﻿using Oni.Physics;

namespace Oni.Objects
{
    internal class FurnitureClass : GunkObjectClass
    {
        public ObjectNode Geometry;

        public static FurnitureClass Read(InstanceDescriptor ofga)
        {
            if (ofga == null)
                return null;

            return new FurnitureClass
            {
                Geometry = ObjectDatReader.ReadObjectGeometry(ofga)
            };
        }

        public override ObjectGeometry[] GunkNodes => Geometry.Geometries;
    }
}
