Changeset 511 for AE


Ignore:
Timestamp:
Apr 24, 2010, 11:58:56 PM (15 years ago)
Author:
iritscen
Message:

Fixed extern placement that Xcode doesn't like, removed some unused variables.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • AE/Installer/trunk/source/installer.cpp

    r510 r511  
    2828string strInstallCfg = "../GameDataFolder/Add.cfg";
    2929string strEUFN = "Edition"; // GetUpdateStatus() may set this to "Edition-patch" later, but this is the assumed name of the new Edition folder in Updates/
     30extern MainWindow* TheWindow;
    3031
    3132int globalizeData(void)
     
    976977                                if (is_directory(install_iter->path()) && exists(install_iter->path().string() + "/Mod_Info.cfg"))
    977978                                {
    978                                         string blah =install_iter->path().string() + "/Mod_Info.cfg";
    979                                         string blah2 = "packages/" + install_iter->path().filename() + "/Mod_Info.cfg";
    980979                                        fstream file;
    981980                                        file.open((install_iter->path().string() + "/Mod_Info.cfg").c_str());
     
    14941493        return true;
    14951494}
    1496 extern MainWindow* TheWindow;
     1495
    14971496void ProcessPackageUpdates(string pathToUpdate, string strPathToPackages)
    14981497{
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