﻿namespace Oni.Particles
{
    internal enum StorageType
    {
        // never used
        //Int16 = 1,		
        //AmbientSound = 4208,
        //ImpulseSound = 4224,

        // can be used as variables
        Float = 2,
        Color = 8,
        PingPongState = 4096,

        // action parameters only
        ActionIndex = 4112,
        Emitter = 4128,
        BlastFalloff = 4144,
        CoordFrame = 4160,
        CollisionOrient = 4176,
        Boolean = 4192,
        ImpactModifier = 4240,
        DamageType = 4256,
        Direction = 4272,

        ImpactName = 4,
        AmbientSoundName = 8192,
        ImpulseSoundName = 16384
    }
}
