Index: AE/packages/Globalize/bsl/dream_lab/dream_lab_cutscene.bsl
===================================================================
--- AE/packages/Globalize/bsl/dream_lab/dream_lab_cutscene.bsl	(revision 498)
+++ AE/packages/Globalize/bsl/dream_lab/dream_lab_cutscene.bsl	(revision 498)
@@ -0,0 +1,440 @@
+#
+# dreamlab_cutscene.bsl
+#
+
+func void stop_xtr2_in_15(void)
+{
+	sleep 720
+	sound_music_stop mus_xtr2
+}
+
+
+func void
+intro(
+	void)
+{
+	fade_out 0 0 0 0
+	obj_create 131 132
+	cm_interpolate IntroCamOpen 0
+	sleep f14
+	begin_cutscene
+	env_show 231 0
+	env_show 232 0
+	sleep f90
+	chr_envanim 0 IntroKonBox01 norotation
+	chr_animate 0 KONOKOlev13_Sit 8000
+	cm_interpolate IntroCamOpen 0
+	fade_in 120
+	sleep f180
+	#Konoko opens up laptop
+	cm_anim both IntroCamOpen
+	sound_dialog_play c12_42_01konoko
+	sound_music_start atm_cl16 0.75
+	sleep f285
+	chr_envanim 0 IntroKonBox01 norotation
+	chr_animate 0 KONOKOlev13_Open
+	env_anim 131 132
+	#Konoko puts in disk
+	cm_wait
+	obj_create 481 481
+	cm_anim both IntroCamDisk
+	chr_envanim 0 IntroKonBox01 norotation
+	chr_animate 0 KONOKOlev13_Disk
+	env_anim 481 481
+	sleep f83
+	obj_kill 481 481
+	cm_wait
+	#Konoko reads
+	chr_envanim 0 IntroKonBox01 norotation
+	chr_animate 0 KONOKOlev13_Sit 8000
+	cm_anim both ImageCam01
+	sound_dialog_play c12_43_01hasegawa
+	sleep f100
+	obj_create 101 107
+	env_anim 101 101
+	sleep f80
+	fadefog
+	sound_dialog_play_block pause
+	sound_dialog_play c12_43_02hasegawa
+	sound_dialog_play_block pause
+	sleep f15
+	sound_dialog_play c12_43_03hasegawa
+	sleep 120
+	env_anim 102 102
+	sound_dialog_play_block pause
+	sleep f15
+	sound_dialog_play c12_43_04hasegawa
+	env_anim 103 103
+	obj_kill 101 101
+	sound_dialog_play_block pause
+	sleep f15
+	sound_dialog_play c12_43_05hasegawa
+	sound_dialog_play_block pause
+	chr_envanim 0 IntroKonBox01 norotation
+	chr_animate 0 KONOKOlev13_Sit 8000
+	sleep f10
+	env_anim 104 104
+	sleep f80
+	sound_dialog_play c12_43_06hasegawa
+	sound_dialog_play_block pause
+	sleep f60
+	sound_dialog_play c12_43_07hasegawa
+	sound_music_volume atm_cl16 0.0 6.0
+	sound_music_start atm_cl05 0.1
+	sound_music_volume atm_cl05 0.5 6.0
+
+	obj_kill 102 102
+	sound_dialog_play_block pause
+	sleep f15
+	sleep f50
+	env_anim 105 105
+	sound_dialog_play c12_43_08hasegawa
+	obj_kill 103 103
+	sound_dialog_play_block pause
+	sleep f45
+	sound_dialog_play c12_43_09hasegawa
+	env_anim 106 106
+	obj_kill 104 104
+	sound_dialog_play_block pause
+	sleep f60
+	sound_dialog_play c12_43_10hasegawa
+	env_anim 107 107
+	obj_kill 105 105
+	sound_dialog_play_block pause
+	sleep f120
+	#put gunshot and sobbing in here
+
+	sound_ambient_start gunshot
+	sound_music_stop atm_cl16
+	sound_music_volume atm_cl05 0.0 0.25
+
+	sleep 120
+	
+	sound_music_stop atm_cl05
+	sound_music_start mus_xtr2 0.6
+
+	sleep 120
+	#sound_dialog_play hasegawa_cry
+	#sound_dialog_play_block pause
+	#sleep f90
+	#Konoko reads more
+	chr_envanim 0 IntroKonBox01 norotation
+	chr_animate 0 KONOKOlev13_Sit 8000
+	cm_interpolate IntroCamHighLeft 0
+	cm_interpolate_block IntroCamHighRight 1000
+	fork stop_xtr2_in_15
+	sound_dialog_play c12_43_11hasegawa
+	sound_dialog_play_block pause
+	#camera pans to see wall missing and Konoko looks up
+	env_show 200 0
+	env_show 227 0
+	env_show 201 0
+	env_show 999 0
+	chr_envanim 0 IntroKonBox01 norotation
+	chr_animate 0 KONOKOlev13_Sit 8000
+	cm_interpolate IntroCamLowLeft 0
+	obj_kill 106 106
+	obj_kill 107 107
+	gl_fog_end=1
+	gl_fog_start=.975
+	cm_interpolate_block IntroCamLook 800
+	sound_dialog_play c12_44_01konoko
+
+	particle fog_floor1 do start
+	
+	sleep f360
+
+	ai2_spawn IntroMuro
+	chr_lock_active IntroMuro
+	ai2_passive IntroMuro 1
+	playback IntroMuro IntroMuroEnter
+	chr_nocollision IntroMuro 1
+	sound_dialog_play_block pause
+	cinematic_start (MUROevilgrin, 180, 180, 15, 1, 20, false)
+		
+	sound_music_start mus_om01 .75
+	
+	sound_dialog_play c12_44_02muro
+	chr_animate 0 KONOKOlev13_Look
+	sleep f75
+	#Konoko gets up
+	chr_envanim 0 IntroKonBox02 norotation
+	chr_animate 0 KONOKOlev13_Getup
+	cm_anim both IntroCamGetup
+	sound_dialog_play_block pause
+	sleep f60
+	sound_dialog_play c12_44_03konoko
+	cinematic_start (KONlistening, 180, 180, 20, 9, 20, true)
+	cm_wait
+	#Camera pans to show Konoko from behind
+	env_show 231 1
+	env_show 232 1
+	obj_kill 131 132
+	playback 0 IntroKonokoSet
+	cm_interpolate IntroCamDoor01 0
+	cm_interpolate_block IntroCamDoor02 180
+	sound_dialog_play_block pause
+	sound_dialog_play c12_44_04muro
+	sleep f240
+	cinematic_stop (KONlistening, 20, 20)
+	cinematic_stop (MUROevilgrin, 15, 20)
+	#gameplay resumes
+	cm_reset
+	end_cutscene
+	ai2_passive IntroMuro 1
+	chr_nocollision IntroMuro 0
+
+	save_point_1
+}
+
+
+
+func void
+murodeath(
+	void)
+{
+	dprint WE_KILLED_MURO
+
+	env_show 999 0
+	env_show 1010 0
+	gs_farclipplane_set 2000
+
+	# ensure that muro doesn't get knocked out of his "death" anim
+	chr_unstoppable IntroMuro 1
+
+	chr_animate IntroMuro COMCOMlev13_death 120
+	gl_fog_start_changeto .995 30
+	sleep f24
+	chr_delete IntroMuro
+
+	sound_music_volume mus_om01 0.0 1.0
+	sound_music_start atm_gr09 0.75
+
+	objective_set(1)
+
+	sleep 60
+	sound_music_stop mus_om01
+}
+
+
+func void
+griffindeath(
+	void)
+{
+	# ensure that griffin doesn't get knocked out of his "death" anim
+	chr_unstoppable griffin 1
+
+	chr_animate griffin COMCOMlev13_death 120
+	sleep f20
+	chr_delete griffin
+	door_unlock 3
+}
+
+func void
+fadefog(
+	void)
+{
+	gl_fog_start_changeto .8 45
+}
+
+
+func void
+murofog(
+	void)
+{
+	ai2_passive IntroMuro 0
+	env_show 201 1
+	env_show 999 1
+	env_show 250 0
+	env_show 252 0
+	gl_fog_start_changeto .95 12
+	sleep f12
+	gs_farclipplane_set 75
+}	
+
+
+
+
+
+func void
+Griffin01(
+	void)
+{
+	begin_cutscene
+	door_lock 2
+	chr_lock_active griffin
+	playback griffin GrifGriffinSet
+	cm_interpolate GrifCamGriffin 200
+	#griffin talks
+	sleep f120
+	sound_dialog_play c12_45_01griffin
+	cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
+	playback 0 GrifKonokoSet
+	sound_dialog_play_block pause
+	cm_interpolate GrifCamKonoko01 0
+	cm_interpolate_block GrifCamKonoko02 800
+	sound_dialog_play c12_45_02konoko
+	cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
+	sound_dialog_play_block pause
+	sound_dialog_play c12_45_03griffin
+	sound_dialog_play_block pause
+	cm_interpolate GrifCamBoth01 0
+	cm_interpolate_block GrifCamBoth02 800
+	sound_dialog_play c12_45_04konoko
+	sound_dialog_play_block pause
+	sound_dialog_play c12_45_05griffin
+	sound_dialog_play_block pause
+	cinematic_stop (KONintense, 20, 20)
+	cinematic_stop (GRIFtalkangry, 15, 20)
+	cm_reset
+	end_cutscene
+	save_point_2
+}
+
+func void
+Konoko01(
+	void)
+{
+	begin_cutscene weapon
+	chr_lock_active evilkonoko
+	playback evilkonoko KonKonoko01Set
+	cm_interpolate KonCamKon01 200
+	#griffin talks
+	sleep f120
+	sound_dialog_play c12_46_01badasskon
+	cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
+	playback 0 KonKonokoSet
+	sound_dialog_play_block pause
+	cm_interpolate KonCamBoth01 0
+	cm_interpolate_block KonCamBoth02 1000
+	sound_dialog_play c12_46_02konoko
+	cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_03badasskon
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_04konoko
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_05badasskon
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_06konoko
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_07badasskon
+	cinematic_stop (KONintense, 20, 20)
+	sound_dialog_play_block pause
+	cinematic_stop (KONevil, 15, 20)
+	cm_reset
+	chr_animate evilkonoko KONOKOpowerup 0
+	chr_set_health evilkonoko 400
+	sleep f245
+	end_cutscene
+	env_show 250 1
+	env_show 252 1
+}
+
+func void
+Konoko02(
+	void)
+{
+	begin_cutscene
+	chr_lock_active evilkonoko
+	playback evilkonoko Kon2Konoko02Set
+	cm_interpolate Kon2CamKon201 140
+	sleep f120
+	cm_interpolate Kon2CamKon202 180	
+	#griffin talks
+	sleep f120
+	sound_dialog_play c12_46_01badasskon
+	cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
+	playback 0 Kon2KonokoSet
+	sound_dialog_play_block pause
+	cm_interpolate Kon2Both01 0
+	cm_interpolate_block Kon2Both02 1000
+	sound_dialog_play c12_46_02konoko
+	cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_03badasskon
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_04konoko
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_05badasskon
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_06konoko
+	sound_dialog_play_block pause
+	sound_dialog_play c12_46_07badasskon
+	cinematic_stop (KONintense, 20, 20)
+	sound_dialog_play_block pause
+	cinematic_stop (KONevil, 15, 20)
+	cm_reset
+	chr_animate evilkonoko KONOKOpowerup 0
+	chr_set_health evilkonoko 400
+	sleep f245
+	end_cutscene
+}
+
+
+func void
+Griffin02(
+	void)
+{
+	begin_cutscene
+	chr_lock_active griffin_2
+	playback griffin_2 Grif2GrifSet
+	cm_interpolate Kon2CamKon201 140
+	sleep f120
+	cm_interpolate Kon2CamKon202 180
+	#griffin talks
+	sleep f120
+	sound_dialog_play c12_45_01griffin
+	cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
+	playback 0 Kon2KonokoSet
+	sound_dialog_play_block pause
+	cm_interpolate Kon2Both01 0
+	cm_interpolate_block Kon2Both02 1000
+	sound_dialog_play c12_45_02konoko
+	cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
+	sound_dialog_play_block pause
+	sound_dialog_play c12_45_03griffin
+	sound_dialog_play_block pause
+	sound_dialog_play c12_45_04konoko
+	sound_dialog_play_block pause
+	sound_dialog_play c12_45_05griffin
+	sound_dialog_play_block pause
+	cinematic_stop (KONintense, 20, 20)
+	cinematic_stop (GRIFtalkangry, 15, 20)
+	cm_reset
+	end_cutscene
+}
+
+
+func void delay_then_play_wakeup(void)
+{
+	sleep 5
+	sound_impulse_play konoko_wakeup
+
+}
+
+func void
+outro(
+	void)
+{
+	begin_cutscene
+	env_show 252 1
+	env_show 250 1
+	env_show 200 1
+	env_show 227 1
+	env_show 231 0
+	env_show 232 0
+	fade_out 0 0 0 10
+	sleep f10
+	delay_then_play_wakeup
+	ai2_spawn outro_konoko
+	chr_envanim outro_konoko OutroKonBox01 norotation
+	chr_animate outro_konoko KONOKOlev13_outro
+	cm_anim both OutroCam01
+	fade_in 5
+	sleep f240
+	fade_out 0 0 0 60
+	sleep 90
+	end_cutscene
+	win
+}
