- Timestamp:
- Jun 20, 2009, 12:58:07 AM (15 years ago)
- File:
-
- 1 edited
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AE/Installer/trunk/source/main_window.cpp
r361 r362 289 289 setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + " reimporting level" + levels[i]+"_Final.oni"); 290 290 system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level" 291 + levels[i] + "_Final/level" + levels[i] + "_Final.oni > Globalize. oni").c_str());291 + levels[i] + "_Final/level" + levels[i] + "_Final.oni > Globalize.log").c_str()); 292 292 setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); 293 293 parts_done++;
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