{\rtf1\ansi\ansicpg1252\cocoartf1561\cocoasubrtf200 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} {\*\expandedcolortbl;;} \margl1440\margr1440\vieww12600\viewh10200\viewkind0 \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural\qc\partightenfactor0 \f0\b\fs28 \cf0 How to Build Custom uLaunchELF\ (with launch argument support) \b0 \ by Iritscen\ \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural\partightenfactor0 \cf0 \ 1. Unzip gshi_ps2sdk.7z, which is a prebuilt binary version of ps2sdk. Be warned, this zip contains many thousands of files because it also contains a preinstallation of msys and the needed tools for building projects with ps2sdk. Follow the instructions in the expanded .7z for installation of ps2sdk.\ \ 2. In the msys command prompt, switch to the uLaunchELF/ directory.\ A. Execute "make".\ Note: The build process will fail halfway through; although the supplied ps2sdk has been patched to allow builds of uLE, the patches were probably intended for a different version of uLE. I had to customize an old version of uLE (v4.40h) that was still compatible with PCSX2 (the changes I made to a few files are noted with "Iritscen:" comments). So because this version is slightly out of sync with the patches, you will receive a build error originating from the uLaunchELF/hdl_info/ directory.\ B. Switch into the hdl_info/ directory and open Makefile for editing. As my comment in the file indicates, you need to remove the "-c" option from IOP_CFLAGS. Save the file and close it.\ C. Back out to the uLaunchELF/ directory and execute "make" again. The build should complete, producing a BOOT.ELF in this directory.\ Note: To build uLE again in the future, you will need to restore the Makefile's "-c" option and go through the process of failed build->removal of "-c"->completion of build.\ \ 3. Use this BOOT.ELF binary along with the other files supplied in the directory above source/ to supply launch arguments to your PS2 game in PCSX2.}