Index: AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl
===================================================================
--- AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl	(revision 407)
+++ AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl	(revision 529)
@@ -13,5 +13,5 @@
 {
 	fade_out 0 0 0 0
-	cm_interpolate Camout01 0
+	#cm_interpolate Camout01 0
 	env_show 561 0
 	sleep f14
@@ -19,12 +19,24 @@
 	sleep f30
 	#Outside shot of cops walking in
-	ai2_spawn Recep
 	ai2_spawn partner_cop_1
 	ai2_spawn partner_cop_2
+	ai2_spawn Recep
+	ai2_takecontrol 1
+
+	chr_envanim Recep IntroSecBox01 norotation
+	chr_animate Recep SECRETsit_prehello 300
+	chr_envanim Recep IntroSecBox01 norotation
+
+	sleep f2
+	chr_focus 3
+	cm_distance = 300
+	cm_orbit 0.07 720
+
 	playback 0 IntroKonoko01
 	playback partner_cop_1 IntroCop01
 	playback partner_cop_2 IntroCop02
 	#cm_interpolate Camout01 0
-	
+
+
 	sound_music_start mus_ambgrv1b 0.90
 	#music_script_start();
@@ -78,4 +90,8 @@
 	sound_dialog_play c01_04_04receptionist
 	sleep f90
+	#Restore original values after cutscene
+	chr_focus 0
+	ai2_takecontrol 0
+	cm_distance=33
 	#Receptionis hits alarm
 	cm_anim both IntroCamAlarm
