1 | Oni character class
|
---|
2 | TXMP link $28 8 Shadow texture
|
---|
3 | Regeneration time $64 2 Regeneration time of one health point in 1/60 seconds if you use an hypo
|
---|
4 | Hurt light sound $98 10032 Reference to an OSBD file of level 0
|
---|
5 | Hurt medium sound $B8 10032 Reference to an OSBD file of level 0
|
---|
6 | Hurt heavy sound $D8 10032 Reference to an OSBD file of level 0
|
---|
7 | Death sound $F8 10032 Reference to an OSBD file of level 0
|
---|
8 | Taunt sound query $2B0 10 00 = not used; 64 = used
|
---|
9 | "Whos there?" sound query $2B1 10 00 = not used; 64 = used
|
---|
10 | "I see you" sound query $2B2 10 00 = not used; 64 = used
|
---|
11 | "You lose" sound query $2B3 10 00 = not used; 64 = used
|
---|
12 | "Where are you?" sound query $2B4 10 00 = not used; 64 = used
|
---|
13 | "Why is this happenung?" sound query $2B5 10 00 = not used; 64 = used
|
---|
14 | Superpunch sound query $2B6 10 00 = not used; 64 = used
|
---|
15 | Superkick sound query $2B7 10 00 = not used; 64 = used
|
---|
16 | Super3 sound query $2B8 10 00 = not used; 64 = used
|
---|
17 | Super4 sound query $2B9 10 00 = not used; 64 = used
|
---|
18 | Taunt sound $2BC 10032 Reference to a SNDD file of level 0
|
---|
19 | "Whos there?" sound $2DC 10032 Reference to a SNDD file of level 0
|
---|
20 | "I see you" sound $2FC 10032 Reference to a SNDD file of level 0
|
---|
21 | "You lose" sound $31C 10032 Reference to a SNDD file of level 0
|
---|
22 | "Where are you?" sound $33C 10032 Reference to a SNDD file of level 0
|
---|
23 | "Why is this happenung?" sound $35C 10032 Reference to a SNDD file of level 0
|
---|
24 | Superpunch sound $37C 10032 Reference to a SNDD file of level 0
|
---|
25 | Superkick sound $39C 10032 Reference to a SNDD file of level 0
|
---|
26 | Super3 sound $3BC 10032 Reference to a SNDD file of level 0
|
---|
27 | Super4 sound $3DC 10032 Reference to a SNDD file of level 0
|
---|
28 | Eyeshot $3FC 9 The max. distance where the AI can see you
|
---|
29 | Earshot $400 9 The max. distance where the AI can hear you
|
---|
30 | ONCV link $434 8 Character varient link
|
---|
31 | ONCP link $438 8 Character particle array link; useless?
|
---|
32 | ONIA link $43C 8 Character impact array link; useless?
|
---|
33 | Unknown $444 10016 Maybe the weight of the character?
|
---|
34 | Footstep walk impact $454 10128 Reference to the a Impt file of level 0
|
---|
35 | Footstep run impact $4D6 10128 Reference to the a Impt file of level 0
|
---|
36 | Footstep crouch impact $558 10128 Reference to the a Impt file of level 0
|
---|
37 | Fall slide impact $5DA 10128 Reference to the a Impt file of level 0
|
---|
38 | Fall land impact $65C 10128 Reference to the a Impt file of level 0
|
---|
39 | Fall land hard impact $6DE 10128 Reference to the a Impt file of level 0
|
---|
40 | Fall knockdown impact $760 10128 Reference to the a Impt file of level 0
|
---|
41 | Fall knockdown impact $7E2 10128 Reference to the a Impt file of level 0
|
---|
42 | Fall knockdown impact $864 10128 Reference to the a Impt file of level 0
|
---|
43 | Footstep turn impact $8E6 10128 Reference to the a Impt file of level 0
|
---|
44 | Footstep run start impact $968 10128 Reference to the a Impt file of level 0
|
---|
45 | Footstep single step impact $9EA 10128 Reference to the a Impt file of level 0
|
---|
46 | Footstep run stop impact $A6C 10128 Reference to the a Impt file of level 0
|
---|
47 | Footstep walk stop impact $AEE 10128 Reference to the a Impt file of level 0
|
---|
48 | Footstep run sprint impact $B70 10128 Reference to the a Impt file of level 0
|
---|
49 | Unknown $BF4 10064 special death particles; only the mad bomber use it
|
---|
50 | TRBS link $C3C 8 Body set link
|
---|
51 | TRMA link $C40 8 Texture map array link
|
---|
52 | CBPM link $C44 8 Body part material link
|
---|
53 | CBPI link $C48 8 Body part impact link
|
---|
54 | Basic health $C58 4 Extra health informations are stored in the Character.BINA files
|
---|
55 | Minimal body size factor $C60 9 Minimal body size factor
|
---|
56 | Maximal body size factor $C64 9 Maximal body size factor
|
---|
57 | TRAC link $C88 8 Animation collection link
|
---|
58 | TRSC link $C8C 8 Screen (aiming) collection link
|
---|