Changeset 511 for AE/Installer
- Timestamp:
- Apr 24, 2010, 11:58:56 PM (15 years ago)
- File:
-
- 1 edited
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AE/Installer/trunk/source/installer.cpp
r510 r511 28 28 string strInstallCfg = "../GameDataFolder/Add.cfg"; 29 29 string strEUFN = "Edition"; // GetUpdateStatus() may set this to "Edition-patch" later, but this is the assumed name of the new Edition folder in Updates/ 30 extern MainWindow* TheWindow; 30 31 31 32 int globalizeData(void) … … 976 977 if (is_directory(install_iter->path()) && exists(install_iter->path().string() + "/Mod_Info.cfg")) 977 978 { 978 string blah =install_iter->path().string() + "/Mod_Info.cfg";979 string blah2 = "packages/" + install_iter->path().filename() + "/Mod_Info.cfg";980 979 fstream file; 981 980 file.open((install_iter->path().string() + "/Mod_Info.cfg").c_str()); … … 1494 1493 return true; 1495 1494 } 1496 extern MainWindow* TheWindow; 1495 1497 1496 void ProcessPackageUpdates(string pathToUpdate, string strPathToPackages) 1498 1497 {
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