Oni character class
TXMP link	$28	8	Shadow texture
Regeneration time	$64	2	Regeneration time of one health point in 1/60 seconds if you use an hypo
Hurt light sound	$98	10032	Reference to an OSBD file of level 0
Hurt medium sound	$B8	10032	Reference to an OSBD file of level 0
Hurt heavy sound	$D8	10032	Reference to an OSBD file of level 0
Death sound	$F8	10032	Reference to an OSBD file of level 0
Taunt sound query	$2B0	10	00 = not used; 64 = used
"Whos there?" sound query	$2B1	10	00 = not used; 64 = used
"I see you" sound query	$2B2	10	00 = not used; 64 = used
"You lose" sound query	$2B3	10	00 = not used; 64 = used
"Where are you?" sound query	$2B4	10	00 = not used; 64 = used
"Why is this happenung?" sound query	$2B5	10	00 = not used; 64 = used
Superpunch sound query	$2B6	10	00 = not used; 64 = used
Superkick sound query	$2B7	10	00 = not used; 64 = used
Super3 sound query	$2B8	10	00 = not used; 64 = used
Super4 sound query	$2B9	10	00 = not used; 64 = used
Taunt sound	$2BC	10032	Reference to a SNDD file of level 0
"Whos there?" sound	$2DC	10032	Reference to a SNDD file of level 0
"I see you" sound	$2FC	10032	Reference to a SNDD file of level 0
"You lose" sound	$31C	10032	Reference to a SNDD file of level 0
"Where are you?" sound	$33C	10032	Reference to a SNDD file of level 0
"Why is this happenung?" sound	$35C	10032	Reference to a SNDD file of level 0
Superpunch sound	$37C	10032	Reference to a SNDD file of level 0
Superkick sound	$39C	10032	Reference to a SNDD file of level 0
Super3 sound	$3BC	10032	Reference to a SNDD file of level 0
Super4 sound	$3DC	10032	Reference to a SNDD file of level 0
Eyeshot	$3FC	9	The max. distance where the AI can see you
Earshot	$400	9	The max. distance where the AI can hear you
ONCV link	$434	8	Character varient link
ONCP link	$438	8	Character particle array link; useless?
ONIA link	$43C	8	Character impact array link; useless?
Unknown	$444	10016	Maybe the weight of the character?
Footstep walk impact	$454	10128	Reference to the a Impt file of level 0
Footstep run impact	$4D6	10128	Reference to the a Impt file of level 0
Footstep crouch impact	$558	10128	Reference to the a Impt file of level 0
Fall slide impact	$5DA	10128	Reference to the a Impt file of level 0
Fall land impact	$65C	10128	Reference to the a Impt file of level 0
Fall land hard impact	$6DE	10128	Reference to the a Impt file of level 0
Fall knockdown impact	$760	10128	Reference to the a Impt file of level 0
Fall knockdown impact	$7E2	10128	Reference to the a Impt file of level 0
Fall knockdown impact	$864	10128	Reference to the a Impt file of level 0
Footstep turn impact	$8E6	10128	Reference to the a Impt file of level 0
Footstep run start impact	$968	10128	Reference to the a Impt file of level 0
Footstep single step impact	$9EA	10128	Reference to the a Impt file of level 0
Footstep run stop impact	$A6C	10128	Reference to the a Impt file of level 0
Footstep walk stop impact	$AEE	10128	Reference to the a Impt file of level 0
Footstep run sprint impact	$B70	10128	Reference to the a Impt file of level 0
Unknown	$BF4	10064	special death particles; only the mad bomber use it
TRBS link	$C3C	8	Body set link
TRMA link	$C40	8	Texture map array link
CBPM link	$C44	8	Body part material link
CBPI link	$C48	8	Body part impact link
Basic health	$C58	4	Extra health informations are stored in the Character.BINA files
Minimal body size factor	$C60	9	Minimal body size factor
Maximal body size factor	$C64	9	Maximal body size factor
TRAC link	$C88	8	Animation collection link
TRSC link	$C8C	8	Screen (aiming) collection link
