Index: AE/Installer/trunk/source/main_window.cpp
===================================================================
--- AE/Installer/trunk/source/main_window.cpp	(revision 399)
+++ AE/Installer/trunk/source/main_window.cpp	(revision 400)
@@ -130,11 +130,11 @@
 
 
-		path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
-		path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
-		path VanillaTextures  = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
-		path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
-		path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
-		path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
-		path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
+		path VanillaCharacters = "VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
+		path VanillaParticles = "VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
+		path VanillaTextures  = "VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
+		path VanillaSounds = "VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
+		path VanillaAnimations = "VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
+		path VanillaTRAC = "VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
+		path VanillaTRAM = "VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
 
 		vector<path> VanillaPaths;
@@ -170,9 +170,9 @@
 		create_directory( "packages" );
 
-		if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats"); 
-		create_directory( "packages/VanillaDats" );
-		create_directory( "packages/VanillaDats/level0_Final/" );
+		if (exists("VanillaDats")) remove_all("VanillaDats"); 
+		create_directory( "VanillaDats" );
+		create_directory( "VanillaDats/level0_Final/" );
 		//blah blah finish this.
-		//logfile <<  "packages/VanillaDats/level0_Final/ created";
+		//logfile <<  "VanillaDats/level0_Final/ created";
 		create_directory( Characters );
 		create_directory( Particles );
@@ -206,6 +206,6 @@
 				//				setStatusArea(strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat");
 				system((strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat").c_str());
-				create_directory( "packages/VanillaDats/level" + levels[i] + "_Final" ); 
-				create_directory( "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final" );
+				create_directory( "VanillaDats/level" + levels[i] + "_Final" ); 
+				create_directory( "VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final" );
 
 				directory_iterator end_iter;
@@ -287,5 +287,5 @@
 								cout <<dir_itr->path().filename() << "\n";
 
-								if(!exists( "packages/VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "packages/VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename());
+								if(!exists( "VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename());
 								else remove(dir_itr->path());
 						}
@@ -316,7 +316,7 @@
 			//printf(Step_x_x,"Step %d/%d: reimporting level", parts_done + 1, 7 + 2 * num_levels); setStatusArea((string)Step_x_x + levels[i] + (string)"_Final.dat");
 			setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + " reimporting level" + levels[i]+"_Final.oni");
-			logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level" 
+			logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level" 
 				+ levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str() << '\n';
-			string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
+			string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level"
 				+ levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log");
 				system(sys_str.c_str() );
@@ -548,5 +548,5 @@
 	setStatusArea("Importing levels...");
 	//setStatusArea("Recompiling Data...");
-	path vanilla_dir = "./packages/VanillaDats/";
+	path vanilla_dir = "./VanillaDats/";
 	string importCommand = "";
 	char statusString[128];
@@ -579,5 +579,5 @@
 			}
 		}
-
+		try {
 		//recursive_directory_iterator end_iter;
 
@@ -585,5 +585,4 @@
 		out << numberOfDats;
 		datString = out.str();
-		try {
 			for ( recursive_directory_iterator dir_itr( vanilla_dir );
 				dir_itr != end_iter;
@@ -599,5 +598,5 @@
 								importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename();
 
-							//else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/";
+							//else cout << " VanillaDats/" + installedMods[i] + "/oni/";
 						}
 						importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Install.log";
