| 1 | //---------------------------------------------------------------------------
|
|---|
| 2 | // File name: pad.c
|
|---|
| 3 | //---------------------------------------------------------------------------
|
|---|
| 4 | #include "launchelf.h"
|
|---|
| 5 |
|
|---|
| 6 | static char padBuf_t[2][256] __attribute__((aligned(64)));
|
|---|
| 7 | struct padButtonStatus buttons_t[2];
|
|---|
| 8 | u32 padtype_t[2];
|
|---|
| 9 | u32 paddata, paddata_t[2];
|
|---|
| 10 | u32 old_pad = 0, old_pad_t[2] = {0, 0};
|
|---|
| 11 | u32 new_pad, new_pad_t[2];
|
|---|
| 12 | u32 joy_value = 0;
|
|---|
| 13 | static int test_joy = 0;
|
|---|
| 14 |
|
|---|
| 15 | //---------------------------------------------------------------------------
|
|---|
| 16 | // read PAD, without KB, and allow no auto-repeat. This is needed in code
|
|---|
| 17 | // that is used regardless of VSync cycles, and where KB is not wanted.
|
|---|
| 18 | //---------------------------------------------------------------------------
|
|---|
| 19 | int readpad_noKBnoRepeat(void)
|
|---|
| 20 | {
|
|---|
| 21 | int port, state, ret[2];
|
|---|
| 22 |
|
|---|
| 23 | for(port=0; port<2; port++){
|
|---|
| 24 | if((state=padGetState(port, 0))==PAD_STATE_STABLE
|
|---|
| 25 | ||(state == PAD_STATE_FINDCTP1)){
|
|---|
| 26 | //Deal with cases where pad state is valid for padRead
|
|---|
| 27 | ret[port] = padRead(port, 0, &buttons_t[port]);
|
|---|
| 28 | if (ret[port] != 0){
|
|---|
| 29 | paddata_t[port] = 0xffff ^ buttons_t[port].btns;
|
|---|
| 30 | new_pad_t[port] = paddata_t[port] & ~old_pad_t[port];
|
|---|
| 31 | old_pad_t[port] = paddata_t[port];
|
|---|
| 32 | }
|
|---|
| 33 | }else{
|
|---|
| 34 | //Deal with cases where pad state is not valid for padRead
|
|---|
| 35 | new_pad_t[port]=0;
|
|---|
| 36 | } //ends 'if' testing for state valid for padRead
|
|---|
| 37 | } //ends for
|
|---|
| 38 | new_pad = new_pad_t[0]|new_pad_t[1]; //This has only new button bits
|
|---|
| 39 | paddata = paddata_t[0]|paddata_t[1]; //This has all pressed button bits
|
|---|
| 40 | return (ret[0]|ret[1]);
|
|---|
| 41 | }
|
|---|
| 42 | //------------------------------
|
|---|
| 43 | //endfunc readpad_noKBnoRepeat
|
|---|
| 44 | //---------------------------------------------------------------------------
|
|---|
| 45 | // read PAD, but ignore KB. This is needed in code with own KB handlers,
|
|---|
| 46 | // such as the virtual keyboard input routines for 'Rename' and 'New Dir'
|
|---|
| 47 | //---------------------------------------------------------------------------
|
|---|
| 48 | int readpad_no_KB(void)
|
|---|
| 49 | {
|
|---|
| 50 | static u64 rpt_time[2]={0,0};
|
|---|
| 51 | static int rpt_count[2];
|
|---|
| 52 | int port, state, ret[2];
|
|---|
| 53 |
|
|---|
| 54 | for(port=0; port<2; port++){
|
|---|
| 55 | if((state=padGetState(port, 0))==PAD_STATE_STABLE
|
|---|
| 56 | ||(state == PAD_STATE_FINDCTP1)){
|
|---|
| 57 | //Deal with cases where pad state is valid for padRead
|
|---|
| 58 | ret[port] = padRead(port, 0, &buttons_t[port]);
|
|---|
| 59 | if (ret[port] != 0){
|
|---|
| 60 | paddata_t[port] = 0xffff ^ buttons_t[port].btns;
|
|---|
| 61 | if((padtype_t[port] == 2) && (1 & (test_joy++))){//DualShock && time for joy scan
|
|---|
| 62 | joy_value=0;
|
|---|
| 63 | if(buttons_t[port].rjoy_h >= 0xbf){
|
|---|
| 64 | paddata_t[port]=PAD_R3_H1;
|
|---|
| 65 | joy_value=buttons_t[port].rjoy_h-0xbf;
|
|---|
| 66 | }else if(buttons_t[port].rjoy_h <= 0x40){
|
|---|
| 67 | paddata_t[port]=PAD_R3_H0;
|
|---|
| 68 | joy_value=-(buttons_t[port].rjoy_h-0x40);
|
|---|
| 69 | }else if(buttons_t[port].rjoy_v <= 0x40){
|
|---|
| 70 | paddata_t[port]=PAD_R3_V0;
|
|---|
| 71 | joy_value=-(buttons_t[port].rjoy_v-0x40);
|
|---|
| 72 | }else if(buttons_t[port].rjoy_v >= 0xbf){
|
|---|
| 73 | paddata_t[port]=PAD_R3_V1;
|
|---|
| 74 | joy_value=buttons_t[port].rjoy_v-0xbf;
|
|---|
| 75 | }else if(buttons_t[port].ljoy_h >= 0xbf){
|
|---|
| 76 | paddata_t[port]=PAD_L3_H1;
|
|---|
| 77 | joy_value=buttons_t[port].ljoy_h-0xbf;
|
|---|
| 78 | }else if(buttons_t[port].ljoy_h <= 0x40){
|
|---|
| 79 | paddata_t[port]=PAD_L3_H0;
|
|---|
| 80 | joy_value=-(buttons_t[port].ljoy_h-0x40);
|
|---|
| 81 | }else if(buttons_t[port].ljoy_v <= 0x40){
|
|---|
| 82 | paddata_t[port]=PAD_L3_V0;
|
|---|
| 83 | joy_value=-(buttons_t[port].ljoy_v-0x40);
|
|---|
| 84 | }else if(buttons_t[port].ljoy_v >= 0xbf){
|
|---|
| 85 | paddata_t[port]=PAD_L3_V1;
|
|---|
| 86 | joy_value=buttons_t[port].ljoy_v-0xbf;
|
|---|
| 87 | }
|
|---|
| 88 | }
|
|---|
| 89 | new_pad_t[port] = paddata_t[port] & ~old_pad_t[port];
|
|---|
| 90 | if(old_pad_t[port] == paddata_t[port]){
|
|---|
| 91 | //no change of pad data
|
|---|
| 92 | if(Timer() > rpt_time[port]){
|
|---|
| 93 | new_pad_t[port]=paddata_t[port]; //Accept repeated buttons as new
|
|---|
| 94 | rpt_time[port] = Timer() + 40; //Min delay = 40ms => 25Hz repeat
|
|---|
| 95 | if(rpt_count[port]++ < 20)
|
|---|
| 96 | rpt_time[port] += 43; //Early delays = 83ms => 12Hz repeat
|
|---|
| 97 | }
|
|---|
| 98 | }else{
|
|---|
| 99 | //pad data has changed !
|
|---|
| 100 | rpt_count[port] = 0;
|
|---|
| 101 | rpt_time[port] = Timer()+400; //Init delay = 400ms
|
|---|
| 102 | old_pad_t[port] = paddata_t[port];
|
|---|
| 103 | }
|
|---|
| 104 | }
|
|---|
| 105 | }else{
|
|---|
| 106 | //Deal with cases where pad state is not valid for padRead
|
|---|
| 107 | //NB: This should NOT clear KB repeat test variables
|
|---|
| 108 | new_pad_t[port]=0;
|
|---|
| 109 | //old_pad_t[port]=0; //Clearing this could cause hasty repeats
|
|---|
| 110 | } //ends 'if' testing for state valid for padRead
|
|---|
| 111 | } //ends for
|
|---|
| 112 | new_pad = new_pad_t[0]|new_pad_t[1];
|
|---|
| 113 | paddata = paddata_t[0]|paddata_t[1]; //This has all pressed button bits
|
|---|
| 114 | return (ret[0]|ret[1]);
|
|---|
| 115 | }
|
|---|
| 116 | //------------------------------
|
|---|
| 117 | //endfunc readpad_no_KB
|
|---|
| 118 | //---------------------------------------------------------------------------
|
|---|
| 119 | // simPadKB attempts reading data from a USB keyboard, and map this as a
|
|---|
| 120 | // virtual gamepad. (Very improvised and sloppy, but it should work fine.)
|
|---|
| 121 | //---------------------------------------------------------------------------
|
|---|
| 122 | int simPadKB(void)
|
|---|
| 123 | {
|
|---|
| 124 | int ret, command;
|
|---|
| 125 | unsigned char KeyPress;
|
|---|
| 126 |
|
|---|
| 127 | if((!setting->usbkbd_used)||(!PS2KbdRead(&KeyPress)))
|
|---|
| 128 | return 0;
|
|---|
| 129 | if(KeyPress != PS2KBD_ESCAPE_KEY)
|
|---|
| 130 | command = KeyPress;
|
|---|
| 131 | else {
|
|---|
| 132 | PS2KbdRead(&KeyPress);
|
|---|
| 133 | command = 0x100+KeyPress;
|
|---|
| 134 | }
|
|---|
| 135 | ret = 1; //Assume that the entered key is a valid command
|
|---|
| 136 | switch(command) {
|
|---|
| 137 | case 0x11B: //Escape == Triangle
|
|---|
| 138 | new_pad = PAD_TRIANGLE;
|
|---|
| 139 | break;
|
|---|
| 140 | case 0x00A: //Enter == OK
|
|---|
| 141 | if(!swapKeys)
|
|---|
| 142 | new_pad = PAD_CIRCLE;
|
|---|
| 143 | else
|
|---|
| 144 | new_pad = PAD_CROSS;
|
|---|
| 145 | break;
|
|---|
| 146 | case 0x020: //Space == Cancel/Mark
|
|---|
| 147 | if(!swapKeys)
|
|---|
| 148 | new_pad = PAD_CROSS;
|
|---|
| 149 | else
|
|---|
| 150 | new_pad = PAD_CIRCLE;
|
|---|
| 151 | break;
|
|---|
| 152 | case 0x031: //'1' == L1
|
|---|
| 153 | new_pad = PAD_L1;
|
|---|
| 154 | break;
|
|---|
| 155 | case 0x032: //'2' == L2
|
|---|
| 156 | new_pad = PAD_L2;
|
|---|
| 157 | break;
|
|---|
| 158 | case 0x033: //'3' == L3
|
|---|
| 159 | new_pad = PAD_L3;
|
|---|
| 160 | break;
|
|---|
| 161 | case 0x077: //'w' == Up
|
|---|
| 162 | new_pad = PAD_UP;
|
|---|
| 163 | break;
|
|---|
| 164 | case 0x061: //'a' == Left
|
|---|
| 165 | new_pad = PAD_LEFT;
|
|---|
| 166 | break;
|
|---|
| 167 | case 0x073: //'s' == Right
|
|---|
| 168 | new_pad = PAD_RIGHT;
|
|---|
| 169 | break;
|
|---|
| 170 | case 0x07A: //'z' == Down
|
|---|
| 171 | new_pad = PAD_DOWN;
|
|---|
| 172 | break;
|
|---|
| 173 | case 0x030: //'0' == R1
|
|---|
| 174 | new_pad = PAD_R1;
|
|---|
| 175 | break;
|
|---|
| 176 | case 0x039: //'9' == R2
|
|---|
| 177 | new_pad = PAD_R2;
|
|---|
| 178 | break;
|
|---|
| 179 | case 0x038: //'8' == R3
|
|---|
| 180 | new_pad = PAD_R3;
|
|---|
| 181 | break;
|
|---|
| 182 | case 0x069: //'i' == Triangle
|
|---|
| 183 | new_pad = PAD_TRIANGLE;
|
|---|
| 184 | break;
|
|---|
| 185 | case 0x06A: //'j' == Square
|
|---|
| 186 | new_pad = PAD_SQUARE;
|
|---|
| 187 | break;
|
|---|
| 188 | case 0x06B: //'k' == Circle
|
|---|
| 189 | new_pad = PAD_CIRCLE;
|
|---|
| 190 | break;
|
|---|
| 191 | case 0x06D: //'m' == Cross
|
|---|
| 192 | new_pad = PAD_CROSS;
|
|---|
| 193 | break;
|
|---|
| 194 | case 0x101: //F1 == L1
|
|---|
| 195 | new_pad = PAD_L1;
|
|---|
| 196 | break;
|
|---|
| 197 | case 0x102: //F2 == L2
|
|---|
| 198 | new_pad = PAD_L2;
|
|---|
| 199 | break;
|
|---|
| 200 | case 0x103: //F3 == L3
|
|---|
| 201 | new_pad = PAD_L3;
|
|---|
| 202 | break;
|
|---|
| 203 | case 0x12C: //Up == Up
|
|---|
| 204 | new_pad = PAD_UP;
|
|---|
| 205 | break;
|
|---|
| 206 | case 0x12A: //Left == Left
|
|---|
| 207 | new_pad = PAD_LEFT;
|
|---|
| 208 | break;
|
|---|
| 209 | case 0x129: //Right == Right
|
|---|
| 210 | new_pad = PAD_RIGHT;
|
|---|
| 211 | break;
|
|---|
| 212 | case 0x12B: //Down == Down
|
|---|
| 213 | new_pad = PAD_DOWN;
|
|---|
| 214 | break;
|
|---|
| 215 | case 0x123: //Insert == Select
|
|---|
| 216 | new_pad = PAD_SELECT;
|
|---|
| 217 | break;
|
|---|
| 218 | case 0x10C: //F12 == R1
|
|---|
| 219 | new_pad = PAD_R1;
|
|---|
| 220 | break;
|
|---|
| 221 | case 0x10B: //F11 == R2
|
|---|
| 222 | new_pad = PAD_R2;
|
|---|
| 223 | break;
|
|---|
| 224 | case 0x10A: //F10 == R3
|
|---|
| 225 | new_pad = PAD_R3;
|
|---|
| 226 | break;
|
|---|
| 227 | case 0x124: //Home == Triangle
|
|---|
| 228 | new_pad = PAD_TRIANGLE;
|
|---|
| 229 | break;
|
|---|
| 230 | case 0x127: //End == Square
|
|---|
| 231 | new_pad = PAD_SQUARE;
|
|---|
| 232 | break;
|
|---|
| 233 | case 0x125: //PgUp == Circle
|
|---|
| 234 | new_pad = PAD_CIRCLE;
|
|---|
| 235 | break;
|
|---|
| 236 | case 0x128: //PgDn == Cross
|
|---|
| 237 | new_pad = PAD_CROSS;
|
|---|
| 238 | break;
|
|---|
| 239 | case 0x126: //Delete == Start
|
|---|
| 240 | new_pad = PAD_START;
|
|---|
| 241 | break;
|
|---|
| 242 | default: //Unrecognized key => no pad button
|
|---|
| 243 | ret = 0;
|
|---|
| 244 | break;
|
|---|
| 245 | }
|
|---|
| 246 | return ret;
|
|---|
| 247 | }
|
|---|
| 248 | //------------------------------
|
|---|
| 249 | //endfunc simPadKB
|
|---|
| 250 | //---------------------------------------------------------------------------
|
|---|
| 251 | // readpad will call readpad_no_KB, and if no new pad buttons are found, it
|
|---|
| 252 | // will also attempt reading data from a USB keyboard, and map this as a
|
|---|
| 253 | // virtual gamepad. (Very improvised and sloppy, but it should work fine.)
|
|---|
| 254 | //---------------------------------------------------------------------------
|
|---|
| 255 | int readpad(void)
|
|---|
| 256 | {
|
|---|
| 257 | int ret;
|
|---|
| 258 |
|
|---|
| 259 | if((ret=readpad_no_KB()) && new_pad)
|
|---|
| 260 | return ret;
|
|---|
| 261 |
|
|---|
| 262 | return simPadKB();
|
|---|
| 263 | }
|
|---|
| 264 | //------------------------------
|
|---|
| 265 | //endfunc readpad
|
|---|
| 266 | //---------------------------------------------------------------------------
|
|---|
| 267 | // readpad_noRepeat calls readpad_noKBnoRepeat, and if no new pad buttons are
|
|---|
| 268 | // found, it also attempts reading data from a USB keyboard, and map this as
|
|---|
| 269 | // a virtual gamepad. (Very improvised and sloppy, but it should work fine.)
|
|---|
| 270 | //---------------------------------------------------------------------------
|
|---|
| 271 | int readpad_noRepeat(void)
|
|---|
| 272 | {
|
|---|
| 273 | int ret;
|
|---|
| 274 |
|
|---|
| 275 | if((ret=readpad_noKBnoRepeat()) && new_pad)
|
|---|
| 276 | return ret;
|
|---|
| 277 |
|
|---|
| 278 | return simPadKB();
|
|---|
| 279 | }
|
|---|
| 280 | //------------------------------
|
|---|
| 281 | //endfunc readpad_noRepeat
|
|---|
| 282 | //---------------------------------------------------------------------------
|
|---|
| 283 | // Wait for specific PAD, but also accept disconnected state
|
|---|
| 284 | void waitPadReady(int port, int slot)
|
|---|
| 285 | {
|
|---|
| 286 | int state, lastState;
|
|---|
| 287 | char stateString[16];
|
|---|
| 288 |
|
|---|
| 289 | state = padGetState(port, slot);
|
|---|
| 290 | lastState = -1;
|
|---|
| 291 | while((state != PAD_STATE_DISCONN)
|
|---|
| 292 | && (state != PAD_STATE_STABLE)
|
|---|
| 293 | && (state != PAD_STATE_FINDCTP1)){
|
|---|
| 294 | if (state != lastState)
|
|---|
| 295 | padStateInt2String(state, stateString);
|
|---|
| 296 | lastState = state;
|
|---|
| 297 | state=padGetState(port, slot);
|
|---|
| 298 | }
|
|---|
| 299 | }
|
|---|
| 300 | //---------------------------------------------------------------------------
|
|---|
| 301 | // Wait for any PAD, but also accept disconnected states
|
|---|
| 302 | void waitAnyPadReady(void)
|
|---|
| 303 | {
|
|---|
| 304 | int state_1, state_2;
|
|---|
| 305 |
|
|---|
| 306 | state_1 = padGetState(0, 0);
|
|---|
| 307 | state_2 = padGetState(1, 0);
|
|---|
| 308 | while((state_1 != PAD_STATE_DISCONN) && (state_2 != PAD_STATE_DISCONN)
|
|---|
| 309 | && (state_1 != PAD_STATE_STABLE) && (state_2 != PAD_STATE_STABLE)
|
|---|
| 310 | && (state_1 != PAD_STATE_FINDCTP1) && (state_2 != PAD_STATE_FINDCTP1)){
|
|---|
| 311 | state_1 = padGetState(0, 0);
|
|---|
| 312 | state_2 = padGetState(1, 0);
|
|---|
| 313 | }
|
|---|
| 314 | }
|
|---|
| 315 | //---------------------------------------------------------------------------
|
|---|
| 316 | // setup PAD
|
|---|
| 317 | int setupPad(void)
|
|---|
| 318 | {
|
|---|
| 319 | int ret, i, port, state, modes;
|
|---|
| 320 |
|
|---|
| 321 | padInit(0);
|
|---|
| 322 |
|
|---|
| 323 | for(port=0; port<2; port++){
|
|---|
| 324 | padtype_t[port] = 0; //Assume that we don't have a proper PS2 controller
|
|---|
| 325 | if((ret = padPortOpen(port, 0, &padBuf_t[port][0])) == 0)
|
|---|
| 326 | return 0;
|
|---|
| 327 | waitPadReady(port, 0);
|
|---|
| 328 | state = padGetState(port, 0);
|
|---|
| 329 | if(state != PAD_STATE_DISCONN){ //if anything connected to this port
|
|---|
| 330 | modes = padInfoMode(port, 0, PAD_MODETABLE, -1);
|
|---|
| 331 | if (modes != 0){ //modes != 0, so it may be a dualshock type
|
|---|
| 332 | for(i=0; i<modes; i++){
|
|---|
| 333 | if (padInfoMode(port, 0, PAD_MODETABLE, i) == PAD_TYPE_DUALSHOCK){
|
|---|
| 334 | padtype_t[port] = 2; //flag normal PS2 controller
|
|---|
| 335 | break;
|
|---|
| 336 | }
|
|---|
| 337 | } //ends for (modes)
|
|---|
| 338 | } else { //modes == 0, so this is a digital controller
|
|---|
| 339 | padtype_t[port] = 1; //flag digital controller
|
|---|
| 340 | }
|
|---|
| 341 | if(padtype_t[port] == 2) //if DualShock
|
|---|
| 342 | padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); //Set DualShock
|
|---|
| 343 | else //else
|
|---|
| 344 | padSetMainMode(port, 0, PAD_MMODE_DIGITAL, PAD_MMODE_UNLOCK); //Set Digital
|
|---|
| 345 | waitPadReady(port, 0); //Await completion
|
|---|
| 346 | } else { //Nothing is connected to this port
|
|---|
| 347 | padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); //Fake DualShock
|
|---|
| 348 | waitPadReady(port, 0); //Await completion
|
|---|
| 349 | }
|
|---|
| 350 | } //ends for (port)
|
|---|
| 351 | return 1;
|
|---|
| 352 | }
|
|---|
| 353 | //---------------------------------------------------------------------------
|
|---|
| 354 | // End of file: pad.c
|
|---|
| 355 | //---------------------------------------------------------------------------
|
|---|