivate 63
|
---|
765 | trig_deactivate 64
|
---|
766 | trig_deactivate 65
|
---|
767 | trig_deactivate 70
|
---|
768 | trig_deactivate 71
|
---|
769 | trig_deactivate 72
|
---|
770 | trig_deactivate 73
|
---|
771 | trig_deactivate 74
|
---|
772 | trig_deactivate 75
|
---|
773 | trig_deactivate 91
|
---|
774 | trig_deactivate 92
|
---|
775 | trig_deactivate 93
|
---|
776 | trig_deactivate 98
|
---|
777 | trig_deactivate 99
|
---|
778 | trig_deactivate 6
|
---|
779 | trig_deactivate 7
|
---|
780 | if (trigvolume_count(20) eq 0)
|
---|
781 | {
|
---|
782 | dprint delete_B_AI
|
---|
783 | chr_delete B_L95
|
---|
784 | chr_delete B_Lbo27
|
---|
785 | chr_delete B_S29
|
---|
786 | chr_delete B_L30
|
---|
787 | chr_delete B_Sbo38
|
---|
788 | chr_delete B_S36
|
---|
789 | chr_delete B_S37
|
---|
790 | chr_delete B_L40
|
---|
791 | chr_delete B_L41
|
---|
792 | chr_delete B_Lbo39
|
---|
793 | chr_delete B_S43
|
---|
794 | chr_delete B_C32
|
---|
795 | chr_delete B_C33
|
---|
796 | chr_delete B_C34
|
---|
797 | chr_delete B_Lbo26
|
---|
798 | chr_delete B_S96
|
---|
799 | chr_delete B_Lbo76
|
---|
800 | chr_delete B_S22
|
---|
801 | chr_delete B_N31
|
---|
802 | chr_delete B_Lbo77
|
---|
803 | }
|
---|
804 | dprint delete_A_AI
|
---|
805 | chr_delete A_L20
|
---|
806 | chr_delete A_L21
|
---|
807 | chr_delete A_Sbo15
|
---|
808 | chr_delete A_Sbo14
|
---|
809 | chr_delete A_L19
|
---|
810 | chr_delete l1
|
---|
811 | chr_delete l3
|
---|
812 | chr_delete A_L12
|
---|
813 | chr_delete A_Lbo13
|
---|
814 | chr_delete A_L8
|
---|
815 | chr_delete l7
|
---|
816 | chr_delete n5
|
---|
817 | chr_delete A_T25
|
---|
818 | chr_delete B_N28
|
---|
819 | chr_delete A_n17
|
---|
820 | chr_delete A_N31
|
---|
821 | }
|
---|
822 |
|
---|
823 | func void attack_konoko(string ai_name)
|
---|
824 | {
|
---|
825 | ai2_attack new_1 A_player
|
---|
826 | }
|
---|
827 |
|
---|
828 | func void substation_monologue(void)
|
---|
829 | {
|
---|
830 | dprint playkonokoline
|
---|
831 | sound_dialog_play c14_54_24konoko
|
---|
832 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20)
|
---|
833 | sound_dialog_play_block
|
---|
834 | sleep f60
|
---|
835 | cinematic_stop (KONtalkangryfront, 19, 20)
|
---|
836 |
|
---|
837 | objective_set(2, silent)
|
---|
838 | }
|
---|
839 |
|
---|
840 | func void save3_and_spine(string ai_name)
|
---|
841 | {
|
---|
842 | s3
|
---|
843 | spine1
|
---|
844 | sleep 7
|
---|
845 | spine2
|
---|
846 | sleep 7
|
---|
847 | spine3
|
---|
848 | }
|
---|
849 | func void t45b(string ai_name)
|
---|
850 | {
|
---|
851 | dprint t45b_modified_by_okita
|
---|
852 | ai2_spawn C_L51
|
---|
853 | ai2_spawn C_L50
|
---|
854 | ai2_spawn C_C65
|
---|
855 | ai2_spawn C_N66
|
---|
856 | ai2_spawn C_Sbo93
|
---|
857 | ai2_spawn C_N60
|
---|
858 | ai2_spawn C_N55
|
---|
859 | ai2_makeignoreplayer C_L50 1
|
---|
860 | ai2_makeignoreplayer C_L51 1
|
---|
861 | ai2_makeignoreplayer C_N55 1
|
---|
862 | ai2_makeignoreplayer C_C65 1
|
---|
863 | trig_activate 1
|
---|
864 | trig_activate 2
|
---|
865 | trig_activate 3
|
---|
866 | trig_activate 4
|
---|
867 | trig_activate 5
|
---|
868 | trig_activate 8
|
---|
869 | trig_activate 303
|
---|
870 | trig_activate 100
|
---|
871 | trig_activate 101
|
---|
872 | trig_activate 500
|
---|
873 | trig_activate 400
|
---|
874 | trig_activate 503
|
---|
875 | trig_activate 502
|
---|
876 | trig_activate 501
|
---|
877 | trig_activate 510
|
---|
878 | trig_activate 511
|
---|
879 | trig_activate 512
|
---|
880 | trig_activate 520
|
---|
881 | trig_activate 521
|
---|
882 | trig_activate 522
|
---|
883 | trig_activate 320
|
---|
884 | trig_activate 315
|
---|
885 | trig_activate 302
|
---|
886 | music_atrium
|
---|
887 | }
|
---|
888 | ################ begin #################
|
---|
889 | ########## okita's modification ########
|
---|
890 | ########################################
|
---|
891 | func void spine1(void)
|
---|
892 | {
|
---|
893 | dprint spine1_start
|
---|
894 |
|
---|
895 | if (sub1 eq 0)
|
---|
896 | {
|
---|
897 | particle spine1 start
|
---|
898 | particle spinesound1 start
|
---|
899 | }
|
---|
900 | }
|
---|
901 |
|
---|
902 | func void spine2(void)
|
---|
903 | {
|
---|
904 | dprint spine2_start
|
---|
905 |
|
---|
906 | if (sub2 eq 0)
|
---|
907 | {
|
---|
908 | particle spine2 start
|
---|
909 | particle spinesound2 start
|
---|
910 | }
|
---|
911 | }
|
---|
912 |
|
---|
913 | func void spine3(void)
|
---|
914 | {
|
---|
915 | dprint spine3_start
|
---|
916 |
|
---|
917 | if (sub3 eq 0)
|
---|
918 | {
|
---|
919 | particle spine3 start
|
---|
920 | particle spinesound3 start
|
---|
921 | }
|
---|
922 | }
|
---|
923 | ################ end #################
|
---|
924 | ########## okita's modification ########
|
---|
925 | ########################################
|
---|
926 | func void patrolscript0001(void)
|
---|
927 | {
|
---|
928 | playback_block B_S22 taunt1 interp 20
|
---|
929 | }
|
---|
930 |
|
---|
931 | func void B_S22_run (string ai_name)
|
---|
932 | {
|
---|
933 | ai2_dopath B_S22 patrol_24
|
---|
934 | ai2_setjobstate B_S22
|
---|
935 | }
|
---|
936 |
|
---|
937 | func void A_T25_run (string ai_name)
|
---|
938 | {
|
---|
939 | ai2_dopath A_T25 patrol_25
|
---|
940 | ai2_setjobstate A_T25
|
---|
941 | }
|
---|
942 |
|
---|
943 | func void t39(string ai_name)
|
---|
944 | {
|
---|
945 | target_set(598,30.0)
|
---|
946 | }
|
---|
947 |
|
---|
948 | func void t48(string ai_name)
|
---|
949 | {
|
---|
950 | ai2_spawn D_S101
|
---|
951 | ai2_spawn D_C100
|
---|
952 | }
|
---|
953 | #########################################
|
---|
954 | # console/special #
|
---|
955 | #########################################
|
---|
956 | func void unlock14(string ai_name)
|
---|
957 | {
|
---|
958 | dprint unlock14_active
|
---|
959 | door_unlock 14
|
---|
960 | particle shin_lock_locklight01 do start
|
---|
961 | }
|
---|
962 |
|
---|
963 | func void console_android(void)
|
---|
964 | {
|
---|
965 | text_console level_18b
|
---|
966 | console_reset 16
|
---|
967 | }
|
---|
968 |
|
---|
969 | func void console_zombie(void)
|
---|
970 | {
|
---|
971 | text_console level_18a
|
---|
972 | console_reset 17
|
---|
973 | }
|
---|
974 |
|
---|
975 | func void console1(string ai_name)
|
---|
976 | {
|
---|
977 | dprint console1_active
|
---|
978 | text_console level_18c
|
---|
979 | console_reset 14
|
---|
980 | console_activate 14
|
---|
981 | }
|
---|
982 |
|
---|
983 | func void console2(string ai_name)
|
---|
984 | {
|
---|
985 | dprint console2_active
|
---|
986 | text_console level_18d
|
---|
987 | console_reset 15
|
---|
988 | }
|
---|
989 |
|
---|
990 | func void level_18e(string ai_name)
|
---|
991 | {
|
---|
992 | dprint text_18e
|
---|
993 | text_console level_18e
|
---|
994 | console_reset 1
|
---|
995 | console_activate 1
|
---|
996 | }
|
---|
997 |
|
---|
998 | func void lastdoor_console(string ai_name)
|
---|
999 | {
|
---|
1000 | dprint lastdoor_console
|
---|
1001 | lastdoor_count = lastdoor_count + 1
|
---|
1002 | if (lastdoor_count eq 1)
|
---|
1003 | {
|
---|
1004 | input 0
|
---|
1005 | fade_out 0 0 0 30
|
---|
1006 | cm_interpolate lastdoor_cam 0
|
---|
1007 | fade_in 30
|
---|
1008 | sleep 60
|
---|
1009 | particle lastdoor3_locklight01 do start
|
---|
1010 | sleep 30
|
---|
1011 | fade_out 0 0 0 30
|
---|
1012 | cm_reset
|
---|
1013 | input 1
|
---|
1014 | fade_in 30
|
---|
1015 | }
|
---|
1016 | if (lastdoor_count eq 2)
|
---|
1017 | {
|
---|
1018 | input 0
|
---|
1019 | fade_out 0 0 0 30
|
---|
1020 | cm_interpolate lastdoor_cam 0
|
---|
1021 | fade_in 30
|
---|
1022 | sleep 60
|
---|
1023 | particle lastdoor2_locklight01 do start
|
---|
1024 | sleep 30
|
---|
1025 | fade_out 0 0 0 30
|
---|
1026 | cm_reset
|
---|
1027 | input 1
|
---|
1028 | fade_in 30
|
---|
1029 | }
|
---|
1030 | if (lastdoor_count eq 3)
|
---|
1031 | {
|
---|
1032 | input 0
|
---|
1033 | fade_out 0 0 0 30
|
---|
1034 | cm_interpolate lastdoor_cam 0
|
---|
1035 | fade_in 30
|
---|
1036 | sleep 60
|
---|
1037 | particle lastdoor1_locklight01 do start
|
---|
1038 | set_objective_4
|
---|
1039 | target_set(401,30.0)
|
---|
1040 | sleep 30
|
---|
1041 | fade_out 0 0 0 30
|
---|
1042 | cm_reset
|
---|
1043 | input 1
|
---|
1044 | fade_in 30
|
---|
1045 | trigvolume_enable trigger_volume_40 0
|
---|
1046 | door_unlock 97
|
---|
1047 | }
|
---|
1048 |
|
---|
1049 | }
|
---|
1050 |
|
---|
1051 | func void refuse_script(string ai_name)
|
---|
1052 | {
|
---|
1053 | dprint refuse
|
---|
1054 | ai2_dopath C_N48 patrol_98
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | func void patrolscript0098(string ai_name)
|
---|
1058 | {
|
---|
1059 | dprint patrolscript0098
|
---|
1060 | ai2_doalarm C_N48 10
|
---|
1061 | }
|
---|
1062 |
|
---|
1063 | func void shin_lock(string ai_name)
|
---|
1064 | {
|
---|
1065 | particle shin_lock_locklight01 do start
|
---|
1066 | }
|
---|
1067 |
|
---|
1068 | func void stair_lock(string ai_name)
|
---|
1069 | {
|
---|
1070 | particle stair_lock_locklight01 do start
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 | func void roof(string ai_name)
|
---|
1074 | {
|
---|
1075 | particle roof_locklight01 do start
|
---|
1076 | particle shin_lock_locklight01 do start
|
---|
1077 | ai2_spawn A_T25
|
---|
1078 |
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 | func void floor4_lock(string ai_name)
|
---|
1082 | {
|
---|
1083 | particle floor4_lock_locklight01 do start
|
---|
1084 | trigvolume_enable trigger_volume_39 1
|
---|
1085 |
|
---|
1086 | }
|
---|
1087 |
|
---|
1088 | func void roof_doors(string ai_name)
|
---|
1089 | {
|
---|
1090 | particle roof_doors_locklight01 do start
|
---|
1091 |
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 | func void roof_door2(string ai_name)
|
---|
1095 | {
|
---|
1096 | particle roof_door2_locklight01 do start
|
---|
1097 | ai2_spawn A_n17
|
---|
1098 | }
|
---|
1099 |
|
---|
1100 | func void enable_t29(string ai_name)
|
---|
1101 | {
|
---|
1102 | trigvolume_enable trigger_volume_29 1
|
---|
1103 |
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | func void t40(string ai_name)
|
---|
1107 | {
|
---|
1108 | dprint t40_active
|
---|
1109 | if(sub1 ne 1)
|
---|
1110 | {
|
---|
1111 | if (audio_counter eq 2)
|
---|
1112 | {
|
---|
1113 | if(trigvolume_count(49) eq 0)
|
---|
1114 | {
|
---|
1115 | trigvolume_enable trigger_volume_40 0
|
---|
1116 | sound_dialog_play c14_54_26konoko
|
---|
1117 | sound_dialog_play_block pause
|
---|
1118 | audio_counter = audio_counter - 1;
|
---|
1119 | }
|
---|
1120 | }
|
---|
1121 | if (audio_counter eq 3)
|
---|
1122 | {
|
---|
1123 | if(trigvolume_count(49) eq 0)
|
---|
1124 | {
|
---|
1125 | trigvolume_enable trigger_volume_40 0
|
---|
1126 | sound_dialog_play c14_54_25konoko
|
---|
1127 | sound_dialog_play_block pause
|
---|
1128 | audio_counter = audio_counter - 1;
|
---|
1129 | }
|
---|
1130 | }
|
---|
1131 | }
|
---|
1132 | }
|
---|
1133 |
|
---|
1134 | func void t50(string ai_name)
|
---|
1135 | {
|
---|
1136 | dprint t50_active
|
---|
1137 | if(sub2 ne 1)
|
---|
1138 | {
|
---|
1139 | if (audio_counter eq 2)
|
---|
1140 | {
|
---|
1141 | if(trigvolume_count(51) eq 0)
|
---|
1142 | {
|
---|
1143 |
|
---|
1144 | trigvolume_enable trigger_volume_50 0
|
---|
1145 | sound_dialog_play c14_54_26konoko
|
---|
1146 | sound_dialog_play_block pause
|
---|
1147 | audio_counter = audio_counter - 1;
|
---|
1148 | }
|
---|
1149 | }
|
---|
1150 | if (audio_counter eq 3)
|
---|
1151 | {
|
---|
1152 | if(trigvolume_count(51) eq 0)
|
---|
1153 | {
|
---|
1154 | trigvolume_enable trigger_volume_50 0
|
---|
1155 | sound_dialog_play c14_54_25konoko
|
---|
1156 | sound_dialog_play_block pause
|
---|
1157 | audio_counter = audio_counter - 1;
|
---|
1158 | }
|
---|
1159 | }
|
---|
1160 | }
|
---|
1161 | }
|
---|
1162 |
|
---|
1163 | func void t53(string ai_name)
|
---|
1164 | {
|
---|
1165 | dprint t53_active
|
---|
1166 | if(sub3 ne 1)
|
---|
1167 | {
|
---|
1168 | if (audio_counter eq 2)
|
---|
1169 | {
|
---|
1170 | if(trigvolume_count (54) eq 0)
|
---|
1171 | {
|
---|
1172 | trigvolume_enable trigger_volume_53 0
|
---|
1173 | sound_dialog_play c14_54_26konoko
|
---|
1174 | sound_dialog_play_block pause
|
---|
1175 | audio_counter = audio_counter - 1;
|
---|
1176 | }
|
---|
1177 | }
|
---|
1178 | if (audio_counter eq 3)
|
---|
1179 | {
|
---|
1180 | if(trigvolume_count(54) eq 0)
|
---|
1181 | {
|
---|
1182 | trigvolume_enable trigger_volume_53 0
|
---|
1183 | sound_dialog_play c14_54_25konoko
|
---|
1184 | sound_dialog_play_block pause
|
---|
1185 | audio_counter = audio_counter - 1;
|
---|
1186 | }
|
---|
1187 | }
|
---|
1188 | }
|
---|
1189 | }
|
---|
1190 |
|
---|
1191 | func powersub1(string ai_name)
|
---|
1192 | {
|
---|
1193 | dprint powersub1_active
|
---|
1194 | sub1 = 1;
|
---|
1195 | particle spine1 stop
|
---|
1196 | particle spinesound1 stop
|
---|
1197 |
|
---|
1198 | if(sub3 eq 0)
|
---|
1199 | {
|
---|
1200 | target_set(594,30.0)
|
---|
1201 | }
|
---|
1202 | if(sub3 ne 0)
|
---|
1203 | {
|
---|
1204 | if(sub2 eq 0)
|
---|
1205 | {
|
---|
1206 | target_set(595,30.0)
|
---|
1207 | }
|
---|
1208 | }
|
---|
1209 | check_power
|
---|
1210 | }
|
---|
1211 |
|
---|
1212 | func powersub2(string ai_name)
|
---|
1213 | {
|
---|
1214 | dprint powersub2_active
|
---|
1215 | particle spine2 do stop
|
---|
1216 | particle spinesound2 stop
|
---|
1217 | sub2 = 1;
|
---|
1218 | if(sub3 eq 0)
|
---|
1219 | {
|
---|
1220 | target_set(594,30.0)
|
---|
1221 | }
|
---|
1222 | if(sub3 ne 0)
|
---|
1223 | {
|
---|
1224 | if(sub1 eq 0)
|
---|
1225 | {
|
---|
1226 | target_set(587,30.0)
|
---|
1227 | }
|
---|
1228 | }
|
---|
1229 | check_power
|
---|
1230 | }
|
---|
1231 |
|
---|
1232 | func powersub3(string ai_name)
|
---|
1233 | {
|
---|
1234 | dprint powersub3_active
|
---|
1235 | sub3 = 1;
|
---|
1236 | particle spine3 do stop
|
---|
1237 | particle spinesound3 stop
|
---|
1238 | if(sub2 eq 0)
|
---|
1239 | {
|
---|
1240 | target_set(595,30.0)
|
---|
1241 | }
|
---|
1242 |
|
---|
1243 | if(sub2 ne 0)
|
---|
1244 | {
|
---|
1245 | if(sub1 eq 0)
|
---|
1246 | {
|
---|
1247 | target_set(587,30.0)
|
---|
1248 | }
|
---|
1249 | }
|
---|
1250 | check_power
|
---|
1251 | }
|
---|
1252 |
|
---|
1253 | func check_power(string ai_name)
|
---|
1254 | {
|
---|
1255 | dprint check_power_active
|
---|
1256 | counter = counter - 1
|
---|
1257 | if (counter eq 1)
|
---|
1258 | {
|
---|
1259 | sound_dialog_play c14_54_27konoko
|
---|
1260 | sound_dialog_play_block pause
|
---|
1261 | }
|
---|
1262 |
|
---|
1263 | if (counter eq 0)
|
---|
1264 | {
|
---|
1265 | dprint power_down
|
---|
1266 | trigvolume_enable trigger_volume_36 1
|
---|
1267 | trigvolume_enable trigger_volume_41 1
|
---|
1268 | input 0
|
---|
1269 | fade_out 0 0 0 30
|
---|
1270 | cm_interpolate substation 0
|
---|
1271 | fade_in 30
|
---|
1272 | # sleep 180
|
---|
1273 | trig_deactivate 1
|
---|
1274 | trig_deactivate 2
|
---|
1275 | trig_deactivate 3
|
---|
1276 | trig_deactivate 4
|
---|
1277 | trig_deactivate 5
|
---|
1278 | trig_deactivate 8
|
---|
1279 | trig_deactivate 303
|
---|
1280 | trig_deactivate 100
|
---|
1281 | trig_deactivate 101
|
---|
1282 | trig_deactivate 500
|
---|
1283 | trig_deactivate 400
|
---|
1284 | sleep 15
|
---|
1285 | trig_deactivate 503
|
---|
1286 | sleep 5
|
---|
1287 | trig_deactivate 502
|
---|
1288 | sleep 5
|
---|
1289 | trig_deactivate 501
|
---|
1290 | sleep 15
|
---|
1291 | trig_deactivate 510
|
---|
1292 | sleep 5
|
---|
1293 | trig_deactivate 511
|
---|
1294 | sleep 5
|
---|
1295 | trig_deactivate 512
|
---|
1296 | sleep 15
|
---|
1297 | trig_deactivate 520
|
---|
1298 | sleep 5
|
---|
1299 | trig_deactivate 521
|
---|
1300 | sleep 5
|
---|
1301 | trig_deactivate 522
|
---|
1302 | sleep 15
|
---|
1303 | trig_deactivate 320
|
---|
1304 | sleep 15
|
---|
1305 | trig_deactivate 315
|
---|
1306 | sleep 15
|
---|
1307 | trig_deactivate 302
|
---|
1308 | door_unlock 16
|
---|
1309 | particle ZomShin_door_locklight do start
|
---|
1310 | sleep 120
|
---|
1311 | fade_out 0 0 0 240
|
---|
1312 | cm_reset
|
---|
1313 | input 1
|
---|
1314 | target_set(403, 30.0)
|
---|
1315 | fade_in 30
|
---|
1316 | music_stop
|
---|
1317 | objective_set(3)
|
---|
1318 | }
|
---|
1319 | }
|
---|
1320 |
|
---|
1321 | func void lastdoor1(string ai_name)
|
---|
1322 | {
|
---|
1323 | ld1=1
|
---|
1324 | if(ld2 eq 0)
|
---|
1325 | {
|
---|
1326 | target_set(599,30.0)
|
---|
1327 | }
|
---|
1328 | if (ld2 ne 0)
|
---|
1329 | {
|
---|
1330 | if(ld3 eq 0)
|
---|
1331 | {
|
---|
1332 | target_set(598,30.0)
|
---|
1333 | }
|
---|
1334 | }
|
---|
1335 | }
|
---|
1336 |
|
---|
1337 | func void lastdoor2(string ai_name)
|
---|
1338 | {
|
---|
1339 | ld2=1
|
---|
1340 | if(ld3 eq 0)
|
---|
1341 | {
|
---|
1342 | target_set(598,30.0)
|
---|
1343 | }
|
---|
1344 | if(ld3 ne 0)
|
---|
1345 | {
|
---|
1346 | if(ld1 eq 0)
|
---|
1347 | {
|
---|
1348 | target_set(597,30.0)
|
---|
1349 | }
|
---|
1350 | }
|
---|
1351 | }
|
---|
1352 |
|
---|
1353 | func void lastdoor3(string ai_name)
|
---|
1354 | {
|
---|
1355 | ld3=1
|
---|
1356 | if(ld2 eq 0)
|
---|
1357 | {
|
---|
1358 | target_set(599,30.0)
|
---|
1359 | }
|
---|
1360 | if(ld2 ne 0)
|
---|
1361 | {
|
---|
1362 | if(ld1 eq 0)
|
---|
1363 | {
|
---|
1364 | target_set(597,30.0)
|
---|
1365 | }
|
---|
1366 | }
|
---|
1367 | }
|
---|
1368 |
|
---|
1369 | #########################
|
---|
1370 | # save game #
|
---|
1371 | #########################
|
---|
1372 | func void s1(string ai_name)
|
---|
1373 | {
|
---|
1374 | dprint SAVEDGAME1
|
---|
1375 |
|
---|
1376 | if (my_save_point ne 1)
|
---|
1377 | {
|
---|
1378 | save_game 1 autosave
|
---|
1379 | }
|
---|
1380 | }
|
---|
1381 |
|
---|
1382 | func void s2(string ai_name)
|
---|
1383 | {
|
---|
1384 | dprint SAVEDGAME2
|
---|
1385 |
|
---|
1386 | if (my_save_point ne 2)
|
---|
1387 | {
|
---|
1388 | save_game 2 autosave
|
---|
1389 | }
|
---|
1390 | }
|
---|
1391 |
|
---|
1392 | func void s3(string ai_name)
|
---|
1393 | {
|
---|
1394 | dprint SAVEDGAME3
|
---|
1395 |
|
---|
1396 | if (my_save_point ne 3)
|
---|
1397 | {
|
---|
1398 | save_game 3 autosave
|
---|
1399 | }
|
---|
1400 | }
|
---|
1401 |
|
---|
1402 | func void s4(string ai_name)
|
---|
1403 | {
|
---|
1404 | dprint SAVEDGAME4
|
---|
1405 |
|
---|
1406 | if (my_save_point ne 4)
|
---|
1407 | {
|
---|
1408 | save_game 4 autosave
|
---|
1409 | }
|
---|
1410 | }
|
---|
1411 |
|
---|
1412 | func void s5(string ai_name)
|
---|
1413 | {
|
---|
1414 | dprint SAVEDGAME5
|
---|
1415 |
|
---|
1416 | if (my_save_point ne 5)
|
---|
1417 | {
|
---|
1418 | save_game 5 autosave
|
---|
1419 | }
|
---|
1420 | }
|
---|
1421 |
|
---|
1422 | ###############################################
|
---|
1423 | ##### FURIOUS ZOMBIE SHINATAMA FIGHT ######
|
---|
1424 | ###############################################
|
---|
1425 |
|
---|
1426 | var int console_count = 4;
|
---|
1427 | var int zombie_counter_var = 0;
|
---|
1428 |
|
---|
1429 | func void zombie_counter(string player_name)
|
---|
1430 | {
|
---|
1431 | console_count = console_count - 1;
|
---|
1432 |
|
---|
1433 | door_lock 16
|
---|
1434 |
|
---|
1435 | if (console_count eq 0)
|
---|
1436 | {
|
---|
1437 | console_count = 4;
|
---|
1438 |
|
---|
1439 | dprint zombie_counter
|
---|
1440 | zombie_counter_var = zombie_counter_var + 1;
|
---|
1441 |
|
---|
1442 | if (zombie_counter_var eq 0)
|
---|
1443 | {
|
---|
1444 | zombie_round_2
|
---|
1445 | }
|
---|
1446 |
|
---|
1447 | if (zombie_counter_var eq 1)
|
---|
1448 | {
|
---|
1449 | zombie_round_3
|
---|
1450 | }
|
---|
1451 |
|
---|
1452 | if (zombie_counter_var eq 2)
|
---|
1453 | {
|
---|
1454 | zombie_round_4
|
---|
1455 | }
|
---|
1456 |
|
---|
1457 | if (zombie_counter_var eq 3)
|
---|
1458 | {
|
---|
1459 | zombie_round_5
|
---|
1460 | }
|
---|
1461 | }
|
---|
1462 | }
|
---|
1463 |
|
---|
1464 | func void t52(string ai_name)
|
---|
1465 | {
|
---|
1466 | ai2_dopath ZomGrif patrol_102
|
---|
1467 | }
|
---|
1468 |
|
---|
1469 | func void t55(string ai_name)
|
---|
1470 | {
|
---|
1471 | ai2_dopath ZomGrif patrol_103
|
---|
1472 | }
|
---|
1473 |
|
---|
1474 | func void t56(string ai_name)
|
---|
1475 | {
|
---|
1476 | ai2_dopath ZomGrif patrol_104
|
---|
1477 | }
|
---|
1478 |
|
---|
1479 | func void t57(string ai_name)
|
---|
1480 | {
|
---|
1481 | ai2_dopath ZomGrif patrol_105
|
---|
1482 | }
|
---|
1483 |
|
---|
1484 | func void t58(string ai_name)
|
---|
1485 | {
|
---|
1486 | ai2_spawn C_Lbo53
|
---|
1487 | ai2_spawn C_Sbo52
|
---|
1488 | }
|
---|
1489 |
|
---|
1490 | func void zombie_dialog_round3(void)
|
---|
1491 | {
|
---|
1492 | sound_dialog_play c14_51_07shinatama
|
---|
1493 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
1494 | sound_dialog_play_block
|
---|
1495 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | func void zombie_dialog_round4(void)
|
---|
1499 | {
|
---|
1500 | sound_dialog_play c14_51_08shinatama
|
---|
1501 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
1502 | sound_dialog_play_block
|
---|
1503 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
1504 | }
|
---|
1505 |
|
---|
1506 | func void zombie_dialog_round5(void)
|
---|
1507 | {
|
---|
1508 | sound_dialog_play c14_51_09shinatama
|
---|
1509 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
1510 | sound_dialog_play_block
|
---|
1511 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
1512 | }
|
---|
1513 |
|
---|
1514 | # CB: this round is not called any longer! only zombie rounds 2-5 are used now
|
---|
1515 | # ZOMBIE ROUND 1
|
---|
1516 | func void zombie_round_1(string ai_name)
|
---|
1517 | {
|
---|
1518 | dprint zombie_round_1
|
---|
1519 |
|
---|
1520 | particle zombie1 create
|
---|
1521 | particle zombie1 start
|
---|
1522 |
|
---|
1523 | ai2_allpassive 1
|
---|
1524 | input 0
|
---|
1525 |
|
---|
1526 | # CB: kill all weapon particles
|
---|
1527 | p3_removedangerous
|
---|
1528 |
|
---|
1529 | sleep 120
|
---|
1530 |
|
---|
1531 | trig_show 91
|
---|
1532 | trig_show 92
|
---|
1533 | trig_show 93
|
---|
1534 |
|
---|
1535 | trig_activate 91
|
---|
1536 | trig_activate 92
|
---|
1537 | trig_activate 93
|
---|
1538 |
|
---|
1539 | sleep 30
|
---|
1540 |
|
---|
1541 | # trig_speed 202 .2
|
---|
1542 | # trig_speed 204 .2
|
---|
1543 | # trig_hide 2023
|
---|
1544 | # trig_hide 2013
|
---|
1545 |
|
---|
1546 | # particle ????? start
|
---|
1547 | # particle ????? start
|
---|
1548 |
|
---|
1549 | cm_reset
|
---|
1550 | input 1
|
---|
1551 | sleep 90
|
---|
1552 | ai2_allpassive 0
|
---|
1553 | ai2_makeignoreplayer ZomGrif 1
|
---|
1554 | }
|
---|
1555 |
|
---|
1556 | # CB: this round has all the old zombie round 2 setup including camera angles
|
---|
1557 | # OLD ZOMBIE ROUND 2
|
---|
1558 | func void old_zombie_round_2(string ai_name)
|
---|
1559 | {
|
---|
1560 | dprint zombie_round_2
|
---|
1561 |
|
---|
1562 | ai2_allpassive 1
|
---|
1563 | turret_deactivate 330
|
---|
1564 | turret_deactivate 333
|
---|
1565 | turret_deactivate 336
|
---|
1566 | input 0
|
---|
1567 |
|
---|
1568 | # CB: kill all weapon particles
|
---|
1569 | p3_removedangerous
|
---|
1570 |
|
---|
1571 | particle zombie1 kill
|
---|
1572 |
|
---|
1573 | sleep 90
|
---|
1574 |
|
---|
1575 | cm_interpolate zombie_hint 0
|
---|
1576 |
|
---|
1577 | particle zombie1 create
|
---|
1578 | particle zombie1 start
|
---|
1579 |
|
---|
1580 | sleep 120
|
---|
1581 |
|
---|
1582 | trig_deactivate 91
|
---|
1583 | trig_deactivate 92
|
---|
1584 | trig_deactivate 93
|
---|
1585 |
|
---|
1586 | dprint trig_off_1
|
---|
1587 |
|
---|
1588 | sleep 15
|
---|
1589 | trig_hide 91
|
---|
1590 | sleep 15
|
---|
1591 | trig_hide 92
|
---|
1592 | sleep 15
|
---|
1593 | trig_hide 93
|
---|
1594 |
|
---|
1595 | sleep 120
|
---|
1596 |
|
---|
1597 | trig_show 210
|
---|
1598 | trig_show 310
|
---|
1599 | trig_show 410
|
---|
1600 | trig_show 510
|
---|
1601 |
|
---|
1602 | trig_activate 210
|
---|
1603 | trig_activate 310
|
---|
1604 | trig_activate 410
|
---|
1605 | trig_activate 510
|
---|
1606 |
|
---|
1607 | trig_reset 91
|
---|
1608 | trig_reset 92
|
---|
1609 | trig_reset 93
|
---|
1610 |
|
---|
1611 | sleep 15
|
---|
1612 | trig_show 91
|
---|
1613 | sleep 15
|
---|
1614 | trig_show 92
|
---|
1615 | sleep 15
|
---|
1616 | trig_show 93
|
---|
1617 |
|
---|
1618 | trig_activate 91
|
---|
1619 | trig_activate 92
|
---|
1620 | trig_activate 93
|
---|
1621 |
|
---|
1622 | sleep 90
|
---|
1623 |
|
---|
1624 | cm_reset
|
---|
1625 | input 1
|
---|
1626 | sleep 90
|
---|
1627 | ai2_allpassive 0
|
---|
1628 | ai2_makeignoreplayer ZomGrif 1
|
---|
1629 |
|
---|
1630 | console_reset 399
|
---|
1631 | console_reset 400
|
---|
1632 | console_reset 401
|
---|
1633 | console_reset 402
|
---|
1634 | }
|
---|
1635 |
|
---|
1636 | # CB: this round is the new zombie round 2 setup which is tabulae rasa
|
---|
1637 | # and fit to be called from a save point, or from the cutscene
|
---|
1638 | # ZOMBIE ROUND 2
|
---|
1639 | func void zombie_round_2(string ai_name)
|
---|
1640 | {
|
---|
1641 | dprint zombie_round_2_active
|
---|
1642 |
|
---|
1643 | particle zombie1 create
|
---|
1644 | particle zombie1 start
|
---|
1645 |
|
---|
1646 | ai2_allpassive 1
|
---|
1647 | input 0
|
---|
1648 |
|
---|
1649 | # CB: kill all weapon particles
|
---|
1650 | p3_removedangerous
|
---|
1651 |
|
---|
1652 | sleep 120
|
---|
1653 |
|
---|
1654 | trig_show 210
|
---|
1655 | trig_show 310
|
---|
1656 | trig_show 410
|
---|
1657 | trig_show 510
|
---|
1658 |
|
---|
1659 | trig_activate 210
|
---|
1660 | trig_activate 310
|
---|
1661 | trig_activate 410
|
---|
1662 | trig_activate 510
|
---|
1663 |
|
---|
1664 | trig_reset 91
|
---|
1665 | trig_reset 92
|
---|
1666 | trig_reset 93
|
---|
1667 |
|
---|
1668 | sleep 15
|
---|
1669 | trig_show 91
|
---|
1670 | sleep 15
|
---|
1671 | trig_show 92
|
---|
1672 | sleep 15
|
---|
1673 | trig_show 93
|
---|
1674 |
|
---|
1675 | trig_activate 91
|
---|
1676 | trig_activate 92
|
---|
1677 | trig_activate 93
|
---|
1678 |
|
---|
1679 | # incidental zombie shinatama dialog
|
---|
1680 | trigvolume_enable shinzom_voice1 1
|
---|
1681 | trigvolume_enable shinzom_voice2 1
|
---|
1682 |
|
---|
1683 | cm_reset
|
---|
1684 | input 1
|
---|
1685 | sleep 90
|
---|
1686 | ai2_allpassive 0
|
---|
1687 | ai2_makeignoreplayer ZomGrif 1
|
---|
1688 | }
|
---|
1689 |
|
---|
1690 | # ZOMBIE ROUND 3
|
---|
1691 | func void zombie_round_3(string ai_name)
|
---|
1692 | {
|
---|
1693 | dprint zombie_round_3_active
|
---|
1694 |
|
---|
1695 | ai2_allpassive 1
|
---|
1696 | turret_deactivate 330
|
---|
1697 | turret_deactivate 333
|
---|
1698 | turret_deactivate 336
|
---|
1699 | input 0
|
---|
1700 |
|
---|
1701 | # CB: kill all weapon particles
|
---|
1702 | p3_removedangerous
|
---|
1703 |
|
---|
1704 | particle zombie1 kill
|
---|
1705 |
|
---|
1706 | # incidental zombie shinatama dialog
|
---|
1707 | trigvolume_enable shinzom_voice3 1
|
---|
1708 |
|
---|
1709 | sleep 90
|
---|
1710 |
|
---|
1711 | cm_interpolate zombie_hint 0
|
---|
1712 |
|
---|
1713 | particle zombie1 create
|
---|
1714 | particle zombie1 start
|
---|
1715 | sleep 20
|
---|
1716 | particle zombie1 kill
|
---|
1717 | sleep 10
|
---|
1718 | particle zombie1 create
|
---|
1719 | particle zombie1 start
|
---|
1720 |
|
---|
1721 | sleep 120
|
---|
1722 |
|
---|
1723 | trig_deactivate 91
|
---|
1724 | trig_deactivate 92
|
---|
1725 | trig_deactivate 93
|
---|
1726 |
|
---|
1727 | dprint trig_off_2
|
---|
1728 |
|
---|
1729 | sleep 15
|
---|
1730 | trig_hide 91
|
---|
1731 | sleep 15
|
---|
1732 | trig_hide 92
|
---|
1733 | sleep 15
|
---|
1734 | trig_hide 93
|
---|
1735 |
|
---|
1736 | trig_deactivate 210
|
---|
1737 | trig_deactivate 310
|
---|
1738 | trig_deactivate 410
|
---|
1739 | trig_deactivate 510
|
---|
1740 |
|
---|
1741 | fork zombie_dialog_round3
|
---|
1742 | sleep 120
|
---|
1743 |
|
---|
1744 | trig_reset 91
|
---|
1745 | trig_reset 92
|
---|
1746 | trig_reset 93
|
---|
1747 |
|
---|
1748 | sleep 15
|
---|
1749 | trig_show 91
|
---|
1750 | sleep 15
|
---|
1751 | trig_show 92
|
---|
1752 | sleep 15
|
---|
1753 | trig_show 93
|
---|
1754 |
|
---|
1755 | trig_activate 91
|
---|
1756 | trig_activate 92
|
---|
1757 | trig_activate 93
|
---|
1758 |
|
---|
1759 | trig_reset 210
|
---|
1760 | trig_reset 310
|
---|
1761 | trig_reset 410
|
---|
1762 | trig_reset 510
|
---|
1763 |
|
---|
1764 | trig_activate 210
|
---|
1765 | trig_activate 310
|
---|
1766 | trig_activate 410
|
---|
1767 | trig_activate 510
|
---|
1768 |
|
---|
1769 | trig_show 2101
|
---|
1770 | trig_show 3101
|
---|
1771 | trig_show 4101
|
---|
1772 | trig_show 5101
|
---|
1773 |
|
---|
1774 | trig_activate 2101
|
---|
1775 | trig_activate 3101
|
---|
1776 | trig_activate 4101
|
---|
1777 | trig_activate 5101
|
---|
1778 |
|
---|
1779 | trig_speed 210 .3
|
---|
1780 | trig_speed 310 .3
|
---|
1781 | trig_speed 410 .3
|
---|
1782 | trig_speed 510 .3
|
---|
1783 |
|
---|
1784 | trig_speed 2101 .3
|
---|
1785 | trig_speed 3101 .3
|
---|
1786 | trig_speed 4101 .3
|
---|
1787 | trig_speed 5101 .3
|
---|
1788 |
|
---|
1789 | sleep 90
|
---|
1790 |
|
---|
1791 | cm_reset
|
---|
1792 | input 1
|
---|
1793 | sleep 90
|
---|
1794 | ai2_allpassive 0
|
---|
1795 | # ai2_passive ZomGrif 1
|
---|
1796 |
|
---|
1797 | console_reset 399
|
---|
1798 | console_reset 400
|
---|
1799 | console_reset 401
|
---|
1800 | console_reset 402
|
---|
1801 | }
|
---|
1802 |
|
---|
1803 | ## ZOMBIE ROUND 4
|
---|
1804 | func void zombie_round_4(string ai_name)
|
---|
1805 | {
|
---|
1806 | dprint zombie_round_4_active
|
---|
1807 |
|
---|
1808 | ai2_allpassive 1
|
---|
1809 | turret_deactivate 330
|
---|
1810 | turret_deactivate 333
|
---|
1811 | turret_deactivate 336
|
---|
1812 | input 0
|
---|
1813 |
|
---|
1814 | # CB: kill all weapon particles
|
---|
1815 | p3_removedangerous
|
---|
1816 |
|
---|
1817 | particle zombie1 kill
|
---|
1818 |
|
---|
1819 | # incidental zombie shinatama dialog
|
---|
1820 | trigvolume_enable shinzom_voice4 1
|
---|
1821 |
|
---|
1822 | sleep 90
|
---|
1823 |
|
---|
1824 | cm_interpolate zombie_hint 0
|
---|
1825 |
|
---|
1826 | sleep 30
|
---|
1827 | particle zombie1 create
|
---|
1828 | particle zombie1 start
|
---|
1829 | sleep 20
|
---|
1830 | particle zombie1 kill
|
---|
1831 | sleep 30
|
---|
1832 | particle zombie1 create
|
---|
1833 | particle zombie1 start
|
---|
1834 |
|
---|
1835 | fork zombie_dialog_round4
|
---|
1836 | sleep 120
|
---|
1837 |
|
---|
1838 | trig_deactivate 91
|
---|
1839 | trig_deactivate 92
|
---|
1840 | trig_deactivate 93
|
---|
1841 |
|
---|
1842 | dprint trig_off_3
|
---|
1843 |
|
---|
1844 | trig_hide 91
|
---|
1845 | trig_hide 92
|
---|
1846 | trig_hide 93
|
---|
1847 |
|
---|
1848 | trig_deactivate 210
|
---|
1849 | trig_deactivate 310
|
---|
1850 | trig_deactivate 410
|
---|
1851 | trig_deactivate 510
|
---|
1852 |
|
---|
1853 | trig_hide 210
|
---|
1854 | trig_hide 310
|
---|
1855 | trig_hide 410
|
---|
1856 | trig_hide 510
|
---|
1857 |
|
---|
1858 | trig_deactivate 2101
|
---|
1859 | trig_deactivate 3101
|
---|
1860 | trig_deactivate 4101
|
---|
1861 | trig_deactivate 5101
|
---|
1862 |
|
---|
1863 | trig_hide 2101
|
---|
1864 | trig_hide 3101
|
---|
1865 | trig_hide 4101
|
---|
1866 | trig_hide 5101
|
---|
1867 |
|
---|
1868 | sleep 120
|
---|
1869 |
|
---|
1870 | trig_show 214
|
---|
1871 | trig_show 314
|
---|
1872 | trig_show 414
|
---|
1873 | trig_show 514
|
---|
1874 |
|
---|
1875 | sleep 15
|
---|
1876 |
|
---|
1877 | trig_show 94
|
---|
1878 |
|
---|
1879 | sleep 15
|
---|
1880 |
|
---|
1881 | trig_show 910
|
---|
1882 |
|
---|
1883 | trig_activate 214
|
---|
1884 | trig_activate 314
|
---|
1885 | trig_activate 414
|
---|
1886 | trig_activate 514
|
---|
1887 |
|
---|
1888 | trig_activate 910
|
---|
1889 | trig_activate 94
|
---|
1890 |
|
---|
1891 | trig_speed 214 .15
|
---|
1892 | trig_speed 314 .15
|
---|
1893 | trig_speed 414 .15
|
---|
1894 | trig_speed 514 .15
|
---|
1895 |
|
---|
1896 | trig_speed 910 .35
|
---|
1897 | trig_speed 94 .35
|
---|
1898 |
|
---|
1899 | sleep 90
|
---|
1900 |
|
---|
1901 | cm_reset
|
---|
1902 | input 1
|
---|
1903 | sleep 90
|
---|
1904 | ai2_allpassive 0
|
---|
1905 | # # ai2_passive ZomGrif 1
|
---|
1906 |
|
---|
1907 | console_reset 399
|
---|
1908 | console_reset 400
|
---|
1909 | console_reset 401
|
---|
1910 | console_reset 402
|
---|
1911 | }
|
---|
1912 |
|
---|
1913 | ########## ZOMBIE ROUND 5 - YOU WIN ############
|
---|
1914 |
|
---|
1915 | func void zombie_round_5(string ai_name)
|
---|
1916 | {
|
---|
1917 | dprint zombie_round_5_active
|
---|
1918 |
|
---|
1919 | ai2_allpassive 1
|
---|
1920 | turret_deactivate 330
|
---|
1921 | turret_deactivate 333
|
---|
1922 | turret_deactivate 336
|
---|
1923 |
|
---|
1924 | trig_hide 214
|
---|
1925 | trig_hide 414
|
---|
1926 |
|
---|
1927 | trig_activate 210
|
---|
1928 | trig_activate 410
|
---|
1929 |
|
---|
1930 | # CB: kill all weapon particles
|
---|
1931 | p3_removedangerous
|
---|
1932 |
|
---|
1933 | input 0
|
---|
1934 |
|
---|
1935 | begin_cutscene
|
---|
1936 |
|
---|
1937 | music_stop
|
---|
1938 |
|
---|
1939 | sleep 60
|
---|
1940 |
|
---|
1941 | cm_interpolate zombie_death 0
|
---|
1942 |
|
---|
1943 | fork zombie_dialog_round5
|
---|
1944 | sleep 90
|
---|
1945 |
|
---|
1946 | trig_speed 9 1
|
---|
1947 | trig_speed 10 2
|
---|
1948 | trig_speed 910 2.5
|
---|
1949 | trig_speed 94 .5
|
---|
1950 | trig_speed 210 2
|
---|
1951 | sleep 90
|
---|
1952 | trig_speed 410 2
|
---|
1953 | sleep 90
|
---|
1954 | trig_speed 514 1
|
---|
1955 | trig_speed 410 1
|
---|
1956 | sleep 90
|
---|
1957 | trig_speed 314 2
|
---|
1958 | sleep 90
|
---|
1959 | trig_speed 210 1
|
---|
1960 |
|
---|
1961 | sleep 60
|
---|
1962 | trig_hide 210
|
---|
1963 | trig_hide 9
|
---|
1964 | trig_speed 10 .2
|
---|
1965 | sleep 60
|
---|
1966 | trig_hide 314
|
---|
1967 | trig_hide 910
|
---|
1968 | sleep 60
|
---|
1969 | trig_speed 514 .2
|
---|
1970 | trig_hide 410
|
---|
1971 | trig_hide 10
|
---|
1972 | trig_hide 94
|
---|
1973 | sleep 60
|
---|
1974 | trig_hide 514
|
---|
1975 | sleep 60
|
---|
1976 | trig_hide 93
|
---|
1977 | particle zombie1 kill
|
---|
1978 | sound_ambient_start shin_zom_shutdown 1.0
|
---|
1979 | sleep 10
|
---|
1980 | particle zombie1 create
|
---|
1981 | particle zombie1 start
|
---|
1982 | sleep 20
|
---|
1983 | particle zombie1 kill
|
---|
1984 | particle zombie1 create
|
---|
1985 | particle zombie1 start
|
---|
1986 | sleep 30
|
---|
1987 | particle zombie1 kill
|
---|
1988 | particle zombiesteam stop
|
---|
1989 | particle zombient stop
|
---|
1990 |
|
---|
1991 | sleep 90
|
---|
1992 |
|
---|
1993 | # Hardy, if griffin has to see konoko after or during the zom cutscene,
|
---|
1994 | # make sure this next line makes it into the shorter zombie shin scripts --mike
|
---|
1995 |
|
---|
1996 | ai2_makeignoreplayer ZomGrif 0
|
---|
1997 | Zom
|
---|
1998 | }
|
---|
1999 |
|
---|
2000 |
|
---|
2001 |
|
---|
2002 | ############################################################
|
---|
2003 | ########### INCIDENTAL SHINATAMA ZOMBIE DIALOG #############
|
---|
2004 | ############################################################
|
---|
2005 |
|
---|
2006 | func void shinzom_voice1(string ai_name)
|
---|
2007 | {
|
---|
2008 | sound_dialog_play c00_01_102shinatama
|
---|
2009 | }
|
---|
2010 |
|
---|
2011 | func void shinzom_voice2(string ai_name)
|
---|
2012 | {
|
---|
2013 | sound_dialog_play c00_01_101shinatama
|
---|
2014 | }
|
---|
2015 |
|
---|
2016 | func void shinzom_voice3(string ai_name)
|
---|
2017 | {
|
---|
2018 | sound_dialog_play c00_01_100shinatama
|
---|
2019 | }
|
---|
2020 |
|
---|
2021 | func void shinzom_voice4(string ai_name)
|
---|
2022 | {
|
---|
2023 | sound_dialog_play c00_01_103shinatama
|
---|
2024 | }
|
---|