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Changeset
313
for
AE/packages/VanillaBSL/IGMD
Timestamp:
May 3, 2009, 9:36:58 AM (
16 years
ago)
Author:
gumby
Message:
Location:
AE/packages/VanillaBSL/IGMD
Files:
74 added
.
(added)
Airport
(added)
Airport/airport1_level_logic.bsl
(added)
Airport/airport_cutscene.bsl
(added)
Airport/airport_main.bsl
(added)
Airport_III
(added)
Airport_III/airport2_cutscene.bsl
(added)
Airport_III/airport2_level_logic.bsl
(added)
Airport_III/airport2_main.bsl
(added)
EnvWarehouse
(added)
EnvWarehouse/warehouse_anim_scripts.bsl
(added)
EnvWarehouse/warehouse_cutscene.bsl
(added)
EnvWarehouse/warehouse_level_scripts.bsl
(added)
EnvWarehouse/warehouse_main.bsl
(added)
EnvWarehouse/warehouse_particles.bsl
(added)
EnvWarehouse/warehouse_train2.bsl
(added)
EnvWarehouse/warehouse_training_scripts.bsl
(added)
compound
(added)
compound/compound.bsl
(added)
compound/compound_cutscene.bsl
(added)
compound/compound_main.bsl
(added)
compound/particle_scripts.bsl
(added)
dream_lab
(added)
dream_lab/dream_lab_cutscene.bsl
(added)
dream_lab/dream_lab_logic.bsl
(added)
dream_lab/dream_lab_main.bsl
(added)
dream_lab/particle_scripts.bsl
(added)
lab
(added)
lab/lab_cutscene.bsl
(added)
lab/lab_level_logic.bsl
(added)
lab/lab_main.bsl
(added)
lab/particle_scripts.bsl
(added)
manplant
(added)
manplant/manplant_anim_scripts.bsl
(added)
manplant/manplant_cutscene.bsl
(added)
manplant/manplant_level_logic.bsl
(added)
manplant/manplant_main.bsl
(added)
manplant/particle_scripts.bsl
(added)
neuro
(added)
neuro/neuro_cutscene.bsl
(added)
neuro/neuro_level_logic.bsl
(added)
neuro/neuro_main.bsl
(added)
neuro/particle_scripts.bsl
(added)
power
(added)
power/particle_scripts.bsl
(added)
power/power_cutscene.bsl
(added)
power/power_main.bsl
(added)
power/power_objectives.bsl
(added)
power/power_spawn.bsl
(added)
power_II
(added)
power_II/particle_scripts.bsl
(added)
power_II/power2_spawn.bsl
(added)
power_II/powerII_cutscene.bsl
(added)
power_II/power_II_main.bsl
(added)
roof
(added)
roof/particle_scripts.bsl
(added)
roof/roof.bsl
(added)
roof/roof_cutscene.bsl
(added)
roof/roof_main.bsl
(added)
state
(added)
state/state_cutscene.bsl
(added)
state/state_level_logic.bsl
(added)
state/state_main.bsl
(added)
tctf
(added)
tctf/particle_scripts.bsl
(added)
tctf/tctf_cutscene.bsl
(added)
tctf/tctf_door_lock_lights.bsl
(added)
tctf/tctf_main.bsl
(added)
tctf/tctf_objectives.bsl
(added)
tctf/tctf_spawn_syndicate.bsl
(added)
tctf_ii
(added)
tctf_ii/tctf2.bsl
(added)
tctf_ii/tctf_ii_cutscene.bsl
(added)
tctf_ii/tctf_ii_main.bsl
(added)
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