Index: /AE/blood/level0_ZZ/XML/BINA3RAPblood.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPblood.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPblood.xml	(revision 260)
@@ -0,0 +1,83 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="blood">
+        <Options>
+            <Lifetime>0</Lifetime>
+            <DisableDetailLevel>Medium</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>false</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>true</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Decal</DisplayType>
+            <TexGeom>_BLOOD</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>
+                <Random Min="1.5" Max="2.75" />
+            </Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>0</Rotation>
+            <Alpha>
+                <Random Min="0.6" Max="0.85" />
+            </Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>255 255 255</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>20</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables />
+        <Emitters />
+        <Events />
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPblood_drop.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPblood_drop.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPblood_drop.xml	(revision 260)
@@ -0,0 +1,97 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="w1_tap_p01">
+        <Options>
+            <Lifetime>30</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>false</Decorative>
+            <CollideWithWalls>true</CollideWithWalls>
+            <CollideWithChars>true</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>true</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>true</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>true</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>true</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Sprite</DisplayType>
+            <TexGeom>_BLOOD</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>true</ScaleToVelocity>
+            <Scale>1</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>0</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>-1</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>255 166 0 229</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables>
+            <Float Name="shortening">1</Float>
+        </Variables>
+        <Emitters />
+        <Events>
+            <Update>
+                <MoveLine />
+				<MoveGravity>
+                    <Fraction>.66</Fraction>
+                </MoveGravity>
+            </Update>
+            <HitWall>
+                <CollisionEffect>
+                    <Effect>d__BLOOD</Effect>
+                    <WallOffset>0</WallOffset>
+                    <Orientation>3</Orientation>
+                    <Attach>1</Attach>
+                </CollisionEffect>
+				<Chop />
+            </HitWall>
+        </Events>
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPblood_emit.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPblood_emit.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPblood_emit.xml	(revision 260)
@@ -0,0 +1,104 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="blood_emit">
+        <Options>
+            <Lifetime>0.55</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>false</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>true</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Flat</DisplayType>
+            <TexGeom>lensflare01</TexGeom>
+            <Invisible>true</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>15</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>0</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>178 128 26</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables />
+        <Emitters>
+            <Emitter>
+                <Class>blood_drop</Class>
+                <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags>
+                <TurnOffTreshold>1</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>3</Copies>
+                <LinkTo />
+                <Rate>
+                    <Instant />
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Random />
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>30</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>Velocity</Orientation>
+                <OrientationUp>LocalPosZ</OrientationUp>
+            </Emitter>
+        </Emitters>
+        <Events />
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPd__BLOOD.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPd__BLOOD.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPd__BLOOD.xml	(revision 260)
@@ -0,0 +1,85 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="d__BLOOD">
+        <Options>
+            <Lifetime>0</Lifetime>
+            <DisableDetailLevel>Medium</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>false</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>true</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Decal</DisplayType>
+            <TexGeom>_BLOOD</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>
+                <Random Min="1.5" Max="4.25" />
+            </Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>
+				<Random Min="0" Max="360" />
+			</Rotation>
+            <Alpha>
+                <Random Min="0.6" Max="0.85" />
+            </Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>255 255 255</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>300</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>20</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables />
+        <Emitters />
+        <Events />
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPh2h_flash_e01.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPh2h_flash_e01.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPh2h_flash_e01.xml	(revision 260)
@@ -0,0 +1,202 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="h2h_flash_e01">
+        <Options>
+            <Lifetime>1</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Sprite</DisplayType>
+            <TexGeom>notfoundtex</TexGeom>
+            <Invisible>true</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>1</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>0</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>true</UseSpecialTint>
+            <Tint>tint</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables>
+            <Color Name="tint">255 255 255</Color>
+        </Variables>
+        <Emitters>
+            <Emitter>
+                <Class>h2h_flash_p01</Class>
+                <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
+                <TurnOffTreshold>1</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>1</Copies>
+                <LinkTo />
+                <Rate>
+                    <Instant />
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Straight />
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>0</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>LocalPosY</Orientation>
+                <OrientationUp>LocalPosZ</OrientationUp>
+            </Emitter>
+            <Emitter>
+                <Class>h2h_flash_p02</Class>
+                <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags>
+                <TurnOffTreshold>10</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>1</Copies>
+                <LinkTo />
+                <Rate>
+                    <Instant />
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Random />
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>60</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>Velocity</Orientation>
+                <OrientationUp>LocalPosZ</OrientationUp>
+            </Emitter>
+            <Emitter>
+                <Class>h2h_flash_p03</Class>
+                <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold InheritTint</Flags>
+                <TurnOffTreshold>20</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>1</Copies>
+                <LinkTo />
+                <Rate>
+                    <Instant />
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Random />
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>100</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>Velocity</Orientation>
+                <OrientationUp>TowardsEmitter</OrientationUp>
+            </Emitter>
+            <Emitter>
+                <Class>h2h_flash_p04</Class>
+                <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
+                <TurnOffTreshold>30</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>1</Copies>
+                <LinkTo />
+                <Rate>
+                    <Instant />
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Random />
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>100</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>LocalPosY</Orientation>
+                <OrientationUp>LocalPosZ</OrientationUp>
+            </Emitter>
+			<Emitter>
+                <Class>blood_emit</Class>
+                <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
+                <TurnOffTreshold>1</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>1</Copies>
+                <LinkTo />
+                <Rate>
+                    <Instant />
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Random />
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>0</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>LocalPosY</Orientation>
+                <OrientationUp>LocalPosZ</OrientationUp>
+            </Emitter>
+        </Emitters>
+        <Events />
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPh2h_thud_e01.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPh2h_thud_e01.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPh2h_thud_e01.xml	(revision 260)
@@ -0,0 +1,122 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="h2h_thud_e01">
+        <Options>
+            <Lifetime>0</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>false</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>true</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Sprite</DisplayType>
+            <TexGeom>notfoundtex</TexGeom>
+            <Invisible>true</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>1</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>0</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>255 255 255</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables />
+        <Emitters>
+            <Emitter>
+                <Class>h2h_thud_p01</Class>
+                <Flags>IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags>
+                <TurnOffTreshold>10</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>3</Copies>
+                <LinkTo />
+                <Rate>
+                    <Continous>
+                        <Interval>0.01</Interval>
+                    </Continous>
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Ring>
+                        <Angle>90</Angle>
+                        <Offset>
+                            <Random Min="0" Max="360" />
+                        </Offset>
+                    </Ring>
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>70</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>Velocity</Orientation>
+                <OrientationUp>LocalPosY</OrientationUp>
+            </Emitter>
+		</Emitters>
+        <Events>
+            <Start>
+                <EmitActivate>
+                    <Emitter>0</Emitter>
+                </EmitActivate>
+            </Start>
+            <Stop>
+                <EmitDeactivate>
+                    <Emitter>0</Emitter>
+                </EmitDeactivate>
+            </Stop>
+        </Events>
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_e01.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_e01.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_e01.xml	(revision 260)
@@ -0,0 +1,128 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="hitfle_e01">
+        <Options>
+            <Lifetime>0.06</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>true</HasTextureStartTick>
+            <HasTextureTick>true</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Sprite</DisplayType>
+            <TexGeom>hit</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>scale</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>rotate</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>227 31 26</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables>
+            <Float Name="rotate">
+                <Random Min="0" Max="360" />
+            </Float>
+            <Float Name="scale">0</Float>
+            <Float Name="endpoint">
+                <Random Min="1" Max="2" />
+            </Float>
+        </Variables>
+        <Emitters>
+            <Emitter>
+                <Class>hitfle_p01</Class>
+                <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
+                <TurnOffTreshold>1</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>6</Copies>
+                <LinkTo />
+                <Rate>
+                    <Instant />
+                </Rate>
+                <Position>
+                    <Point />
+                </Position>
+                <Direction>
+                    <Cone>
+                        <Angle>80</Angle>
+                        <CenterBias>-1</CenterBias>
+                    </Cone>
+                </Direction>
+                <Speed>
+                    <Uniform>
+                        <Speed>20</Speed>
+                    </Uniform>
+                </Speed>
+                <Orientation>Velocity</Orientation>
+                <OrientationUp>TowardsEmitter</OrientationUp>
+            </Emitter>
+        </Emitters>
+        <Events>
+            <Update>
+                <AnimateToValue>
+                    <Target>scale</Target>
+                    <Rate>20</Rate>
+                    <Value>endpoint</Value>
+                </AnimateToValue>
+            </Update>
+            <Lifetime>
+                <FadeOut>
+                    <TimeToDie>0.6</TimeToDie>
+                </FadeOut>
+            </Lifetime>
+        </Events>
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p01.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p01.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p01.xml	(revision 260)
@@ -0,0 +1,110 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="hitfle_p01">
+        <Options>
+            <Lifetime>0.15</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>true</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Beam</DisplayType>
+            <TexGeom>lensflare11</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>scale</Scale>
+            <UseSeparateYScale>true</UseSeparateYScale>
+            <YScale>0.1</YScale>
+            <Rotation>0</Rotation>
+            <Alpha>0.4</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>229 26 26</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables>
+            <Float Name="scale">
+                <Random Min="3" Max="10" />
+            </Float>
+        </Variables>
+        <Emitters />
+        <Events>
+            <Update>
+                <MoveResistance>
+                    <Resistance>20</Resistance>
+                    <MinimumVelocity>0</MinimumVelocity>
+                </MoveResistance>
+                <AnimateToValue>
+                    <Target>scale</Target>
+                    <Rate>-50</Rate>
+                    <Value>0.1</Value>
+                </AnimateToValue>
+                <MoveLine />
+            </Update>
+			<HitWall>
+                <CollisionEffect>
+                    <Effect>hitfle_p02</Effect>
+                    <WallOffset>0</WallOffset>
+                    <Orientation>3</Orientation>
+                    <Attach>1</Attach>
+                </CollisionEffect>
+				<Chop />
+            </HitWall>
+            <Lifetime>
+                <FadeOut>
+                    <TimeToDie>0.125</TimeToDie>
+                </FadeOut>
+            </Lifetime>
+        </Events>
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p02.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p02.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p02.xml	(revision 260)
@@ -0,0 +1,95 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Particle Name="hitfle_p02">
+        <Options>
+            <Lifetime>3</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>true</HasTextureStartTick>
+            <HasTextureTick>true</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Flat</DisplayType>
+            <TexGeom>splat</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>scale</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>rotate</Rotation>
+            <Alpha>0.6</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>bloodc</Tint>
+            <FadeOutOnEdge>true</FadeOutOnEdge>
+            <OneSidedEdgeFade>true</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>1</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables>
+            <Float Name="scale">
+                <Random Min="0.3" Max="5" />
+            </Float>
+            <Float Name="rotate">
+                <Random Min="0" Max="360" />
+            </Float>
+            <Color Name="bloodc">
+                <Random Min="117 26 3" Max="92 20 0" />
+            </Color>
+        </Variables>
+        <Emitters />
+        <Events>
+            <Lifetime>
+                <FadeOut>
+                    <TimeToDie>3</TimeToDie>
+                </FadeOut>
+            </Lifetime>
+        </Events>
+    </Particle>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/Imptblood.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/Imptblood.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/Imptblood.xml	(revision 260)
@@ -0,0 +1,6 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Instance id="0" type="Impt">
+        <ParentImpact>ImptDefault</ParentImpact>
+    </Instance>
+</Oni>
Index: /AE/blood/level0_ZZ/XML/Imptw1_tap.xml
===================================================================
--- /AE/blood/level0_ZZ/XML/Imptw1_tap.xml	(revision 260)
+++ /AE/blood/level0_ZZ/XML/Imptw1_tap.xml	(revision 260)
@@ -0,0 +1,6 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.32.0">
+    <Instance id="0" type="Impt">
+        <ParentImpact>ImptBullet</ParentImpact>
+    </Instance>
+</Oni>
