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1 | BNV Node Array
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2 |
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3 | File ID $00 12
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4 | Level ID $04 4
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5 | Unused $08 1020
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6 | BNV nodes $1C 4
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7 |
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8 | *BNV node $20 $1C 4 116
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9 | AKBP index $00 4 BSP tree for this BNV
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10 | AKVA index $04 4 index of this BNV
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11 | AKBA index $08 4 "side" range start
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12 | AKBA index $0C 4 "side" range end
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13 | AKVA index $10 4 first child BNV
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14 | AKVA index $14 4 next sibling BNV
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15 | Unknown $18 4 always -1
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16 | X-tiles $1C 4 size of pathfinding grid
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17 | Y-tiles $20 4 size of pathfinding grid
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18 | RAW offset $24 11 offset of grid data
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19 | RAW size $28 4 size of grid data
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20 | Tile size $2C 9 usually 4 world units
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21 | AABB X- $30 9 BNV AABB
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22 | AABB Y- $34 9 BNV AABB
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23 | AABB Z- $38 9 BNV AABB
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24 | AABB X+ $3C 9 BNV AABB
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25 | AABB Y+ $40 9 BNV AABB
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26 | AABB Z+ $44 9 BNV AABB
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27 | Unknown $48 2 always -2
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28 | Unknown $4A 2 always -2
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29 | AKVA index $4C 4 index of this BNV again
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30 | Unknown $50 4 always 0
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31 | Unknown $54 4 always 0
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32 | Unknown $58 4 always 0 (was a RAW offset once?)
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33 | Bitset $5C 4 1: "sloped"; 4: unknown, always set; 16: unknown, "no raw data"
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34 | Plane X $60 9 floor and ceiling normal
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35 | Plane Y $64 9 floor and ceiling normal
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36 | Plane Z $68 9 floor and ceiling normal
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37 | Plane D $6C 9 distance of floor to origin
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38 | Plane D $70 9 distance of ceiling to origin
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