# # state_main.bsl # var int my_save_point; func void main(void) { gl_fog_blue=0 gl_fog_red=0 gl_fog_green=0 gl_fog_start=.99 gs_farclipplane_set 3000 my_save_point = save_point; level_start if (my_save_point eq 0) { particle lock99_locklight01 do start music_script_start(); state_cs_intro } }