Index: AE/Installer/trunk/source/about_window.cpp
===================================================================
--- AE/Installer/trunk/source/about_window.cpp	(revision 324)
+++ AE/Installer/trunk/source/about_window.cpp	(revision 325)
Index: AE/Installer/trunk/source/installer.cpp
===================================================================
--- AE/Installer/trunk/source/installer.cpp	(revision 324)
+++ AE/Installer/trunk/source/installer.cpp	(revision 325)
Index: AE/Installer/trunk/source/installer.h
===================================================================
--- AE/Installer/trunk/source/installer.h	(revision 324)
+++ AE/Installer/trunk/source/installer.h	(revision 325)
Index: AE/Installer/trunk/source/main_window.cpp
===================================================================
--- AE/Installer/trunk/source/main_window.cpp	(revision 324)
+++ AE/Installer/trunk/source/main_window.cpp	(revision 325)
@@ -1,3 +1,867 @@
-#include "installer.cpp"
+/*
+ AE/Mod Installer
+ v1.0
+ by Gumby and Iritscen
+ */
+
+#define DEBUG
+#include <stdio.h>
+//#include <conio.h>
+//#include <process.h>
+#include <string>
+#include <iostream>
+#include <cctype>
+#include <vector>
+#include <fstream>
+#include <errno.h>
+#include <sstream>
+
+#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
+
+#include "installer.h"
+
+#ifdef WIN32
+#include <windows.h>
+#else // assume we're on Mac
+#include <stdlib.h>
+#include <dirent.h>
+#endif
+
+const string strInstallerVersion = "1.0";
+const bool SPLIT = 1;
+const bool NOT_SPLIT = 0;
+bool splitInstances = SPLIT;
+
+#ifdef WIN32
+const string strOniSplit = "Onisplit.exe";
+string strImportOption = "-import:nosep";
+const char* strClsCmd = "cls";
+const char* strPauseCmd = "PAUSE";
+#else // set up Mac equivalents since we're in Mac OS
+const string strOniSplit = "mono Onisplit.exe";
+string strImportOption = "-import:sep";
+const char* strClsCmd = "clear";
+const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\"";
+#endif
+
+using namespace boost::filesystem; 
+using namespace std;
+
+
+/*
+ int main(void)
+ {
+ if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) splitInstances = NOT_SPLIT;
+ else splitInstances = NOT_SPLIT;
+ //	SetConsoleTitle("AE Installer"); windows junk, convert to SDL
+ #ifdef WIN32	
+ system("color 0A"); 
+ #endif
+ cout << "\nWelcome to the AE installer!\n";
+ cout << "\nWhat would you like to do?\n";
+ 
+ return mainMenu();
+ }
+ */
+
+
+
+int mainMenu(void)
+{
+	char choice = '0';
+	bool exit = false;
+	int err = 0;
+	do
+	{
+		if( exists( "../GameDataFolder" ) ) {
+			cout << "\n1. Add new packages\n";
+			cout << "2. Remove packages\n";
+			cout << "3. See what is installed\n";
+			cout << "4. Globalize data\n";
+			cout << "5. About AE\n";
+			cout << "6. Quit\n\n";
+			
+			choice = cin.get();
+			cin.ignore(128, '\n');
+			switch(choice)
+			{
+				case '1':
+					err = installPackages();
+					break;
+				case '2':
+					err = uninstallPackages();
+					break;
+				case '3':
+					err = listInstalledPackages();
+					break;
+				case '4':
+					err = globalizeData();
+					break;
+				case '5':
+					err = printInstallerInfo();
+					break;
+				case '6':
+					exit = true;
+					break;
+				default:
+					cout << "Please choose one of the above numbers, and press Enter.\n\n";
+			}
+			if (err) // if something fatal happened
+				exit = true;
+		}
+		else {
+			cout << "\n1. Globalize data\n";
+			cout << "2. About AE\n";
+			cout << "3. Quit\n\n";
+			
+			choice = cin.get();
+			cin.ignore(128, '\n');
+			switch(choice)
+			{
+				case '1':
+					err = globalizeData();
+					break;
+				case '2':
+					err = printInstallerInfo();
+					break;
+				case '3':
+					exit = true;
+					break;
+				default:
+					cout << "Please choose one of the above numbers, and press Enter.\n\n";
+			}
+			if (err) // if something fatal happened
+				exit = true;
+		}
+	} while(!exit);
+	
+	return err;
+}
+
+int globalizeData(void)
+{
+	int err = 0;
+	
+	try {
+		int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has
+		char choice = 0;
+		
+		//SetCurrentDirectory("C:/Program Files/Oni/edition/install");
+		char levelnum[3];
+		path Characters = "../GameDataFolder/level0_Characters";
+		path Particles = "../GameDataFolder/level0_Particles";
+		path Archive = "../GameDataFolder/Archive";
+		path Textures  = "../GameDataFolder/level0_Textures";
+		path Sounds = "../GameDataFolder/level0_Sounds";
+		path Animations = "../GameDataFolder/level0_Animations";
+		path TRAC = Animations / "level0_TRAC";
+		path TRAM = Animations / "level0_TRAM";
+		/*
+		 if (exists("../GameDataFolder/"))
+		 {
+		 //cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)"
+		 //	 << "\n1. Re-globalize"
+		 //	 << "\n2. Return to main menu\n";
+		 //choice = cin.get();
+		 cin.ignore(128, '\n');
+		 if (choice == '1')
+		 remove_all("../GameDataFolder"); // remove AE GDF
+		 if (choice == '2')
+		 return 0;
+		 }
+		 */
+		create_directory( "../GameDataFolder/" );
+		create_directory( "packages" );
+		if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats");
+		create_directory( "packages/VanillaDats" );
+		
+		create_directory( "packages/VanillaDats/level0_Final/" );
+		create_directory( Characters );
+		create_directory( Particles );
+		create_directory( Archive );
+		create_directory( Textures );
+		create_directory( Sounds );
+		create_directory( Animations );
+		create_directory( TRAC );
+		create_directory( TRAM );
+		
+		for(int i = 0; i < 15; i++)
+		{
+			sprintf(levelnum,"%d",levels[i]); // int to char array
+			exists("../../GameDataFolder/level" + (string)levelnum + "_Final");
+			system((strOniSplit + " -export ../GameDataFolder/level" + (string)levelnum + "_Final ../../GameDataFolder/level" + (string)levelnum + "_Final.dat").c_str());
+			
+			create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final" ); //remember to cast your arrays as strings :)
+			create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final/level" + (string)levelnum + "_Final" );
+			
+			directory_iterator end_iter;
+			for ( directory_iterator dir_itr( "../GameDataFolder/level" + (string)levelnum + "_Final" ); dir_itr != end_iter; ++dir_itr )
+			{
+				//cout << dir_itr->path().filename();
+				if ( is_regular_file( dir_itr->status() ) )
+				{
+					
+					if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" || 
+						dir_itr->path().filename().substr(0,9) == "TXMPlevel" ||
+						( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) ||
+						dir_itr->path().filename().substr(0,4) == "TXMB" || 
+						dir_itr->path().filename() == "M3GMpowerup_lsi.oni" ||
+						dir_itr->path().filename() == "TXMPlsi_icon.oni" ||
+						( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos)	)
+					{
+						cout <<dir_itr->path().filename() << "\n";
+						create_directory( dir_itr->path().parent_path() / "NoGlobal");	
+						if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" /
+																											  dir_itr->filename());
+						else remove(dir_itr->path());
+					}
+					else if (dir_itr->path().filename().substr(0,4) == "TRAC") {
+						cout <<dir_itr->path().filename() << "\n";
+						if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename());
+						else remove(dir_itr->path());
+					}
+					else if (dir_itr->path().filename().substr(0,4) == "TRAM") {
+						cout <<dir_itr->path().filename() << "\n";
+						if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename());
+						else remove(dir_itr->path());
+					}
+					else if (dir_itr->path().filename().substr(0,4) == "ONSK" ||
+							 dir_itr->path().filename().substr(0,4) == "TXMP") {
+						cout <<dir_itr->path().filename() << "\n";\
+						create_directory( dir_itr->path().parent_path() / "TexFix");	
+						if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename());
+						//rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename());
+					}
+					else if (dir_itr->path().filename().substr(0,4) == "ONCC" 
+							 || dir_itr->path().filename().substr(0,4) == "TRBS"
+							 || dir_itr->path().filename().substr(0,4) == "TRMA"
+							 || dir_itr->path().filename().substr(0,4) == "TRSC"
+							 || dir_itr->path().filename().substr(0,4) == "TRAS") {
+						cout <<dir_itr->path().filename() << "\n";
+						if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename());
+						else remove(dir_itr->path());
+					}
+					else if (dir_itr->path().filename().substr(0,4) == "OSBD"
+							 || dir_itr->path().filename().substr(0,4) == "SNDD") {
+						cout << dir_itr->path().filename() << "\n";
+						if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename());
+						else remove(dir_itr->path());
+					}
+					else if (dir_itr->path().filename().substr(0,5) == "BINA3"
+							 || dir_itr->path().filename().substr(0,10) == "M3GMdebris"
+							 || dir_itr->path().filename() == "M3GMtoxic_bubble.oni"
+							 || dir_itr->path().filename().substr(0,8) == "M3GMelec"
+							 || dir_itr->path().filename().substr(0,7) == "M3GMrat"
+							 || dir_itr->path().filename().substr(0,7) == "M3GMjet"
+							 || dir_itr->path().filename().substr(0,9) == "M3GMbomb_"
+							 || dir_itr->path().filename() == "M3GMbarab_swave.oni"
+							 || dir_itr->path().filename() == "M3GMbloodyfoot.oni"
+							 ){
+						cout <<dir_itr->path().filename() << "\n";
+						if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename());
+						else remove(dir_itr->path());
+					}
+					else if (dir_itr->path().filename().substr(0,4) == "AGDB"
+							 || dir_itr->path().filename().substr(0,4) == "TRCM") {
+						cout <<dir_itr->path().filename() << "\n";
+						
+						if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename());
+						else remove(dir_itr->path());
+					}
+				}
+				
+				
+			}
+			system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + (string)levelnum + "_Final/TXMP*.oni").c_str());
+			
+		}
+		
+		for (int i = 0; i < 15; i++)
+		{
+			sprintf(levelnum,"%d",levels[i]);
+			system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levelnum + "_Final packages/VanillaDats/level" + levelnum + "_Final/level"
+					 + levelnum + "_Final/level" + levelnum + "_Final.oni").c_str());
+		}
+		path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
+		path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
+		path VanillaTextures  = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
+		path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
+		path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
+		path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
+		path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
+		create_directory( VanillaCharacters.parent_path() );
+		create_directory( VanillaParticles.parent_path() );
+		create_directory( VanillaTextures.parent_path() );
+		create_directory( VanillaSounds.parent_path() );
+		create_directory( VanillaAnimations.remove_filename() );
+		system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str());
+		system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str());
+		system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str());
+		//system((strOniSplit	+ " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str());
+		system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str());
+		system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str());
+		system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str());
+		
+		create_directory("../GameDataFolder/IGMD");
+		copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
+	}
+	catch (exception ex) {
+		cout << ex.what();
+	}
+	return err;
+}
+
+int installPackages(void)
+{
+	bool installed_something = 0;
+	int err = 0;
+	ModPackage package;
+	vector<string> installed_packages;
+	vector<ModPackage> packages; 
+	vector<ModPackage>::iterator iter;
+	vector<string> installString;
+	
+	iter = packages.begin();
+	packages = getPackages();
+	vector<string> installedMods = getInstallString();
+	
+	if (packages.empty())
+	{
+		cout << "Error: You have no packages!\n";
+		return 0;
+	}
+	
+	cout << "Detecting installed packages...\n";
+	
+	int index = 1;
+	char choice = '0';
+	
+	for (vector<ModPackage>::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter)
+	{
+		if (!binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName))
+		{ //package_iter->isInstalled :< I forgot about this...
+			//cout << index << " ";
+			system(strClsCmd);
+			cout << (*package_iter).name << "\n";
+			for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-';
+			cout << "\n"
+			<< (*package_iter).readme << "\n\n"
+			<< "Please enter a number choice\n"
+			<< " 1. Add\n"
+			<< " 2. Don't Add\n"
+			<< "";
+			index++;
+			choice = 0;
+			
+			do
+			{
+				choice = cin.get();
+				cin.ignore(1280, '\n');
+			} while(choice == 0);
+			
+			if (choice == '1')
+			{
+				cout << "\nInstalling...\n\n";
+				if (package_iter->hasOnis || (package_iter->hasDeltas /*(*package_iter).isUnpacked */ ))
+				{
+					installed_something = 1;
+					installedMods.push_back(package_iter->modStringName);
+					system(strPauseCmd);
+				}
+			}
+		}
+	}
+	if (index == 1)
+	{
+		cout << "Warning: All packages are already installed\n";
+		//would you like to recombine your data?
+		return 0;
+	}
+	if (installed_something == 0)
+	{
+		cout << "Warning: You didn't add anything!\n";
+		//would you like to recombine your data?
+		return 0;
+	}
+	
+	sort(installedMods.begin(), installedMods.end());
+	//system(Onisplit.c_str());
+	recompileAll(installedMods);
+	system(strPauseCmd);
+	
+	return err;
+}
+
+int uninstallPackages(void)
+{
+	int err = 0;
+	ModPackage package;
+	vector<string> installed_packages;
+	vector<ModPackage> packages; 
+	vector<ModPackage>::iterator iter;
+	vector<string> installString;
+	
+	iter = packages.begin();
+	packages = getPackages();
+	
+	
+	cout << "Detecting installed packages...\n";
+	
+	vector<string> installedMods = getInstallString();
+	
+	if (packages.empty())
+	{
+		cout << "Error: You have no packages!\n";
+		return 0;
+	}
+	
+	int index = 0;
+	int uninstalled_something = 0;
+	char choice = '0';
+	
+	for (vector<ModPackage>::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter)
+	{
+		if (binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName))
+		{ //package_iter->isInstalled :< I forgot about this...
+			//cout << index << " ";
+			system(strClsCmd);
+			cout << (*package_iter).name << "\n";
+			for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-';
+			cout << "\n"
+			<< (*package_iter).readme << "\n\n"
+			<< "Please enter a number choice\n"
+			<< " 1. Remove\n"
+			<< " 2. Don't Remove\n"
+			<< "";
+			
+			choice = 0;
+			
+			do
+			{
+				choice = cin.get();
+				cin.ignore(1280, '\n');
+			} while(choice == 0);
+			
+			if (choice == '1')
+			{
+				cout << "\nUninstalling...\n\n";
+				installedMods.erase( installedMods.begin() + (index) );
+				system(strPauseCmd);
+				uninstalled_something = 1; 
+				
+			}
+			else {
+				index++;
+			}
+		}
+	}
+	if ( uninstalled_something == 0 )
+	{
+		if (index == 0) //bad practice, I need to implement a second vector or something. Meh.
+		{
+			cout << "\nWarning: You have no installed packages!";
+		}
+		else
+		{
+			cout << "\nWarning: You didn't remove anything!";
+		}
+		//would you like to recombine your data?
+		return 0;
+		
+	}	
+	sort(installedMods.begin(), installedMods.end());
+	//system(Onisplit.c_str());
+	recompileAll(installedMods);
+	system(strPauseCmd);
+	
+	return err;
+}
+
+int listInstalledPackages(void)
+{
+	cout << "\nThis feature not yet implemented.\n\n";
+	
+	return 0;
+}
+
+int printInstallerInfo(void)
+{
+	cout << "\nAE/Mod Installer\n";
+	cout << "version " << strInstallerVersion << "\n";
+	cout << "by Gumby & Iritscen\n";
+	cout << "see http://oni.bungie.org/community/forums for more info\n\n";
+	
+	return 0;
+}
+
+vector<ModPackage> getPackages(void)
+{
+	vector<ModPackage> packages;
+	packages.reserve(65536); // come on, we shouldn't need this much space...right?!
+	fstream file;
+	string filename = "\0";
+	string MODINFO_CFG = "Mod_Info.cfg";
+	
+	try
+	{
+		directory_iterator end_iter;
+		for (directory_iterator dir_itr("./packages"); dir_itr != end_iter; ++dir_itr)
+		{
+			file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str());
+			//cout << filename << "\n";
+			
+			if(!file.fail())
+			{
+				//cout << dir_itr->path().string() + MODINFO_CFG;
+				//would prefer to push a pointer to a package, but this will do for now
+				packages.push_back(fileToModPackage(file));
+			}	
+			file.close();
+			file.clear();
+		}
+	}
+	catch (const std::exception & ex)
+	{
+		cout << "Warning, something odd happened!\n";
+	}
+	
+	return packages;
+}
+
+ModPackage fileToModPackage(fstream &file)
+{
+	/*
+	 This converts a file to a ModPackage struct.
+	 
+	 A few notes...
+	 "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok.
+	 I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much
+	 slower than reading a variable.
+	 */
+	ModPackage package;
+	string line;
+	static string NameOfMod = "NameOfMod";	//used for comparing to the current token...
+	//I could have done it in reverse (*iter).compare("ModString") or  
+	static string ARROW = "->";				//did something like "ModString".compare(*iter), and it would have been
+	static string ModString = "ModString";	//functionably the same. 
+	static string HasOnis = "HasOnis";
+	static string HasDeltas = "HasDeltas";
+	static string HasBSL = "HasBSL";
+	static string HasDats = "HasDats";
+	static string IsEngine = "IsEngine";
+	static string Readme = "Readme";
+	static string GlobalNeeded = "GlobalNeeded";
+	static string Category = "Category";
+	static string Creator = "Creator";
+	while (! file.eof() )
+	{
+		getline (file,line);
+		vector<string> tokens; 
+		vector<string>::iterator iter;
+		tokenize(line, tokens);					//string to vector of "words"
+		if (tokens.capacity() >= 2) {			//make sure they are using enough stuff
+			iter = tokens.begin();				//what word we are on, starts at first word
+			/*
+			 if (!AEInstallVersion.compare(*iter))
+			 If mod is too old, skip this mod.
+			 */
+			/*else*/if (!NameOfMod.compare(*iter))  {	//if it contains the name
+				for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) {	//interates through the words, ends if it reaches the end of the line or a "//" comment
+					if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) {			//ignores "->" and "NameOfMod"
+						//cout << *iter; 
+						//cout << " ";
+						package.name += *iter + " ";
+					}
+				}
+				
+			}
+			else if (!ModString.compare(*iter)) {
+				iter++; iter++;
+				package.modStringName = *iter;
+				iter++;
+				package.modStringVersion = atoi((*iter).c_str());
+			}
+			else if (!HasOnis.compare(*iter)) {
+				iter++; iter++;  
+				if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasOnis = 1; //Gotta love c++'s lack of a standard case-insensitive
+				else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment,
+				iter++; iter++;}  // using "YFR" would probably set it off. :<
+				
+				if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasBSL = 1;
+			}
+			else if (!HasDeltas.compare(*iter)) {
+				iter++; iter++;  
+				if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1;
+			}
+			else if (!HasDats.compare(*iter)) {
+				iter++; iter++;  
+				if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1;
+			}
+			else if (!IsEngine.compare(*iter)) {
+				iter++; iter++;  
+				if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1;
+			}
+			else if (!GlobalNeeded.compare(*iter)) {
+				iter++; iter++;  
+				if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1;
+				else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm.
+			}
+			else if (!Category.compare(*iter))  {	
+				for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) {	//interates through the words, ends if it reaches the end of the line or a "//" comment
+					if (ARROW.compare(*iter) && Category.compare(*iter)) {			//ignores "->" and "Category"
+						//cout << *iter; 
+						//cout << " ";
+						package.category += *iter + " ";
+					}
+				}
+			}
+			else if (!Creator.compare(*iter))  {	//if it contains the name
+				for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) {	//interates through the words, ends if it reaches the end of the line or a "//" comment
+					if (ARROW.compare(*iter) && Creator.compare(*iter)) {			//ignores "->" and "Category"
+						//cout << *iter; 
+						//cout << " ";
+						package.creator += *iter + " ";
+					}
+				}
+			}
+			else if (!Readme.compare(*iter))  {	//if it contains the name
+				for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) {	//interates through the words, ends if it reaches the end of the line or a "//" comment
+					if (ARROW.compare(*iter) && Readme.compare(*iter)) {			//ignores "->" and "Category"
+						if(!(*iter).compare("\\n")) package.readme += '\n';
+						else package.readme += *iter + " ";
+					}
+				}
+			}
+		}
+		
+	}
+	package.doOutput();
+	return package;
+}
+
+void recompileAll(vector<string> installedMods)
+{
+#ifdef WIN32
+	RedirectIOToConsole(); 
+	HWND hWnd = GetConsoleWindow(); 
+	ShowWindow( hWnd, SW_HIDE ); 
+#endif
+	setStatusArea("Importing levels...");
+	//setStatusArea("Recompiling Data...");
+	path vanilla_dir = "./packages/VanillaDats/";
+	string importCommand = "";
+	char statusString[128];
+	int numberOfDats = 0;
+	int j = 1;
+	string datString;
+	std::stringstream out;
+	
+	
+	clearOldDats();
+	remove("Onisplit.log");
+	if(splitInstances == SPLIT){
+		recursive_directory_iterator end_iter;
+		
+		for ( recursive_directory_iterator dir_itr( vanilla_dir );
+			 dir_itr != end_iter;
+			 ++dir_itr )
+		{
+			try{
+				if ( is_directory( dir_itr->status() ) &&  dir_itr.level() == 1)
+				{
+					numberOfDats++;
+				}
+			}
+			catch(exception ex) {
+				
+			}
+		}
+		
+		//recursive_directory_iterator end_iter;
+		
+		
+		out << numberOfDats;
+		datString = out.str();
+		try {
+			for ( recursive_directory_iterator dir_itr( vanilla_dir );
+				 dir_itr != end_iter;
+				 ++dir_itr )
+			{
+				try
+				{
+					if ( is_directory( dir_itr->status() ) &&  dir_itr.level() == 1)
+					{
+						importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename();
+						for (int i = 0; i < installedMods.size(); ++i) {
+							if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename()  ))
+								importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename();
+							
+							//else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/";
+						}
+						importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Onisplit.log";
+						
+						sprintf(statusString,"%d/%i\0",j,numberOfDats);	
+						setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats
+						setStatusArea("Importing " +  dir_itr->path().filename() + " " + statusString);
+						
+						system(importCommand.c_str());
+						//Sleep(1000);
+						//cout << importCommand << "\n";
+						j++;
+						
+					}
+				}
+				catch ( const std::exception & ex )
+				{
+					cout << "Warning, exception " << ex.what() << "!";
+				}
+			}
+			
+		}
+		catch( const std::exception & ex ) {
+			cout << "Warning, exception " << ex.what() << "!\n"
+			<< "You probably need to re-globalize.";
+			//create_directory( "./packages/VanillaDats" );
+		}
+		
+	}
+	else if(splitInstances == NOT_SPLIT){
+		directory_iterator end_iter;
+		
+		for ( directory_iterator dir_itr( vanilla_dir );
+			 dir_itr != end_iter;
+			 ++dir_itr )
+		{
+			
+			if ( is_directory( dir_itr->status() ) )
+			{
+				numberOfDats++;
+			}
+			
+			
+		}
+		
+		out << numberOfDats;
+		datString = out.str();
+		
+		for ( directory_iterator dir_itr( vanilla_dir );
+			 dir_itr != end_iter;
+			 ++dir_itr )
+		{
+			try
+			{
+				if ( is_directory( dir_itr->status() ) )
+				{
+					importCommand = strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " " + "../GameDataFolder/" + dir_itr->path().filename()
+					+ ".dat";
+					for (int i = 0; i < installedMods.size(); ++i) {
+						if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename()  ))
+							importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename();
+					}
+					importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat";
+					
+					sprintf(statusString,"%d/%i\0",j,numberOfDats);	
+					setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats
+					setStatusArea("Importing " +  dir_itr->path().filename() + " " + statusString);
+					
+					system(importCommand.c_str());
+					
+					j++;
+				}
+			}
+			catch ( const std::exception & ex )
+			{
+				cout << "Warning, something odd happened!\n";
+			}
+		}
+	}
+	writeInstalledMods(installedMods);
+	setProgressBar(1000);
+	setStatusArea("Done!");
+	sleep(1000);
+	setProgressBar(0);
+	
+}
+
+void writeInstalledMods(vector<string> installedMods)
+{
+	
+	if ( exists( strInstallCfg ) )
+	{
+		remove( strInstallCfg );
+	}
+	
+	ofstream file(strInstallCfg.c_str());
+	
+	vector<string>list = installedMods;
+	vector<string>::iterator begin_iter = list.begin(); 
+	vector<string>::iterator end_iter = list.end();
+	
+	sort( list.begin(), list.end() );
+	
+	for( ; begin_iter != end_iter; ++begin_iter) {
+		file << *begin_iter << " ";
+	}
+	
+	file.close();
+	file.clear();
+	
+}
+
+vector<string> getInstallString(string Cfg)
+{
+	//system(strPauseCmd);
+	vector<string> returnval;
+	
+	string line;
+	fstream file;
+	
+	if (exists( Cfg ))
+	{
+		file.open(Cfg.c_str());
+		getline(file, line);
+		tokenize(line, returnval);
+		file.close();
+		file.clear();
+		sort(returnval.begin(), returnval.end());
+	}
+	else cout << "fail";
+	
+	return returnval;
+}
+
+//stolen token function...
+void tokenize(const string& str, vector<string>& tokens, const string& delimiters)
+{
+	// Skip delimiters at beginning.
+	string::size_type lastPos = str.find_first_not_of(delimiters, 0);
+	// Find first "non-delimiter".
+	string::size_type pos     = str.find_first_of(delimiters, lastPos);
+	
+	while (string::npos != pos || string::npos != lastPos)
+	{
+		// Found a token, add it to the vector.
+		tokens.push_back(str.substr(lastPos, pos - lastPos));
+		// Skip delimiters.  Note the "not_of"
+		lastPos = str.find_first_not_of(delimiters, pos);
+		// Find next "non-delimiter"
+		pos = str.find_first_of(delimiters, lastPos);
+	}
+}
+
+void clearOldDats(void) {
+	directory_iterator end_iter_gdf;
+	for ( directory_iterator dir_itr_gdf( "../GameDataFolder" );
+		 dir_itr_gdf != end_iter_gdf;
+		 ++dir_itr_gdf )
+	{
+		//cout << dir_itr_gdf->path().extension() << "\n";
+		if ( dir_itr_gdf->path().extension() == ".dat" || dir_itr_gdf->path().extension() == ".raw" || dir_itr_gdf->path().extension() == ".sep" ) {
+			remove( dir_itr_gdf->path() );
+		}
+		
+	}
+	
+}
 
 vector<string> globalInstalledMods;
Index: AE/Installer/trunk/source/main_window.h
===================================================================
--- AE/Installer/trunk/source/main_window.h	(revision 324)
+++ AE/Installer/trunk/source/main_window.h	(revision 325)
