[1101] | 1 | //---------------------------------------------------------------------------
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| 2 | // File name: pad.c
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| 3 | //---------------------------------------------------------------------------
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| 4 | #include "launchelf.h"
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| 5 |
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| 6 | static char padBuf_t[2][256] __attribute__((aligned(64)));
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| 7 | struct padButtonStatus buttons_t[2];
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| 8 | u32 padtype_t[2];
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| 9 | u32 paddata, paddata_t[2];
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| 10 | u32 old_pad = 0, old_pad_t[2] = {0, 0};
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| 11 | u32 new_pad, new_pad_t[2];
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| 12 | u32 joy_value = 0;
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| 13 | static int test_joy = 0;
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| 14 |
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| 15 | //---------------------------------------------------------------------------
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| 16 | // read PAD, without KB, and allow no auto-repeat. This is needed in code
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| 17 | // that is used regardless of VSync cycles, and where KB is not wanted.
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| 18 | //---------------------------------------------------------------------------
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| 19 | int readpad_noKBnoRepeat(void)
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| 20 | {
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| 21 | int port, state, ret[2];
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| 22 |
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| 23 | for(port=0; port<2; port++){
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| 24 | if((state=padGetState(port, 0))==PAD_STATE_STABLE
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| 25 | ||(state == PAD_STATE_FINDCTP1)){
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| 26 | //Deal with cases where pad state is valid for padRead
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| 27 | ret[port] = padRead(port, 0, &buttons_t[port]);
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| 28 | if (ret[port] != 0){
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| 29 | paddata_t[port] = 0xffff ^ buttons_t[port].btns;
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| 30 | new_pad_t[port] = paddata_t[port] & ~old_pad_t[port];
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| 31 | old_pad_t[port] = paddata_t[port];
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| 32 | }
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| 33 | }else{
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| 34 | //Deal with cases where pad state is not valid for padRead
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| 35 | new_pad_t[port]=0;
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| 36 | } //ends 'if' testing for state valid for padRead
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| 37 | } //ends for
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| 38 | new_pad = new_pad_t[0]|new_pad_t[1]; //This has only new button bits
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| 39 | paddata = paddata_t[0]|paddata_t[1]; //This has all pressed button bits
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| 40 | return (ret[0]|ret[1]);
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| 41 | }
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| 42 | //------------------------------
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| 43 | //endfunc readpad_noKBnoRepeat
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| 44 | //---------------------------------------------------------------------------
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| 45 | // read PAD, but ignore KB. This is needed in code with own KB handlers,
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| 46 | // such as the virtual keyboard input routines for 'Rename' and 'New Dir'
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| 47 | //---------------------------------------------------------------------------
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| 48 | int readpad_no_KB(void)
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| 49 | {
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| 50 | static u64 rpt_time[2]={0,0};
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| 51 | static int rpt_count[2];
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| 52 | int port, state, ret[2];
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| 53 |
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| 54 | for(port=0; port<2; port++){
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| 55 | if((state=padGetState(port, 0))==PAD_STATE_STABLE
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| 56 | ||(state == PAD_STATE_FINDCTP1)){
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| 57 | //Deal with cases where pad state is valid for padRead
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| 58 | ret[port] = padRead(port, 0, &buttons_t[port]);
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| 59 | if (ret[port] != 0){
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| 60 | paddata_t[port] = 0xffff ^ buttons_t[port].btns;
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| 61 | if((padtype_t[port] == 2) && (1 & (test_joy++))){//DualShock && time for joy scan
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| 62 | joy_value=0;
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| 63 | if(buttons_t[port].rjoy_h >= 0xbf){
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| 64 | paddata_t[port]=PAD_R3_H1;
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| 65 | joy_value=buttons_t[port].rjoy_h-0xbf;
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| 66 | }else if(buttons_t[port].rjoy_h <= 0x40){
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| 67 | paddata_t[port]=PAD_R3_H0;
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| 68 | joy_value=-(buttons_t[port].rjoy_h-0x40);
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| 69 | }else if(buttons_t[port].rjoy_v <= 0x40){
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| 70 | paddata_t[port]=PAD_R3_V0;
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| 71 | joy_value=-(buttons_t[port].rjoy_v-0x40);
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| 72 | }else if(buttons_t[port].rjoy_v >= 0xbf){
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| 73 | paddata_t[port]=PAD_R3_V1;
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| 74 | joy_value=buttons_t[port].rjoy_v-0xbf;
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| 75 | }else if(buttons_t[port].ljoy_h >= 0xbf){
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| 76 | paddata_t[port]=PAD_L3_H1;
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| 77 | joy_value=buttons_t[port].ljoy_h-0xbf;
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| 78 | }else if(buttons_t[port].ljoy_h <= 0x40){
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| 79 | paddata_t[port]=PAD_L3_H0;
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| 80 | joy_value=-(buttons_t[port].ljoy_h-0x40);
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| 81 | }else if(buttons_t[port].ljoy_v <= 0x40){
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| 82 | paddata_t[port]=PAD_L3_V0;
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| 83 | joy_value=-(buttons_t[port].ljoy_v-0x40);
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| 84 | }else if(buttons_t[port].ljoy_v >= 0xbf){
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| 85 | paddata_t[port]=PAD_L3_V1;
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| 86 | joy_value=buttons_t[port].ljoy_v-0xbf;
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| 87 | }
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| 88 | }
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| 89 | new_pad_t[port] = paddata_t[port] & ~old_pad_t[port];
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| 90 | if(old_pad_t[port] == paddata_t[port]){
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| 91 | //no change of pad data
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| 92 | if(Timer() > rpt_time[port]){
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| 93 | new_pad_t[port]=paddata_t[port]; //Accept repeated buttons as new
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| 94 | rpt_time[port] = Timer() + 40; //Min delay = 40ms => 25Hz repeat
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| 95 | if(rpt_count[port]++ < 20)
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| 96 | rpt_time[port] += 43; //Early delays = 83ms => 12Hz repeat
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| 97 | }
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| 98 | }else{
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| 99 | //pad data has changed !
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| 100 | rpt_count[port] = 0;
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| 101 | rpt_time[port] = Timer()+400; //Init delay = 400ms
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| 102 | old_pad_t[port] = paddata_t[port];
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| 103 | }
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| 104 | }
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| 105 | }else{
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| 106 | //Deal with cases where pad state is not valid for padRead
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| 107 | //NB: This should NOT clear KB repeat test variables
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| 108 | new_pad_t[port]=0;
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| 109 | //old_pad_t[port]=0; //Clearing this could cause hasty repeats
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| 110 | } //ends 'if' testing for state valid for padRead
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| 111 | } //ends for
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| 112 | new_pad = new_pad_t[0]|new_pad_t[1];
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| 113 | paddata = paddata_t[0]|paddata_t[1]; //This has all pressed button bits
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| 114 | return (ret[0]|ret[1]);
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| 115 | }
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| 116 | //------------------------------
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| 117 | //endfunc readpad_no_KB
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| 118 | //---------------------------------------------------------------------------
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| 119 | // simPadKB attempts reading data from a USB keyboard, and map this as a
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| 120 | // virtual gamepad. (Very improvised and sloppy, but it should work fine.)
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| 121 | //---------------------------------------------------------------------------
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| 122 | int simPadKB(void)
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| 123 | {
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| 124 | int ret, command;
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| 125 | unsigned char KeyPress;
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| 126 |
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| 127 | if((!setting->usbkbd_used)||(!PS2KbdRead(&KeyPress)))
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| 128 | return 0;
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| 129 | if(KeyPress != PS2KBD_ESCAPE_KEY)
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| 130 | command = KeyPress;
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| 131 | else {
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| 132 | PS2KbdRead(&KeyPress);
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| 133 | command = 0x100+KeyPress;
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| 134 | }
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| 135 | ret = 1; //Assume that the entered key is a valid command
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| 136 | switch(command) {
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| 137 | case 0x11B: //Escape == Triangle
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| 138 | new_pad = PAD_TRIANGLE;
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| 139 | break;
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| 140 | case 0x00A: //Enter == OK
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| 141 | if(!swapKeys)
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| 142 | new_pad = PAD_CIRCLE;
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| 143 | else
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| 144 | new_pad = PAD_CROSS;
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| 145 | break;
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| 146 | case 0x020: //Space == Cancel/Mark
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| 147 | if(!swapKeys)
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| 148 | new_pad = PAD_CROSS;
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| 149 | else
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| 150 | new_pad = PAD_CIRCLE;
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| 151 | break;
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| 152 | case 0x031: //'1' == L1
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| 153 | new_pad = PAD_L1;
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| 154 | break;
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| 155 | case 0x032: //'2' == L2
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| 156 | new_pad = PAD_L2;
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| 157 | break;
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| 158 | case 0x033: //'3' == L3
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| 159 | new_pad = PAD_L3;
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| 160 | break;
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| 161 | case 0x077: //'w' == Up
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| 162 | new_pad = PAD_UP;
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| 163 | break;
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| 164 | case 0x061: //'a' == Left
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| 165 | new_pad = PAD_LEFT;
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| 166 | break;
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| 167 | case 0x073: //'s' == Right
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| 168 | new_pad = PAD_RIGHT;
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| 169 | break;
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| 170 | case 0x07A: //'z' == Down
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| 171 | new_pad = PAD_DOWN;
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| 172 | break;
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| 173 | case 0x030: //'0' == R1
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| 174 | new_pad = PAD_R1;
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| 175 | break;
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| 176 | case 0x039: //'9' == R2
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| 177 | new_pad = PAD_R2;
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| 178 | break;
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| 179 | case 0x038: //'8' == R3
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| 180 | new_pad = PAD_R3;
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| 181 | break;
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| 182 | case 0x069: //'i' == Triangle
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| 183 | new_pad = PAD_TRIANGLE;
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| 184 | break;
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| 185 | case 0x06A: //'j' == Square
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| 186 | new_pad = PAD_SQUARE;
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| 187 | break;
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| 188 | case 0x06B: //'k' == Circle
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| 189 | new_pad = PAD_CIRCLE;
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| 190 | break;
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| 191 | case 0x06D: //'m' == Cross
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| 192 | new_pad = PAD_CROSS;
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| 193 | break;
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| 194 | case 0x101: //F1 == L1
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| 195 | new_pad = PAD_L1;
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| 196 | break;
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| 197 | case 0x102: //F2 == L2
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| 198 | new_pad = PAD_L2;
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| 199 | break;
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| 200 | case 0x103: //F3 == L3
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| 201 | new_pad = PAD_L3;
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| 202 | break;
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| 203 | case 0x12C: //Up == Up
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| 204 | new_pad = PAD_UP;
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| 205 | break;
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| 206 | case 0x12A: //Left == Left
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| 207 | new_pad = PAD_LEFT;
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| 208 | break;
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| 209 | case 0x129: //Right == Right
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| 210 | new_pad = PAD_RIGHT;
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| 211 | break;
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| 212 | case 0x12B: //Down == Down
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| 213 | new_pad = PAD_DOWN;
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| 214 | break;
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| 215 | case 0x123: //Insert == Select
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| 216 | new_pad = PAD_SELECT;
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| 217 | break;
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| 218 | case 0x10C: //F12 == R1
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| 219 | new_pad = PAD_R1;
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| 220 | break;
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| 221 | case 0x10B: //F11 == R2
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| 222 | new_pad = PAD_R2;
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| 223 | break;
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| 224 | case 0x10A: //F10 == R3
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| 225 | new_pad = PAD_R3;
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| 226 | break;
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| 227 | case 0x124: //Home == Triangle
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| 228 | new_pad = PAD_TRIANGLE;
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| 229 | break;
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| 230 | case 0x127: //End == Square
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| 231 | new_pad = PAD_SQUARE;
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| 232 | break;
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| 233 | case 0x125: //PgUp == Circle
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| 234 | new_pad = PAD_CIRCLE;
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| 235 | break;
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| 236 | case 0x128: //PgDn == Cross
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| 237 | new_pad = PAD_CROSS;
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| 238 | break;
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| 239 | case 0x126: //Delete == Start
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| 240 | new_pad = PAD_START;
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| 241 | break;
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| 242 | default: //Unrecognized key => no pad button
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| 243 | ret = 0;
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| 244 | break;
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| 245 | }
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| 246 | return ret;
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| 247 | }
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| 248 | //------------------------------
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| 249 | //endfunc simPadKB
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| 250 | //---------------------------------------------------------------------------
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| 251 | // readpad will call readpad_no_KB, and if no new pad buttons are found, it
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| 252 | // will also attempt reading data from a USB keyboard, and map this as a
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| 253 | // virtual gamepad. (Very improvised and sloppy, but it should work fine.)
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| 254 | //---------------------------------------------------------------------------
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| 255 | int readpad(void)
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| 256 | {
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| 257 | int ret;
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| 258 |
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| 259 | if((ret=readpad_no_KB()) && new_pad)
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| 260 | return ret;
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| 261 |
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| 262 | return simPadKB();
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| 263 | }
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| 264 | //------------------------------
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| 265 | //endfunc readpad
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| 266 | //---------------------------------------------------------------------------
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| 267 | // readpad_noRepeat calls readpad_noKBnoRepeat, and if no new pad buttons are
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| 268 | // found, it also attempts reading data from a USB keyboard, and map this as
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| 269 | // a virtual gamepad. (Very improvised and sloppy, but it should work fine.)
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| 270 | //---------------------------------------------------------------------------
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| 271 | int readpad_noRepeat(void)
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| 272 | {
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| 273 | int ret;
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| 274 |
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| 275 | if((ret=readpad_noKBnoRepeat()) && new_pad)
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| 276 | return ret;
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| 277 |
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| 278 | return simPadKB();
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| 279 | }
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| 280 | //------------------------------
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| 281 | //endfunc readpad_noRepeat
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| 282 | //---------------------------------------------------------------------------
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| 283 | // Wait for specific PAD, but also accept disconnected state
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| 284 | void waitPadReady(int port, int slot)
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| 285 | {
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| 286 | int state, lastState;
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| 287 | char stateString[16];
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| 288 |
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| 289 | state = padGetState(port, slot);
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| 290 | lastState = -1;
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| 291 | while((state != PAD_STATE_DISCONN)
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| 292 | && (state != PAD_STATE_STABLE)
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| 293 | && (state != PAD_STATE_FINDCTP1)){
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| 294 | if (state != lastState)
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| 295 | padStateInt2String(state, stateString);
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| 296 | lastState = state;
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| 297 | state=padGetState(port, slot);
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| 298 | }
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| 299 | }
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| 300 | //---------------------------------------------------------------------------
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| 301 | // Wait for any PAD, but also accept disconnected states
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| 302 | void waitAnyPadReady(void)
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| 303 | {
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| 304 | int state_1, state_2;
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| 305 |
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| 306 | state_1 = padGetState(0, 0);
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| 307 | state_2 = padGetState(1, 0);
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| 308 | while((state_1 != PAD_STATE_DISCONN) && (state_2 != PAD_STATE_DISCONN)
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| 309 | && (state_1 != PAD_STATE_STABLE) && (state_2 != PAD_STATE_STABLE)
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| 310 | && (state_1 != PAD_STATE_FINDCTP1) && (state_2 != PAD_STATE_FINDCTP1)){
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| 311 | state_1 = padGetState(0, 0);
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| 312 | state_2 = padGetState(1, 0);
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| 313 | }
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| 314 | }
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| 315 | //---------------------------------------------------------------------------
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| 316 | // setup PAD
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| 317 | int setupPad(void)
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| 318 | {
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| 319 | int ret, i, port, state, modes;
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| 320 |
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| 321 | padInit(0);
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| 322 |
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| 323 | for(port=0; port<2; port++){
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| 324 | padtype_t[port] = 0; //Assume that we don't have a proper PS2 controller
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| 325 | if((ret = padPortOpen(port, 0, &padBuf_t[port][0])) == 0)
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| 326 | return 0;
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| 327 | waitPadReady(port, 0);
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| 328 | state = padGetState(port, 0);
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| 329 | if(state != PAD_STATE_DISCONN){ //if anything connected to this port
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| 330 | modes = padInfoMode(port, 0, PAD_MODETABLE, -1);
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| 331 | if (modes != 0){ //modes != 0, so it may be a dualshock type
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| 332 | for(i=0; i<modes; i++){
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| 333 | if (padInfoMode(port, 0, PAD_MODETABLE, i) == PAD_TYPE_DUALSHOCK){
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| 334 | padtype_t[port] = 2; //flag normal PS2 controller
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| 335 | break;
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| 336 | }
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| 337 | } //ends for (modes)
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| 338 | } else { //modes == 0, so this is a digital controller
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| 339 | padtype_t[port] = 1; //flag digital controller
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| 340 | }
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| 341 | if(padtype_t[port] == 2) //if DualShock
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| 342 | padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); //Set DualShock
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| 343 | else //else
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| 344 | padSetMainMode(port, 0, PAD_MMODE_DIGITAL, PAD_MMODE_UNLOCK); //Set Digital
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| 345 | waitPadReady(port, 0); //Await completion
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| 346 | } else { //Nothing is connected to this port
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| 347 | padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); //Fake DualShock
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| 348 | waitPadReady(port, 0); //Await completion
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| 349 | }
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| 350 | } //ends for (port)
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| 351 | return 1;
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| 352 | }
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| 353 | //---------------------------------------------------------------------------
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| 354 | // End of file: pad.c
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| 355 | //---------------------------------------------------------------------------
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