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############################## XmlTools Patch File Example ##############################
#########################################################################################
########## Comments in patch files begin with '#'
########## You can comment and uncomment commands to see their effect
########## in BINACJBOCharacter.xml file
# The following row is always required in a XmlTools patch.
# It defines the minimum version of XmlTools executable that it requires.
@XML_TOOLS Version "2.0"
# This command adds a new XML node (inside of tags) to all OSD named nodes.
@ADD_INSIDE_NODES ElementName "OSD" Files "BINACJBOCharacter.xml"
0
30
Pelvis Chest Neck Head LeftShoulder LeftArm LeftWrist LeftFist RightShoulder RightArm RightWrist RightFist
Unblockable
0
10
KnockdownBody
0
0
0
# This command removes the nodes inserted in the previous command using ElementName and ParentElementName.
@REMOVE_NODES ElementName "Attack" ParentElementName "OSD" Files "BINACJBOCharacter.xml"
# This command adds a new XML node (inside of tags) to the nodes that matches the XPathExpression.
@ADD_INSIDE_NODES XPathExpression "/Oni/Objects/CHAR/OSD" Files "BINACJBOCharacter.xml"
0
30
Pelvis Chest Neck Head LeftShoulder LeftArm LeftWrist LeftFist RightShoulder RightArm RightWrist RightFist
Unblockable
0
10
KnockdownBody
0
0
0
# This command removes the nodes inserted in the previous command using an XPathExpression.
@REMOVE_NODES XPathExpression "/Oni/Objects/CHAR/OSD/Attack" Files "BINACJBOCharacter.xml"
# This command executes any of the XmlTools commands (see all possible command using XmlTools --help)
@COMMAND Options "--files 'BINACJBOCharacter.xml' --element-name 'Position' --invert-elements"
# This command executes the javascript inside the (inside of
tags)
# The current javascript code first gets the element name "CHAR" with an attribute Id=11565
# then it gets the child element "OSD" and set its Weapon element value to "MyAwesomeOniWeapon"
@CUSTOM_CODE Files "BINACJBOCharacter.xml"
var myBuilder = new JSXMLBuilder();
myBuilder.load($xmlData);
var elements = myBuilder.elements;
for (var i = 0; i < elements.length; i++) {
if(elements[i].name=="CHAR" && elements[i].attributeString==" Id=\"11565\""){
elements[i].childElement("OSD").childElement("Weapon").text="MyAwesomeOniWeapon";
break;
}
}
$xmlData=myBuilder.generateXML(); // update the global variable with the new XML