Index: Daodan/src/Oni_Character.h
===================================================================
--- Daodan/src/Oni_Character.h	(revision 437)
+++ Daodan/src/Oni_Character.h	(revision 438)
@@ -219,7 +219,7 @@
 	int16_t field_2; //probably Number is an int32
 	int32_t PhyContext;
-	SphereTree SphereTree1;		//probably SphereTree[7]...
-	SphereTree SphereTree3[4];
-	SphereTree SphereTree2[2];
+	SphereTreeNode SphereTree1;		//probably SphereTree[7]...
+	SphereTreeNode SphereTree3[4];
+	SphereTreeNode SphereTree2[2];
 	int16_t field_B0;
 	int16_t field_B2;
@@ -236,5 +236,4 @@
 	int32_t field_F0;
 	int32_t field_F4;
-	int32_t field_E0;
 	int16_t IsInAir;
 	Vector3 FallingVelocity;
@@ -308,5 +307,4 @@
 	int32_t	Executor_FacingOverride;
 	int32_t	Executor_HasAttackOverride; //another bool :P
-	int32_t	field_1AC4;
 	int32_t	field_1AD0;
 	int32_t	field_1AD4;
@@ -339,6 +337,4 @@
 	int32_t field_1C60;
 	int32_t Overlay;
-	int32_t field_1C60;
-	int32_t field_1C64;
 	int32_t field_1C68;
 	int32_t field_1C6C;
@@ -470,6 +466,4 @@
 	int32_t BNV;
 	int32_t GraphNode;
-	int32_t PelvisHeight;
-	int32_t GraphNode;
 	float PelvisHeight;
 	float field_190;
@@ -483,5 +477,5 @@
 	int32_t IdleDelay;
 	int32_t field_1E8;
-	int32_t field_1DC;
+	int32_t field_1EzC;
 	int32_t CombatFlags;
 	int32_t JobId;
