Oni character class TXMP link $28 8 Shadow texture Regeneration time $64 2 Regeneration time of one health point in 1/60 seconds if you use an hypo Hurt light sound $98 10032 Reference to an OSBD file of level 0 Hurt medium sound $B8 10032 Reference to an OSBD file of level 0 Hurt heavy sound $D8 10032 Reference to an OSBD file of level 0 Death sound $F8 10032 Reference to an OSBD file of level 0 Taunt sound query $2B0 10 00 = not used; 64 = used "Whos there?" sound query $2B1 10 00 = not used; 64 = used "I see you" sound query $2B2 10 00 = not used; 64 = used "You lose" sound query $2B3 10 00 = not used; 64 = used "Where are you?" sound query $2B4 10 00 = not used; 64 = used "Why is this happenung?" sound query $2B5 10 00 = not used; 64 = used Superpunch sound query $2B6 10 00 = not used; 64 = used Superkick sound query $2B7 10 00 = not used; 64 = used Super3 sound query $2B8 10 00 = not used; 64 = used Super4 sound query $2B9 10 00 = not used; 64 = used Taunt sound $2BC 10032 Reference to a SNDD file of level 0 "Whos there?" sound $2DC 10032 Reference to a SNDD file of level 0 "I see you" sound $2FC 10032 Reference to a SNDD file of level 0 "You lose" sound $31C 10032 Reference to a SNDD file of level 0 "Where are you?" sound $33C 10032 Reference to a SNDD file of level 0 "Why is this happenung?" sound $35C 10032 Reference to a SNDD file of level 0 Superpunch sound $37C 10032 Reference to a SNDD file of level 0 Superkick sound $39C 10032 Reference to a SNDD file of level 0 Super3 sound $3BC 10032 Reference to a SNDD file of level 0 Super4 sound $3DC 10032 Reference to a SNDD file of level 0 Eyeshot $3FC 9 The max. distance where the AI can see you Earshot $400 9 The max. distance where the AI can hear you ONCV link $434 8 Character varient link ONCP link $438 8 Character particle array link; useless? ONIA link $43C 8 Character impact array link; useless? Unknown $444 10016 Maybe the weight of the character? Footstep walk impact $454 10128 Reference to the a Impt file of level 0 Footstep run impact $4D6 10128 Reference to the a Impt file of level 0 Footstep crouch impact $558 10128 Reference to the a Impt file of level 0 Fall slide impact $5DA 10128 Reference to the a Impt file of level 0 Fall land impact $65C 10128 Reference to the a Impt file of level 0 Fall land hard impact $6DE 10128 Reference to the a Impt file of level 0 Fall knockdown impact $760 10128 Reference to the a Impt file of level 0 Fall knockdown impact $7E2 10128 Reference to the a Impt file of level 0 Fall knockdown impact $864 10128 Reference to the a Impt file of level 0 Footstep turn impact $8E6 10128 Reference to the a Impt file of level 0 Footstep run start impact $968 10128 Reference to the a Impt file of level 0 Footstep single step impact $9EA 10128 Reference to the a Impt file of level 0 Footstep run stop impact $A6C 10128 Reference to the a Impt file of level 0 Footstep walk stop impact $AEE 10128 Reference to the a Impt file of level 0 Footstep run sprint impact $B70 10128 Reference to the a Impt file of level 0 Unknown $BF4 10064 special death particles; only the mad bomber use it TRBS link $C3C 8 Body set link TRMA link $C40 8 Texture map array link CBPM link $C44 8 Body part material link CBPI link $C48 8 Body part impact link Basic health $C58 4 Extra health informations are stored in the Character.BINA files Minimal body size factor $C60 9 Minimal body size factor Maximal body size factor $C64 9 Maximal body size factor TRAC link $C88 8 Animation collection link TRSC link $C8C 8 Screen (aiming) collection link