Ignore:
Timestamp:
Nov 3, 2009, 11:38:47 AM (15 years ago)
Author:
gumby
Message:

Added Weapon information for dropped weapons
Started on adding new dsay colors

File:
1 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/BFW_Utility.h

    r446 r476  
    2424void* TestContext;
    2525void ONICALL COrTextArea_Print(uint32_t area, uint32_t priority, uint32_t textshade, uint32_t textshadowshade, const char* text, uint32_t unk_alwaws_0, uint32_t fadetime);
     26int ONICALL COrMessage_Print(char* Message, char* Key, void* noidea);
     27void ONICALL COrMessage_Remove(char* Key);
    2628int16_t ONICALL TSrContext_DrawText(uint32_t TSrContext, char* Text, int alpha, uint32_t usuallyzero, OniRectangle* pRect);
    2729int16_t ONICALL TSrContext_New( void* FontInstance, int size, int hthsik1,int hthsik2,int hthsik3, void* TSrContext); //int16_t TSrContext_New( TSFF*, size 7, ??? 1, ??? 1, ??? 0, TSrContext*);
Note: See TracChangeset for help on using the changeset viewer.