Changeset 382 for AE/Installer/trunk/source
- Timestamp:
- Jul 5, 2009, 4:11:22 PM (15 years ago)
- Location:
- AE/Installer/trunk/source
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
AE/Installer/trunk/source/aeinstallerapp.cpp
r379 r382 112 112 113 113 #ifndef WIN32 114 // CIP: test for the third-party mono framework, because without it, on Mac, we are up a creek 115 116 117 if (!monoPresent) // abort! abort! abort! 114 // test for the third-party mono framework, because without it, on Mac, we are up a creek 115 char monoCommand[300] = "which mono >> "; 116 strcat(monoCommand, system_complete("./mono_check.log").string().c_str()); 117 system(monoCommand); 118 fstream file; 119 file.open("./mono_check.log"); 120 string line; 121 int line_count = 0; 122 while (!file.eof()) 118 123 { 119 // CIP: disable window controls, present alert with URL to download mono, alert window has one button, "Quit" 124 line_count++; 125 getline(file, line); 120 126 } 127 file.close(); 128 remove("./mono_check.log"); 129 130 if (line_count <= 1) // this means that "which mono" returned nothing -- abort! abort! abort! 131 { 132 wxMessageDialog* MonoDialogOfDeath = new wxMessageDialog(TheWindow, "You don't have 'mono' installed! 'mono' is a command-line tool required by the Edition. You can download it from:\nhttp://www.go-mono.com/mono-downloads/download.html (OS X 10.4+) or\nhttp://edt.oni2.net/AE/MonoFramework10.3.dmg (OS X 10.3)\n\nPlease install 'mono', then open this Installer again.", "AE Installer Alert", wxOK | wxICON_EXCLAMATION , wxDefaultPosition); 133 MonoDialogOfDeath->ShowModal(); 134 TheWindow->Close(); 135 return true; // it's quittin' time, Joe 136 } 121 137 #endif 122 138 123 139 //anything after this is done after the window appears... 124 if ( !exists("../GameDataFolder") ) { 140 if ( !exists("../GameDataFolder") ) 141 { 125 142 wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)", "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition); 126 143 127 if (YesNoDialog->ShowModal() == wxID_NO) { //if the user said no...144 if (YesNoDialog->ShowModal() == wxID_NO) // if the user said no... 128 145 TheWindow->Close(); 129 }130 else{146 else 147 { 131 148 TheWindow->InstallButton->Disable(); 132 TheWindow->ReglobalizeButton->Disable();149 TheWindow->ReglobalizeButton->Disable(); 133 150 134 151 #ifdef WIN32 135 136 boost::thread thrd3(globalizeData); 152 boost::thread thrd3(globalizeData); 137 153 //globalizeData(); 138 154 //boost::thread::create_thread(&globalizeData); … … 140 156 // Tg.create_thread( &globalizeData(), this ); 141 157 #else 142 globalizeData();158 globalizeData(); 143 159 #endif 144 160 145 TheWindow->InstallButton->Enable();146 TheWindow->ReglobalizeButton->Enable();161 TheWindow->InstallButton->Enable(); 162 TheWindow->ReglobalizeButton->Enable(); 147 163 } 148 164 } -
AE/Installer/trunk/source/aeinstallerapp.h
r379 r382 23 23 ////@end includes 24 24 25 bool monoPresent = false; // the Mac won't be able to do anything without mono installed26 25 27 26 /*!
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