﻿using System;

namespace Oni.Objects
{
    [Flags]
    internal enum CharacterFlags : uint
    {
        None = 0x00,
        IsPlayer = 0x01,
        RandomCostume = 0x02,
        NotInitiallyPresent = 0x04,
        NonCombatant = 0x08,
        CanSpawnMultiple = 0x10,
        Spawned = 0x20,
        Unkillable = 0x40,
        InfiniteAmmo = 0x80,
        Omniscient = 0x0100,
        HasLSI = 0x0200,
        Boss = 0x0400,
        UpgradeDifficulty = 0x0800,
        NoAutoDrop = 0x1000
    }
}
