1 | //---------------------------------------------------------------------------
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2 | // File name: pad.c
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3 | //---------------------------------------------------------------------------
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4 | #include "launchelf.h"
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5 |
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6 | static char padBuf_t[2][256] __attribute__((aligned(64)));
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7 | struct padButtonStatus buttons_t[2];
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8 | u32 padtype_t[2];
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9 | u32 paddata, paddata_t[2];
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10 | u32 old_pad = 0, old_pad_t[2] = {0, 0};
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11 | u32 new_pad, new_pad_t[2];
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12 | u32 joy_value = 0;
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13 | static int test_joy = 0;
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14 |
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15 | //---------------------------------------------------------------------------
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16 | // read PAD, without KB, and allow no auto-repeat. This is needed in code
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17 | // that is used regardless of VSync cycles, and where KB is not wanted.
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18 | //---------------------------------------------------------------------------
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19 | int readpad_noKBnoRepeat(void)
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20 | {
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21 | int port, state, ret[2];
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22 |
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23 | for(port=0; port<2; port++){
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24 | if((state=padGetState(port, 0))==PAD_STATE_STABLE
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25 | ||(state == PAD_STATE_FINDCTP1)){
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26 | //Deal with cases where pad state is valid for padRead
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27 | ret[port] = padRead(port, 0, &buttons_t[port]);
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28 | if (ret[port] != 0){
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29 | paddata_t[port] = 0xffff ^ buttons_t[port].btns;
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30 | new_pad_t[port] = paddata_t[port] & ~old_pad_t[port];
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31 | old_pad_t[port] = paddata_t[port];
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32 | }
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33 | }else{
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34 | //Deal with cases where pad state is not valid for padRead
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35 | new_pad_t[port]=0;
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36 | } //ends 'if' testing for state valid for padRead
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37 | } //ends for
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38 | new_pad = new_pad_t[0]|new_pad_t[1]; //This has only new button bits
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39 | paddata = paddata_t[0]|paddata_t[1]; //This has all pressed button bits
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40 | return (ret[0]|ret[1]);
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41 | }
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42 | //------------------------------
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43 | //endfunc readpad_noKBnoRepeat
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44 | //---------------------------------------------------------------------------
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45 | // read PAD, but ignore KB. This is needed in code with own KB handlers,
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46 | // such as the virtual keyboard input routines for 'Rename' and 'New Dir'
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47 | //---------------------------------------------------------------------------
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48 | int readpad_no_KB(void)
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49 | {
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50 | static u64 rpt_time[2]={0,0};
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51 | static int rpt_count[2];
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52 | int port, state, ret[2];
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53 |
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54 | for(port=0; port<2; port++){
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55 | if((state=padGetState(port, 0))==PAD_STATE_STABLE
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56 | ||(state == PAD_STATE_FINDCTP1)){
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57 | //Deal with cases where pad state is valid for padRead
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58 | ret[port] = padRead(port, 0, &buttons_t[port]);
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59 | if (ret[port] != 0){
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60 | paddata_t[port] = 0xffff ^ buttons_t[port].btns;
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61 | if((padtype_t[port] == 2) && (1 & (test_joy++))){//DualShock && time for joy scan
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62 | joy_value=0;
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63 | if(buttons_t[port].rjoy_h >= 0xbf){
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64 | paddata_t[port]=PAD_R3_H1;
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65 | joy_value=buttons_t[port].rjoy_h-0xbf;
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66 | }else if(buttons_t[port].rjoy_h <= 0x40){
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67 | paddata_t[port]=PAD_R3_H0;
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68 | joy_value=-(buttons_t[port].rjoy_h-0x40);
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69 | }else if(buttons_t[port].rjoy_v <= 0x40){
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70 | paddata_t[port]=PAD_R3_V0;
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71 | joy_value=-(buttons_t[port].rjoy_v-0x40);
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72 | }else if(buttons_t[port].rjoy_v >= 0xbf){
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73 | paddata_t[port]=PAD_R3_V1;
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74 | joy_value=buttons_t[port].rjoy_v-0xbf;
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75 | }else if(buttons_t[port].ljoy_h >= 0xbf){
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76 | paddata_t[port]=PAD_L3_H1;
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77 | joy_value=buttons_t[port].ljoy_h-0xbf;
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78 | }else if(buttons_t[port].ljoy_h <= 0x40){
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79 | paddata_t[port]=PAD_L3_H0;
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80 | joy_value=-(buttons_t[port].ljoy_h-0x40);
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81 | }else if(buttons_t[port].ljoy_v <= 0x40){
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82 | paddata_t[port]=PAD_L3_V0;
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83 | joy_value=-(buttons_t[port].ljoy_v-0x40);
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84 | }else if(buttons_t[port].ljoy_v >= 0xbf){
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85 | paddata_t[port]=PAD_L3_V1;
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86 | joy_value=buttons_t[port].ljoy_v-0xbf;
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87 | }
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88 | }
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89 | new_pad_t[port] = paddata_t[port] & ~old_pad_t[port];
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90 | if(old_pad_t[port] == paddata_t[port]){
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91 | //no change of pad data
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92 | if(Timer() > rpt_time[port]){
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93 | new_pad_t[port]=paddata_t[port]; //Accept repeated buttons as new
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94 | rpt_time[port] = Timer() + 40; //Min delay = 40ms => 25Hz repeat
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95 | if(rpt_count[port]++ < 20)
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96 | rpt_time[port] += 43; //Early delays = 83ms => 12Hz repeat
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97 | }
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98 | }else{
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99 | //pad data has changed !
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100 | rpt_count[port] = 0;
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101 | rpt_time[port] = Timer()+400; //Init delay = 400ms
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102 | old_pad_t[port] = paddata_t[port];
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103 | }
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104 | }
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105 | }else{
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106 | //Deal with cases where pad state is not valid for padRead
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107 | //NB: This should NOT clear KB repeat test variables
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108 | new_pad_t[port]=0;
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109 | //old_pad_t[port]=0; //Clearing this could cause hasty repeats
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110 | } //ends 'if' testing for state valid for padRead
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111 | } //ends for
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112 | new_pad = new_pad_t[0]|new_pad_t[1];
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113 | paddata = paddata_t[0]|paddata_t[1]; //This has all pressed button bits
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114 | return (ret[0]|ret[1]);
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115 | }
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116 | //------------------------------
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117 | //endfunc readpad_no_KB
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118 | //---------------------------------------------------------------------------
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119 | // simPadKB attempts reading data from a USB keyboard, and map this as a
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120 | // virtual gamepad. (Very improvised and sloppy, but it should work fine.)
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121 | //---------------------------------------------------------------------------
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122 | int simPadKB(void)
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123 | {
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124 | int ret, command;
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125 | unsigned char KeyPress;
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126 |
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127 | if((!setting->usbkbd_used)||(!PS2KbdRead(&KeyPress)))
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128 | return 0;
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129 | if(KeyPress != PS2KBD_ESCAPE_KEY)
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130 | command = KeyPress;
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131 | else {
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132 | PS2KbdRead(&KeyPress);
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133 | command = 0x100+KeyPress;
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134 | }
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135 | ret = 1; //Assume that the entered key is a valid command
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136 | switch(command) {
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137 | case 0x11B: //Escape == Triangle
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138 | new_pad = PAD_TRIANGLE;
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139 | break;
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140 | case 0x00A: //Enter == OK
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141 | if(!swapKeys)
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142 | new_pad = PAD_CIRCLE;
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143 | else
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144 | new_pad = PAD_CROSS;
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145 | break;
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146 | case 0x020: //Space == Cancel/Mark
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147 | if(!swapKeys)
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148 | new_pad = PAD_CROSS;
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149 | else
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150 | new_pad = PAD_CIRCLE;
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151 | break;
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152 | case 0x031: //'1' == L1
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153 | new_pad = PAD_L1;
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154 | break;
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155 | case 0x032: //'2' == L2
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156 | new_pad = PAD_L2;
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157 | break;
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158 | case 0x033: //'3' == L3
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159 | new_pad = PAD_L3;
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160 | break;
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161 | case 0x077: //'w' == Up
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162 | new_pad = PAD_UP;
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163 | break;
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164 | case 0x061: //'a' == Left
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165 | new_pad = PAD_LEFT;
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166 | break;
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167 | case 0x073: //'s' == Right
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168 | new_pad = PAD_RIGHT;
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169 | break;
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170 | case 0x07A: //'z' == Down
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171 | new_pad = PAD_DOWN;
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172 | break;
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173 | case 0x030: //'0' == R1
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174 | new_pad = PAD_R1;
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175 | break;
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176 | case 0x039: //'9' == R2
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177 | new_pad = PAD_R2;
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178 | break;
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179 | case 0x038: //'8' == R3
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180 | new_pad = PAD_R3;
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181 | break;
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182 | case 0x069: //'i' == Triangle
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183 | new_pad = PAD_TRIANGLE;
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184 | break;
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185 | case 0x06A: //'j' == Square
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186 | new_pad = PAD_SQUARE;
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187 | break;
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188 | case 0x06B: //'k' == Circle
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189 | new_pad = PAD_CIRCLE;
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190 | break;
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191 | case 0x06D: //'m' == Cross
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192 | new_pad = PAD_CROSS;
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193 | break;
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194 | case 0x101: //F1 == L1
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195 | new_pad = PAD_L1;
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196 | break;
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197 | case 0x102: //F2 == L2
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198 | new_pad = PAD_L2;
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199 | break;
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200 | case 0x103: //F3 == L3
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201 | new_pad = PAD_L3;
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202 | break;
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203 | case 0x12C: //Up == Up
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204 | new_pad = PAD_UP;
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205 | break;
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206 | case 0x12A: //Left == Left
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207 | new_pad = PAD_LEFT;
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208 | break;
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209 | case 0x129: //Right == Right
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210 | new_pad = PAD_RIGHT;
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211 | break;
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212 | case 0x12B: //Down == Down
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213 | new_pad = PAD_DOWN;
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214 | break;
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215 | case 0x123: //Insert == Select
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216 | new_pad = PAD_SELECT;
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217 | break;
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218 | case 0x10C: //F12 == R1
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219 | new_pad = PAD_R1;
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220 | break;
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221 | case 0x10B: //F11 == R2
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222 | new_pad = PAD_R2;
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223 | break;
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224 | case 0x10A: //F10 == R3
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225 | new_pad = PAD_R3;
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226 | break;
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227 | case 0x124: //Home == Triangle
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228 | new_pad = PAD_TRIANGLE;
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229 | break;
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230 | case 0x127: //End == Square
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231 | new_pad = PAD_SQUARE;
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232 | break;
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233 | case 0x125: //PgUp == Circle
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234 | new_pad = PAD_CIRCLE;
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235 | break;
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236 | case 0x128: //PgDn == Cross
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237 | new_pad = PAD_CROSS;
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238 | break;
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239 | case 0x126: //Delete == Start
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240 | new_pad = PAD_START;
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241 | break;
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242 | default: //Unrecognized key => no pad button
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243 | ret = 0;
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244 | break;
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245 | }
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246 | return ret;
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247 | }
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248 | //------------------------------
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249 | //endfunc simPadKB
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250 | //---------------------------------------------------------------------------
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251 | // readpad will call readpad_no_KB, and if no new pad buttons are found, it
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252 | // will also attempt reading data from a USB keyboard, and map this as a
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253 | // virtual gamepad. (Very improvised and sloppy, but it should work fine.)
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254 | //---------------------------------------------------------------------------
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255 | int readpad(void)
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256 | {
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257 | int ret;
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258 |
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259 | if((ret=readpad_no_KB()) && new_pad)
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260 | return ret;
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261 |
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262 | return simPadKB();
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263 | }
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264 | //------------------------------
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265 | //endfunc readpad
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266 | //---------------------------------------------------------------------------
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267 | // readpad_noRepeat calls readpad_noKBnoRepeat, and if no new pad buttons are
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268 | // found, it also attempts reading data from a USB keyboard, and map this as
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269 | // a virtual gamepad. (Very improvised and sloppy, but it should work fine.)
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270 | //---------------------------------------------------------------------------
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271 | int readpad_noRepeat(void)
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272 | {
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273 | int ret;
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274 |
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275 | if((ret=readpad_noKBnoRepeat()) && new_pad)
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276 | return ret;
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277 |
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278 | return simPadKB();
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279 | }
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280 | //------------------------------
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281 | //endfunc readpad_noRepeat
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282 | //---------------------------------------------------------------------------
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283 | // Wait for specific PAD, but also accept disconnected state
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284 | void waitPadReady(int port, int slot)
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285 | {
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286 | int state, lastState;
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287 | char stateString[16];
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288 |
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289 | state = padGetState(port, slot);
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290 | lastState = -1;
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291 | while((state != PAD_STATE_DISCONN)
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292 | && (state != PAD_STATE_STABLE)
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293 | && (state != PAD_STATE_FINDCTP1)){
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294 | if (state != lastState)
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295 | padStateInt2String(state, stateString);
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296 | lastState = state;
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297 | state=padGetState(port, slot);
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298 | }
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299 | }
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300 | //---------------------------------------------------------------------------
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301 | // Wait for any PAD, but also accept disconnected states
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302 | void waitAnyPadReady(void)
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303 | {
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304 | int state_1, state_2;
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305 |
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306 | state_1 = padGetState(0, 0);
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307 | state_2 = padGetState(1, 0);
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308 | while((state_1 != PAD_STATE_DISCONN) && (state_2 != PAD_STATE_DISCONN)
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309 | && (state_1 != PAD_STATE_STABLE) && (state_2 != PAD_STATE_STABLE)
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310 | && (state_1 != PAD_STATE_FINDCTP1) && (state_2 != PAD_STATE_FINDCTP1)){
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311 | state_1 = padGetState(0, 0);
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312 | state_2 = padGetState(1, 0);
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313 | }
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314 | }
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315 | //---------------------------------------------------------------------------
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316 | // setup PAD
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317 | int setupPad(void)
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318 | {
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319 | int ret, i, port, state, modes;
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320 |
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321 | padInit(0);
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322 |
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323 | for(port=0; port<2; port++){
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324 | padtype_t[port] = 0; //Assume that we don't have a proper PS2 controller
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325 | if((ret = padPortOpen(port, 0, &padBuf_t[port][0])) == 0)
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326 | return 0;
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327 | waitPadReady(port, 0);
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328 | state = padGetState(port, 0);
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329 | if(state != PAD_STATE_DISCONN){ //if anything connected to this port
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330 | modes = padInfoMode(port, 0, PAD_MODETABLE, -1);
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331 | if (modes != 0){ //modes != 0, so it may be a dualshock type
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332 | for(i=0; i<modes; i++){
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333 | if (padInfoMode(port, 0, PAD_MODETABLE, i) == PAD_TYPE_DUALSHOCK){
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334 | padtype_t[port] = 2; //flag normal PS2 controller
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335 | break;
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336 | }
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337 | } //ends for (modes)
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338 | } else { //modes == 0, so this is a digital controller
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339 | padtype_t[port] = 1; //flag digital controller
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340 | }
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341 | if(padtype_t[port] == 2) //if DualShock
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342 | padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); //Set DualShock
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343 | else //else
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344 | padSetMainMode(port, 0, PAD_MMODE_DIGITAL, PAD_MMODE_UNLOCK); //Set Digital
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345 | waitPadReady(port, 0); //Await completion
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346 | } else { //Nothing is connected to this port
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347 | padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); //Fake DualShock
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348 | waitPadReady(port, 0); //Await completion
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349 | }
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350 | } //ends for (port)
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351 | return 1;
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352 | }
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353 | //---------------------------------------------------------------------------
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354 | // End of file: pad.c
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355 | //---------------------------------------------------------------------------
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