Index: AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl
===================================================================
--- AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl	(revision 528)
+++ AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl	(revision 529)
@@ -30,7 +30,5 @@
 	cm_anim both IntroCamOpen
 	sound_dialog_play c12_42_01konoko
-	
 	sound_music_start atm_cl16 0.75
-
 	sleep f285
 	chr_envanim 0 IntroKonBox01 norotation
@@ -52,8 +50,8 @@
 	cm_anim both ImageCam01
 	sound_dialog_play c12_43_01hasegawa
-	sleep f120
+	sleep f100
 	obj_create 101 107
 	env_anim 101 101
-	sleep f60
+	sleep f80
 	fadefog
 	sound_dialog_play_block pause
@@ -62,4 +60,5 @@
 	sleep f15
 	sound_dialog_play c12_43_03hasegawa
+	sleep 120
 	env_anim 102 102
 	sound_dialog_play_block pause
@@ -74,11 +73,11 @@
 	chr_envanim 0 IntroKonBox01 norotation
 	chr_animate 0 KONOKOlev13_Sit 8000
+	sleep f10
 	env_anim 104 104
-	sleep f90
+	sleep f80
 	sound_dialog_play c12_43_06hasegawa
 	sound_dialog_play_block pause
 	sleep f60
 	sound_dialog_play c12_43_07hasegawa
-
 	sound_music_volume atm_cl16 0.0 6.0
 	sound_music_start atm_cl05 0.1
@@ -88,6 +87,6 @@
 	sound_dialog_play_block pause
 	sleep f15
+	sleep f50
 	env_anim 105 105
-	sleep f50
 	sound_dialog_play c12_43_08hasegawa
 	obj_kill 103 103
Index: AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl
===================================================================
--- AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl	(revision 528)
+++ AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl	(revision 529)
@@ -13,5 +13,5 @@
 {
 	fade_out 0 0 0 0
-	cm_interpolate Camout01 0
+	#cm_interpolate Camout01 0
 	env_show 561 0
 	sleep f14
@@ -19,12 +19,24 @@
 	sleep f30
 	#Outside shot of cops walking in
-	ai2_spawn Recep
 	ai2_spawn partner_cop_1
 	ai2_spawn partner_cop_2
+	ai2_spawn Recep
+	ai2_takecontrol 1
+
+	chr_envanim Recep IntroSecBox01 norotation
+	chr_animate Recep SECRETsit_prehello 300
+	chr_envanim Recep IntroSecBox01 norotation
+
+	sleep f2
+	chr_focus 3
+	cm_distance = 300
+	cm_orbit 0.07 720
+
 	playback 0 IntroKonoko01
 	playback partner_cop_1 IntroCop01
 	playback partner_cop_2 IntroCop02
 	#cm_interpolate Camout01 0
-	
+
+
 	sound_music_start mus_ambgrv1b 0.90
 	#music_script_start();
@@ -78,4 +90,8 @@
 	sound_dialog_play c01_04_04receptionist
 	sleep f90
+	#Restore original values after cutscene
+	chr_focus 0
+	ai2_takecontrol 0
+	cm_distance=33
 	#Receptionis hits alarm
 	cm_anim both IntroCamAlarm
