Changeset 847
- Timestamp:
- May 2, 2013, 11:03:54 AM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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Daodan/src/patches/Patches.c
r843 r847 520 520 DD_Patch_PrintWarning(); 521 521 522 523 522 //Fix crappy ai2_shownames 524 523 if(1) … … 530 529 //texture width 531 530 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 ); 531 /* Crashes game. Perhaps only valid with the additional FLr-callhooks? Those 532 didn't exist in source though. 532 533 //Set the text color to whatever we like ;) 533 534 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 ); 534 535 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B ); 535 536 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE ); 537 */ 536 538 //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack); 537 539 … … 540 542 } 541 543 542 543 544 if(1) 544 545 {
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