#ifndef _BINK_PROXY_H_
#define _BINK_PROXY_H_

#include "stdint.h"

void __stdcall BinkProxyInit();

void __stdcall _BinkBufferBlit(void* buf, void* rects, uint32_t numrects);
void __stdcall _BinkBufferClose(void* buf);
int32_t __stdcall _BinkBufferLock(void* buf);
void* __stdcall _BinkBufferOpen(void* wnd, uint32_t width, uint32_t height, uint32_t bufferflags);
int32_t __stdcall _BinkBufferSetOffset(void* buf, int32_t destx, int32_t desty);
int32_t __stdcall _BinkBufferUnlock(void* buf);
void __stdcall _BinkClose(void* bnk);
int32_t  __stdcall _BinkCopyToBuffer(void* bnk, void* dest, int32_t destpitch, uint32_t destheight, uint32_t destx, uint32_t desty, uint32_t flags);
int32_t  __stdcall _BinkDoFrame(void* bnk);
int32_t  __stdcall _BinkGetRects(void* bnk, uint32_t flags);
void __stdcall _BinkNextFrame(void* bnk);
void* __stdcall _BinkOpen(const char* name, uint32_t flags);
void* __stdcall _BinkOpenDirectSound(uint32_t param);
void __stdcall _BinkService(void* bink);
void __stdcall _BinkSetIOSize(uint32_t iosize);
int32_t  __stdcall _BinkSetSoundOnOff(void* bnk, int32_t onoff);
int32_t  __stdcall _BinkSetSoundSystem(void* open, uint32_t param);
void __stdcall _BinkSetVolume(void* bnk, int32_t volume);
int32_t  __stdcall _BinkWait(void* bnk);


#endif
