[8] | 1 | Oni character class
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| 2 | TXMP link $28 12 Shadow texture
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| 3 | Regeneration time $64 2 Regeneration time of one health point in 1/60 seconds if you use an hypo
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| 4 | Hurt light sound $98 10032 Reference to an OSBD file of level 0
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| 5 | Hurt medium sound $B8 10032 Reference to an OSBD file of level 0
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| 6 | Hurt heavy sound $D8 10032 Reference to an OSBD file of level 0
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| 7 | Death sound $F8 10032 Reference to an OSBD file of level 0
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| 8 | Taunt sound query $2B0 10 00 = not used; 64 = used
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| 9 | "Whos there?" sound query $2B1 10 00 = not used; 64 = used
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| 10 | "I see you" sound query $2B2 10 00 = not used; 64 = used
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| 11 | "You lose" sound query $2B3 10 00 = not used; 64 = used
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| 12 | "Where are you?" sound query $2B4 10 00 = not used; 64 = used
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| 13 | "Why is this happenung?" sound query $2B5 10 00 = not used; 64 = used
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| 14 | Superpunch sound query $2B6 10 00 = not used; 64 = used
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| 15 | Superkick sound query $2B7 10 00 = not used; 64 = used
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| 16 | Super3 sound query $2B8 10 00 = not used; 64 = used
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| 17 | Super4 sound query $2B9 10 00 = not used; 64 = used
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| 18 | Taunt sound $2BC 10032 Reference to a SNDD file of level 0
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| 19 | "Whos there?" sound $2DC 10032 Reference to a SNDD file of level 0
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| 20 | "I see you" sound $2FC 10032 Reference to a SNDD file of level 0
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| 21 | "You lose" sound $31C 10032 Reference to a SNDD file of level 0
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| 22 | "Where are you?" sound $33C 10032 Reference to a SNDD file of level 0
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| 23 | "Why is this happenung?" sound $35C 10032 Reference to a SNDD file of level 0
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| 24 | Superpunch sound $37C 10032 Reference to a SNDD file of level 0
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| 25 | Superkick sound $39C 10032 Reference to a SNDD file of level 0
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| 26 | Super3 sound $3BC 10032 Reference to a SNDD file of level 0
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| 27 | Super4 sound $3DC 10032 Reference to a SNDD file of level 0
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| 28 | Eyeshot $3FC 9 The max. distance where the AI can see you
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| 29 | Earshot $400 9 The max. distance where the AI can hear you
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| 30 | ONCV link $434 12 Character varient link
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| 31 | ONCP link $438 12 Character particle array link; useless?
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| 32 | ONIA link $43C 12 Character impact array link; useless?
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| 33 | Unknown $444 10016 Maybe the weight of the character?
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| 34 | Footstep walk impact $454 10128 Reference to the a Impt file of level 0
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| 35 | Footstep run impact $4D6 10128 Reference to the a Impt file of level 0
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| 36 | Footstep crouch impact $558 10128 Reference to the a Impt file of level 0
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| 37 | Fall slide impact $5DA 10128 Reference to the a Impt file of level 0
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| 38 | Fall land impact $65C 10128 Reference to the a Impt file of level 0
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| 39 | Fall land hard impact $6DE 10128 Reference to the a Impt file of level 0
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| 40 | Fall knockdown impact $760 10128 Reference to the a Impt file of level 0
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| 41 | Fall knockdown impact $7E2 10128 Reference to the a Impt file of level 0
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| 42 | Fall knockdown impact $864 10128 Reference to the a Impt file of level 0
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| 43 | Footstep turn impact $8E6 10128 Reference to the a Impt file of level 0
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| 44 | Footstep run start impact $968 10128 Reference to the a Impt file of level 0
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| 45 | Footstep single step impact $9EA 10128 Reference to the a Impt file of level 0
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| 46 | Footstep run stop impact $A6C 10128 Reference to the a Impt file of level 0
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| 47 | Footstep walk stop impact $AEE 10128 Reference to the a Impt file of level 0
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| 48 | Footstep run sprint impact $B70 10128 Reference to the a Impt file of level 0
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| 49 | Unknown $BF4 10064 special death particles; only the mad bomber use it
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| 50 | TRBS link $C3C 8 Body set link
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| 51 | TRMA link $C40 8 Texture map array link
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| 52 | CBPM link $C44 8 Body part material link
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| 53 | CBPI link $C48 8 Body part impact link
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| 54 | Basic health $C58 4 Extra health informations are stored in the Character.BINA files
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| 55 | Minimal body size factor $C60 9 Minimal body size factor
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| 56 | Maximal body size factor $C64 9 Maximal body size factor
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| 57 | TRAC link $C88 8 Animation collection link
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| 58 | TRSC link $C8C 8 Screen (aiming) collection link
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