Changeset 381
- Timestamp:
- Jul 5, 2009, 12:53:23 AM (15 years ago)
- Location:
- AE/packages
- Files:
-
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
AE/packages/BrutalAI/Mod_Info.cfg
r376 r381 1 1 AEInstallVersion -> 1.0 // 2 NameOfMod -> Brutal Enemies2 NameOfMod -> Brutal AI 3 3 ModString -> BrutalAI 1 4 4 Category -> AE: Characters 5 Creator -> Loser \EdT5 Creator -> Loser/EdT 6 6 HasOnis -> Yes 7 Readme -> Adds Brutal Konoko and Brutal Strikers \n \n Brutal Konoko can be seen in Dream Lab \n \n Brutal Strikers appear wherever a normal striker would appear in Easy\Normal mode. In Hard mode, they get a different skin, but are just as Brutal.7 Readme -> Improves the melee AI for Konoko and Strikers. Brutal Konoko can be seen in Dream Lab (Chapter 11). Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal. -
AE/packages/DangerousGlass/Mod_Info.cfg
r376 r381 2 2 NameOfMod -> Dangerous Glass 3 3 ModString -> DangerousGlass 1 4 Category -> AE: New Content4 Category -> AE: Particles 5 5 Creator -> Geyser 6 6 HasOnis -> Yes … … 9 9 HasDats -> No 10 10 IsEngine -> No 11 Readme -> Makes shards of glass hurt when you touch them. \n \n This mod is best combinedwith Glass Breaking Moves.11 Readme -> When windows are broken, the shards of broken glass hurt anyone they touch. This mod was designed to go along with Glass Breaking Moves. 12 12 GlobalNeeded -> Yes -
AE/packages/DashingAI/Mod_Info.cfg
r367 r381 9 9 HasDats -> No // Default = No. These should be very rare. 10 10 IsEngine -> No // Default = No 11 Readme -> Makes AI dash. \n Warning: maymess up a few cutscenes, but won't negatively affect gameplay.11 Readme -> Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay. 12 12 GlobalNeeded -> Yes // Default = Yes -
AE/packages/GlassBreakingMoves/Mod_Info.cfg
r367 r381 1 A AEInstallVersion -> 1.01 AEInstallVersion -> 1.0 2 2 NameOfMod -> Glass Breaking Moves 3 3 ModString -> GlassBreakingMoves 1 4 Category -> AE: New Content5 Creator -> Gumby/ ???4 Category -> AE: Animation 5 Creator -> Gumby/geyser 6 6 HasOnis -> No 7 7 HasDeltas -> Yes -
AE/packages/ImprovedWeather/Mod_Info.cfg
r376 r381 3 3 ModString -> ImprovedWeather 1 // Short name Simple version number. Read for updating. 4 4 Category -> AE: Particles // 5 Creator -> Gumby \Bungie //5 Creator -> Gumby/Bungie 6 6 HasOnis -> Yes // Default = No 7 Readme -> Improves Oni's weather effects. \n \n Currently contains: \n 1. Rain splash effect 7 Readme -> Improves Oni's weather effects. \n \n Currently contains: \n 1. Rain splash effect. -
AE/packages/KnockdownRevamp/Mod_Info.cfg
r367 r381 1 1 AEInstallVersion -> 1.0 // 2 NameOfMod -> Knockdown sRevamp // Comment area ^_^ This is what is displayed on the package. Quotes are optional.2 NameOfMod -> Knockdown Revamp // Comment area ^_^ This is what is displayed on the package. Quotes are optional. 3 3 ModString -> KnockdownRevamp 1 // Short name Simple version number. Read for updating. 4 4 Category -> AE: Animation // 5 Creator -> Gumby/Loser //5 Creator -> Gumby/Loser 6 6 HasOnis -> Yes // Default = No 7 7 HasDeltas -> No // Default = No … … 9 9 HasDats -> No // Default = No. These should be very rare. 10 10 IsEngine -> No // Default = No 11 Readme -> 1. You don't lose your weapon on normal knockdowns \n 1a. You can lose it on throws and leg sweep knockdowns \n 2. You can shoot while on the ground \n 3. Blownup enemies can knock other people down11 Readme -> 1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. \n 2. Blownup enemies can knock other people down. -
AE/packages/NewCharacters/Mod_Info.cfg
r367 r381 1 1 AEInstallVersion -> 1.0 // 2 NameOfMod -> New Characters //2 NameOfMod -> New Characters 3 3 ModString -> NewCharacters 1 4 4 Category -> AE: New Content … … 9 9 HasDats -> No 10 10 IsEngine -> No 11 Readme -> Adds new characters to Oni. \n \n Currently contains: \n 1. BGI troop pack \n 2. Ninjabot211 Readme -> Adds new characters to Oni. \n \n Currently contains: \n 1. BGI troop pack. \n 2. Ninjabot 2. 12 12 GlobalNeeded -> Yes -
AE/packages/NewWeapons/Mod_Info.cfg
r367 r381 9 9 HasDats -> No 10 10 IsEngine -> No 11 Readme -> Adds new weapons to Oni. \n \n Currently contains: \n 1. BGI Subjugator \n 2. BGI Rocket Launcher \n 3. Chaingun \n 4. Superninja Fireball gun \n 4. WMC Lite \n 5. SBG2 \n Several other unnamed weapons...11 Readme -> Adds new weapons to Oni. \n \n Currently contains: \n 1. BGI Subjugator. \n 2. BGI Rocket Launcher. \n 3. Chaingun. \n 4. Devil Star gun. \n 5. WMC Lite. \n 6. SBG2 \n 7. TK (Telekinetic) Bracelet. \n Other unnamed weapons.... 12 12 GlobalNeeded -> Yes -
AE/packages/NinjaShadowDash/Mod_Info.cfg
r375 r381 1 1 AEInstallVersion -> 1.0 // 2 NameOfMod -> Ninja s2 NameOfMod -> Ninja Shadow Dash 3 3 ModString -> NinjaShadowDash 1 4 Category -> AE: Animation s4 Category -> AE: Animation 5 5 Creator -> Gumby 6 6 HasOnis -> Yes -
AE/packages/UpgradedONCCs/Mod_Info.cfg
r375 r381 1 A AEInstallVersion -> 1.0 //1 AEInstallVersion -> 1.0 // 2 2 NameOfMod -> Upgraded ONCCs 3 3 ModString -> UpgradedONCCs 1 4 Category -> AE: Characters4 Category -> AE: Difficulty 5 5 Creator -> Loser 6 6 HasOnis -> Yes 7 7 HasDeltas -> No 8 Readme -> Gives enemies more health, better bullet dodg es, and better blocking skills.8 Readme -> Gives enemies more health, better bullet dodging, and better blocking skills. 9 9
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