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Changeset
313
for
AE/packages/VanillaBSL
Timestamp:
May 3, 2009, 9:36:58 AM (
16 years
ago)
Author:
gumby
Message:
Location:
AE/packages/VanillaBSL
Files:
74 added
1 deleted
BSL
(deleted)
IGMD
(added)
IGMD/Airport
(added)
IGMD/Airport/airport1_level_logic.bsl
(added)
IGMD/Airport/airport_cutscene.bsl
(added)
IGMD/Airport/airport_main.bsl
(added)
IGMD/Airport_III
(added)
IGMD/Airport_III/airport2_cutscene.bsl
(added)
IGMD/Airport_III/airport2_level_logic.bsl
(added)
IGMD/Airport_III/airport2_main.bsl
(added)
IGMD/EnvWarehouse
(added)
IGMD/EnvWarehouse/warehouse_anim_scripts.bsl
(added)
IGMD/EnvWarehouse/warehouse_cutscene.bsl
(added)
IGMD/EnvWarehouse/warehouse_level_scripts.bsl
(added)
IGMD/EnvWarehouse/warehouse_main.bsl
(added)
IGMD/EnvWarehouse/warehouse_particles.bsl
(added)
IGMD/EnvWarehouse/warehouse_train2.bsl
(added)
IGMD/EnvWarehouse/warehouse_training_scripts.bsl
(added)
IGMD/compound
(added)
IGMD/compound/compound.bsl
(added)
IGMD/compound/compound_cutscene.bsl
(added)
IGMD/compound/compound_main.bsl
(added)
IGMD/compound/particle_scripts.bsl
(added)
IGMD/dream_lab
(added)
IGMD/dream_lab/dream_lab_cutscene.bsl
(added)
IGMD/dream_lab/dream_lab_logic.bsl
(added)
IGMD/dream_lab/dream_lab_main.bsl
(added)
IGMD/dream_lab/particle_scripts.bsl
(added)
IGMD/lab
(added)
IGMD/lab/lab_cutscene.bsl
(added)
IGMD/lab/lab_level_logic.bsl
(added)
IGMD/lab/lab_main.bsl
(added)
IGMD/lab/particle_scripts.bsl
(added)
IGMD/manplant
(added)
IGMD/manplant/manplant_anim_scripts.bsl
(added)
IGMD/manplant/manplant_cutscene.bsl
(added)
IGMD/manplant/manplant_level_logic.bsl
(added)
IGMD/manplant/manplant_main.bsl
(added)
IGMD/manplant/particle_scripts.bsl
(added)
IGMD/neuro
(added)
IGMD/neuro/neuro_cutscene.bsl
(added)
IGMD/neuro/neuro_level_logic.bsl
(added)
IGMD/neuro/neuro_main.bsl
(added)
IGMD/neuro/particle_scripts.bsl
(added)
IGMD/power
(added)
IGMD/power/particle_scripts.bsl
(added)
IGMD/power/power_cutscene.bsl
(added)
IGMD/power/power_main.bsl
(added)
IGMD/power/power_objectives.bsl
(added)
IGMD/power/power_spawn.bsl
(added)
IGMD/power_II
(added)
IGMD/power_II/particle_scripts.bsl
(added)
IGMD/power_II/power2_spawn.bsl
(added)
IGMD/power_II/powerII_cutscene.bsl
(added)
IGMD/power_II/power_II_main.bsl
(added)
IGMD/roof
(added)
IGMD/roof/particle_scripts.bsl
(added)
IGMD/roof/roof.bsl
(added)
IGMD/roof/roof_cutscene.bsl
(added)
IGMD/roof/roof_main.bsl
(added)
IGMD/state
(added)
IGMD/state/state_cutscene.bsl
(added)
IGMD/state/state_level_logic.bsl
(added)
IGMD/state/state_main.bsl
(added)
IGMD/tctf
(added)
IGMD/tctf/particle_scripts.bsl
(added)
IGMD/tctf/tctf_cutscene.bsl
(added)
IGMD/tctf/tctf_door_lock_lights.bsl
(added)
IGMD/tctf/tctf_main.bsl
(added)
IGMD/tctf/tctf_objectives.bsl
(added)
IGMD/tctf/tctf_spawn_syndicate.bsl
(added)
IGMD/tctf_ii
(added)
IGMD/tctf_ii/tctf2.bsl
(added)
IGMD/tctf_ii/tctf_ii_cutscene.bsl
(added)
IGMD/tctf_ii/tctf_ii_main.bsl
(added)
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