1 | # ----------------------------------------------------------------------
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2 | # File name: LAUNCHELF.CNF Revision Date: 2008.07.19
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3 | # Created by: Ronald Andersson Creation Date: 2006.02.02
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4 | # Purpose: Define new format and defaults for LaunchELF CNF files,
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5 | # to serve as a guide in developing the code implementing
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6 | # these changes.
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7 | # ----------------------------------------------------------------------
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8 | # Note that LaunchELF v3.41t (or later) will accept this file as-is when
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9 | # loading CNF, but if you modify any settings so that LaunchELF saves
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10 | # the file again, then all comments will be removed. Also note that each
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11 | # LaunchELF version can only recognize those variables that were defined
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12 | # for that version. Using newer variables with older versions is futile.
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13 | # It should not crash the program, but will not have meaningful effects.
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14 | # ----------------------------------------------------------------------
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15 | CNF_version = 3
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16 | # ----------------------------------------------------------------------
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17 | # The CNF_version variable MUST exist for a CNF to be accepted as valid,
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18 | # and it must also be the first variable defined in the file. That way
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19 | # an old CNF can't cause damage when read by new LaunchELF versions.
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20 | #
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21 | # From LaunchELF v3.81 the CNF_version value will be 3 or higher, which
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22 | # means that the Screen_X and Screen_Y offsets are valid for gsKit, as
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23 | # used by that program version. Also, when that program version is used
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24 | # with a CNF file having lower CNF_version value than 3, then the old
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25 | # screen offsets will be converted to ones suitable for gsKit.
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26 | # ----------------------------------------------------------------------
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27 | # In v3.95 Multi-language support was added, which caused the built-in
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28 | # MISC/ device and its subprograms to be named according to the language
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29 | # file activated. But CNF files won't work unless the strings used in a
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30 | # launch key match existing device and program names. This now made it
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31 | # necessary to add the device and subprogram strings to the CNF format.
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32 | # They will still be altered when a new language is loaded, but if you
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33 | # then revert from that change, the names should also revert properly.
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34 | # (Which is what failed to work without having this stuff in the CNF.)
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35 | # ----------------------------------------------------------------------
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36 | Misc = MISC/
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37 | Misc_PS2Disc = PS2Disc
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38 | Misc_FileBrowser = FileBrowser
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39 | Misc_PS2Browser = PS2Browser
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40 | Misc_PS2Net = PS2Net
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41 | Misc_PS2PowerOff = PS2PowerOff
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42 | Misc_HddManager = HddManager
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43 | Misc_TextEditor = TextEditor
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44 | Misc_JpgViewer = JpgViewer
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45 | Misc_Configure = Configure
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46 | Misc_Load_CNFprev = Load CNF--
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47 | Misc_Load_CNFnext = Load CNF++
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48 | Misc_Set_CNF_Path = Set CNF_Path
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49 | Misc_Load_CNF = Load CNF
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50 | Misc_ShowFont = ShowFont
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51 | Misc_Debug_Info = Debug Info
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52 | Misc_About_uLE = About uLE
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53 | # ----------------------------------------------------------------------
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54 | # Next follows the 12 (as yet) launching links, here kept in traditional
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55 | # order, though users are allowed to vary the order at will. For these
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56 | # 12 variables the following name conventions apply:
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57 | #
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58 | # "LK_" is an abbreviation for "Launch Key" and is used as a prefix for
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59 | # the key descriptor (eg: "Square"). That is then followed by the suffix
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60 | # "_E1" which is an abbreviation for "Execution Method 1". At present
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61 | # that is the only method we have, but hopefully that will change...
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62 | #
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63 | # The default value for most of these should be an empty string, except
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64 | # that one link should start the file browser, so people can start to
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65 | # copy stuff without having to make a new CNF.
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66 | # ----------------------------------------------------------------------
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67 | LK_auto_E1 =
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68 | LK_Circle_E1 = MISC/FileBrowser
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69 | LK_Cross_E1 =
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70 | LK_Square_E1 =
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71 | LK_Triangle_E1 =
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72 | LK_L1_E1 =
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73 | LK_R1_E1 =
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74 | LK_L2_E1 =
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75 | LK_R2_E1 =
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76 | LK_L3_E1 =
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77 | LK_R3_E1 =
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78 | LK_Start_E1 =
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79 | # ----------------------------------------------------------------------
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80 | # v3.78 adds three new launch key definitions, but they will never be
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81 | # created automatically. If added by a user they will however be kept in
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82 | # the CNF as saved in the future, and those settings will then override
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83 | # the built-in defaults for the buttons 'Select', 'Left', and 'Right'.
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84 | # The values shown below will map those buttons identically to defaults,
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85 | # though that is not the way it's handled for real defaulting. Use empty
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86 | # strings to disable the keys entirely (for 'child safe' installations)
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87 | # ----------------------------------------------------------------------
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88 | LK_Select_E1 = MISC/Configure
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89 | LK_Left_E1 = MISC/Load CNF--
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90 | LK_Right_E1 = MISC/Load CNF++
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91 | # ----------------------------------------------------------------------
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92 | # After the launch key definitions we have the variables for diverse
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93 | # settings, most of which use obvious naming schemes and have their
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94 | # traditional default values. Some exceptions are the variables for
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95 | # GUI colour values, which are described in the next section.
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96 | # ----------------------------------------------------------------------
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97 | LK_auto_Timer = 10
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98 | Menu_Hide_Paths = 1
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99 | # ----------------------------------------------------------------------
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100 | # Next we have the GUI colour values, for which I made some choices that
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101 | # differ widely from all the other variables so far. First and foremost,
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102 | # I switched their data format to pure hex, to make it practical for a
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103 | # human to edit the byte values. I also added a suffix to the names,
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104 | # so the user has a mnemonic key to the usage of the byte values.
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105 | # And finally, I chose some new default values that I've been working on
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106 | # for a while. The effects of these settings are as follows:
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107 | #
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108 | # Normal text is fully black, while the background is half-level white.
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109 | # Border, submenus, and LaunchELF title text use a medium grey colour,
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110 | # with half the brightness of the background, while alerts and progress
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111 | # messages use a clear but subdued red colour.
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112 | #
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113 | # My goal with these defaults was to achieve max clarity with no glare,
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114 | # and I think this succeeded fairly well, though the final results do
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115 | # depend greatly on your monitor settings as well.
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116 | # ----------------------------------------------------------------------
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117 | # With the addition of the HddManager, four more colours were added to
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118 | # this array, for use in graphical presentations, like pie charts.
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119 | # ----------------------------------------------------------------------
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120 | # With the addition of icon display mode for FileBrowser, the graphical
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121 | # colours are used for these icons as well
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122 | # ----------------------------------------------------------------------
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123 | GUI_Col_1_ABGR = 00808080
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124 | GUI_Col_2_ABGR = 00404040
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125 | GUI_Col_3_ABGR = 00990060 # Iritscen: Made selection color more visible
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126 | GUI_Col_4_ABGR = 00000000
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127 | GUI_Col_5_ABGR = 00006060
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128 | GUI_Col_6_ABGR = 00006000
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129 | GUI_Col_7_ABGR = 00E0E0E0
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130 | GUI_Col_8_ABGR = 00000000
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131 | # ----------------------------------------------------------------------
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132 | # Screen_X and Screen_Y are offsets used to center the LaunchELF screen
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133 | # on the physical TV screen. The values shown below are old defaults,
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134 | # but nowdays it's better to leave them out completely, which is why
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135 | # these lines were made into comments below. This way the program can
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136 | # choose correct defaults for the TV_mode and Screen_Interlace settings
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137 | # you've chosen further down in this file. And the values you use for
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138 | # Screen_X and Screen_Y, whether those defaults or modified values, will
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139 | # still be saved here whenever you save CNF in the future.
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140 | # ----------------------------------------------------------------------
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141 | #Screen_X = 632
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142 | #Screen_Y = 50
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143 | # ----------------------------------------------------------------------
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144 | # Note that I have changed the default for IOP reset, as this has been
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145 | # long-term tested now, and proven superior to starting without it.
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146 | # I have also changed the default for CDVD checking, as the old default
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147 | # could cause lockup on some PS2 models if started with empty tray.
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148 | # ----------------------------------------------------------------------
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149 | Init_CDVD_Check = 0
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150 | Screen_Interlace = 1
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151 | Init_Reset_IOP = 1
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152 | Menu_Pages = 1
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153 | GUI_Swap_Keys = 0
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154 | # ----------------------------------------------------------------------
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155 | # The variables below have been added after the original design (v3.41t)
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156 | # of the new CNF format. They should be used as follows:
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157 | # ----------------------------------------------------------------------
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158 | # USBD_FILE is valid in v3.41u and later versions. It's used to choose
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159 | # an alternate USBD.IRX file, which LaunchELF will then use instead of
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160 | # the embedded one. You can set it in the 'STARTUP SETTINGS' screen.
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161 | # ----------------------------------------------------------------------
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162 | USBD_FILE =
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163 | # ----------------------------------------------------------------------
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164 | # NET_HOSTwrite is valid in v3.44 and later versions. It can enable
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165 | # the ability of the networked HOST interface to write on your PC HDDs!
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166 | # Users who want to avoid risks for their PC should leave it as default,
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167 | # which disables these new abilities. For safety reasons it can only be
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168 | # changed by direct user editing. Edit it to a non-zero value to enable
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169 | # the new abilities. (You'll need a very new ps2client.exe as well.)
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170 | # ----------------------------------------------------------------------
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171 | NET_HOSTwrite = 0
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172 | # ----------------------------------------------------------------------
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173 | #SKIN_FILE is used to select a JPG file that will be used as background
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174 | #for the LaunchELF screen. Its value should be the full JPG pathname.
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175 | #The default value is an empty string, meaning that the colour set by
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176 | #GUI_Col_1_ABGR above will be used for screen background instead.
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177 | # ----------------------------------------------------------------------
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178 | SKIN_FILE =
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179 | # ----------------------------------------------------------------------
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180 | #GUI_SKIN_FILE is used to select a JPG file that will be used the same
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181 | #way as SKIN_FILE, but only in the main launch menu. This allows the
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182 | #design of screens that use the JPG to display GUI 'buttons' etc. But if
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183 | #no such file is specified (or loadable at runtime) then the usage falls
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184 | #back on the regular methods.
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185 | # ----------------------------------------------------------------------
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186 | GUI_SKIN_FILE =
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187 | # ----------------------------------------------------------------------
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188 | #Menu_Title is a string that will be displayed at the top left of the
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189 | #screen. Its main purpose is to allow users to have different titles
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190 | #for different config pages. It is editable in "STARTUP SETTINGS".
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191 | # ----------------------------------------------------------------------
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192 | Menu_Title =
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193 | # ----------------------------------------------------------------------
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194 | # Menu_Frame flags whether or not the big frame that encloses the menu
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195 | # should be visible or not. By default it will be visible.
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196 | # ----------------------------------------------------------------------
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197 | Menu_Frame = 1
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198 | # ----------------------------------------------------------------------
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199 | # SKIN_Brightness is used to modify the brightness of a JPG skin, thus
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200 | # allowing this to be set without changing the JPG file. The default is
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201 | # 50, for using the JPG as-is, lower values will darken it while higher
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202 | # values will brighten it. The maximum value allowed is 100.
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203 | # ----------------------------------------------------------------------
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204 | SKIN_Brightness = 50
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205 | # ----------------------------------------------------------------------
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206 | # Show_Menu flags whether or not the main menu is visible when a GUI
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207 | # skin is selected. By default it will be visible.
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208 | # ----------------------------------------------------------------------
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209 | Show_Menu = 1
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210 | # ----------------------------------------------------------------------
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211 | # TV_mode is used to seup the video mode to suit your TV. You may use
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212 | # the following values in the current implementation:
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213 | # 0 => Automatic adaption of video mode to suit your console (default)
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214 | # 1 => Enforce NTSC video mode regardless of console
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215 | # 2 => Enforce PAL video mode regardless of console
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216 | # ----------------------------------------------------------------------
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217 | TV_mode = 0
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218 | # ----------------------------------------------------------------------
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219 | # Popup_Opaque may be set to force popup menus to use simple background
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220 | # colour (GUI_Col_1_ABGR) inside such menu box, instead of transparently
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221 | # using the skin (if any) as background. If no skin is used then this
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222 | # setting has no visible effect. Its default value is for transparency,
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223 | # so change it to 1 to make such menus opaque.
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224 | # ----------------------------------------------------------------------
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225 | Popup_Opaque = 0
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226 | # ----------------------------------------------------------------------
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227 | # Init_Delay is used to delay the start of all uLaunchELF interactions,
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228 | # which also includes the possible timeout and startup of a default ELF.
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229 | # The purpose of this delay is to allow the user to release any buttons
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230 | # that may have been used in commanding a mod chip, or some program to
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231 | # start uLaunchELF, to avoid having those buttons misinterpreted as new
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232 | # commands intended for uLaunchELF. Its value specifies how many seconds
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233 | # of extra delay to use, with the default value being zero.
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234 | # ----------------------------------------------------------------------
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235 | Init_Delay = 0
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236 | # ----------------------------------------------------------------------
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237 | # USBKBD_USED allows you to disable initialization of the USB keyboard
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238 | # driver. This is mainly useful when you need to test some specific
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239 | # software without any USB drivers active. For example, when testing
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240 | # software that should provide its own USB drivers. Such a test would
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241 | # be ruined if USB drivers were already active when starting the test.
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242 | # ----------------------------------------------------------------------
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243 | USBKBD_USED = 1
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244 | # ----------------------------------------------------------------------
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245 | # USBKBD_FILE is a string used to specify an alternate IRX file for the
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246 | # USB keyboard driver, which uLaunchELF will then use instead of the
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247 | # embedded one. You can set it in the 'STARTUP SETTINGS' screen.
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248 | # Note that this is only compatible with PS2SDK drivers, not Sony stuff.
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249 | # Just leave this string undefined (empty) to use the built-in driver.
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250 | # ----------------------------------------------------------------------
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251 | USBKBD_FILE =
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252 | # ----------------------------------------------------------------------
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253 | # KBDMAP_FILE is a string used to specify an alternate key map KBD file
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254 | # for the USB keyboard driver, which will then be used instead of the
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255 | # default map. You can set it in the 'STARTUP SETTINGS' screen.
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256 | # ----------------------------------------------------------------------
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257 | KBDMAP_FILE =
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258 | # ----------------------------------------------------------------------
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259 | # Menu_Show_Titles is a flag that when set enables the use of Launch
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260 | # key titles in the menu. Previously this was controlled by the variable
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261 | # Menu_Hide_Paths, but that is no longer the case. By default the new
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262 | # variable is enabled, though this only affects launch keys that have
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263 | # some title string defined.
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264 | # ----------------------------------------------------------------------
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265 | Menu_Show_Titles = 1
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266 | # ----------------------------------------------------------------------
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267 | # CNF_Path can be used to override the path choice for CNF handling, by
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268 | # setting it to the value needed after IOP reset is performed. This is
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269 | # mainly intended to allow HDD installed setups to find a CNF in the
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270 | # launch folder, but can also be used for CD installs, to switch to use
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271 | # of a folder in MC after loading CNF values from a CNF on CD. You can
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272 | # edit this path in the "Startup Settings" submenu.
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273 | # ----------------------------------------------------------------------
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274 | CNF_Path =
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275 | # ----------------------------------------------------------------------
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276 | # USBMASS_FILE is a string used to specify an alternate IRX file for the
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277 | # USB mass storage driver, which uLaunchELF will then use instead of the
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278 | # embedded one. You can set it in the 'STARTUP SETTINGS' screen.
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279 | # ----------------------------------------------------------------------
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280 | USBMASS_FILE =
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281 | # ----------------------------------------------------------------------
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282 | # From v3.95 a language definition file may be used to set the strings
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283 | # for most menus and dialogs in uLaunchELF, and that file choice is
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284 | # stored here. The default value is just an empty string, causing the
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285 | # internal defaults to be used for everything. These defaults are also
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286 | # identical to the contents of the file "English.lng" that we released.
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287 | # ----------------------------------------------------------------------
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288 | LANG_FILE =
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289 | # ----------------------------------------------------------------------
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290 | # From v4.02 the character font may be replaced by one loaded from an
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291 | # external file, whose path is stored in the FONT_FILE entry. As usual
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292 | # for file choices, the default is an empty string, causing the internal
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293 | # font to be used. That will also be the result if a specified file is
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294 | # missing or has an invalid format. (Fonts are released separately.)
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295 | # ----------------------------------------------------------------------
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296 | FONT_FILE =
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297 | # ----------------------------------------------------------------------
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298 | # From v3.84 two settings of JpgViewer are also saved here. These are
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299 | # the slideshow interval timer (in seconds), and the picture transition
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300 | # choice, a value from 1-4, with 1==NONE, 2==ZOOM 3==FADE, 4==BOTH.
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301 | # In v3.96 another setting was added, being a flag for fullscreen mode.
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302 | # To save latest slideshow settings, just enter the main configuration
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303 | # menu and exit it again using the OK command. This resaves the file.
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304 | # Viewer settings found in a CNF will be used instead of the original
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305 | # defaults, which are the values shown below.
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306 | # ----------------------------------------------------------------------
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307 | JpgView_Timer = 5
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308 | JpgView_Trans = 2
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309 | JpgView_Full = 0
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310 | # ----------------------------------------------------------------------
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311 | # From v3.92 Two options for PSU gamesave files are saved here.
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312 | # Set PSU_HugeNames non-zero to make PSU names contain both original
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313 | # gamesave folder names and the gamesave titles (from icon.sys).
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314 | # Set PSU_DateNames non-zero to make PSU names contain a timestamp from
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315 | # the original save data, appended to the normal name.
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316 | # Both options can be set simultaneously, for very detailed names, like:
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317 | # "BESLES-5245800_Disgaea(1) Ep.1 LV1_2006-07-23_14-46-33.psu"
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318 | # As yet they are not available in config menus. Use TextEditor instead.
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319 | # ----------------------------------------------------------------------
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320 | PSU_HugeNames = 0
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321 | PSU_DateNames = 0
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322 | # ----------------------------------------------------------------------
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323 | # PSU_NoOverwrite was added in v3.93, to eliminate redundant backups.
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324 | # It's only useful to set it non-zero when PSU_DateNames is also set, as
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325 | # it is otherwise ignored. When used, backup of timestamped PSU files
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326 | # check for an identical PSU filename at the destination, and if such
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327 | # a file already exists the operation exits without error, as if a new
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328 | # backup had been made. Thus you can select all saves on an MC and use
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329 | # psuPaste to backup only those that have changed since last time.
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330 | # This improvement was contributed by 'ffgriever' at ps2-scene.
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331 | # ----------------------------------------------------------------------
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332 | PSU_NoOverwrite = 0
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333 | # ----------------------------------------------------------------------
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334 | # FB_NoIcons can be used to disable the new icon display mode of the
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335 | # uLE FileBrowser. By default this is enabled, with this variable zero.
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336 | # In icon mode the FileBrowser will display a small icon in front of
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337 | # every file or folder name, with different shapes for folder vs file.
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338 | # The icons will reuse colours already defined as follows:
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339 | # Folders use Color5=='Graph1', ELFs use Color6=='Graph2', and other
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340 | # files will all use Color7=='Graph3'. By default these colours will
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341 | # be setup as yellow, green, and white, but can be changed for 'skins'.
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342 | # In icon mode objects marked for operations are displayed differently
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343 | # by switching to a slightly different icon definition (with a 'hole').
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344 | # But if FB_NoIcons is set non-zero then the FileBrowser will revert
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345 | # to the traditional form, using no icons at all, and marking selected
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346 | # objects with an asterisk to the left of the file name.
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347 | # ----------------------------------------------------------------------
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348 | FB_NoIcons = 0
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349 | # ----------------------------------------------------------------------
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350 | # LK_xx_Title is not one variable but many. You can replace the 'xx' by
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351 | # one of 15 button designations (eg: Square, Select, etc), and use them
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352 | # to define your own titles that will be used instead of ELF names in
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353 | # the main menu. If no such titles are defined then the ELF names are
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354 | # used instead, and titles will not be saved to the CNF for such cases.
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355 | # To have these titles displayed the variable Menu_Hide_Paths must be
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356 | # set to a non-zero value. You can set it in the CONFIG menu which is
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357 | # also where you can conveniently edit the titles for all launch keys.
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358 | # By editing the CNF directly you can also edit titles for three more
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359 | # commands, as shown by the examples below (NB: They are not defaults)
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360 | # ----------------------------------------------------------------------
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361 | LK_Select_Title = Configure uLaunchELF
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362 | LK_Left_Title = Load 'lower' CNF file
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363 | LK_Right_Title = Load 'higher' CNF file
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364 | # ----------------------------------------------------------------------
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365 | # PathPad_Lock allows you to lock changes to the browser navigation
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366 | # shortcuts in the PathPad array. So if you set PathPad_Lock non-zero,
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367 | # the 'Set' and 'Clear' commands will no longer be active in the PathPad
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368 | # menu. This will prevent you from changing any of the entries, so the
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369 | # default value is zero, which allows you to set up or change entries.
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370 | # NB: Setting it non-zero must be done by text editor, for the present.
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371 | # ----------------------------------------------------------------------
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372 | PathPad_Lock = 0
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373 | # ----------------------------------------------------------------------
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374 | # PathPad[xx] is not one variable but many. You can replace the 'xx' by
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375 | # any number from 00 through 29 (inclusive), and assign each variable of
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376 | # this kind a path string. Lists of those paths can then be accessed in
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377 | # the file browser for easy navigation, by calling up the PathPad menu
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378 | # with the R2 button. By default these strings are empty, and are not
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379 | # then saved to the CNF. Only non-empty strings will be saved, so the
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380 | # example below is not a default value, but simply an example. Since the
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381 | # PathPad entries are not normal configuration variables, they're always
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382 | # included at the end of the CNF file.
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383 | # ----------------------------------------------------------------------
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384 | PathPad[14] = hdd0:/__common/-PS1 MC Backups/
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385 | # ----------------------------------------------------------------------
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386 | # End of file: LAUNCHELF.CNF
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387 | # ----------------------------------------------------------------------
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