﻿namespace Oni.Objects
{
    internal enum ObjectType
    {
        None = 0,
        Character = 1,
        PatrolPath = 2,
        Door = 3,
        Flag = 4,
        Furniture = 5,
        Machine = 6,
        LSI = 7,
        Particle = 8,
        PowerUp = 9,
        Sound = 10,
        TriggerVolume = 11,
        Weapon = 12,
        Trigger = 13,
        Turret = 14,
        Console = 15,
        Combat = 16,
        Melee = 17,
        Neutral = 18
    }
}
