source: oup/releases/0.28a/StructDefs/ONCC.txt@ 15

Last change on this file since 15 was 8, checked in by alloc, 18 years ago

Uploaded old revs and structdefs.

File size: 3.5 KB
Line 
1Oni character class
2TXMP link $28 8 Shadow texture
3Regeneration time $64 2 Regeneration time of one health point in 1/60 seconds if you use an hypo
4Hurt light sound $98 10032 Reference to an OSBD file of level 0
5Hurt medium sound $B8 10032 Reference to an OSBD file of level 0
6Hurt heavy sound $D8 10032 Reference to an OSBD file of level 0
7Death sound $F8 10032 Reference to an OSBD file of level 0
8Taunt sound query $2B0 10 00 = not used; 64 = used
9"Whos there?" sound query $2B1 10 00 = not used; 64 = used
10"I see you" sound query $2B2 10 00 = not used; 64 = used
11"You lose" sound query $2B3 10 00 = not used; 64 = used
12"Where are you?" sound query $2B4 10 00 = not used; 64 = used
13"Why is this happenung?" sound query $2B5 10 00 = not used; 64 = used
14Superpunch sound query $2B6 10 00 = not used; 64 = used
15Superkick sound query $2B7 10 00 = not used; 64 = used
16Super3 sound query $2B8 10 00 = not used; 64 = used
17Super4 sound query $2B9 10 00 = not used; 64 = used
18Taunt sound $2BC 10032 Reference to a SNDD file of level 0
19"Whos there?" sound $2DC 10032 Reference to a SNDD file of level 0
20"I see you" sound $2FC 10032 Reference to a SNDD file of level 0
21"You lose" sound $31C 10032 Reference to a SNDD file of level 0
22"Where are you?" sound $33C 10032 Reference to a SNDD file of level 0
23"Why is this happenung?" sound $35C 10032 Reference to a SNDD file of level 0
24Superpunch sound $37C 10032 Reference to a SNDD file of level 0
25Superkick sound $39C 10032 Reference to a SNDD file of level 0
26Super3 sound $3BC 10032 Reference to a SNDD file of level 0
27Super4 sound $3DC 10032 Reference to a SNDD file of level 0
28Eyeshot $3FC 9 The max. distance where the AI can see you
29Earshot $400 9 The max. distance where the AI can hear you
30ONCV link $434 8 Character varient link
31ONCP link $438 8 Character particle array link; useless?
32ONIA link $43C 8 Character impact array link; useless?
33Unknown $444 10016 Maybe the weight of the character?
34Footstep walk impact $454 10128 Reference to the a Impt file of level 0
35Footstep run impact $4D6 10128 Reference to the a Impt file of level 0
36Footstep crouch impact $558 10128 Reference to the a Impt file of level 0
37Fall slide impact $5DA 10128 Reference to the a Impt file of level 0
38Fall land impact $65C 10128 Reference to the a Impt file of level 0
39Fall land hard impact $6DE 10128 Reference to the a Impt file of level 0
40Fall knockdown impact $760 10128 Reference to the a Impt file of level 0
41Fall knockdown impact $7E2 10128 Reference to the a Impt file of level 0
42Fall knockdown impact $864 10128 Reference to the a Impt file of level 0
43Footstep turn impact $8E6 10128 Reference to the a Impt file of level 0
44Footstep run start impact $968 10128 Reference to the a Impt file of level 0
45Footstep single step impact $9EA 10128 Reference to the a Impt file of level 0
46Footstep run stop impact $A6C 10128 Reference to the a Impt file of level 0
47Footstep walk stop impact $AEE 10128 Reference to the a Impt file of level 0
48Footstep run sprint impact $B70 10128 Reference to the a Impt file of level 0
49Unknown $BF4 10064 special death particles; only the mad bomber use it
50TRBS link $C3C 8 Body set link
51TRMA link $C40 8 Texture map array link
52CBPM link $C44 8 Body part material link
53CBPI link $C48 8 Body part impact link
54Basic health $C58 4 Extra health informations are stored in the Character.BINA files
55Minimal body size factor $C60 9 Minimal body size factor
56Maximal body size factor $C64 9 Maximal body size factor
57TRAC link $C88 8 Animation collection link
58TRSC link $C8C 8 Screen (aiming) collection link
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