1 | Totoro Animation Sequence (Totoro is the name of the character animation engine.)
|
---|
2 | File id $00 12 File id
|
---|
3 | Level id $04 17 Level id
|
---|
4 | Unknown $08 4 Unknown; always zero
|
---|
5 | Raw link $0C 11 Address of the y-position data in the .raw-file
|
---|
6 | Raw link $10 11 Address of the x-z-position data in the .raw-file
|
---|
7 | Raw link $14 11 Address of the attack data in the .raw-file
|
---|
8 | Raw link $18 11 Address of the damage data in the .raw-file
|
---|
9 | Raw link $1C 11 Address of the motion blur data in the .raw-file
|
---|
10 | Raw link $20 11 Address of the shortcut data in the .raw-file
|
---|
11 | Raw link $24 11 Address of the throw data in the .raw-file
|
---|
12 | Raw link $28 11 Address of the footstep data in the .raw-file
|
---|
13 | Raw link $2C 11 Address of the particle data in the .raw-file
|
---|
14 | Raw link $30 11 Address of the position data in the .raw-file
|
---|
15 | Raw link $34 11 Address of the bodypart animation data in the .raw-file
|
---|
16 | Raw link $38 11 Address of the sound data in the .raw-file
|
---|
17 | Flags 1 $3C 10 Flags 1 in connection to the anim_flags.StNA file
|
---|
18 | Flags 2 $3D 10 Flags 2 in connection to the anim_flags.StNA file
|
---|
19 | Flags 3 $3E 10 Flags 3 in connection to the anim_flags.StNA file
|
---|
20 | Unknown $3F 1 Unknown; always the same
|
---|
21 | TRAM link $40 12 First direct animation link; this animation follows after a left mouse click (punch)
|
---|
22 | TRAM link $44 12 Second direct animation link; this animation follows after a right mouse click (kick)
|
---|
23 | Used parts $48 4 Used parts; used for weapon animations like recoil, reload, draw weapon, etc.
|
---|
24 | Replace parts $4C 4 Replace parts; used for weapon animations like recoil, reload, draw weapon, etc.
|
---|
25 | Final rotation $50 9 Final rotation; stored as multiples of the number "pi" (3.141592...)
|
---|
26 | Move direction $54 2 Move direction
|
---|
27 | Attack voice sound $56 14 Attack voice sound (f.e. Konokos "Rising fury!")
|
---|
28 | Unknown $58 9 Unknown; always zero if the attack part doesn't exist
|
---|
29 | Unknown $5C 9 Unknown; always 1,000,000,000 if the attack part doesn't exist
|
---|
30 | Unknown $60 9 Unknown; always -1,000,000,000 if the attack part doesn't exist
|
---|
31 | Unknown $64 9 Unknown; always zero if the attack part doesn't exist
|
---|
32 | Unknown $68 9 Unknown; always zero if the attack part doesn't exist
|
---|
33 | Unknown $6C 9 Unknown; always zero if the attack part doesn't exist
|
---|
34 | Unknown $70 9 Unknown; always zero if the attack part doesn't exist
|
---|
35 | Unknown $74 9 Unknown; always zero if the attack part doesn't exist
|
---|
36 | Unknown $78 9 Unknown; always zero if the attack part doesn't exist
|
---|
37 | Unknown $7C 9 Unknown; always zero if the attack part doesn't exist
|
---|
38 | Unknown $80 9 Unknown; always zero if the attack part doesn't exist
|
---|
39 | Unknown $84 9 Unknown; always zero if the attack part doesn't exist
|
---|
40 | Unknown $88 9 Unknown; always zero if the attack part doesn't exist
|
---|
41 | Unknown $8C 9 Unknown; always zero if the attack part doesn't exist
|
---|
42 | Unknown $90 9 Unknown; always zero if the attack part doesn't exist
|
---|
43 | Unknown $94 9 Unknown; always zero if the attack part doesn't exist
|
---|
44 | Unknown $98 9 Unknown; always zero if the attack part doesn't exist
|
---|
45 | Unknown $9C 9 Unknown; always zero if the attack part doesn't exist
|
---|
46 | Unknown $A0 9 Unknown; always zero if the attack part doesn't exist
|
---|
47 | Unknown $A4 9 Unknown; always zero if the attack part doesn't exist
|
---|
48 | Unknown $A8 9 Unknown; always zero if the attack part doesn't exist
|
---|
49 | Unknown $AC 9 Unknown; always zero if the attack part doesn't exist
|
---|
50 | Unknown $B0 9 Unknown; always zero if the attack part doesn't exist
|
---|
51 | Unknown $B4 9 Unknown; always zero if the attack part doesn't exist
|
---|
52 | Unknown $B8 9 Unknown; always zero if the attack part doesn't exist
|
---|
53 | Unknown $BC 9 Unknown; always zero if the attack part doesn't exist
|
---|
54 | Unknown $C0 9 Unknown; always zero if the attack part doesn't exist
|
---|
55 | Unknown $C4 9 Unknown; always zero if the attack part doesn't exist
|
---|
56 | Unknown $C8 9 Unknown; always zero if the attack part doesn't exist
|
---|
57 | Unknown $CC 9 Unknown; always zero if the attack part doesn't exist
|
---|
58 | Unknown $D0 9 Unknown; always zero if the attack part doesn't exist
|
---|
59 | Unknown $D4 9 Unknown; always zero if the attack part doesn't exist
|
---|
60 | Unknown $D8 9 Unknown; always zero if the attack part doesn't exist
|
---|
61 | Unknown $DC 9 Unknown; always zero if the attack part doesn't exist
|
---|
62 | Unknown $E0 9 Unknown; always zero if the attack part doesn't exist
|
---|
63 | Unknown $E4 9 Unknown; always zero if the attack part doesn't exist
|
---|
64 | Unknown $E8 9 Unknown; always zero if the attack part doesn't exist
|
---|
65 | Unknown $EC 9 Unknown; always zero if the attack part doesn't exist
|
---|
66 | Unknown $F0 9 Unknown; always zero if the attack part doesn't exist
|
---|
67 | Unknown $F4 14 Unknown; always -1 if the attack part doesn't exist
|
---|
68 | Unknown $F6 2 Unknown; always zero
|
---|
69 | Unknown $F8 9 Unknown
|
---|
70 | Unknown $FC 9 Unknown
|
---|
71 | Unknown $100 9 Unknown
|
---|
72 | Unknown $104 9 Unknown
|
---|
73 | Unknown $108 9 Unknown
|
---|
74 | Unknown $10C 9 Unknown
|
---|
75 | Unknown $110 9 Unknown
|
---|
76 | Unknown $114 14 Unknown
|
---|
77 | Unknown $116 1 Unknown
|
---|
78 | Unknown $117 1 Unknown
|
---|
79 | Unknown $118 9 Unknown
|
---|
80 | Unknown $11C 9 Unknown
|
---|
81 | Unknown $120 9 Unknown
|
---|
82 | Unknown $124 9 Unknown
|
---|
83 | Unknown $128 9 Unknown
|
---|
84 | Unknown $12C 9 Unknown
|
---|
85 | Unknown $130 9 Unknown
|
---|
86 | Unknown $134 8 Unknown; always zero
|
---|
87 | Extent packages $138 4 Amount of packages of the extent data
|
---|
88 | Raw link $13C 11 Address of the extent data in the .raw-file
|
---|
89 | Attack sound $140 116 Reference to an attack sound (f.e. "slap") of level 0
|
---|
90 | Hard pause $150 2 Hard pause in 1/60 seconds
|
---|
91 | Soft pause $152 2 Soft pause in 1/60 seconds
|
---|
92 | Unknown $154 2 Unknown; it seems that it belongs to the sound part
|
---|
93 | Unknown $156 2 Unknown
|
---|
94 | Unknown $158 2 Unknown
|
---|
95 | Unknown $15A 2 Unknown
|
---|
96 | Unknown $15C 2 Unknown
|
---|
97 | Frames $15E 2 Frames per second
|
---|
98 | Compression $160 2 Compression size
|
---|
99 | Type $162 2 ID for the animation of the opponent
|
---|
100 | Animation Type $164 2 ID for the animation of the opponent
|
---|
101 | From state $166 2 From state
|
---|
102 | To state $168 2 To state
|
---|
103 | Bodyparts $16A 2 Amount of bodyparts
|
---|
104 | Frames $16C 2 Animation length in frames
|
---|
105 | Duration $16E 2 Duration of the animation in frames
|
---|
106 | Varient $170 2 Varient; It seems that Oni read it as 2 byte string from left to right; I would read it as 2 seperate bitsets or as a short
|
---|
107 | Varient end $172 2 Varient end; It seems that Oni read it as 2 byte string from left to right; I would read it as a short
|
---|
108 | Atomic start $174 2 Atomic start
|
---|
109 | Atomic end $176 2 Atomic end
|
---|
110 | End interpolation $178 2 End interpolation
|
---|
111 | Maximal interpolation $17A 2 Maximal interpolation
|
---|
112 | Action frame $17C 14 Action frame; at this frame starts the "real" animation
|
---|
113 | First level $17E 2 First level; the level where you can use this animation the first time
|
---|
114 | Unknown $180 1 Unknown
|
---|
115 | Unknown $181 1 Unknown
|
---|
116 | Attack packages $182 1 Amount of packages of the attack data
|
---|
117 | Damage packages $183 1 Amount of packages of the damage data
|
---|
118 | Motion blur packages $184 1 Amount of packages of the motion blur data
|
---|
119 | Shortcut packages $185 1 Amount of packages of the shortcut data
|
---|
120 | Footstep packages $186 1 Amount of packages of the footstep data
|
---|
121 | Particle packages $187 1 Amount of packages of the particle data
|
---|
122 | Not used $188 10024 Not used
|
---|