Index: AE/packages/31000GlassBreakingMoves/patches/common/level0_Final/TRAM-comb-.oni-patch.bak
===================================================================
--- AE/packages/31000GlassBreakingMoves/patches/common/level0_Final/TRAM-comb-.oni-patch.bak	(revision 959)
+++ 	(revision )
@@ -1,56 +1,0 @@
-@XML_TOOLS Version "2.0"
-
-@CUSTOM_CODE
-<code>
-	function contains(fullStringOrArray, subString){
-		return fullStringOrArray.indexOf(subString)!=-1;
-	}
-	
-	function removeFromArray(_array, _value){
-		_array.splice(_array.indexOf(_value), 1);
-	}
-
-	var myBuilder = new JSXMLBuilder();
-	myBuilder.load($xmlData);
-
-	var elements = myBuilder.elements[0];
-	
-	var particles = elements.childElement("Animation").childElement("Particles");
-	
-			
-	if(!elements.childElement("Animation").childElement("Attacks")){ // if no attacks found ignore file
-		return;
-	}
-	
-	var attackElement = elements.childElement("Animation").childElement("Attacks").childElement("Attack");
-	
-	var int_start,int_end,array_bones;
-	
-	// gather all the necessary info
-	int_start=attackElement.childElement("Start").text;
-	int_end=attackElement.childElement("End").text;
-	array_bones=attackElement.childElement("Bones").text.split(" ");
-						
-	// Check if any of the existing particles correspond to the same bone and glass_break
-	for (var i=0; (particles.childElement(i)); i++){ // the condition is to check if the child element exists (!= undefined)
-		var currElement=particles.childElement(i);
-
-		if(contains(array_bones,currElement.childElement("Bone").text) && currElement.childElement("Name").text=="glass_break"){
-			removeFromArray(array_bones,currElement.childElement("Bone").text); // not necessary to add
-		}
-	}
-	
-	// Insert the new glass particles
-	for (var i = 0; i < array_bones.length; i++) {
-		if( (contains(array_bones[i],"Foot")) && !contains(array_bones[i],"Calf") && !contains(array_bones[i],"Tight") 
-		||  (contains(array_bones[i],"Fist")) && !contains(array_bones[i],"Wrist")){
-		myBuilder.addElementAt("Particle","",
-				"<Start>"+int_start+"</Start>\
-                <End>"+int_end+"</End>\
-                <Bone>"+array_bones[i]+"</Bone>\
-                <Name>glass_break</Name>",particles.index+1,particles.level+1);
-		}
-	}
- 
-	$xmlData=myBuilder.generateXML(); // update the global variable with the new XML
-</code>
