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1 | #ifndef WIZARDFACTORY_H
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2 | #define WIZARDFACTORY_H
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3 |
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4 | #include "soundwizard.h"
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5 |
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6 | // This template class allows us to create wizards in the heap which auto-delete themselves once finished
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7 | template<typename T>
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8 | class WizardFactory : public T
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9 | {
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10 | public:
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11 | static void startInstance(const QString &appDir, const QString &workspaceWizardLocation, QSettings *vagoSettings){
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12 | (new WizardFactory<T>(appDir, workspaceWizardLocation, vagoSettings))->exec();
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13 | }
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14 | private:
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15 | // We need to have a constructor to be able to acess "exec" protected function
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16 | WizardFactory
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17 | (
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18 | const QString &appDir,
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19 | const QString &workspaceWizardLocation,
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20 | QSettings *vagoSettings
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21 | ):T(appDir, workspaceWizardLocation, vagoSettings){}
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22 | };
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23 |
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24 | // Specialization for SoundWizard (it receives extra variables)
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25 | template<>
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26 | class WizardFactory<SoundWizard> : public SoundWizard
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27 | {
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28 | public:
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29 | static void startInstance(const QString &appDir, const QString &workspaceWizardLocation, QSettings *vagoSettings, QHash<QString, QString> *commandMap){
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30 | (new WizardFactory(appDir, workspaceWizardLocation, vagoSettings, commandMap))->exec();
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31 | }
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32 | private:
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33 | WizardFactory
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34 | (
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35 | const QString &appDir,
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36 | const QString &workspaceWizardLocation,
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37 | QSettings *vagoSettings,
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38 | QHash<QString, QString> *commandMap
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39 | ):SoundWizard(appDir, workspaceWizardLocation, vagoSettings, commandMap){}
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40 | };
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41 |
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42 |
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43 |
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44 |
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45 |
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46 | #endif // WIZARDFACTORY_H
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